136 lines
3.3 KiB
Plaintext
136 lines
3.3 KiB
Plaintext
({
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General: [
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UnlockGroup(Weapon(Sword)),
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UnlockGroup(Weapon(Axe)),
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UnlockGroup(Weapon(Hammer)),
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UnlockGroup(Weapon(Bow)),
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UnlockGroup(Weapon(Staff)),
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UnlockGroup(Weapon(Sceptre)),
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Climb(Cost),
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Climb(Speed),
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Swim(Speed),
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],
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Weapon(Sword): [
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Sword(CrescentSlash),
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Sword(FellStrike),
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Sword(Skewer),
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Sword(Cascade),
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Sword(CrossCut),
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Sword(Finisher),
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Sword(HeavySweep),
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Sword(HeavyPommelStrike),
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Sword(HeavyFortitude),
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Sword(HeavyPillarThrust),
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Sword(AgileQuickDraw),
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Sword(AgileFeint),
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Sword(AgileDancingEdge),
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Sword(AgileFlurry),
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Sword(DefensiveRiposte),
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Sword(DefensiveDisengage),
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Sword(DefensiveDeflect),
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Sword(DefensiveStalwartSword),
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Sword(CripplingGouge),
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Sword(CripplingHamstring),
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Sword(CripplingBloodyGash),
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Sword(CripplingEviscerate),
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Sword(CleavingWhirlwindSlice),
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Sword(CleavingEarthSplitter),
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Sword(CleavingSkySplitter),
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Sword(CleavingBladeFever),
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],
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Weapon(Axe): [
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Axe(BrutalSwing),
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Axe(Berserk),
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Axe(RisingTide),
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Axe(SavageSense),
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Axe(AdrenalineRush),
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Axe(Execute),
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Axe(Maelstrom),
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Axe(Rake),
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Axe(Bloodfeast),
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Axe(FierceRaze),
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Axe(Furor),
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Axe(Fracture),
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Axe(Lacerate),
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Axe(Riptide),
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Axe(SkullBash),
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Axe(Sunder),
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Axe(Plunder),
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Axe(Defiance),
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Axe(Keelhaul),
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Axe(Bulkhead),
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Axe(Capsize),
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],
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Weapon(Hammer): [
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Hammer(ScornfulSwipe),
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Hammer(Tremor),
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Hammer(VigorousBash),
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Hammer(Retaliate),
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Hammer(SpineCracker),
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Hammer(Breach),
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Hammer(IronTempest),
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Hammer(Upheaval),
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Hammer(Thunderclap),
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Hammer(SeismicShock),
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Hammer(HeavyWhorl),
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Hammer(Intercept),
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Hammer(PileDriver),
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Hammer(LungPummel),
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Hammer(HelmCrusher),
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Hammer(Rampart),
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Hammer(Tenacity),
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Hammer(Earthshaker),
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Hammer(Judgement),
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],
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Weapon(Bow): [
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Bow(ProjSpeed),
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Bow(CDamage),
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Bow(CRegen),
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Bow(CKnockback),
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Bow(CSpeed),
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Bow(CMove),
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Bow(RDamage),
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Bow(RCost),
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Bow(RSpeed),
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Bow(UnlockShotgun),
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Bow(SDamage),
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Bow(SCost),
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Bow(SArrows),
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Bow(SSpread),
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],
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Weapon(Staff): [
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Staff(BDamage),
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Staff(BRegen),
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Staff(BRadius),
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Staff(FDamage),
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Staff(FRange),
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Staff(FDrain),
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Staff(FVelocity),
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Staff(UnlockShockwave),
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Staff(SDamage),
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Staff(SKnockback),
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Staff(SRange),
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Staff(SCost),
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],
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Weapon(Sceptre): [
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Sceptre(LDamage),
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Sceptre(LRange),
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Sceptre(LLifesteal),
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Sceptre(LRegen),
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Sceptre(HHeal),
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Sceptre(HRange),
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Sceptre(HDuration),
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Sceptre(HCost),
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Sceptre(UnlockAura),
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Sceptre(AStrength),
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Sceptre(ADuration),
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Sceptre(ARange),
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Sceptre(ACost),
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],
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Weapon(Pick): [
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Pick(Speed),
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Pick(OreGain),
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Pick(GemGain),
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],
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})
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