trade_bot/assets/common/entity/world/traveler1.ron

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2024-07-03 23:04:49 +00:00
#![enable(implicit_some)]
(
name: Name("Traveler"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.nothing"),
inventory: (
loadout: Inline((
inherit: Choice([
(1, Asset("common.loadout.world.traveler1.iron")),
(1, Asset("common.loadout.world.traveler1.leather")),
(1, Asset("common.loadout.world.traveler1.wool")),
]),
active_hands: InHands((Choice([
(1, ModularWeapon(tool: Sword, material: Iron, hands: None)),
(1, ModularWeapon(tool: Axe, material: Iron, hands: None)),
(1, ModularWeapon(tool: Hammer, material: Iron, hands: None)),
(1, ModularWeapon(tool: Bow, material: Bamboo, hands: None)),
(1, ModularWeapon(tool: Staff, material: Bamboo, hands: None)),
(1, ModularWeapon(tool: Sceptre, material: Bamboo, hands: None)),
]), None)),
glider: Item("common.items.glider.leaves"),
)),
items: [
(25, "common.items.consumable.potion_minor"),
(25, "common.items.food.sunflower_icetea"),
],
),
meta: [
SkillSetAsset("common.skillset.preset.rank2.fullskill"),
],
)