trade_bot/assets/common/trading/misc_armor.ron

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// Loot table that exists purely for price rationalisation
//
// For miscellaneous un-craftable armor pieces
//
// This loot table should be marked as un-sellable.
// If you want to add something that merchants can buy and sell,
// add another loot table
//
// Please keep it sorted by rarity so it's easier to reason about things
[
// Bags
(0.12, Item("common.items.armor.misc.bag.heavy_seabag")),
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(0.2, Item("common.items.armor.misc.bag.liana_kit")),
// Basic
(2.5, Item("common.items.armor.misc.head.straw")),
(2.5, Item("common.items.armor.misc.head.bamboo_twig")),
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// General humanoid
(0.12, Item("common.items.armor.misc.ring.gold")),
(0.12, Item("common.items.armor.misc.neck.gold")),
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// Grim Salvager
(1.5, Item("common.items.armor.misc.head.bandana.thief")),
(1.5, Item("common.items.armor.misc.head.bandana.red")),
(0.5, Item("common.items.armor.misc.head.hood")),
(0.5, Item("common.items.armor.misc.head.hood_dark")),
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// Pirate
(0.03, Item("common.items.armor.misc.head.crown")),
(0.03, Item("common.items.armor.pirate.hat")),
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// Witch
(0.03, Item("common.items.armor.witch.hat")),
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// Gnarling
(0.3, Item("common.items.armor.misc.head.gnarling_mask")),
(0.5, Item("common.items.armor.misc.head.wanderers_hat")),
(1.5, Item("common.items.armor.misc.neck.scratched")),
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// Adlet
(0.07, Item("common.items.armor.misc.head.bear_bonnet")),
(0.07, Item("common.items.armor.misc.head.howl_cowl")),
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(0.2, Item("common.items.armor.misc.head.hog_hood")),
(0.5, Item("common.items.armor.misc.neck.pendant_of_protection")),
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// Sahagin
(0.2, Item("common.items.armor.misc.neck.gem_of_resilience")),
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// Haniwa
(0.12, Item("common.items.armor.misc.neck.haniwa_talisman")),
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// Myrmidon
(0.07, Item("common.items.armor.misc.head.spikeguard")),
(0.03, Item("common.items.armor.misc.neck.carcanet_of_wrath")),
// Vampire
(0.07, Item("common.items.armor.misc.head.mitre")),
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// Cultist
(0.03, Item("common.items.armor.misc.neck.ankh_of_life")),
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]