BasicRanged(
energy_cost: 0,
buildup_duration: 0.5,
recover_duration: 1.5,
projectile: (
kind: Explosive(
radius: 5,
min_falloff: 0.1,
reagent: Some(Yellow),
terrain: Some((10, Black)),
),
attack: Some((
damage: 20,
knockback: Some(5),
energy: 0,
)),
projectile_body: Object(LightningBolt),
projectile_light: None,
projectile_speed: 100.0,
num_projectiles: Value(1),
projectile_spread: 0.0,
move_efficiency: 0.3,
)