// TODO: When melee system supports it, make this attack hit front, above head, and back
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 22,
poise: 20,
knockback: 15,
energy_regen: 0,
),
range: 4.0,
angle: 30.0,
multi_target: Some(Normal),
buildup_duration: 0.2,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.5,
ori_modifier: 0.6,
],
energy_cost_per_strike: 15,
meta: (
requirements: (stance: Some(Sword(Cleaving))),
)