BasicRanged(
energy_cost: 0,
buildup_duration: 0.5,
recover_duration: 1.5,
projectile: (
kind: Explosive(
radius: 5,
min_falloff: 0.1,
reagent: Some(Red),
terrain: Some((2, Black))
),
attack: Some((
damage: 32,
energy: 5,
buff: Some((
kind: Burning,
dur_secs: 5,
strength: DamageFraction(0.1),
chance: 0.1,
)),
projectile_body: Object(BoltFire),
projectile_light: None,
projectile_speed: 100.0,
num_projectiles: Value(1),
projectile_spread: 0.0,
move_efficiency: 0.3,
)