ChargedMelee(
energy_cost: 0,
energy_drain: 0,
melee_constructor: (
kind: Slash(
damage: 0,
poise: 0,
knockback: 0,
energy_regen: 0,
),
scaled: Some((
damage: 10,
poise: 10,
energy_regen: 15,
))),
range: 3.0,
angle: 360.0,
multi_target: Some(Normal),
charge_duration: 0.5,
swing_duration: 0.2,
hit_timing: 0.2,
recover_duration: 0.3,
)