RapidMelee( buildup_duration: 0.2, swing_duration: 0.2, recover_duration: 0.4, melee_constructor: ( kind: Slash( damage: 8, poise: 5, knockback: 0, energy_regen: 0, ), range: 4.0, angle: 360.0, multi_target: Some(Normal), simultaneous_hits: 2, ), energy_cost: 5, max_strikes: Some(2), ori_modifier: 1.0, move_modifier: 1.0, meta: ( init_event: Some(EnterStance(Sword(Cleaving))), ), )