diff --git a/Cargo.lock b/Cargo.lock index c82c059..c8c9dd0 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -4,19 +4,13 @@ version = 3 [[package]] name = "addr2line" -version = "0.24.1" +version = "0.24.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "f5fb1d8e4442bd405fdfd1dacb42792696b0cf9cb15882e5d097b742a676d375" +checksum = "dfbe277e56a376000877090da837660b4427aad530e3028d44e0bffe4f89a1c1" dependencies = [ "gimli", ] -[[package]] -name = "adler" -version = "1.0.2" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "f26201604c87b1e01bd3d98f8d5d9a8fcbb815e8cedb41ffccbeb4bf593a35fe" - [[package]] name = "adler2" version = "2.0.0" @@ -166,13 +160,13 @@ checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50" [[package]] name = "assets_manager" -version = "0.12.1" +version = "0.12.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "eadb8d5c3ec796630a35133c038842b02bcfc2a8a324349fc24fd6db5d679474" +checksum = "16c242549da57042726709f322919e546a55b4fab244291b400d49fa39b25bc3" dependencies = [ "ahash 0.8.11", "bincode", - "hashbrown 0.14.5", + "hashbrown 0.15.0", "log", "ron", "serde", @@ -193,13 +187,13 @@ dependencies = [ [[package]] name = "async-trait" -version = "0.1.82" +version = "0.1.83" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a27b8a3a6e1a44fa4c8baf1f653e4172e81486d4941f2237e20dc2d0cf4ddff1" +checksum = "721cae7de5c34fbb2acd27e21e6d2cf7b886dce0c27388d46c4e6c47ea4318dd" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -240,9 +234,9 @@ dependencies = [ [[package]] name = "autocfg" -version = "1.3.0" +version = "1.4.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "0c4b4d0bd25bd0b74681c0ad21497610ce1b7c91b1022cd21c80c6fbdd9476b0" +checksum = "ace50bade8e6234aa140d9a2f552bbee1db4d353f69b8217bc503490fc1a9f26" [[package]] name = "az" @@ -259,7 +253,7 @@ dependencies = [ "addr2line", "cfg-if", "libc", - "miniz_oxide 0.8.0", + "miniz_oxide", "object", "rustc-demangle", "windows-targets 0.52.6", @@ -271,12 +265,6 @@ version = "0.21.7" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "9d297deb1925b89f2ccc13d7635fa0714f12c87adce1c75356b39ca9b7178567" -[[package]] -name = "base64" -version = "0.22.1" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "72b3254f16251a8381aa12e40e3c4d2f0199f8c6508fbecb9d91f575e0fbb8c6" - [[package]] name = "bincode" version = "1.3.3" @@ -365,9 +353,9 @@ checksum = "428d9aa8fbc0670b7b8d6030a7fadd0f86151cae55e4dbbece15f3780a3dfaf3" [[package]] name = "cc" -version = "1.1.21" +version = "1.1.28" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "07b1695e2c7e8fc85310cde85aeaab7e3097f593c91d209d3f9df76c928100f0" +checksum = "2e80e3b6a3ab07840e1cae9b0666a63970dc28e8ed5ffbcdacbfc760c281bfc1" dependencies = [ "shlex", ] @@ -563,7 +551,7 @@ checksum = "1234e1717066d3c71dcf89b75e7b586299e41204d361db56ec51e6ded5014279" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -586,7 +574,7 @@ dependencies = [ "ident_case", "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -597,7 +585,7 @@ checksum = "d336a2a514f6ccccaa3e09b02d41d35330c07ddf03a62165fcec10bb561c7806" dependencies = [ "darling_core", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -651,7 +639,7 @@ checksum = "97369cbbc041bc366949bc74d34658d6cda5621039731c6310521892a3a20ae0" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -699,7 +687,7 @@ dependencies = [ "heck", "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -720,7 +708,7 @@ checksum = "f282cfdfe92516eb26c2af8589c274c7c17681f5ecc03c18255fe741c6aa64eb" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -741,7 +729,7 @@ dependencies = [ "darling", "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -796,9 +784,9 @@ dependencies = [ [[package]] name = "fdeflate" -version = "0.3.4" +version = "0.3.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "4f9bfee30e4dedf0ab8b422f03af778d9612b63f502710fc500a334ebe2de645" +checksum = "d8090f921a24b04994d9929e204f50b498a33ea6ba559ffaa05e04f7ee7fb5ab" dependencies = [ "simd-adler32", ] @@ -818,12 +806,12 @@ dependencies = [ [[package]] name = "flate2" -version = "1.0.33" +version = "1.0.34" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "324a1be68054ef05ad64b861cc9eaf1d623d2d8cb25b4bf2cb9cdd902b4bf253" +checksum = "a1b589b4dc103969ad3cf85c950899926ec64300a1a46d76c03a6072957036f0" dependencies = [ "crc32fast", - "miniz_oxide 0.8.0", + "miniz_oxide", ] [[package]] @@ -890,9 +878,9 @@ checksum = "e6d5a32815ae3f33302d95fdcb2ce17862f8c65363dcfd29360480ba1001fc9c" [[package]] name = "futures" -version = "0.3.30" +version = "0.3.31" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "645c6916888f6cb6350d2550b80fb63e734897a8498abe35cfb732b6487804b0" +checksum = "65bc07b1a8bc7c85c5f2e110c476c7389b4554ba72af57d8445ea63a576b0876" dependencies = [ "futures-channel", "futures-core", @@ -905,9 +893,9 @@ dependencies = [ [[package]] name = "futures-channel" -version = "0.3.30" +version = "0.3.31" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "eac8f7d7865dcb88bd4373ab671c8cf4508703796caa2b1985a9ca867b3fcb78" +checksum = "2dff15bf788c671c1934e366d07e30c1814a8ef514e1af724a602e8a2fbe1b10" dependencies = [ "futures-core", "futures-sink", @@ -915,15 +903,15 @@ dependencies = [ [[package]] name = "futures-core" -version = "0.3.30" +version = "0.3.31" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "dfc6580bb841c5a68e9ef15c77ccc837b40a7504914d52e47b8b0e9bbda25a1d" +checksum = "05f29059c0c2090612e8d742178b0580d2dc940c837851ad723096f87af6663e" [[package]] name = "futures-executor" -version = "0.3.30" +version = "0.3.31" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a576fc72ae164fca6b9db127eaa9a9dda0d61316034f33a0a0d4eda41f02b01d" +checksum = "1e28d1d997f585e54aebc3f97d39e72338912123a67330d723fdbb564d646c9f" dependencies = [ "futures-core", "futures-task", @@ -932,38 +920,38 @@ dependencies = [ [[package]] name = "futures-io" -version = "0.3.30" +version = "0.3.31" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a44623e20b9681a318efdd71c299b6b222ed6f231972bfe2f224ebad6311f0c1" +checksum = "9e5c1b78ca4aae1ac06c48a526a655760685149f0d465d21f37abfe57ce075c6" [[package]] name = "futures-macro" -version = "0.3.30" +version = "0.3.31" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "87750cf4b7a4c0625b1529e4c543c2182106e4dedc60a2a6455e00d212c489ac" +checksum = "162ee34ebcb7c64a8abebc059ce0fee27c2262618d7b60ed8faf72fef13c3650" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] name = "futures-sink" -version = "0.3.30" +version = "0.3.31" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "9fb8e00e87438d937621c1c6269e53f536c14d3fbd6a042bb24879e57d474fb5" +checksum = "e575fab7d1e0dcb8d0c7bcf9a63ee213816ab51902e6d244a95819acacf1d4f7" [[package]] name = "futures-task" -version = "0.3.30" +version = "0.3.31" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "38d84fa142264698cdce1a9f9172cf383a0c82de1bddcf3092901442c4097004" +checksum = "f90f7dce0722e95104fcb095585910c0977252f286e354b5e3bd38902cd99988" [[package]] name = "futures-util" -version = "0.3.30" +version = "0.3.31" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "3d6401deb83407ab3da39eba7e33987a73c3df0c82b4bb5813ee871c19c41d48" +checksum = "9fa08315bb612088cc391249efdc3bc77536f16c91f6cf495e6fbe85b20a4a81" dependencies = [ "futures-channel", "futures-core", @@ -1022,9 +1010,9 @@ dependencies = [ [[package]] name = "gimli" -version = "0.31.0" +version = "0.31.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "32085ea23f3234fc7846555e85283ba4de91e21016dc0455a16286d87a292d64" +checksum = "07e28edb80900c19c28f1072f2e8aeca7fa06b23cd4169cefe1af5aa3260783f" [[package]] name = "half" @@ -1058,6 +1046,12 @@ dependencies = [ "serde", ] +[[package]] +name = "hashbrown" +version = "0.15.0" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "1e087f84d4f86bf4b218b927129862374b72199ae7d8657835f1e89000eea4fb" + [[package]] name = "heck" version = "0.5.0" @@ -1177,9 +1171,9 @@ dependencies = [ [[package]] name = "httparse" -version = "1.9.4" +version = "1.9.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "0fcc0b4a115bf80b728eb8ea024ad5bd707b615bfed49e0665b6e0f86fd082d9" +checksum = "7d71d3574edd2771538b901e6549113b4006ece66150fb69c0fb6d9a2adae946" [[package]] name = "humantime" @@ -1226,9 +1220,9 @@ dependencies = [ [[package]] name = "hyper-util" -version = "0.1.8" +version = "0.1.9" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "da62f120a8a37763efb0cf8fdf264b884c7b8b9ac8660b900c8661030c00e6ba" +checksum = "41296eb09f183ac68eec06e03cdbea2e759633d4067b2f6552fc2e009bcad08b" dependencies = [ "bytes", "futures-channel", @@ -1239,7 +1233,6 @@ dependencies = [ "pin-project-lite", "socket2", "tokio", - "tower", "tower-service", "tracing", ] @@ -1309,12 +1302,12 @@ dependencies = [ [[package]] name = "indexmap" -version = "2.5.0" +version = "2.6.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "68b900aa2f7301e21c36462b170ee99994de34dff39a4a6a528e80e7376d07e5" +checksum = "707907fe3c25f5424cce2cb7e1cbcafee6bdbe735ca90ef77c29e84591e5b9da" dependencies = [ "equivalent", - "hashbrown 0.14.5", + "hashbrown 0.15.0", "rayon", ] @@ -1356,9 +1349,9 @@ dependencies = [ [[package]] name = "ipnet" -version = "2.10.0" +version = "2.10.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "187674a687eed5fe42285b40c6291f9a01517d415fad1c3cbc6a9f778af7fcd4" +checksum = "ddc24109865250148c2e0f3d25d4f0f479571723792d3802153c60922a4fb708" [[package]] name = "is_terminal_polyfill" @@ -1441,9 +1434,9 @@ checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe" [[package]] name = "libc" -version = "0.2.158" +version = "0.2.159" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "d8adc4bb1803a324070e64a98ae98f38934d91957a99cfb3a43dcbc01bc56439" +checksum = "561d97a539a36e26a9a5fad1ea11a3039a67714694aaa379433e580854bc3dc5" [[package]] name = "libredox" @@ -1533,16 +1526,6 @@ version = "0.2.1" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "68354c5c6bd36d73ff3feceb05efa59b6acb7626617f4962be322a825e61f79a" -[[package]] -name = "miniz_oxide" -version = "0.7.4" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "b8a240ddb74feaf34a79a7add65a741f3167852fba007066dcac1ca548d89c08" -dependencies = [ - "adler", - "simd-adler32", -] - [[package]] name = "miniz_oxide" version = "0.8.0" @@ -1550,6 +1533,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "e2d80299ef12ff69b16a84bb182e3b9df68b5a91574d3d4fa6e41b65deec4df1" dependencies = [ "adler2", + "simd-adler32", ] [[package]] @@ -1657,7 +1641,7 @@ checksum = "ed3955f1a9c7c0c15e092f9c887db08b1fc683305fdf6eb6684f22555355e202" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -1712,18 +1696,18 @@ dependencies = [ [[package]] name = "object" -version = "0.36.4" +version = "0.36.