// Loot table that exists purely for price rationalisation // // NOTE: it shouln't be considered source of resources. // Place here things which have greater prices than intended. // // This loot table should be marked as un-sellable. // If you want to add something that merchants can buy and sell, // add another loot table // // Please keep it sorted by rarity so it's easier to reason about things [ // Mostly tools here because crafting turn rarity from input ingredients, // and move it to output, which isn't desired (1.0, Item("common.items.tool.pickaxe_steel")), (20.0, Item("common.items.tool.craftsman_hammer")), (20.0, Item("common.items.tool.pickaxe_stone")), (20.0, Item("common.items.weapons.hammer.burnt_drumstick")), ]