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BasicRanged(
energy_cost: 0,
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buildup_duration: 1.4,
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recover_duration: 1.0,
projectile: (
kind: Explosive(
radius: 5,
min_falloff: 0.75,
reagent: Some(Red),
terrain: Some((5, Black)),
),
attack: Some((
damage: 75,
knockback: Some(18),
energy: 0,
)),
),
projectile_body: Object(ClayRocket),
projectile_light: None,
projectile_speed: 30.0,
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num_projectiles: Value(1),
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projectile_spread: 0.0,
move_efficiency: 0.3,
)