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "084f1a5821ac4c651660a94a7153d27ac9d8a53736203f58b31945ded098070a" +checksum = "aedf0a2d09c573ed1d8d85b30c119153926a2b36dce0ab28322c09a117a4683e" dependencies = [ "memchr", ] [[package]] name = "once_cell" -version = "1.19.0" +version = "1.20.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "3fdb12b2476b595f9358c5161aa467c2438859caa136dec86c26fdd2efe17b92" +checksum = "1261fe7e33c73b354eab43b1273a57c8f967d0391e80353e51f764ac02cf6775" [[package]] name = "openssl-probe" @@ -1733,9 +1717,9 @@ checksum = "ff011a302c396a5197692431fc1948019154afc178baf7d8e37367442a4601cf" [[package]] name = "ordered-float" -version = "4.2.2" +version = "4.3.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "4a91171844676f8c7990ce64959210cd2eaef32c2612c50f9fae9f8aaa6065a6" +checksum = "44d501f1a72f71d3c063a6bbc8f7271fa73aa09fe5d6283b6571e2ed176a2537" dependencies = [ "num-traits", ] @@ -1834,26 +1818,6 @@ dependencies = [ "siphasher", ] -[[package]] -name = "pin-project" -version = "1.1.5" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "b6bf43b791c5b9e34c3d182969b4abb522f9343702850a2e57f460d00d09b4b3" -dependencies = [ - "pin-project-internal", -] - -[[package]] -name = "pin-project-internal" -version = "1.1.5" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "2f38a4412a78282e09a2cf38d195ea5420d15ba0602cb375210efbc877243965" -dependencies = [ - "proc-macro2", - "quote", - "syn 2.0.77", -] - [[package]] name = "pin-project-lite" version = "0.2.14" @@ -1868,15 +1832,15 @@ checksum = "8b870d8c151b6f2fb93e84a13146138f05d02ed11c7e7c54f8826aaaf7c9f184" [[package]] name = "png" -version = "0.17.13" +version = "0.17.14" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "06e4b0d3d1312775e782c86c91a111aa1f910cbb65e1337f9975b5f9a554b5e1" +checksum = "52f9d46a34a05a6a57566bc2bfae066ef07585a6e3fa30fbbdff5936380623f0" dependencies = [ "bitflags 1.3.2", "crc32fast", "fdeflate", "flate2", - "miniz_oxide 0.7.4", + "miniz_oxide", ] [[package]] @@ -1902,9 +1866,9 @@ checksum = "bc881b2c22681370c6a780e47af9840ef841837bc98118431d4e1868bd0c1086" [[package]] name = "proc-macro2" -version = "1.0.86" +version = "1.0.87" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "5e719e8df665df0d1c8fbfd238015744736151d4445ec0836b8e628aae103b77" +checksum = "b3e4daa0dcf6feba26f985457cdf104d4b4256fc5a09547140f3631bb076b19a" dependencies = [ "unicode-ident", ] @@ -2054,9 +2018,9 @@ dependencies = [ [[package]] name = "redox_syscall" -version = "0.5.4" +version = "0.5.7" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "0884ad60e090bf1345b93da0a5de8923c93884cd03f40dfcfddd3b4bee661853" +checksum = "9b6dfecf2c74bce2466cabf93f6664d6998a69eb21e39f4207930065b27b771f" dependencies = [ "bitflags 2.6.0", ] @@ -2074,9 +2038,9 @@ dependencies = [ [[package]] name = "regex" -version = "1.10.6" +version = "1.11.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "4219d74c6b67a3654a9fbebc4b419e22126d13d2f3c4a07ee0cb61ff79a79619" +checksum = "38200e5ee88914975b69f657f0801b6f6dccafd44fd9326302a4aaeecfacb1d8" dependencies = [ "aho-corasick", "memchr", @@ -2086,9 +2050,9 @@ dependencies = [ [[package]] name = "regex-automata" -version = "0.4.7" +version = "0.4.8" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "38caf58cc5ef2fed281f89292ef23f6365465ed9a41b7a7754eb4e26496c92df" +checksum = "368758f23274712b504848e9d5a6f010445cc8b87a7cdb4d7cbee666c1288da3" dependencies = [ "aho-corasick", "memchr", @@ -2097,9 +2061,9 @@ dependencies = [ [[package]] name = "regex-syntax" -version = "0.8.4" +version = "0.8.5" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "7a66a03ae7c801facd77a29370b4faec201768915ac14a721ba36f20bc9c209b" +checksum = "2b15c43186be67a4fd63bee50d0303afffcef381492ebe2c5d87f324e1b8815c" [[package]] name = "resolv-conf" @@ -2132,7 +2096,7 @@ version = "0.8.1" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "b91f7eff05f748767f183df4320a63d6936e9c6107d97c9e6bdd9784f4289c94" dependencies = [ - "base64 0.21.7", + "base64", "bitflags 2.6.0", "serde", "serde_derive", @@ -2150,7 +2114,7 @@ version = "2.1.0" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "9d9848531d60c9cbbcf9d166c885316c24bc0e2a9d3eba0956bb6cbbd79bc6e8" dependencies = [ - "base64 0.21.7", + "base64", "blake2b_simd", "constant_time_eq", ] @@ -2184,9 +2148,9 @@ dependencies = [ [[package]] name = "rustls" -version = "0.23.13" +version = "0.23.14" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "f2dabaac7466917e566adb06783a81ca48944c6898a1b08b9374106dd671f4c8" +checksum = "415d9944693cb90382053259f89fbb077ea730ad7273047ec63b19bc9b160ba8" dependencies = [ "once_cell", "ring", @@ -2224,19 +2188,18 @@ dependencies = [ [[package]] name = "rustls-pemfile" -version = "2.1.3" +version = "2.2.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "196fe16b00e106300d3e45ecfcb764fa292a535d7326a29a5875c579c7417425" +checksum = "dce314e5fee3f39953d46bb63bb8a46d40c2f8fb7cc5a3b6cab2bde9721d6e50" dependencies = [ - "base64 0.22.1", "rustls-pki-types", ] [[package]] name = "rustls-pki-types" -version = "1.8.0" +version = "1.9.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "fc0a2ce646f8655401bb81e7927b812614bd5d91dbc968696be50603510fcaf0" +checksum = "0e696e35370c65c9c541198af4543ccd580cf17fc25d8e05c5a242b202488c55" [[package]] name = "rustls-platform-verifier" @@ -2299,9 +2262,9 @@ dependencies = [ [[package]] name = "schannel" -version = "0.1.24" +version = "0.1.26" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e9aaafd5a2b6e3d657ff009d82fbd630b6bd54dd4eb06f21693925cdf80f9b8b" +checksum = "01227be5826fa0690321a2ba6c5cd57a19cf3f6a09e76973b58e61de6ab9d1c1" dependencies = [ "windows-sys 0.59.0", ] @@ -2328,9 +2291,9 @@ dependencies = [ [[package]] name = "security-framework-sys" -version = "2.11.1" +version = "2.12.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "75da29fe9b9b08fe9d6b22b5b4bcbc75d8db3aa31e639aa56bb62e9d46bfceaf" +checksum = "ea4a292869320c0272d7bc55a5a6aafaff59b4f63404a003887b679a2e05b4b6" dependencies = [ "core-foundation-sys", "libc", @@ -2374,7 +2337,7 @@ checksum = "243902eda00fad750862fc144cea25caca5e20d615af0a81bee94ca738f1df1f" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -2397,14 +2360,14 @@ checksum = "6c64451ba24fc7a6a2d60fc75dd9c83c90903b19028d4eff35e88fc1e86564e9" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] name = "serde_spanned" -version = "0.6.7" +version = "0.6.8" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "eb5b1b31579f3811bf615c144393417496f152e12ac8b7663bf664f4a815306d" +checksum = "87607cb1398ed59d48732e575a4c28a7a8ebf2454b964fe3f224f2afc07909e1" dependencies = [ "serde", ] @@ -2588,7 +2551,7 @@ dependencies = [ "proc-macro2", "quote", "rustversion", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -2616,9 +2579,9 @@ dependencies = [ [[package]] name = "syn" -version = "2.0.77" +version = "2.0.79" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "9f35bcdf61fd8e7be6caf75f429fdca8beb3ed76584befb503b1569faee373ed" +checksum = "89132cd0bf050864e1d38dc3bbc07a0eb8e7530af26344d3d2bbbef83499f590" dependencies = [ "proc-macro2", "quote", @@ -2633,22 +2596,22 @@ checksum = "55937e1799185b12863d447f42597ed69d9928686b8d88a1df17376a097d8369" [[package]] name = "thiserror" -version = "1.0.63" +version = "1.0.64" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "c0342370b38b6a11b6cc11d6a805569958d54cfa061a29969c3b5ce2ea405724" +checksum = "d50af8abc119fb8bb6dbabcfa89656f46f84aa0ac7688088608076ad2b459a84" dependencies = [ "thiserror-impl", ] [[package]] name = "thiserror-impl" -version = "1.0.63" +version = "1.0.64" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a4558b58466b9ad7ca0f102865eccc95938dca1a74a856f2b57b6629050da261" +checksum = "08904e7672f5eb876eaaf87e0ce17857500934f4981c4a0ab2b4aa98baac7fc3" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -2718,7 +2681,7 @@ checksum = "693d596312e88961bc67d7f1f97af8a70227d9f90c31bba5806eec004978d752" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -2766,9 +2729,9 @@ dependencies = [ [[package]] name = "toml_edit" -version = "0.22.21" +version = "0.22.22" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "3b072cee73c449a636ffd6f32bd8de3a9f7119139aff882f44943ce2986dc5cf" +checksum = "4ae48d6208a266e853d946088ed816055e556cc6028c5e8e2b84d9fa5dd7c7f5" dependencies = [ "indexmap", "serde", @@ -2777,27 +2740,6 @@ dependencies = [ "winnow", ] -[[package]] -name = "tower" -version = "0.4.13" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "b8fa9be0de6cf49e536ce1851f987bd21a43b771b09473c3549a6c853db37c1c" -dependencies = [ - "futures-core", - "futures-util", - "pin-project", - "pin-project-lite", - "tokio", - "tower-layer", - "tower-service", -] - -[[package]] -name = "tower-layer" -version = "0.3.3" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "121c2a6cda46980bb0fcd1647ffaf6cd3fc79a013de288782836f6df9c48780e" - [[package]] name = "tower-service" version = "0.3.3" @@ -2824,7 +2766,7 @@ checksum = "34704c8d6ebcbc939824180af020566b01a7c01f80641264eba0999f6c2b6be7" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -2952,9 +2894,9 @@ dependencies = [ [[package]] name = "unicode-bidi" -version = "0.3.15" +version = "0.3.17" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "08f95100a766bf4f8f28f90d77e0a5461bbdb219042e7679bebe79004fed8d75" +checksum = "5ab17db44d7388991a428b2ee655ce0c212e862eff1768a455c58f9aad6e7893" [[package]] name = "unicode-ident" @@ -3012,9 +2954,9 @@ checksum = "830b7e5d4d90034032940e4ace0d9a9a057e7a45cd94e6c007832e39edb82f6d" [[package]] name = "vek" -version = "0.17.0" +version = "0.17.