RepeaterRanged(
energy_cost: 0.0,
buildup_duration: 0.2,
shoot_duration: 0.3,
recover_duration: 0.5,
max_speed: 8.0,
half_speed_at: 5,
projectile: (
kind: Explosive(
radius: 12,
min_falloff: 0.5,
reagent: Some(Phoenix),
terrain: Some((2, Black))
),
attack: Some((
damage: 27,
energy: 20,
buff: Some((
kind: Burning,
dur_secs: 4,
strength: DamageFraction(0.7),
chance: 1.0,
)),
projectile_body: Object(FireRainDrop),
projectile_light: Some(LightEmitter(
col: Rgb(
r: 1.0,
g: 0.8,
b: 0.3,
strength: 10.0,
flicker: 5.0,
animated: true,
projectile_speed: 0.0,
properties_of_aoe: Some(ProjectileOffset(
radius: 30,
height: 20,
specifier: Some(FireRain),
)