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BasicRanged(
energy_cost: 0,
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buildup_duration: 1.3,
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recover_duration: 0.3,
projectile: (
kind: Explosive(
radius: 6,
min_falloff: 0.1,
reagent: Some(Purple),
terrain: Some((5, Black)),
),
attack: Some((
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damage: 29,
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knockback: Some(10),
energy: 0,
buff: Some((
kind: Poisoned,
dur_secs: 5,
strength: DamageFraction(0.8),
chance: 1.0,
)),
)),
),
projectile_body: Object(SpitPoison),
projectile_light: None,
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projectile_speed: 10.0,
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num_projectiles: Value(2),
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projectile_spread: 0.1,
move_efficiency: 0.3,
)