trade_bot/assets/common/professions.ron

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2024-07-03 23:04:49 +00:00
// we use a vector to easily generate a key into all the economic data containers
([
(
name: "Banker",
orders: [ (Ingredients, 12.0), (Stone, 4.0), (Tools, 1.0), (RoadSecurity, 4.0) ],
products: [ (Coin, 16.0) ],
),
(
name: "Cook",
orders: [ (Flour, 12.0), (Meat, 4.0), (Wood, 1.5), (Stone, 1.0) ],
products: [ (Food, 16.0) ],
),
(
name: "Lumberjack",
orders: [ (Territory(Forest), 0.5), (Tools, 0.1) ],
products: [ (Wood, 0.5)],
),
(
name: "Miner",
orders: [ (Territory(Mountain), 0.5), (Tools, 0.1) ],
products: [ (Stone, 0.5) ],
),
(
name: "Fisher",
orders: [ (Territory(Lake), 4.0), (Tools, 0.02) ],
products: [ (Meat, 4.0) ],
),
(
name: "Hunter", // Hunter operate outside of uncontrolled areas and resemble guards
// due to the low number of products we tune down the Armor,Tools,Potions in comparison
orders: [ (Armor, 0.1), (Tools, 0.1), (Potions, 1.0), (Terrain(Forest), 4.0) ],
products: [ (Meat, 4.0) ],
),
(
name: "Hunter2", // Hunter operate outside of uncontrolled areas and resemble guards
// due to the low number of products we tune down the Armor,Tools,Potions in comparison
orders: [ (Armor, 0.1), (Tools, 0.1), (Potions, 1.0), (Terrain(Desert), 5.0) ],
products: [ (Meat, 3.0) ],
),
(
name: "Farmer",
orders: [ (Territory(Grassland), 2.0), (Tools, 0.05) ],
products: [ (Flour, 2.0) ],
),
(
name: "Brewer",
orders: [ (Ingredients, 2.0), (Flour, 2.0) ],
products: [ (Potions, 6.0) ],
),
(
name: "Bladesmith",
orders: [ (Ingredients, 4.0), (Wood, 1.0) ],
products: [ (Tools, 2.0) ],
),
(
name: "Blacksmith",
orders: [ (Ingredients, 8.0), (Wood, 2.0) ],
products: [ (Armor, 4.0) ],
),
(
name: "Naval Guard",
orders: [ (Armor, 0.3), (Tools, 0.3), (Potions, 4.0), (Terrain(Lake), 50) ],
products: [ (Territory(Lake), 50) ],
),
(
name: "Mountain Guard",
orders: [ (Armor, 0.4), (Tools, 0.4), (Potions, 3.5), (Terrain(Mountain), 50) ],
products: [ (Territory(Mountain), 50) ],
),
(
name: "Field Guard",
orders: [ (Armor, 0.5), (Tools, 0.3), (Potions, 3.0), (Terrain(Grassland), 50) ],
products: [ (Territory(Grassland), 50) ],
),
(
name: "Road Patrol",
orders: [ (Armor, 0.5), (Tools, 0.3), (Potions, 3.0), ],
products: [ (RoadSecurity, 50) ],
),
(
name: "Ranger",
orders: [ (Armor, 0.5), (Tools, 0.3), (Potions, 3.0), (Terrain(Forest), 50) ],
products: [ (Territory(Forest), 50) ],
),
(
name: "Armed Gatherer", // similar to guards
orders: [ (Armor, 0.5), (Tools, 0.3), (Potions, 3.0), (Terrain(Desert), 10) ],
products: [ (Ingredients, 10) ],
),
(
name: "Gatherer", // operates on controlled area
orders: [ (Territory(Grassland), 0.1) ],
products: [ (Ingredients, 4) ],
),
(
name: "Gatherer2", // operates on controlled area
orders: [ (Territory(Forest), 0.1) ],
products: [ (Ingredients, 4) ],
),
(
name: "Gatherer3", // operates on controlled area
orders: [ (Territory(Mountain), 0.3) ],
products: [ (Ingredients, 4) ],
),
(
name: "Merchant",
orders: [ (RoadSecurity, 0.5) ],
products: [ (Transportation, 30.0) ],
),
(
name: "_",
orders: [ (Food, 0.5) ],
products: [],
),
])