// Loot table that exists purely for price rationalisation // Put here anything that doesn't fit in anything else. // // This loot table should be marked as un-sellable. // If you want to add something that merchants can buy and sell, // add another loot table // // Please keep it sorted by rarity so it's easier to reason about things [ /// Non-craftable gliders (5.0, Item("common.items.glider.blue")), (5.0, Item("common.items.glider.moonrise")), (2.0, Item("common.items.glider.skullgrin")), // Butterfly gliders (5.0, Item("common.items.glider.morpho")), (5.0, Item("common.items.glider.monarch")), (5.0, Item("common.items.glider.moth")), // Lanterns (5.0, Item("common.items.lantern.geode_purp")), (2.0, Item("common.items.lantern.pumpkin")), (2.0, Item("common.items.boss_drops.lantern")), (2.0, Item("common.items.lantern.blue_0")), // Keys (5.0, Item("common.items.keys.bone_key")), (5.0, Item("common.items.keys.glass_key")), ]