DashMelee(
energy_cost: 0,
melee_constructor: (
kind: Bash(
damage: 5.0,
poise: 10.0,
knockback: 10.0,
energy_regen: 0.0,
),
scaled: Some((
damage: 18.5,
poise: 40.0,
knockback: 30.0,
))),
range: 5.0,
angle: 90.0,
multi_target: Some(Normal),
energy_drain: 0,
forward_speed: 10.0,
buildup_duration: 0.6,
charge_duration: 4.0,
swing_duration: 0.1,
recover_duration: 1.0,
ori_modifier: 0.3,
auto_charge: false,
)