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BasicBeam(
buildup_duration: 1.4,
recover_duration: 0.9,
beam_duration: 1.0,
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damage: 5.0,
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tick_rate: 1.5,
range: 20.0,
max_angle: 15.0,
damage_effect: Some(Buff((
kind: Burning,
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dur_secs: 3.0,
strength: DamageFraction(0.8),
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chance: 1.0,
))),
energy_regen: 0,
energy_drain: 0,
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ori_rate: 0.7,
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specifier: Flamethrower,
)