2024-07-03 23:04:49 +00:00
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BasicRanged(
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energy_cost: 0,
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2024-08-08 21:03:53 +00:00
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buildup_duration: 1.0,
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2024-07-03 23:04:49 +00:00
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recover_duration: 0.6,
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projectile: (
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kind: Explosive(
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2024-08-08 21:03:53 +00:00
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radius: 3,
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min_falloff: 0.7,
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2024-07-03 23:04:49 +00:00
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reagent: Some(Red),
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terrain: Some((2, Black))
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),
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attack: Some((
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2024-08-08 21:03:53 +00:00
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damage: 5.5,
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2024-07-03 23:04:49 +00:00
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energy: 10,
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buff: Some((
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kind: Burning,
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2024-08-08 21:03:53 +00:00
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dur_secs: 3,
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strength: DamageFraction(0.3),
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2024-07-03 23:04:49 +00:00
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chance: 0.1,
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)),
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)),
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),
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projectile_body: Object(BoltFire),
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projectile_speed: 25,
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2024-08-08 21:03:53 +00:00
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num_projectiles: 5,
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2024-07-03 23:04:49 +00:00
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projectile_spread: 0.125,
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move_efficiency: 0.3,
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)
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