// Loot table that exists purely for price rationalisation // // This loot table should be marked as sellable. // // Please keep it sorted by rarity so it's easier to reason about things [ // Recipes (1.0, Item("common.items.recipes.food")), (1.0, Item("common.items.recipes.utility")), (1.0, Item("common.items.recipes.equipment.basic")), (1.0, Item("common.items.recipes.potions")), (1.0, Item("common.items.recipes.armor.iron")), (1.0, Item("common.items.recipes.armor.woolen")), (1.0, Item("common.items.recipes.armor.leather")), (1.0, Item("common.items.recipes.weapons.iron")), (1.0, Item("common.items.recipes.weapons.bamboo")), ]