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FinisherMelee(
energy_cost: 0,
buildup_duration: 0.4,
swing_duration: 0.2,
recover_duration: 0.5,
melee_constructor: (
kind: Slash(
damage: 8,
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poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 8.0,
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strength: DamageFraction(1.0),
chance: 1.0,
))),
),
minimum_combo: 30,
)