ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 6,
poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 3.5,
angle: 90.0,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 8.0,
strength: DamageFraction(0.25),
chance: 1.0,
))),
buildup_duration: 0.15,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.2,
ori_modifier: 0.6,
damage: 10,
recover_duration: 0.1,
],
energy_cost_per_strike: 2.5,
auto_progress: true,
)