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BasicRanged(
energy_cost: 0,
buildup_duration: 1.0,
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recover_duration: 0.6,
projectile: (
kind: Explosive(
radius: 3,
min_falloff: 0.7,
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reagent: Some(Red),
terrain: Some((2, Black))
),
attack: Some((
damage: 5.5,
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energy: 10,
buff: Some((
kind: Burning,
dur_secs: 3,
strength: DamageFraction(0.3),
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chance: 0.1,
)),
)),
),
projectile_body: Object(BoltFire),
projectile_speed: 25,
num_projectiles: 5,
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projectile_spread: 0.125,
move_efficiency: 0.3,
)