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BasicRanged(
energy_cost: 25.0,
buildup_duration: 0.3,
recover_duration: 0.3,
projectile_spread: 0.05,
projectile: (
kind: Pointed,
attack: Some((
damage: 6,
knockback: Some(5),
energy: 0,
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(Arrow),
projectile_light: None,
projectile_speed: 80.0,
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num_projectiles: Value(5),
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move_efficiency: 0.3,
)