BasicMelee(
energy_cost: 0,
buildup_duration: 0.5,
swing_duration: 0.3,
hit_timing: 0.5,
recover_duration: 1.0,
melee_constructor: (
kind: SonicWave(
damage: 10,
poise: 75,
knockback: 20,
energy_regen: 0,
),
range: 10,
angle: 360,
multi_target: Some(Normal),
ori_modifier: 1.0,
)