28 lines
1.0 KiB
Plaintext
28 lines
1.0 KiB
Plaintext
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[
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(1, All([
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// Gear
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MultiDrop(Lottery([
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(2.0, LootTable("common.loot_tables.armor.cultist")),
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(1.0, LootTable("common.loot_tables.weapons.cultist")),
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(1.0, LootTable("common.loot_tables.weapons.cave")),
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]), 1, 2),
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Lottery([
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// Rare misc items
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// Allow for Ankh to drop till it finds a proper home
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(1.0, Item("common.items.boss_drops.lantern")),
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(1.0, Item("common.items.glider.skullgrin")),
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(0.1, Item("common.items.armor.misc.neck.ankh_of_life")),
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// Legendary weapons
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(0.5, Item("common.items.weapons.staff.laevateinn")),
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// Crafting material
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(0.5, Item("common.items.crafting_ing.mindflayer_bag_damaged")),
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(6.9, Nothing),
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]),
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// Allow for Eldwood to drop till entity droppers are implemented
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Lottery([
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(1.0, MultiDrop(Item("common.items.log.eldwood"), 1, 3)),
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(1.0, Nothing),
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])
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])),
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]
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