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "cb40015035f83ba23d647e647f8be060d0f6f99b7c7687989fbca3e3d65e7234" +checksum = "86dce3b89992dbfee9b6f46d8a98a4a5ecf79f93f3b077fad3cc2759ebe92214" dependencies = [ "approx", "num-integer", @@ -3026,7 +2968,7 @@ dependencies = [ [[package]] name = "veloren-client" version = "0.16.0" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "authc", "byteorder", @@ -3052,7 +2994,7 @@ dependencies = [ [[package]] name = "veloren-client-i18n" version = "0.13.0" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "deunicode", "fluent", @@ -3070,7 +3012,7 @@ dependencies = [ [[package]] name = "veloren-common" version = "0.10.0" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "approx", "bitflags 2.6.0", @@ -3110,7 +3052,7 @@ dependencies = [ [[package]] name = "veloren-common-assets" version = "0.10.0" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "assets_manager", "dot_vox", @@ -3125,7 +3067,7 @@ dependencies = [ [[package]] name = "veloren-common-base" version = "0.10.0" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "directories-next", "tracing", @@ -3134,7 +3076,7 @@ dependencies = [ [[package]] name = "veloren-common-ecs" version = "0.10.0" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "specs", "tracing", @@ -3144,7 +3086,7 @@ dependencies = [ [[package]] name = "veloren-common-i18n" version = "0.1.0" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "hashbrown 0.14.5", "rand", @@ -3154,7 +3096,7 @@ dependencies = [ [[package]] name = "veloren-common-net" version = "0.10.0" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "bincode", "flate2", @@ -3172,7 +3114,7 @@ dependencies = [ [[package]] name = "veloren-common-state" version = "0.10.0" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "async-trait", "bytes", @@ -3194,7 +3136,7 @@ dependencies = [ [[package]] name = "veloren-common-systems" version = "0.10.0" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "itertools", "ordered-float", @@ -3212,7 +3154,7 @@ dependencies = [ [[package]] name = "veloren-network" version = "0.3.0" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "async-channel", "async-trait", @@ -3237,7 +3179,7 @@ dependencies = [ [[package]] name = "veloren-network-protocol" version = "0.6.1" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "async-trait", "bitflags 2.6.0", @@ -3251,7 +3193,7 @@ dependencies = [ [[package]] name = "veloren-world" version = "0.10.0" -source = "git+https://gitlab.com/veloren/veloren?branch=master#9d8a98d840dfe5a17c0627be4007139730ff5faf" +source = "git+https://gitlab.com/veloren/veloren?branch=master#8d28ca7710d50215db6b76ab8bc9181c3e712ed4" dependencies = [ "arr_macro", "bincode", @@ -3334,7 +3276,7 @@ dependencies = [ "once_cell", "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", "wasm-bindgen-shared", ] @@ -3356,7 +3298,7 @@ checksum = "afc340c74d9005395cf9dd098506f7f44e38f2b4a21c6aaacf9a105ea5e1e836" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", "wasm-bindgen-backend", "wasm-bindgen-shared", ] @@ -3462,7 +3404,7 @@ checksum = "2bbd5b46c938e506ecbce286b6628a02171d56153ba733b6c741fc627ec9579b" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -3473,7 +3415,7 @@ checksum = "053c4c462dc91d3b1504c6fe5a726dd15e216ba718e84a0e46a88fbe5ded3515" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] @@ -3645,9 +3587,9 @@ checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec" [[package]] name = "winnow" -version = "0.6.18" +version = "0.6.20" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "68a9bda4691f099d435ad181000724da8e5899daa10713c2d432552b9ccd3a6f" +checksum = "36c1fec1a2bb5866f07c25f68c26e565c4c200aebb96d7e55710c19d3e8ac49b" dependencies = [ "memchr", ] @@ -3689,7 +3631,7 @@ checksum = "fa4f8080344d4671fb4e831a13ad1e68092748387dfc4f55e356242fae12ce3e" dependencies = [ "proc-macro2", "quote", - "syn 2.0.77", + "syn 2.0.79", ] [[package]] diff --git a/Cargo.toml b/Cargo.toml index e923028..4dd86ea 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -16,7 +16,7 @@ toml = "0.8.14" serde = { version = "1.0.203", features = ["derive"] } log = "0.4.22" env_logger = "0.11.3" -vek = "0.17.0" +vek = { version = "0.17.0", features = ["repr_simd"] } hashbrown = { version = "0.14.5", features = ["equivalent"] } [patch.crates-io] diff --git a/assets/common/abilities/ability_set_manifest.ron b/assets/common/abilities/ability_set_manifest.ron index 9d1d1f7..fbf33ea 100644 --- a/assets/common/abilities/ability_set_manifest.ron +++ b/assets/common/abilities/ability_set_manifest.ron @@ -658,6 +658,15 @@ secondary: Simple(None, "common.abilities.custom.crab.triplestrike"), abilities: [], ), + Custom("Karkatha"): ( + primary: Simple(None, "common.abilities.custom.karkatha.triplestrike"), + secondary: Simple(None, "common.abilities.custom.karkatha.leap"), + abilities: [ + Simple(None, "common.abilities.custom.karkatha.spinleap"), + Simple(None, "common.abilities.custom.karkatha.summoncrabs"), + Simple(None, "common.abilities.custom.karkatha.riposte"), + ], + ), /// TODO: Organize the rest into further catagories and give purple tier droppers+ custom skillsets Custom("Turret"): ( primary: Simple(None, "common.abilities.custom.turret.arrows"), @@ -1010,6 +1019,11 @@ secondary: Simple(None, "common.abilities.music.shamisen"), abilities: [], ), + Custom("Kora"): ( + primary: Simple(None, "common.abilities.music.kora"), + secondary: Simple(None, "common.abilities.music.kora"), + abilities: [], + ), Tool(Debug): ( primary: Simple(None, "common.abilities.debug.forwardboost"), secondary: Simple(None, "common.abilities.debug.upboost"), @@ -1126,7 +1140,6 @@ primary: Simple(None, "common.abilities.custom.cursekeeper.beam"), secondary: Simple(None, "common.abilities.custom.cursekeeper.trap"), abilities: [ - Simple(None, "common.abilities.custom.cursekeeper.summonmogwai"), Simple(None, "common.abilities.custom.cursekeeper.summonbesieger"), Simple(None, "common.abilities.custom.cursekeeper.summonpursuer"), Simple(None, "common.abilities.custom.cursekeeper.summonshamanicspirit"), @@ -1170,4 +1183,52 @@ secondary: Simple(None, "common.abilities.custom.biped_large_cultist.bow.basic"), abilities: [], ), + Custom("Bloodmoon Bat"): ( + primary: Simple(None, "common.abilities.vampire.bloodmoon_bat.shockwave_1"), + secondary: Simple(None, "common.abilities.vampire.bloodmoon_bat.shockwave_2"), + abilities: [ + Simple(None, "common.abilities.vampire.bloodmoon_bat.teleport"), + Simple(None, "common.abilities.vampire.bloodmoon_bat.heal"), + Simple(None, "common.abilities.vampire.bloodmoon_bat.singlestrike"), + Simple(None, "common.abilities.vampire.bloodmoon_bat.lifestealbeam"), + ], + ), + Custom("Strigoi Claws"): ( + primary: Simple(None, "common.abilities.vampire.strigoi.singlestrike"), + secondary: Simple(None, "common.abilities.vampire.strigoi.projectiles"), + abilities: [], + ), + Custom("Vampire Bat"): ( + primary: Simple(None, "common.abilities.vampire.vampire_bat.upboost"), + secondary: Simple(None, "common.abilities.vampire.vampire_bat.shockwave_2"), + abilities: [ + Simple(None, "common.abilities.vampire.vampire_bat.drop"), + Simple(None, "common.abilities.vampire.vampire_bat.teleport"), + ], + ), + Custom("Bloodmoon Heiress"): ( + primary: Simple(None, "common.abilities.vampire.bloodmoon_heiress.singlestrike"), + secondary: Simple(None, "common.abilities.vampire.bloodmoon_heiress.dash"), + abilities: [ + Simple(None, "common.abilities.vampire.bloodmoon_heiress.teleport"), + Simple(None, "common.abilities.vampire.bloodmoon_heiress.shockwave_2"), + Simple(None, "common.abilities.vampire.bloodmoon_heiress.summon"), + Simple(None, "common.abilities.vampire.bloodmoon_heiress.shockwave_1"), + ], + ), + Custom("Harlequin"): ( + primary: Simple(None, "common.abilities.vampire.harlequin.stab"), + secondary: Simple(None, "common.abilities.vampire.harlequin.throw"), + abilities: [], + ), + Custom("Bloodservant"): ( + primary: Simple(None, "common.abilities.vampire.bloodservant.doublestrike"), + secondary: Simple(None, "common.abilities.vampire.bloodservant.doublestrike"), + abilities: [], + ), + Custom("Executioner"): ( + primary: Simple(None, "common.abilities.vampire.executioner.doublestrike"), + secondary: Simple(None, "common.abilities.vampire.executioner.doublestrike"), + abilities: [], + ), }) diff --git a/assets/common/abilities/adlet/elder/leap.ron b/assets/common/abilities/adlet/elder/leap.ron index f8f6193..bf0436f 100644 --- a/assets/common/abilities/adlet/elder/leap.ron +++ b/assets/common/abilities/adlet/elder/leap.ron @@ -23,5 +23,5 @@ LeapMelee( ), forward_leap_strength: 30.0, vertical_leap_strength: 15.0, - specifier: Some(ElderLeap), -) \ No newline at end of file + specifier: Some(LeapWhoosh), +) diff --git a/assets/common/abilities/adlet/elder/trap.ron b/assets/common/abilities/adlet/elder/trap.ron index 5195c28..f08ef5b 100644 --- a/assets/common/abilities/adlet/elder/trap.ron +++ b/assets/common/abilities/adlet/elder/trap.ron @@ -5,10 +5,10 @@ BasicRanged( projectile: ( kind: Hazard( is_sticky: true, - duration: 10, + duration: 20, ), attack: Some(( - damage: 25, + damage: 15, energy: 0, )), ), diff --git a/assets/common/abilities/adlet/elder/triplestrike.ron b/assets/common/abilities/adlet/elder/triplestrike.ron index 37f941c..0836dae 100644 --- a/assets/common/abilities/adlet/elder/triplestrike.ron +++ b/assets/common/abilities/adlet/elder/triplestrike.ron @@ -8,15 +8,15 @@ ComboMelee2( knockback: 5, energy_regen: 0, ), - range: 2.5, + range: 3.0, angle: 30.0, ), - buildup_duration: 0.65, - swing_duration: 0.25, + buildup_duration: 0.85, + swing_duration: 0.4, hit_timing: 0.5, recover_duration: 0.4, movement: ( - swing: Some(Forward(1.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), @@ -28,11 +28,11 @@ ComboMelee2( knockback: 5, energy_regen: 0, ), - range: 2.5, + range: 3.0, angle: 30.0, ), buildup_duration: 0.75, - swing_duration: 0.25, + swing_duration: 0.4, hit_timing: 0.5, recover_duration: 0.4, ori_modifier: 0.7, @@ -45,15 +45,15 @@ ComboMelee2( knockback: 5, energy_regen: 0, ), - range: 2.5, + range: 3.0, angle: 30.0, ), - buildup_duration: 0.65, - swing_duration: 0.15, + buildup_duration: 0.85, + swing_duration: 0.35, hit_timing: 0.5, recover_duration: 0.4, movement: ( - swing: Some(Forward(1.