RapidMelee( buildup_duration: 0.0, swing_duration: 0.5, recover_duration: 0.0, melee_constructor: ( kind: Slash( damage: 80, poise: 0, knockback: 50, energy_regen: 0, ), range: 2.0, angle: 360, multi_target: Some(Normal), damage_effect: Some(Buff(( kind: Burning, dur_secs: 8.0, strength: Value(0.3), chance: 1.0, ))), ), energy_cost: 0, ori_modifier: 1.0, move_modifier: 1.0, )