BasicRanged(
energy_cost: 0,
buildup_duration: 0.001,
recover_duration: 0.01,
projectile: (
kind: Possess,
),
projectile_body: Object(ArrowSnake),
projectile_speed: 100.0,
num_projectiles: Value(1),
projectile_spread: 0.0,
move_efficiency: 0.3,
)