// Loot table that exists purely for price rationalisation // // For miscellaneous un-craftable armor pieces // // This loot table should be marked as un-sellable. // If you want to add something that merchants can buy and sell, // add another loot table // // Please keep it sorted by rarity so it's easier to reason about things [ // Bags (0.1, Item("common.items.armor.misc.bag.heavy_seabag")), (0.2, Item("common.items.armor.misc.bag.liana_kit")), // Basic (2.0, Item("common.items.armor.misc.head.straw")), (2.0, Item("common.items.armor.misc.head.bamboo_twig")), // General humanoid (0.75, Item("common.items.armor.misc.ring.gold")), (0.75, Item("common.items.armor.misc.neck.gold")), // Grim Salvager (2.0, Item("common.items.armor.misc.head.bandana.thief")), (2.0, Item("common.items.armor.misc.head.bandana.red")), (2.0, Item("common.items.armor.misc.head.hood")), (2.0, Item("common.items.armor.misc.head.hood_dark")), // Pirate (0.05, Item("common.items.armor.misc.head.crown")), (0.05, Item("common.items.armor.pirate.hat")), // Witch (0.05, Item("common.items.armor.witch.hat")), // Gnarling (0.5, Item("common.items.armor.misc.head.gnarling_mask")), (1.5, Item("common.items.armor.misc.head.wanderers_hat")), (2.0, Item("common.items.armor.misc.neck.scratched")), // Adlet (0.1, Item("common.items.armor.misc.head.bear_bonnet")), (0.1, Item("common.items.armor.misc.head.howl_cowl")), (0.2, Item("common.items.armor.misc.head.hog_hood")), (0.75, Item("common.items.armor.misc.neck.pendant_of_protection")), // Sahagin (0.25, Item("common.items.armor.misc.neck.gem_of_resilience")), // Haniwa (0.2, Item("common.items.armor.misc.neck.haniwa_talisman")), // Myrmidon (0.05, Item("common.items.armor.misc.head.spikeguard")), (0.05, Item("common.items.armor.misc.neck.carcanet_of_wrath")), (0.05, Item("common.items.armor.misc.head.mitre")), // Cultist (0.0005, Item("common.items.armor.misc.neck.ankh_of_life")), ]