// Loot table that exists purely for price rationalisation // // This loot table should be marked as unsellable. // // Please keep it sorted by rarity so it's easier to reason about things [ // Recipes // Misc Groups (1.0, Item("common.items.recipes.charms")), (1.0, Item("common.items.recipes.explosives")), (1.0, Item("common.items.recipes.gliders")), (1.0, Item("common.items.recipes.instruments")), // Equipment (1.0, Item("common.items.recipes.equipment.moderate")), (0.2, Item("common.items.recipes.equipment.advanced")), // Armors (0.7, Item("common.items.recipes.armor.steel")), (0.7, Item("common.items.recipes.armor.silken")), (0.7, Item("common.items.recipes.armor.scale")), (0.7, Item("common.items.recipes.weapons.steel")), (0.7, Item("common.items.recipes.weapons.hardwood")), (0.4, Item("common.items.recipes.armor.cobalt")), (0.4, Item("common.items.recipes.armor.druid")), (0.4, Item("common.items.recipes.armor.carapace")), (0.4, Item("common.items.recipes.weapons.cobalt")), (0.4, Item("common.items.recipes.weapons.ironwood")), (0.2, Item("common.items.recipes.armor.bloodsteel")), (0.2, Item("common.items.recipes.armor.moonweave")), (0.2, Item("common.items.recipes.armor.primal")), (0.2, Item("common.items.recipes.weapons.bloodsteel")), (0.2, Item("common.items.recipes.weapons.frostwood")), (0.1, Item("common.items.recipes.armor.orichalcum")), (0.1, Item("common.items.recipes.armor.sunsilk")), (0.1, Item("common.items.recipes.armor.dragonscale")), (0.1, Item("common.items.recipes.armor.brinestone")), (0.1, Item("common.items.recipes.weapons.orichalcum")), (0.1, Item("common.items.recipes.weapons.eldwood")), // Unique items (1.0, Item("common.items.recipes.unique.seashell_necklace")), (0.8, Item("common.items.recipes.unique.winged_coronet")), (0.5, Item("common.items.recipes.unique.troll_hide_pack")), (0.3, Item("common.items.recipes.unique.abyssal_gorget")), (0.1, Item("common.items.recipes.unique.mindflayer_spellbag")), (0.1, Item("common.items.recipes.unique.polaris")), ]