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), diff --git a/assets/common/abilities/axe/cleave.ron b/assets/common/abilities/axe/cleave.ron index c3c96c2..944a036 100644 --- a/assets/common/abilities/axe/cleave.ron +++ b/assets/common/abilities/axe/cleave.ron @@ -13,7 +13,7 @@ ChargedMelee( damage: 20, poise: 5, knockback: 0, - energy_regen: 20, + energy_regen: 25, ))), range: 4.5, angle: 10.0, diff --git a/assets/common/abilities/axe/triple_chop.ron b/assets/common/abilities/axe/triple_chop.ron index 90881d4..8dfe48c 100644 --- a/assets/common/abilities/axe/triple_chop.ron +++ b/assets/common/abilities/axe/triple_chop.ron @@ -6,7 +6,7 @@ ComboMelee2( damage: 4, poise: 5, knockback: 0, - energy_regen: 7, + energy_regen: 8, ), range: 3.0, angle: 30.0, @@ -23,7 +23,7 @@ ComboMelee2( damage: 4, poise: 5, knockback: 0, - energy_regen: 7, + energy_regen: 8, ), range: 3.0, angle: 30.0, @@ -40,7 +40,7 @@ ComboMelee2( damage: 8, poise: 5, knockback: 0, - energy_regen: 7, + energy_regen: 9, ), range: 3.0, angle: 10.0, diff --git a/assets/common/abilities/bowsimple/basic.ron b/assets/common/abilities/bowsimple/basic.ron index 7eec20d..4fdd300 100644 --- a/assets/common/abilities/bowsimple/basic.ron +++ b/assets/common/abilities/bowsimple/basic.ron @@ -1,11 +1,11 @@ BasicRanged( energy_cost: 0, - buildup_duration: 0.5, - recover_duration: 0.3, + buildup_duration: 1.3, + recover_duration: 0.9, projectile: ( kind: Pointed, attack: Some(( - damage: 3.5, + damage: 8.5, knockback: Some(5), energy: 4, buff: Some(( diff --git a/assets/common/abilities/custom/birdlargefire/firerain.ron b/assets/common/abilities/custom/birdlargefire/firerain.ron index 688c842..1958769 100644 --- a/assets/common/abilities/custom/birdlargefire/firerain.ron +++ b/assets/common/abilities/custom/birdlargefire/firerain.ron @@ -13,12 +13,12 @@ RepeaterRanged( terrain: Some((2, Black)) ), attack: Some(( - damage: 31, + damage: 27, energy: 20, buff: Some(( kind: Burning, dur_secs: 4, - strength: DamageFraction(1.0), + strength: DamageFraction(0.7), chance: 1.0, )), )), diff --git a/assets/common/abilities/custom/birdlargefire/heat_laser.ron b/assets/common/abilities/custom/birdlargefire/heat_laser.ron index a509626..0e5fbdc 100644 --- a/assets/common/abilities/custom/birdlargefire/heat_laser.ron +++ b/assets/common/abilities/custom/birdlargefire/heat_laser.ron @@ -1,8 +1,8 @@ BasicBeam( - buildup_duration: 0.5, - recover_duration: 0.3, + buildup_duration: 0.8, + recover_duration: 0.4, beam_duration: 1.0, - damage: 30.0, + damage: 23.7, tick_rate: 1.0, range: 120.0, max_angle: 1.0, diff --git a/assets/common/abilities/custom/birdlargefire/legstrike.ron b/assets/common/abilities/custom/birdlargefire/legstrike.ron index 0fbbdd3..f55c1e8 100644 --- a/assets/common/abilities/custom/birdlargefire/legstrike.ron +++ b/assets/common/abilities/custom/birdlargefire/legstrike.ron @@ -3,7 +3,7 @@ ComboMelee2( ( melee_constructor: ( kind: Slash( - damage: 35, + damage: 27, poise: 0, knockback: 15, energy_regen: 0, @@ -11,8 +11,8 @@ ComboMelee2( range: 6.0, angle: 90.0, ), - buildup_duration: 0.1, - swing_duration: 0.1, + buildup_duration: 0.4, + swing_duration: 0.25, hit_timing: 0.5, recover_duration: 0.1, movement: ( diff --git a/assets/common/abilities/custom/birdlargefire/shortstrike.ron b/assets/common/abilities/custom/birdlargefire/shortstrike.ron index 8e91e42..d620b2e 100644 --- a/assets/common/abilities/custom/birdlargefire/shortstrike.ron +++ b/assets/common/abilities/custom/birdlargefire/shortstrike.ron @@ -11,8 +11,8 @@ ComboMelee2( range: 6.0, angle: 90.0, ), - buildup_duration: 0.2, - swing_duration: 0.1, + buildup_duration: 0.3, + swing_duration: 0.2, hit_timing: 0.5, recover_duration: 0.1, movement: ( diff --git a/assets/common/abilities/custom/birdlargefire/triplestrike.ron b/assets/common/abilities/custom/birdlargefire/triplestrike.ron index 6059d51..f024be6 100644 --- a/assets/common/abilities/custom/birdlargefire/triplestrike.ron +++ b/assets/common/abilities/custom/birdlargefire/triplestrike.ron @@ -3,7 +3,7 @@ ComboMelee2( ( melee_constructor: ( kind: Slash( - damage: 20, + damage: 18, poise: 0, knockback: 5, energy_regen: 0, @@ -12,7 +12,7 @@ ComboMelee2( angle: 30.0, ), buildup_duration: 0.8, - swing_duration: 0.1, + swing_duration: 0.25, hit_timing: 0.5, recover_duration: 0.6, movement: ( @@ -43,7 +43,7 @@ ComboMelee2( ( melee_constructor: ( kind: Slash( - damage: 26, + damage: 24, poise: 0, knockback: 10, energy_regen: 0, @@ -52,7 +52,7 @@ ComboMelee2( angle: 30.0, ), buildup_duration: 0.8, - swing_duration: 0.3, + swing_duration: 0.35, hit_timing: 0.5, recover_duration: 0.6, movement: ( diff --git a/assets/common/abilities/custom/claygolem/dashstrike.ron b/assets/common/abilities/custom/claygolem/dashstrike.ron index 7b0e381..0774467 100644 --- a/assets/common/abilities/custom/claygolem/dashstrike.ron +++ b/assets/common/abilities/custom/claygolem/dashstrike.ron @@ -12,8 +12,8 @@ ComboMelee2( angle: 60.0, ), buildup_duration: 2.0, - swing_duration: 0.8, - hit_timing: 0.5, + swing_duration: 1.0, + hit_timing: 0.45, recover_duration: 3.0, movement: ( buildup: Some(Forward(1.0)), diff --git a/assets/common/abilities/custom/claygolem/strike.ron b/assets/common/abilities/custom/claygolem/strike.ron index e206a0d..75fecb0 100644 --- a/assets/common/abilities/custom/claygolem/strike.ron +++ b/assets/common/abilities/custom/claygolem/strike.ron @@ -12,8 +12,8 @@ ComboMelee2( angle: 60.0, ), buildup_duration: 1.4, - swing_duration: 0.1, - hit_timing: 0.5, + swing_duration: 0.35, + hit_timing: 0.45, recover_duration: 0.5, movement: ( swing: Some(Forward(0.5)), diff --git a/assets/common/abilities/custom/claysteed/basic.ron b/assets/common/abilities/custom/claysteed/basic.ron index 08e98ec..3732413 100644 --- a/assets/common/abilities/custom/claysteed/basic.ron +++ b/assets/common/abilities/custom/claysteed/basic.ron @@ -6,7 +6,7 @@ BasicMelee( recover_duration: 0.85, melee_constructor: ( kind: Bash( - damage:20.0, + damage:26.0, poise: 28.0, knockback: 15.0, energy_regen: 0.0, diff --git a/assets/common/abilities/custom/claysteed/shockwave.ron b/assets/common/abilities/custom/claysteed/shockwave.ron index e7a491d..07d9a75 100644 --- a/assets/common/abilities/custom/claysteed/shockwave.ron +++ b/assets/common/abilities/custom/claysteed/shockwave.ron @@ -8,7 +8,7 @@ Shockwave( knockback: (strength: 20.0, direction: TowardsUp), shockwave_angle: 360.0, shockwave_vertical_angle: 90.0, - shockwave_speed: 25.0, + shockwave_speed: 15.0, shockwave_duration: 2.0, dodgeable: Jump, move_efficiency: 0.0, diff --git a/assets/common/abilities/custom/cloudwyvern/lightningshockwave.ron b/assets/common/abilities/custom/cloudwyvern/lightningshockwave.ron index cf7a87f..4927a3e 100644 --- a/assets/common/abilities/custom/cloudwyvern/lightningshockwave.ron +++ b/assets/common/abilities/custom/cloudwyvern/lightningshockwave.ron @@ -1,6 +1,6 @@ Shockwave( energy_cost: 0, - buildup_duration: 0.3, + buildup_duration: 0.8, swing_duration: 0.3, recover_duration: 2.0, damage: 20.0, diff --git a/assets/common/abilities/custom/cloudwyvern/lightningthrower.ron b/assets/common/abilities/custom/cloudwyvern/lightningthrower.ron index 570e034..f0ae07c 100644 --- a/assets/common/abilities/custom/cloudwyvern/lightningthrower.ron +++ b/assets/common/abilities/custom/cloudwyvern/lightningthrower.ron @@ -1,8 +1,8 @@ BasicBeam( - buildup_duration: 0.3, - recover_duration: 1.5, + buildup_duration: 0.9, + recover_duration: 2.0, beam_duration: 2.0, - damage: 22.5, + damage: 12.5, tick_rate: 3.0, range: 22.0, max_angle: 22.5, diff --git a/assets/common/abilities/custom/cloudwyvern/triplestrike.ron b/assets/common/abilities/custom/cloudwyvern/triplestrike.ron index 6059d51..9559250 100644 --- a/assets/common/abilities/custom/cloudwyvern/triplestrike.ron +++ b/assets/common/abilities/custom/cloudwyvern/triplestrike.ron @@ -16,7 +16,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(2.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), @@ -36,7 +36,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(2.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), @@ -56,7 +56,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(1.5)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), diff --git a/assets/common/abilities/custom/cursekeeper/beam.ron b/assets/common/abilities/custom/cursekeeper/beam.ron index fc4419c..3124d38 100644 --- a/assets/common/abilities/custom/cursekeeper/beam.ron +++ b/assets/common/abilities/custom/cursekeeper/beam.ron @@ -2,7 +2,7 @@ BasicBeam( buildup_duration: 0.3, recover_duration: 1.5, beam_duration: 2.0, - damage: 20.0, + damage: 10.0, tick_rate: 3.0, range: 22.0, max_angle: 22.5, @@ -14,6 +14,6 @@ BasicBeam( ))), energy_regen: 2, energy_drain: 0, - ori_rate: 0.5, + ori_rate: 0.42, specifier: Poison, ) diff --git a/assets/common/abilities/custom/cursekeeper/poisonbomb.ron b/assets/common/abilities/custom/cursekeeper/poisonbomb.ron index 679aa81..51090f3 100644 --- a/assets/common/abilities/custom/cursekeeper/poisonbomb.ron +++ b/assets/common/abilities/custom/cursekeeper/poisonbomb.ron @@ -1,6 +1,6 @@ BasicRanged( energy_cost: 0, - buildup_duration: 0.3, + buildup_duration: 1.3, recover_duration: 0.3, projectile: ( kind: Explosive( @@ -10,7 +10,7 @@ BasicRanged( terrain: Some((5, Black)), ), attack: Some(( - damage: 32, + damage: 29, knockback: Some(10), energy: 0, buff: Some(( @@ -23,7 +23,7 @@ BasicRanged( ), projectile_body: Object(SpitPoison), projectile_light: None, - projectile_speed: 25.0, + projectile_speed: 10.0, num_projectiles: Value(2), projectile_spread: 0.1, move_efficiency: 0.3, diff --git a/assets/common/abilities/custom/cyclops/doublestrike.ron b/assets/common/abilities/custom/cyclops/doublestrike.ron index f026ad2..b4f42d0 100644 --- a/assets/common/abilities/custom/cyclops/doublestrike.ron +++ b/assets/common/abilities/custom/cyclops/doublestrike.ron @@ -28,7 +28,7 @@ ComboMelee2( knockback: 10, energy_regen: 0, ), - range: 8.0, + range: 7.0, angle: 45.0, damage_effect: Some(Buff(( kind: Crippled, diff --git a/assets/common/abilities/custom/dagon/dagonbombs.ron b/assets/common/abilities/custom/dagon/dagonbombs.ron index 471d7ff..a193b02 100644 --- a/assets/common/abilities/custom/dagon/dagonbombs.ron +++ b/assets/common/abilities/custom/dagon/dagonbombs.ron @@ -1,7 +1,7 @@ BasicRanged( energy_cost: 0, - buildup_duration: 0.5, - recover_duration: 1.5, + buildup_duration: 1.0, + recover_duration: 2.0, projectile: ( kind: Explosive( radius: 5, @@ -10,7 +10,7 @@ BasicRanged( terrain: Some((25, Black)), ), attack: Some(( - damage: 32, + damage: 46, knockback: Some(15), energy: 0, buff: Some(( @@ -23,7 +23,7 @@ BasicRanged( ), projectile_body: Object(DagonBomb), projectile_light: None, - projectile_speed: 20.0, + projectile_speed: 15.