BasicRanged(
energy_cost: 0,
buildup_duration: 0.75,
recover_duration: 1.8,
projectile: (
kind: ExplosiveHazard(
radius: 5,
min_falloff: 0.7,
reagent: Some(White),
is_sticky: false,
duration: 120,
),
attack: Some((
damage: 35,
energy: 0,
)),
projectile_body: Object(Snowball),
projectile_speed: 37.0,
num_projectiles: Value(1),
projectile_spread: 0.0,
move_efficiency: 0.3,
)