BasicRanged(
energy_cost: 0,
buildup_duration: 2.5,
recover_duration: 1.0,
projectile: (
kind: Explosive(
radius: 10,
min_falloff: 0.75,
reagent: Some(Red),
terrain: Some((5, Black)),
),
attack: Some((
damage: 75,
knockback: Some(35),
energy: 0,
)),
projectile_body: Object(FireRainDrop),
projectile_speed: 0.0,
num_projectiles: Value(1),
projectile_spread: 0.0,
move_efficiency: 0.3,
)