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, diff --git a/assets/common/abilities/custom/dagon/seaurchins.ron b/assets/common/abilities/custom/dagon/seaurchins.ron index e5300db..a428e72 100644 --- a/assets/common/abilities/custom/dagon/seaurchins.ron +++ b/assets/common/abilities/custom/dagon/seaurchins.ron @@ -4,7 +4,7 @@ SpriteSummon( recover_duration: 0.9, sprite: SeaUrchin, del_timeout: Some((4, 5)), - summon_distance: (5, 3.1), + summon_distance: (8, 6.1), sparseness: 0.2, angle: 360, ) \ No newline at end of file diff --git a/assets/common/abilities/custom/dagon/steambeam.ron b/assets/common/abilities/custom/dagon/steambeam.ron index 5ea8687..18b97f3 100644 --- a/assets/common/abilities/custom/dagon/steambeam.ron +++ b/assets/common/abilities/custom/dagon/steambeam.ron @@ -1,9 +1,9 @@ BasicBeam( - buildup_duration: 0.3, + buildup_duration: 1.0, recover_duration: 1.0, beam_duration: 1.0, - damage: 22.5, - tick_rate: 5.0, + damage: 12.0, + tick_rate: 3.0, range: 12.0, max_angle: 15.0, damage_effect: Some(Buff(( diff --git a/assets/common/abilities/custom/dagon/steamwave.ron b/assets/common/abilities/custom/dagon/steamwave.ron index 3920651..8b6aa21 100644 --- a/assets/common/abilities/custom/dagon/steamwave.ron +++ b/assets/common/abilities/custom/dagon/steamwave.ron @@ -1,15 +1,15 @@ Shockwave( energy_cost: 0, - buildup_duration: 0.3, + buildup_duration: 0.8, swing_duration: 0.3, recover_duration: 0.5, - damage: 20.0, + damage: 25.0, poise_damage: 10, knockback: (strength: 18.0, direction: Away), shockwave_angle: 360.0, shockwave_vertical_angle: 90.0, - shockwave_speed: 15.0, - shockwave_duration: 2.0, + shockwave_speed: 7.0, + shockwave_duration: 3.0, dodgeable: Jump, move_efficiency: 0.0, damage_kind: Crushing, diff --git a/assets/common/abilities/custom/dullahan/melee.ron b/assets/common/abilities/custom/dullahan/melee.ron index 21043c2..6bd16a0 100644 --- a/assets/common/abilities/custom/dullahan/melee.ron +++ b/assets/common/abilities/custom/dullahan/melee.ron @@ -18,7 +18,7 @@ ComboMelee2( ))), ), buildup_duration: 0.7, - swing_duration: 0.2, + swing_duration: 0.3, hit_timing: 0.4, recover_duration: 0.3, movement: ( diff --git a/assets/common/abilities/custom/dwarves/flamekeeper/flamethrower.ron b/assets/common/abilities/custom/dwarves/flamekeeper/flamethrower.ron index ed436be..1bf66c0 100644 --- a/assets/common/abilities/custom/dwarves/flamekeeper/flamethrower.ron +++ b/assets/common/abilities/custom/dwarves/flamekeeper/flamethrower.ron @@ -1,5 +1,5 @@ BasicBeam( - buildup_duration: 0.1, + buildup_duration: 0.5, recover_duration: 1.5, beam_duration: 1.0, damage: 10.0, @@ -14,6 +14,6 @@ BasicBeam( ))), energy_regen: 0, energy_drain: 0, - ori_rate: 5.0, + ori_rate: 4.0, specifier: Flamethrower, ) \ No newline at end of file diff --git a/assets/common/abilities/custom/dwarves/forgemaster/flamethrower.ron b/assets/common/abilities/custom/dwarves/forgemaster/flamethrower.ron index ed436be..be49a61 100644 --- a/assets/common/abilities/custom/dwarves/forgemaster/flamethrower.ron +++ b/assets/common/abilities/custom/dwarves/forgemaster/flamethrower.ron @@ -2,7 +2,7 @@ BasicBeam( buildup_duration: 0.1, recover_duration: 1.5, beam_duration: 1.0, - damage: 10.0, + damage: 7.0, tick_rate: 3.0, range: 80.0, max_angle: 20.0, @@ -14,6 +14,6 @@ BasicBeam( ))), energy_regen: 0, energy_drain: 0, - ori_rate: 5.0, + ori_rate: 3.6, specifier: Flamethrower, ) \ No newline at end of file diff --git a/assets/common/abilities/custom/dwarves/forgemaster/lavawave.ron b/assets/common/abilities/custom/dwarves/forgemaster/lavawave.ron index 15c8d00..0545ac4 100644 --- a/assets/common/abilities/custom/dwarves/forgemaster/lavawave.ron +++ b/assets/common/abilities/custom/dwarves/forgemaster/lavawave.ron @@ -3,7 +3,7 @@ Shockwave( buildup_duration: 1.2, swing_duration: 0.4, recover_duration: 1.2, - damage: 20.0, + damage: 35.0, poise_damage: 10, knockback: (strength: 30.0, direction: Away), shockwave_angle: 360.0, diff --git a/assets/common/abilities/custom/dwarves/iron_dwarf/singlestrike.ron b/assets/common/abilities/custom/dwarves/iron_dwarf/singlestrike.ron index da3ed62..c3c1202 100644 --- a/assets/common/abilities/custom/dwarves/iron_dwarf/singlestrike.ron +++ b/assets/common/abilities/custom/dwarves/iron_dwarf/singlestrike.ron @@ -11,8 +11,8 @@ ComboMelee2( range: 2.5, angle: 60.0, ), - buildup_duration: 0.5, - swing_duration: 0.07, + buildup_duration: 0.8, + swing_duration: 0.27, hit_timing: 0.5, recover_duration: 0.5, movement: ( diff --git a/assets/common/abilities/custom/dwarves/snaretongue/beam.ron b/assets/common/abilities/custom/dwarves/snaretongue/beam.ron index 4700f93..bb54832 100644 --- a/assets/common/abilities/custom/dwarves/snaretongue/beam.ron +++ b/assets/common/abilities/custom/dwarves/snaretongue/beam.ron @@ -2,13 +2,13 @@ BasicBeam( buildup_duration: 0.5, recover_duration: 0.5, beam_duration: 1.0, - damage: 30.0, + damage: 10.0, tick_rate: 3.0, range: 80.0, max_angle: 15.0, damage_effect: Some(Buff(( kind: Wet, - dur_secs: 60.0, + dur_secs: 20.0, strength: Value(0.5), chance: 1.0, ))), diff --git a/assets/common/abilities/custom/dwarves/snaretongue/heal.ron b/assets/common/abilities/custom/dwarves/snaretongue/heal.ron index 80705e9..9b569be 100644 --- a/assets/common/abilities/custom/dwarves/snaretongue/heal.ron +++ b/assets/common/abilities/custom/dwarves/snaretongue/heal.ron @@ -6,7 +6,7 @@ BasicAura( auras: [ ( kind: Regeneration, - strength: 200.0, + strength: 45.0, duration: Some(4), category: Magical, ), diff --git a/assets/common/abilities/custom/dwarves/snaretongue/tongue.ron b/assets/common/abilities/custom/dwarves/snaretongue/tongue.ron index b920119..5289514 100644 --- a/assets/common/abilities/custom/dwarves/snaretongue/tongue.ron +++ b/assets/common/abilities/custom/dwarves/snaretongue/tongue.ron @@ -11,10 +11,10 @@ ComboMelee2( range: 2.5, angle: 40.0, ), - buildup_duration: 0.3, - swing_duration: 0.2, + buildup_duration: 0.5, + swing_duration: 0.4, hit_timing: 0.4, - recover_duration: 0.3, + recover_duration: 0.5, movement: ( swing: Some(Forward(0.0)), ), diff --git a/assets/common/abilities/custom/flamewyvern/fireshockwave.ron b/assets/common/abilities/custom/flamewyvern/fireshockwave.ron index 9210d61..c4eae02 100644 --- a/assets/common/abilities/custom/flamewyvern/fireshockwave.ron +++ b/assets/common/abilities/custom/flamewyvern/fireshockwave.ron @@ -1,6 +1,6 @@ Shockwave( energy_cost: 0, - buildup_duration: 0.3, + buildup_duration: 0.8, swing_duration: 0.3, recover_duration: 2.0, damage: 20.0, diff --git a/assets/common/abilities/custom/flamewyvern/flamethrower.ron b/assets/common/abilities/custom/flamewyvern/flamethrower.ron index d5763bc..b93a672 100644 --- a/assets/common/abilities/custom/flamewyvern/flamethrower.ron +++ b/assets/common/abilities/custom/flamewyvern/flamethrower.ron @@ -1,8 +1,8 @@ BasicBeam( - buildup_duration: 0.3, - recover_duration: 1.5, + buildup_duration: 0.9, + recover_duration: 2.0, beam_duration: 2.0, - damage: 22.5, + damage: 12.5, tick_rate: 3.0, range: 22.0, max_angle: 22.5, diff --git a/assets/common/abilities/custom/flamewyvern/triplestrike.ron b/assets/common/abilities/custom/flamewyvern/triplestrike.ron index eb90889..7f17b1e 100644 --- a/assets/common/abilities/custom/flamewyvern/triplestrike.ron +++ b/assets/common/abilities/custom/flamewyvern/triplestrike.ron @@ -16,7 +16,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(2.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), @@ -36,7 +36,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(2.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), @@ -56,7 +56,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(1.5)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), diff --git a/assets/common/abilities/custom/frostwyvern/frostthrower.ron b/assets/common/abilities/custom/frostwyvern/frostthrower.ron index 3bf5464..cd84c26 100644 --- a/assets/common/abilities/custom/frostwyvern/frostthrower.ron +++ b/assets/common/abilities/custom/frostwyvern/frostthrower.ron @@ -1,8 +1,8 @@ BasicBeam( - buildup_duration: 0.3, - recover_duration: 1.5, + buildup_duration: 0.9, + recover_duration: 2.0, beam_duration: 2.0, - damage: 22.5, + damage: 12.5, tick_rate: 3.0, range: 22.0, max_angle: 22.5, diff --git a/assets/common/abilities/custom/frostwyvern/iceshockwave.ron b/assets/common/abilities/custom/frostwyvern/iceshockwave.ron index 16fff38..686b610 100644 --- a/assets/common/abilities/custom/frostwyvern/iceshockwave.ron +++ b/assets/common/abilities/custom/frostwyvern/iceshockwave.ron @@ -1,6 +1,6 @@ Shockwave( energy_cost: 0, - buildup_duration: 0.3, + buildup_duration: 0.8, swing_duration: 0.3, recover_duration: 2.0, damage: 20.0, diff --git a/assets/common/abilities/custom/frostwyvern/triplestrike.ron b/assets/common/abilities/custom/frostwyvern/triplestrike.ron index 689005b..d9f1c6d 100644 --- a/assets/common/abilities/custom/frostwyvern/triplestrike.ron +++ b/assets/common/abilities/custom/frostwyvern/triplestrike.ron @@ -16,7 +16,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(2.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), @@ -36,7 +36,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(2.