BasicRanged(
energy_cost: 0,
buildup_duration: 1.0,
recover_duration: 0.6,
projectile: (
kind: Explosive(
radius: 4,
min_falloff: 0.1,
reagent: Some(White),
),
attack: Some((
damage: 35,
energy: 0,
)),
projectile_body: Object(IceBomb),
projectile_speed: 25.0,
num_projectiles: Value(1),
projectile_spread: 0.0,
move_efficiency: 0.3,
)