ChargedMelee(
energy_cost: 0,
energy_drain: 0,
melee_constructor: (
kind: Slash(
damage: 0,
poise: 0,
knockback: 0,
energy_regen: 0,
),
scaled: Some((
damage: 20,
poise: 5,
energy_regen: 25,
))),
range: 4.5,
angle: 10.0,
charge_duration: 0.7,
swing_duration: 0.1,
hit_timing: 0.2,
recover_duration: 0.2,
custom_combo: Some((additional: 4)),
)