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), @@ -56,7 +56,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(1.5)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), diff --git a/assets/common/abilities/custom/gravewarden/laser.ron b/assets/common/abilities/custom/gravewarden/laser.ron index c7cea76..d190825 100644 --- a/assets/common/abilities/custom/gravewarden/laser.ron +++ b/assets/common/abilities/custom/gravewarden/laser.ron @@ -2,7 +2,7 @@ BasicBeam( buildup_duration: 0.75, recover_duration: 0.8, beam_duration: 0.25, - damage: 10.5, + damage: 11.5, tick_rate: 2.0, range: 40.0, max_angle: 1.0, @@ -14,6 +14,6 @@ BasicBeam( ))), energy_regen: 0, energy_drain: 0, - ori_rate: 0.07, + ori_rate: 0.5, specifier: Gravewarden, ) diff --git a/assets/common/abilities/custom/gravewarden/rocket.ron b/assets/common/abilities/custom/gravewarden/rocket.ron index 08d0159..a6d036e 100644 --- a/assets/common/abilities/custom/gravewarden/rocket.ron +++ b/assets/common/abilities/custom/gravewarden/rocket.ron @@ -1,6 +1,6 @@ BasicRanged( energy_cost: 0, - buildup_duration: 1.2, + buildup_duration: 1.4, recover_duration: 1.0, projectile: ( kind: Explosive( diff --git a/assets/common/abilities/custom/gravewarden/shockwave.ron b/assets/common/abilities/custom/gravewarden/shockwave.ron index 0959389..e607689 100644 --- a/assets/common/abilities/custom/gravewarden/shockwave.ron +++ b/assets/common/abilities/custom/gravewarden/shockwave.ron @@ -6,7 +6,7 @@ Shockwave( damage: 75.0, poise_damage: 50, knockback: (strength: 30.0, direction: TowardsUp), - shockwave_angle: 180.0, + shockwave_angle: 360.0, shockwave_vertical_angle: 90.0, shockwave_speed: 15.0, shockwave_duration: 3.5, diff --git a/assets/common/abilities/custom/gravewarden/strike.ron b/assets/common/abilities/custom/gravewarden/strike.ron index 25b3c43..b917da9 100644 --- a/assets/common/abilities/custom/gravewarden/strike.ron +++ b/assets/common/abilities/custom/gravewarden/strike.ron @@ -3,16 +3,16 @@ ComboMelee2( ( melee_constructor: ( kind: Bash( - damage: 30, + damage: 40.5, poise: 50, knockback: 10.0, energy_regen: 0, ), - range: 4.0, + range: 6.0, angle: 45.0, ), buildup_duration: 1.2, - swing_duration: 0.1, + swing_duration: 0.3, hit_timing: 0.4, recover_duration: 1.0, movement: ( diff --git a/assets/common/abilities/custom/hydra/multi_bite.ron b/assets/common/abilities/custom/hydra/multi_bite.ron index ce160e1..018987e 100644 --- a/assets/common/abilities/custom/hydra/multi_bite.ron +++ b/assets/common/abilities/custom/hydra/multi_bite.ron @@ -3,7 +3,7 @@ ComboMelee2( ( melee_constructor: ( kind: Slash( - damage: 15, + damage: 18, poise: 9, knockback: 1, energy_regen: 0, @@ -23,7 +23,7 @@ ComboMelee2( ( melee_constructor: ( kind: Slash( - damage: 16, + damage: 20, poise: 11, knockback: 7, energy_regen: 0, diff --git a/assets/common/abilities/custom/hydra/poison.ron b/assets/common/abilities/custom/hydra/poison.ron index bb24dbd..dbea982 100644 --- a/assets/common/abilities/custom/hydra/poison.ron +++ b/assets/common/abilities/custom/hydra/poison.ron @@ -3,12 +3,12 @@ Shockwave( buildup_duration: 0.6, swing_duration: 0.3, recover_duration: 0.3, - damage: 30.0, + damage: 35.0, poise_damage: 0, knockback: (strength: 0.0, direction: Away), shockwave_angle: 140.0, shockwave_vertical_angle: 360.0, - shockwave_speed: 3.0, + shockwave_speed: 2.5, shockwave_duration: 7.0, dodgeable: No, move_efficiency: 0.0, @@ -18,7 +18,7 @@ Shockwave( damage_effect: Some(Buff(( kind: Poisoned, dur_secs: 5.0, - strength: Value(25.0), + strength: Value(8.0), chance: 1.0, ))), timing: PostBuildup, diff --git a/assets/common/abilities/custom/hydra/poison_ball.ron b/assets/common/abilities/custom/hydra/poison_ball.ron index 8f62d28..06903f2 100644 --- a/assets/common/abilities/custom/hydra/poison_ball.ron +++ b/assets/common/abilities/custom/hydra/poison_ball.ron @@ -14,7 +14,7 @@ BasicRanged( )), ), projectile_body: Object(PoisonBall), - projectile_speed: 150.0, + projectile_speed: 30.0, num_projectiles: PerHead(1), projectile_spread: 0.5, move_efficiency: 0.3, diff --git a/assets/common/abilities/custom/hydra/poison_wave.ron b/assets/common/abilities/custom/hydra/poison_wave.ron index 7b75c6d..a62ce85 100644 --- a/assets/common/abilities/custom/hydra/poison_wave.ron +++ b/assets/common/abilities/custom/hydra/poison_wave.ron @@ -1,14 +1,14 @@ Shockwave( energy_cost: 0, - buildup_duration: 0.3, + buildup_duration: 0.4, swing_duration: 0.3, recover_duration: 2.0, - damage: 30.0, + damage: 33.0, poise_damage: 10, knockback: (strength: 14.0, direction: Away), shockwave_angle: 360.0, shockwave_vertical_angle: 90.0, - shockwave_speed: 15.0, + shockwave_speed: 5.0, shockwave_duration: 3.0, dodgeable: Jump, move_efficiency: 0.0, @@ -17,8 +17,8 @@ Shockwave( ori_rate: 1.0, damage_effect: Some(Buff(( kind: Poisoned, - dur_secs: 20.0, - strength: Value(10.0), + dur_secs: 5.0, + strength: Value(6.0), chance: 1.0, ))), timing: PostBuildup, diff --git a/assets/common/abilities/custom/hydra/tail_swipe.ron b/assets/common/abilities/custom/hydra/tail_swipe.ron index 495a4ef..ee64741 100644 --- a/assets/common/abilities/custom/hydra/tail_swipe.ron +++ b/assets/common/abilities/custom/hydra/tail_swipe.ron @@ -3,7 +3,7 @@ ChargedMelee( energy_drain: 0, melee_constructor: ( kind: Bash( - damage: 8.0, + damage: 10.0, poise: 5.0, knockback: 10.0, energy_regen: 0.0, @@ -21,7 +21,7 @@ ChargedMelee( multi_target: Some(Normal), ), charge_duration: 1.5, - swing_duration: 0.8, + swing_duration: 1.2, hit_timing: 0.2, recover_duration: 0.2, ) diff --git a/assets/common/abilities/custom/jiangshi/poisonshockwave.ron b/assets/common/abilities/custom/jiangshi/poisonshockwave.ron index ac9779e..46b3982 100644 --- a/assets/common/abilities/custom/jiangshi/poisonshockwave.ron +++ b/assets/common/abilities/custom/jiangshi/poisonshockwave.ron @@ -1,6 +1,6 @@ Shockwave( energy_cost: 0, - buildup_duration: 0.3, + buildup_duration: 0.8, swing_duration: 0.3, recover_duration: 2.5, damage: 25.0, @@ -8,7 +8,7 @@ Shockwave( knockback: (strength: 18.0, direction: Away), shockwave_angle: 360.0, shockwave_vertical_angle: 360.0, - shockwave_speed: 15.0, + shockwave_speed: 5.0, shockwave_duration: 2.0, dodgeable: Roll, move_efficiency: 0.0, diff --git a/assets/common/abilities/custom/karkatha/leap.ron b/assets/common/abilities/custom/karkatha/leap.ron new file mode 100644 index 0000000..9b95dd4 --- /dev/null +++ b/assets/common/abilities/custom/karkatha/leap.ron @@ -0,0 +1,21 @@ +LeapMelee( + energy_cost: 0, + buildup_duration: 0.45, + movement_duration: 0.3, + swing_duration: 0.1, + recover_duration: 1.5, + melee_constructor: ( + kind: Slash( + damage: 32.0, + poise: 60.0, + knockback: 10.0, + energy_regen: 0.0, + ), + range: 4.75, + angle: 180.0, + multi_target: Some(Normal), + ), + forward_leap_strength: 45.0, + vertical_leap_strength: 10.0, + specifier: Some(LeapWhoosh), +) diff --git a/assets/common/abilities/custom/karkatha/riposte.ron b/assets/common/abilities/custom/karkatha/riposte.ron new file mode 100644 index 0000000..7226244 --- /dev/null +++ b/assets/common/abilities/custom/karkatha/riposte.ron @@ -0,0 +1,17 @@ +RiposteMelee( + energy_cost: 0, + buildup_duration: 0.3, + swing_duration: 0.9, + recover_duration: 0.3, + block_strength: 50.0, + melee_constructor: ( + kind: Slash( + damage: 20, + poise: 30, + knockback: 15, + energy_regen: 0, + ), + range: 4.0, + angle: 60.0, + ), +) diff --git a/assets/common/abilities/custom/karkatha/spinleap.ron b/assets/common/abilities/custom/karkatha/spinleap.ron new file mode 100644 index 0000000..eb674d6 --- /dev/null +++ b/assets/common/abilities/custom/karkatha/spinleap.ron @@ -0,0 +1,21 @@ +LeapMelee( + energy_cost: 0, + buildup_duration: 0.95, + movement_duration: 0.4, + swing_duration: 0.3, + recover_duration: 1.5, + melee_constructor: ( + kind: Bash( + damage: 42.0, + poise: 60.0, + knockback: 24.0, + energy_regen: 0.0, + ), + range: 6.75, + angle: 180.0, + multi_target: Some(Normal), + ), + forward_leap_strength: 45.0, + vertical_leap_strength: 18.0, + specifier: Some(LeapSwoosh), +) diff --git a/assets/common/abilities/custom/karkatha/summoncrabs.ron b/assets/common/abilities/custom/karkatha/summoncrabs.ron new file mode 100644 index 0000000..4caa6bb --- /dev/null +++ b/assets/common/abilities/custom/karkatha/summoncrabs.ron @@ -0,0 +1,22 @@ +BasicSummon( + buildup_duration: 0.5, + cast_duration: 0.5, + recover_duration: 0.5, + summon_amount: 20, + summon_distance: (10, 20), + summon_info: ( + body: Crustacean(( + species: SoldierCrab, + body_type: Male, + )), + scale: None, + use_npc_name: true, + has_health: true, + loadout_config: None, + skillset_config: Some(Rank3), + ), + duration: Some(( + secs: 16, + nanos: 0, + )), +) diff --git a/assets/common/abilities/custom/karkatha/triplestrike.ron b/assets/common/abilities/custom/karkatha/triplestrike.ron new file mode 100644 index 0000000..a215eb4 --- /dev/null +++ b/assets/common/abilities/custom/karkatha/triplestrike.ron @@ -0,0 +1,66 @@ +ComboMelee2( + strikes: [ + ( + melee_constructor: ( + kind: Slash( + damage: 15, + poise: 5, + knockback: 0, + energy_regen: 0, + ), + range: 4.5, + angle: 30.0, + ), + buildup_duration: 0.9, + swing_duration: 0.4, + hit_timing: 0.5, + recover_duration: 0.6, + movement: ( + swing: Some(Forward(0.2)), + ), + ori_modifier: 0.65, + ), + ( + melee_constructor: ( + kind: Slash( + damage: 18, + poise: 8, + knockback: 1, + energy_regen: 0, + ), + range: 4.5, + angle: 30.0, + ), + buildup_duration: 1.05, + swing_duration: 0.35, + hit_timing: 0.5, + recover_duration: 0.6, + movement: ( + swing: Some(Forward(0.2)), + ), + ori_modifier: 0.65, + ), + ( + melee_constructor: ( + kind: Slash( + damage: 32, + poise: 9, + knockback: 1, + energy_regen: 0, + ), + range: 4.5, + angle: 30.0, + ), + buildup_duration: 1.05, + swing_duration: 0.35, + hit_timing: 0.5, + recover_duration: 0.6, + movement: ( + swing: Some(Forward(0.5)), + ), + ori_modifier: 0.65, + ), + ], + energy_cost_per_strike: 0, + auto_progress: true, +) diff --git a/assets/common/abilities/custom/mogwai/breathe.ron b/assets/common/abilities/custom/mogwai/breathe.ron index fc4419c..3aee660 100644 --- a/assets/common/abilities/custom/mogwai/breathe.ron +++ b/assets/common/abilities/custom/mogwai/breathe.ron @@ -2,7 +2,7 @@ BasicBeam( buildup_duration: 0.3, recover_duration: 1.5, beam_duration: 2.0, - damage: 20.0, + damage: 9.0, tick_rate: 3.0, range: 22.0, max_angle: 22.5, @@ -14,6 +14,6 @@ BasicBeam( ))), energy_regen: 2, energy_drain: 0, - ori_rate: 0.5, + ori_rate: 0.4, specifier: Poison, ) diff --git a/assets/common/abilities/custom/seawyvern/inkshockwave.ron b/assets/common/abilities/custom/seawyvern/inkshockwave.ron index 7814f35..9338480 100644 --- a/assets/common/abilities/custom/seawyvern/inkshockwave.ron +++ b/assets/common/abilities/custom/seawyvern/inkshockwave.ron @@ -1,6 +1,6 @@ Shockwave( energy_cost: 0, - buildup_duration: 0.3, + buildup_duration: 0.8, swing_duration: 0.3, recover_duration: 2.0, damage: 20.0, diff --git a/assets/common/abilities/custom/seawyvern/inkthrower.ron b/assets/common/abilities/custom/seawyvern/inkthrower.ron index 5cae603..e724949 100644 --- a/assets/common/abilities/custom/seawyvern/inkthrower.ron +++ b/assets/common/abilities/custom/seawyvern/inkthrower.ron @@ -1,8 +1,8 @@ BasicBeam( - buildup_duration: 0.3, - recover_duration: 1.5, + buildup_duration: 0.9, + recover_duration: 2.0, beam_duration: 2.0, - damage: 22.5, + damage: 12.5, tick_rate: 3.0, range: 22.0, max_angle: 22.5, diff --git a/assets/common/abilities/custom/seawyvern/triplestrike.ron b/assets/common/abilities/custom/seawyvern/triplestrike.ron index 1c4116e..e12d430 100644 --- a/assets/common/abilities/custom/seawyvern/triplestrike.ron +++ b/assets/common/abilities/custom/seawyvern/triplestrike.ron @@ -16,7 +16,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(2.