29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
|
#![enable(implicit_some)]
|
||
|
(
|
||
|
name: Name("Villager"),
|
||
|
body: RandomWith("humanoid"),
|
||
|
alignment: Alignment(Npc),
|
||
|
loot: LootTable("common.loot_tables.nothing"),
|
||
|
inventory: (
|
||
|
loadout: Inline((
|
||
|
inherit: Asset("common.loadout.village.villager"),
|
||
|
active_hands: InHands((Choice([
|
||
|
(1, Item("common.items.weapons.tool.broom")),
|
||
|
(1, Item("common.items.weapons.tool.hoe")),
|
||
|
(1, Item("common.items.weapons.tool.pickaxe")),
|
||
|
(1, Item("common.items.weapons.tool.rake")),
|
||
|
(1, Item("common.items.weapons.tool.shovel-0")),
|
||
|
(1, Item("common.items.weapons.tool.shovel-1")),
|
||
|
(1, Item("common.items.tool.instruments.lyre")),
|
||
|
(1, Item("common.items.tool.instruments.lute")),
|
||
|
(1, Item("common.items.tool.instruments.guitar")),
|
||
|
]), None)),
|
||
|
)),
|
||
|
items: [
|
||
|
(10, "common.items.consumable.potion_big"),
|
||
|
(10, "common.items.food.sunflower_icetea"),
|
||
|
],
|
||
|
),
|
||
|
meta: [],
|
||
|
)
|