BasicBeam( buildup_duration: 0.20, recover_duration: 0.20, beam_duration: 1.0, damage: 4, tick_rate: 3, range: 25.0, max_angle: 1.0, damage_effect: Some(Lifesteal(0.05)), energy_regen: 7.5, energy_drain: 0, ori_rate: 0.4, specifier: LifestealBeam )