#![enable(implicit_some)] ( name: Name("Saurok Bandit"), body: RandomWith("saurok_mighty"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.creature.biped_large.saurok"), inventory: ( loadout: Inline(( active_hands: InHands((Item("common.items.npc_weapons.bow.saurok_bow"), None)), )), ), meta: [], )