BasicRanged(
energy_cost: 0,
buildup_duration: 0.6,
recover_duration: 0.9,
projectile: (
kind: Blunt,
attack: Some((
damage: 6,
knockback: Some(2),
energy: 0,
)),
),
projectile_body: Object(Pebble),
projectile_light: None,
projectile_speed: 70.0,
num_projectiles: Value(1),
projectile_spread: 0.0,
move_efficiency: 0.3,
)