([ Group(Weapon(Bow)), // Projectile Speed Skill((Bow(ProjSpeed), 1)), // Charged Skill((Bow(CDamage), 1)), Skill((Bow(CKnockback), 1)), Skill((Bow(CSpeed), 1)), Skill((Bow(CRegen), 1)), // Repeater Skill((Bow(RDamage), 1)), Skill((Bow(RCost), 1)), ])