BasicBeam( buildup_duration: 0.3, recover_duration: 1.0, beam_duration: 1.0, damage: 6.5, tick_rate: 3.0, range: 30.0, max_angle: 15.0, damage_effect: Some(Buff(( kind: Wet, dur_secs: 3.0, strength: Value(0.2), chance: 0.1, ))), energy_regen: 2, energy_drain: 0, ori_rate: 0.5, specifier: Bubbles, )