([ Group(Weapon(Sceptre)), // Beam Skill((Sceptre(LDamage), 2)), Skill((Sceptre(LRange), 2)), Skill((Sceptre(LLifesteal), 2)), Skill((Sceptre(LRegen), 2)), // Heal Skill((Sceptre(HHeal), 2)), Skill((Sceptre(HDuration), 2)), Skill((Sceptre(HRange), 2)), Skill((Sceptre(HCost), 2)), // Ward Skill((Sceptre(UnlockAura), 1)), Skill((Sceptre(AStrength), 1)), Skill((Sceptre(ADuration), 1)), Skill((Sceptre(ARange), 1)), Skill((Sceptre(ACost), 1)), ])