trade_bot/assets/common/material_stats_manifest.ron

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2024-07-03 23:04:49 +00:00
// Keep in mind that material stats are multiplied by the form stats, not added (e.g. equip_time_secs is most sensitive to this)
(
tool_stats: {
// Metals
"common.items.mineral.ingot.bronze": (
equip_time_secs: 1.0,
power: 0.75,
effect_power: 1.0,
speed: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.mineral.ingot.iron": (
equip_time_secs: 1.0,
power: 1.0,
effect_power: 1.0,
speed: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.mineral.ingot.steel": (
equip_time_secs: 1.0,
power: 1.2,
effect_power: 1.0,
speed: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.mineral.ingot.cobalt": (
equip_time_secs: 1.0,
power: 1.35,
effect_power: 1.0,
speed: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.mineral.ingot.bloodsteel": (
equip_time_secs: 1.0,
power: 1.45,
effect_power: 1.0,
speed: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.mineral.ingot.orichalcum": (
equip_time_secs: 1.0,
power: 1.5,
effect_power: 1.0,
speed: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
// Woods
"common.items.log.wood": (
equip_time_secs: 1.0,
power: 0.75,
effect_power: 1.0,
speed: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.log.bamboo": (
equip_time_secs: 1.0,
power: 1.0,
effect_power: 1.0,
speed: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.log.hardwood": (
equip_time_secs: 1.0,
power: 1.2,
effect_power: 1.0,
speed: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.log.ironwood": (
equip_time_secs: 1.0,
power: 1.35,
effect_power: 1.0,
speed: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.log.frostwood": (
equip_time_secs: 1.0,
power: 1.45,
effect_power: 1.0,
speed: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.log.eldwood": (
equip_time_secs: 1.0,
power: 1.5,
effect_power: 1.0,
speed: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
},
armor_stats: {
// Metals
"Bronze": (
protection: Some(Normal(60.0)),
poise_resilience: Some(Normal(10.0)),
),
"Iron": (
protection: Some(Normal(84.0)),
poise_resilience: Some(Normal(20.0)),
),
"Steel": (
protection: Some(Normal(108.0)),
poise_resilience: Some(Normal(30.0)),
),
"Cobalt": (
protection: Some(Normal(132.0)),
poise_resilience: Some(Normal(40.0)),
),
"Bloodsteel": (
protection: Some(Normal(156.0)),
poise_resilience: Some(Normal(50.0)),
),
"Orichalcum": (
protection: Some(Normal(162.0)),
poise_resilience: Some(Normal(54.0)),
),
// Hides
"Rawhide": (
protection: Some(Normal(20.0)),
precision_power: Some(0.4),
stealth: Some(0.5),
),
"Leather": (
protection: Some(Normal(28.0)),
precision_power: Some(0.48),
stealth: Some(0.7),
),
"Scale": (
protection: Some(Normal(36.0)),
precision_power: Some(0.56),
stealth: Some(0.9),
),
"Carapace": (
protection: Some(Normal(44.0)),
precision_power: Some(0.64),
stealth: Some(1.1),
),
"Plate": (
protection: Some(Normal(52.0)),
precision_power: Some(0.72),
stealth: Some(1.3),
),
"Dragonscale": (
protection: Some(Normal(60.0)),
precision_power: Some(0.8),
stealth: Some(1.5),
),
// Cloths
"Linen": (
protection: Some(Normal(15.0)),
energy_max: Some(16.7),
energy_reward: Some(0.167),
stealth: Some(0.167),
),
"Wool": (
protection: Some(Normal(20.0)),
energy_max: Some(33.3),
energy_reward: Some(0.333),
stealth: Some(0.333),
),
"Silk": (
protection: Some(Normal(25.0)),
energy_max: Some(50.0),
energy_reward: Some(0.5),
stealth: Some(0.5),
),
"Lifecloth": (
protection: Some(Normal(30.0)),
energy_max: Some(66.7),
energy_reward: Some(0.667),
stealth: Some(0.667),
),
"Moonweave": (
protection: Some(Normal(35.0)),
energy_max: Some(83.3),
energy_reward: Some(0.833),
stealth: Some(0.833),
),
"Sunsilk": (
protection: Some(Normal(40.0)),
energy_max: Some(100.0),
energy_reward: Some(1.0),
stealth: Some(1.0),
),
// Misc Sets
"Alchemist": (
protection: Some(Normal(120.0)),
poise_resilience: Some(Normal(20.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
precision_power: Some(0.4),
),
"Assassin": (
protection: Some(Normal(50.0)),
poise_resilience: Some(Normal(5.0)),
),
"Blacksmith": (
protection: Some(Normal(120.0)),
poise_resilience: Some(Normal(20.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
precision_power: Some(0.4),
),
"Bonerattler": (
protection: Some(Normal(80.0)),
),
"Chef": (
protection: Some(Normal(120.0)),
poise_resilience: Some(Normal(20.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
precision_power: Some(0.4),
),
"Cloth Blue": (
protection: Some(Normal(5.0)),
),
"Cloth Green": (
protection: Some(Normal(5.0)),
),
"Cloth Purple": (
protection: Some(Normal(5.0)),
),
"Cultist": (
protection: Some(Normal(100.0)),
poise_resilience: Some(Normal(20.0)),
energy_max: Some(30.0),
energy_reward: Some(0.4),
precision_power: Some(0.25),
stealth: Some(0.4),
),
"Ferocious": (
protection: Some(Normal(180.0)),
),
"Leather Plate": (
protection: Some(Normal(120.0)),
poise_resilience: Some(Normal(30.0)),
),
"Merchant": (
protection: Some(Normal(120.0)),
poise_resilience: Some(Normal(20.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
precision_power: Some(0.4),
),
"Pirate": (
protection: Some(Normal(120.0)),
poise_resilience: Some(Normal(20.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
precision_power: Some(0.4),
),
"Savage": (
protection: Some(Normal(60.0)),
),
"Tarasque": (
protection: Some(Normal(60.0)),
),
"Twigs": (
protection: Some(Normal(20.0)),
),
"Twigs Flowers": (
protection: Some(Normal(20.0)),
),
"Twigs Leaves": (
protection: Some(Normal(20.0)),
),
"Velorite Battlemage": (
protection: Some(Normal(100.0)),
),
"Witch": (
protection: Some(Normal(120.0)),
poise_resilience: Some(Normal(20.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
precision_power: Some(0.4),
),
"Cardinal": (
protection: Some(Normal(540.0)),
poise_resilience: Some(Normal(60.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
precision_power: Some(0.8),
),
"Boreal": (
protection: Some(Normal(88.0)),
poise_resilience: Some(Normal(49.5)),
energy_max: Some(-58.5),
precision_power: Some(0.585),
stealth: Some(0.45),
),
"Brinestone": (
protection: Some(Normal(122.0)),
poise_resilience: Some(Normal(29.5)),
energy_max: Some(63.0),
energy_reward: Some(0.63),
precision_power: Some(-0.20),
),
"Miner": (
protection: Some(Normal(120.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(100.0),
energy_reward: Some(0.4),
precision_power: Some(0.5),
)
},
)