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), @@ -36,7 +36,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(2.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), @@ -56,7 +56,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(1.5)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), diff --git a/assets/common/abilities/custom/shamanic_spirit/ironspikes.ron b/assets/common/abilities/custom/shamanic_spirit/ironspikes.ron index 33bf86e..1206d29 100644 --- a/assets/common/abilities/custom/shamanic_spirit/ironspikes.ron +++ b/assets/common/abilities/custom/shamanic_spirit/ironspikes.ron @@ -1,5 +1,5 @@ SpriteSummon( - buildup_duration: 0.5, + buildup_duration: 1.8, cast_duration: 0.1, recover_duration: 2.0, sprite: IronSpike, diff --git a/assets/common/abilities/custom/terracotta_besieger/doublestrike.ron b/assets/common/abilities/custom/terracotta_besieger/doublestrike.ron index d6d7579..f8c8e23 100644 --- a/assets/common/abilities/custom/terracotta_besieger/doublestrike.ron +++ b/assets/common/abilities/custom/terracotta_besieger/doublestrike.ron @@ -3,7 +3,7 @@ ComboMelee2( ( melee_constructor: ( kind: Bash( - damage: 18, + damage: 22, poise: 0, knockback: 4, energy_regen: 0, @@ -29,9 +29,9 @@ ComboMelee2( ( melee_constructor: ( kind: Bash( - damage: 26, + damage: 28, poise: 0, - knockback: 16, + knockback: 26, energy_regen: 0, ), range: 5.5, diff --git a/assets/common/abilities/custom/terracotta_demolisher/drop.ron b/assets/common/abilities/custom/terracotta_demolisher/drop.ron index d4f8bbe..0c7dc3e 100644 --- a/assets/common/abilities/custom/terracotta_demolisher/drop.ron +++ b/assets/common/abilities/custom/terracotta_demolisher/drop.ron @@ -4,7 +4,7 @@ BasicRanged( recover_duration: 1.5, projectile: ( kind: Explosive( - radius: 10, + radius: 5, min_falloff: 0.5, reagent: Some(Yellow), terrain: Some((2, Black)) @@ -15,7 +15,7 @@ BasicRanged( buff: Some(( kind: Burning, dur_secs: 4, - strength: DamageFraction(1.0), + strength: DamageFraction(0.4), chance: 0.6, )), )), diff --git a/assets/common/abilities/custom/terracotta_demolisher/throw.ron b/assets/common/abilities/custom/terracotta_demolisher/throw.ron index 834f77e..50bef52 100644 --- a/assets/common/abilities/custom/terracotta_demolisher/throw.ron +++ b/assets/common/abilities/custom/terracotta_demolisher/throw.ron @@ -15,7 +15,7 @@ BasicRanged( buff: Some(( kind: Burning, dur_secs: 4, - strength: DamageFraction(1.0), + strength: DamageFraction(0.4), chance: 0.6, )), )), diff --git a/assets/common/abilities/custom/tidalwarrior/pincer.ron b/assets/common/abilities/custom/tidalwarrior/pincer.ron index a4989a2..186bf14 100644 --- a/assets/common/abilities/custom/tidalwarrior/pincer.ron +++ b/assets/common/abilities/custom/tidalwarrior/pincer.ron @@ -6,7 +6,7 @@ BasicMelee( recover_duration: 1.2, melee_constructor: ( kind: Bash( - damage: 7.5, + damage: 12.5, poise: 0.0, knockback: 50.0, energy_regen: 0.0, diff --git a/assets/common/abilities/custom/tidalwarrior/scuttle.ron b/assets/common/abilities/custom/tidalwarrior/scuttle.ron index c044922..ab3b3a4 100644 --- a/assets/common/abilities/custom/tidalwarrior/scuttle.ron +++ b/assets/common/abilities/custom/tidalwarrior/scuttle.ron @@ -9,7 +9,7 @@ DashMelee( ), scaled: Some(( kind: Bash( - damage: 12.5, + damage: 18.5, poise: 40.0, knockback: 30.0, energy_regen: 0.0, diff --git a/assets/common/abilities/custom/tidalwarrior/totem_wave.ron b/assets/common/abilities/custom/tidalwarrior/totem_wave.ron index a260075..e57f9b3 100644 --- a/assets/common/abilities/custom/tidalwarrior/totem_wave.ron +++ b/assets/common/abilities/custom/tidalwarrior/totem_wave.ron @@ -3,12 +3,12 @@ Shockwave( buildup_duration: 0.6, swing_duration: 0.1, recover_duration: 7.0, - damage: 1.5, + damage: 4.5, poise_damage: 0, knockback: ( strength: 18.0, direction: Away), shockwave_angle: 360.0, shockwave_vertical_angle: 30.0, - shockwave_speed: 10.0, + shockwave_speed: 8.0, shockwave_duration: 5.0, dodgeable: Jump, move_efficiency: 0.0, diff --git a/assets/common/abilities/custom/turret/flamethrower_strong.ron b/assets/common/abilities/custom/turret/flamethrower_strong.ron index 76c7c73..9f34bdd 100644 --- a/assets/common/abilities/custom/turret/flamethrower_strong.ron +++ b/assets/common/abilities/custom/turret/flamethrower_strong.ron @@ -2,7 +2,7 @@ BasicBeam( buildup_duration: 2.5, recover_duration: 0.01, beam_duration: 0.3, - damage: 6.0, + damage: 3.0, tick_rate: 3.0, range: 20.0, max_angle: 20.0, diff --git a/assets/common/abilities/custom/wealdwyvern/poisonshockwave.ron b/assets/common/abilities/custom/wealdwyvern/poisonshockwave.ron index 080b132..ca4767e 100644 --- a/assets/common/abilities/custom/wealdwyvern/poisonshockwave.ron +++ b/assets/common/abilities/custom/wealdwyvern/poisonshockwave.ron @@ -1,6 +1,6 @@ Shockwave( energy_cost: 0, - buildup_duration: 0.3, + buildup_duration: 0.8, swing_duration: 0.3, recover_duration: 2.0, damage: 20.0, diff --git a/assets/common/abilities/custom/wealdwyvern/poisonthrower.ron b/assets/common/abilities/custom/wealdwyvern/poisonthrower.ron index e9061c9..ae74105 100644 --- a/assets/common/abilities/custom/wealdwyvern/poisonthrower.ron +++ b/assets/common/abilities/custom/wealdwyvern/poisonthrower.ron @@ -1,8 +1,8 @@ BasicBeam( - buildup_duration: 0.3, - recover_duration: 1.5, + buildup_duration: 0.9, + recover_duration: 2.0, beam_duration: 2.0, - damage: 22.5, + damage: 12.5, tick_rate: 3.0, range: 22.0, max_angle: 22.5, diff --git a/assets/common/abilities/custom/wealdwyvern/triplestrike.ron b/assets/common/abilities/custom/wealdwyvern/triplestrike.ron index 6ffb8d6..609970e 100644 --- a/assets/common/abilities/custom/wealdwyvern/triplestrike.ron +++ b/assets/common/abilities/custom/wealdwyvern/triplestrike.ron @@ -16,7 +16,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(2.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), @@ -36,7 +36,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(2.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), @@ -56,7 +56,7 @@ ComboMelee2( hit_timing: 0.5, recover_duration: 0.6, movement: ( - swing: Some(Forward(1.5)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.7, ), diff --git a/assets/common/abilities/custom/yeti/frostbreath.ron b/assets/common/abilities/custom/yeti/frostbreath.ron index 25abaef..bc36038 100644 --- a/assets/common/abilities/custom/yeti/frostbreath.ron +++ b/assets/common/abilities/custom/yeti/frostbreath.ron @@ -14,6 +14,6 @@ BasicBeam( ))), energy_regen: 0, energy_drain: 0, - ori_rate: 0.2, + ori_rate: 0.15, specifier: Frost, ) diff --git a/assets/common/abilities/custom/yeti/icespikes.ron b/assets/common/abilities/custom/yeti/icespikes.ron index 0a70a8f..6594784 100644 --- a/assets/common/abilities/custom/yeti/icespikes.ron +++ b/assets/common/abilities/custom/yeti/icespikes.ron @@ -1,9 +1,9 @@ Shockwave( energy_cost: 0, buildup_duration: 0.9, - swing_duration: 0.15, + swing_duration: 0.25, recover_duration: 2.0, - damage: 18.0, + damage: 22.0, poise_damage: 10, knockback: (strength: 18.0, direction: Up), shockwave_angle: 90.0, diff --git a/assets/common/abilities/custom/yeti/snowball.ron b/assets/common/abilities/custom/yeti/snowball.ron index d931469..8bfc1eb 100644 --- a/assets/common/abilities/custom/yeti/snowball.ron +++ b/assets/common/abilities/custom/yeti/snowball.ron @@ -16,7 +16,7 @@ BasicRanged( )), ), projectile_body: Object(Snowball), - projectile_speed: 60.0, + projectile_speed: 37.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, diff --git a/assets/common/abilities/hammer/solid_smash.ron b/assets/common/abilities/hammer/solid_smash.ron index 2c51cee..47ec3bd 100644 --- a/assets/common/abilities/hammer/solid_smash.ron +++ b/assets/common/abilities/hammer/solid_smash.ron @@ -9,7 +9,7 @@ BasicMelee( damage: 10, poise: 10, knockback: 5, - energy_regen: 10, + energy_regen: 15, ), range: 3.0, angle: 15.0, diff --git a/assets/common/abilities/hammer/wide_wallop.ron b/assets/common/abilities/hammer/wide_wallop.ron index fe83255..41155b5 100644 --- a/assets/common/abilities/hammer/wide_wallop.ron +++ b/assets/common/abilities/hammer/wide_wallop.ron @@ -13,7 +13,7 @@ ChargedMelee( damage: 40, poise: 70, knockback: 2, - energy_regen: 30, + energy_regen: 35, ))), range: 4.5, angle: 24.0, diff --git a/assets/common/abilities/hammersimple/doublestrike.ron b/assets/common/abilities/hammersimple/doublestrike.ron index cfde38d..c50acbc 100644 --- a/assets/common/abilities/hammersimple/doublestrike.ron +++ b/assets/common/abilities/hammersimple/doublestrike.ron @@ -12,11 +12,11 @@ ComboMelee2( angle: 50.0, ), buildup_duration: 0.6, - swing_duration: 0.08, + swing_duration: 0.25, hit_timing: 0.5, - recover_duration: 0.6, + recover_duration: 0.25, movement: ( - swing: Some(Forward(3.5)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.65, ), @@ -28,15 +28,15 @@ ComboMelee2( knockback: 16, energy_regen: 0, ), - range: 2.5, + range: 4.0, angle: 30.0, ), - buildup_duration: 0.6, - swing_duration: 0.25, + buildup_duration: 1, + swing_duration: 0.4, hit_timing: 0.5, recover_duration: 1.2, movement: ( - swing: Some(Forward(2.0)), + swing: Some(Forward(0.5)), ), ori_modifier: 0.65, ), diff --git a/assets/common/abilities/haniwa/archer/arrow.ron b/assets/common/abilities/haniwa/archer/arrow.ron index 6214ee2..1280a1c 100644 --- a/assets/common/abilities/haniwa/archer/arrow.ron +++ b/assets/common/abilities/haniwa/archer/arrow.ron @@ -5,7 +5,7 @@ BasicRanged( projectile: ( kind: Pointed, attack: Some(( - damage: 25, + damage: 20, knockback: Some(8), energy: 0, buff: Some(( diff --git a/assets/common/abilities/haniwa/guard/strike.ron b/assets/common/abilities/haniwa/guard/strike.ron index db8d777..42a4976 100644 --- a/assets/common/abilities/haniwa/guard/strike.ron +++ b/assets/common/abilities/haniwa/guard/strike.ron @@ -6,7 +6,7 @@ BasicMelee( recover_duration: 0.8, melee_constructor: ( kind: Stab( - damage: 30, + damage: 26, poise: 15, knockback: 5, energy_regen: 0, diff --git a/assets/common/abilities/haniwa/soldier/riposte.ron b/assets/common/abilities/haniwa/soldier/riposte.ron index 78f9c1f..61919de 100644 --- a/assets/common/abilities/haniwa/soldier/riposte.ron +++ b/assets/common/abilities/haniwa/soldier/riposte.ron @@ -6,7 +6,7 @@ RiposteMelee( block_strength: 5.0, melee_constructor: ( kind: Slash( - damage: 30, + damage: 26, poise: 60, knockback: 15, energy_regen: 0, diff --git a/assets/common/abilities/haniwa/soldier/strike.ron b/assets/common/abilities/haniwa/soldier/strike.ron index 9a0b9c9..66a2978 100644 --- a/assets/common/abilities/haniwa/soldier/strike.ron +++ b/assets/common/abilities/haniwa/soldier/strike.ron @@ -1,12 +1,12 @@ BasicMelee( energy_cost: 0, buildup_duration: 0.8, - swing_duration: 0.2, + swing_duration: 0.25, hit_timing: 0.5, recover_duration: 0.6, melee_constructor: ( kind: Slash( - damage: 40, + damage: 34, poise: 40, knockback: 10, energy_regen: 0, diff --git a/assets/common/abilities/music/kora.ron b/assets/common/abilities/music/kora.ron new file mode 100644 index 0000000..18f0a9b --- /dev/null +++ b/assets/common/abilities/music/kora.ron @@ -0,0 +1,4 @@ +Music( + play_duration: 0.4, + ori_modifier: 1.0, +) \ No newline at end of file diff --git a/assets/common/abilities/sword/agile_double_slash.ron b/assets/common/abilities/sword/agile_double_slash.ron index 590839a..29bb2ae 100644 --- a/assets/common/abilities/sword/agile_double_slash.ron +++ b/assets/common/abilities/sword/agile_double_slash.ron @@ -6,7 +6,7 @@ ComboMelee2( damage: 2, poise: 5, knockback: 0, - energy_regen: 7, + energy_regen: 9, ), range: 3.0, angle: 45.0, @@ -23,7 +23,7 @@ ComboMelee2( damage: 3, poise: 5, knockback: 0, - energy_regen: 10, + energy_regen: 13, ), range: 3.0, angle: 45.0, diff --git a/assets/common/abilities/sword/basic_double_slash.ron b/assets/common/abilities/sword/basic_double_slash.ron index df87e76..1aa9930 100644 --- a/assets/common/abilities/sword/basic_double_slash.ron +++ b/assets/common/abilities/sword/basic_double_slash.ron @@ -6,7 +6,7 @@ ComboMelee2( damage: 4, poise: 5, knockback: 0, - energy_regen: 8, + energy_regen: 10, ), range: 3.0, angle: 45.0, @@ -23,7 +23,7 @@ ComboMelee2( damage: 7, poise: 5, knockback: 0, - energy_regen: 12, + energy_regen: 15, ), range: 3.0, angle: 45.0, diff --git a/assets/common/abilities/sword/basic_thrust.ron b/assets/common/abilities/sword/basic_thrust.ron index 441647d..cd3c33a 100644 --- a/assets/common/abilities/sword/basic_thrust.ron +++ b/assets/common/abilities/sword/basic_thrust.ron @@ -13,7 +13,7 @@ ChargedMelee( damage: 15, poise: 5, knockback: 0, - energy_regen: 20, + energy_regen: 25, ))), range: 4.5, angle: 10.0, diff --git a/assets/common/abilities/sword/cleaving_double_slash.ron b/assets/common/abilities/sword/cleaving_double_slash.ron index 4d2ed0b..0fb39cc 100644 --- a/assets/common/abilities/sword/cleaving_double_slash.ron +++ b/assets/common/abilities/sword/cleaving_double_slash.ron @@ -6,7 +6,7 @@ ComboMelee2( damage: 4, poise: 5, knockback: 0, - energy_regen: 5, + energy_regen: 8, ), range: 3.0, angle: 45.0, @@ -24,7 +24,7 @@ ComboMelee2( damage: 7, poise: 5, knockback: 0, - energy_regen: 10, + energy_regen: 12, ), range: 3.0, angle: 45.0, diff --git a/assets/common/abilities/sword/cleaving_spiral_slash.ron b/assets/common/abilities/sword/cleaving_spiral_slash.ron index f12c5fa..11538d1 100644 --- a/assets/common/abilities/sword/cleaving_spiral_slash.ron +++ b/assets/common/abilities/sword/cleaving_spiral_slash.ron @@ -13,7 +13,7 @@ ChargedMelee( damage: 10, poise: 10, knockback: 0, - energy_regen: 10, + energy_regen: 15, ))), range: 3.0, angle: 360.0, diff --git a/assets/common/abilities/sword/crippling_deep_rend.ron b/assets/common/abilities/sword/crippling_deep_rend.ron index 388c60e..7f0ab91 100644 --- a/assets/common/abilities/sword/crippling_deep_rend.ron +++ b/assets/common/abilities/sword/crippling_deep_rend.ron @@ -24,7 +24,7 @@ ChargedMelee( damage: 6, poise: 0, knockback: 0, - energy_regen: 5, + energy_regen: 10, ), range: 4.5, angle: 10.0, diff --git a/assets/common/abilities/sword/crippling_double_slash.ron b/assets/common/abilities/sword/crippling_double_slash.ron index 05e865d..021dd44 100644 --- a/assets/common/abilities/sword/crippling_double_slash.ron +++ b/assets/common/abilities/sword/crippling_double_slash.ron @@ -6,7 +6,7 @@ ComboMelee2( damage: 4, poise: 5, knockback: 0, - energy_regen: 8, + energy_regen: 10, ), range: 3.0, angle: 45.0, @@ -24,7 +24,7 @@ ComboMelee2( damage: 7, poise: 5, knockback: 0, - energy_regen: 12, + energy_regen: 15, ), range: 3.0, angle: 45.0, diff --git a/assets/common/abilities/sword/defensive_double_slash.ron b/assets/common/abilities/sword/defensive_double_slash.ron index 9915df4..216c097 100644 --- a/assets/common/abilities/sword/defensive_double_slash.ron +++ b/assets/common/abilities/sword/defensive_double_slash.ron @@ -6,7 +6,7 @@ ComboMelee2( damage: 4, poise: 5, knockback: 0, - energy_regen: 8, + energy_regen: 10, ), range: 3.0, angle: 45.0, @@ -23,7 +23,7 @@ ComboMelee2( damage: 7, poise: 5, knockback: 0, - energy_regen: 12, + energy_regen: 15, ), range: 3.0, angle: 45.0, diff --git a/assets/common/abilities/sword/defensive_vital_jab.ron b/assets/common/abilities/sword/defensive_vital_jab.ron index 3e3f62d..718d7a2 100644 --- a/assets/common/abilities/sword/defensive_vital_jab.ron +++ b/assets/common/abilities/sword/defensive_vital_jab.ron @@ -13,7 +13,7 @@ ChargedMelee( damage: 12, poise: 5, knockback: 0, - energy_regen: 20, + energy_regen: 25, ))), range: 4.5, angle: 10.0, diff --git a/assets/common/abilities/sword/heavy_double_slash.ron b/assets/common/abilities/sword/heavy_double_slash.ron index 8e71761..8ff15d0 100644 --- a/assets/common/abilities/sword/heavy_double_slash.ron +++ b/assets/common/abilities/sword/heavy_double_slash.ron @@ -6,7 +6,7 @@ ComboMelee2( damage: 5, poise: 10, knockback: 0, - energy_regen: 8, + energy_regen: 10, ), range: 3.0, angle: 45.0, @@ -23,7 +23,7 @@ ComboMelee2( damage: 9, poise: 15, knockback: 0, - energy_regen: 12, + energy_regen: 15, ), range: 3.0, angle: 45.0, diff --git a/assets/common/abilities/swordsimple/doublestrike.ron b/assets/common/abilities/swordsimple/doublestrike.ron index d80d9e3..99e2b7a 100644 --- a/assets/common/abilities/swordsimple/doublestrike.ron +++ b/assets/common/abilities/swordsimple/doublestrike.ron @@ -3,7 +3,7 @@ ComboMelee2( ( melee_constructor: ( kind: Slash( - damage: 8, + damage: 11, poise: 15, knockback: 8, energy_regen: 0, @@ -29,7 +29,7 @@ ComboMelee2( ( melee_constructor: ( kind: Slash( - damage: 10, + damage: 13, poise: 20, knockback: 12, energy_regen: 0, diff --git a/assets/common/abilities/vampire/bloodmoon_bat/heal.ron b/assets/common/abilities/vampire/bloodmoon_bat/heal.ron new file mode 100644 index 0000000..bac229d --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_bat/heal.ron @@ -0,0 +1,19 @@ +BasicAura( + buildup_duration: 0.1, + cast_duration: 3.0, + recover_duration: 0.1, + targets: InGroup, + auras: [ + ( + kind: Regeneration, + strength: 30000.0, + duration: Some(3), + category: Magical, + ), + ], + aura_duration: Some(3.0), + range: 5.0, + energy_cost: 0.0, + scales_with_combo: false, + specifier: Some(HealingAura), +) \ No newline at end of file diff --git a/assets/common/abilities/vampire/bloodmoon_bat/lifestealbeam.ron b/assets/common/abilities/vampire/bloodmoon_bat/lifestealbeam.ron new file mode 100644 index 0000000..653aea1 --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_bat/lifestealbeam.ron @@ -0,0 +1,14 @@ +BasicBeam( + buildup_duration: 0.5, + recover_duration: 0.5, + beam_duration: 1, + damage: 30.0, + tick_rate: 2.0, + range: 25.0, + max_angle: 1.0, + damage_effect: Some(Lifesteal(0.5)), + energy_regen: 2.5, + energy_drain: 0, + ori_rate: 0.3, + specifier: LifestealBeam, +) diff --git a/assets/common/abilities/vampire/bloodmoon_bat/shapeshift.ron b/assets/common/abilities/vampire/bloodmoon_bat/shapeshift.ron new file mode 100644 index 0000000..6bf2aab --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_bat/shapeshift.ron @@ -0,0 +1,7 @@ +Transform( + buildup_duration: 0.1, + recover_duration: 0.1, + target: "common.entity.dungeon.vampire.bloodmoon_heiress", + specifier: Some(Evolve), + allow_players: false, +) diff --git a/assets/common/abilities/vampire/bloodmoon_bat/shockwave_1.ron b/assets/common/abilities/vampire/bloodmoon_bat/shockwave_1.ron new file mode 100644 index 0000000..ef33a60 --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_bat/shockwave_1.ron @@ -0,0 +1,20 @@ +Shockwave( + energy_cost: 0, + buildup_duration: 1.0, + swing_duration: 0.3, + recover_duration: 1.5, + damage: 40.0, + poise_damage: 10, + knockback: (strength: 18.0, direction: Away), + shockwave_angle: 360.0, + shockwave_vertical_angle: 180.0, + shockwave_speed: 10.0, + shockwave_duration: 0.75, + dodgeable: Jump, + move_efficiency: 0.0, + damage_kind: Crushing, + specifier: Lightning, + ori_rate: 1.0, + timing: PostBuildup, + emit_outcome: true, +) diff --git a/assets/common/abilities/vampire/bloodmoon_bat/shockwave_2.ron b/assets/common/abilities/vampire/bloodmoon_bat/shockwave_2.ron new file mode 100644 index 0000000..2cdb64e --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_bat/shockwave_2.ron @@ -0,0 +1,20 @@ +Shockwave( + energy_cost: 0, + buildup_duration: 0.8, + swing_duration: 0.3, + recover_duration: 1.5, + damage: 20.0, + poise_damage: 10, + knockback: (strength: 70.0, direction: TowardsUp), + shockwave_angle: 360.0, + shockwave_vertical_angle: 180.0, + shockwave_speed: 22.0, + shockwave_duration: 2.0, + dodgeable: Jump, + move_efficiency: 0.0, + damage_kind: Crushing, + specifier: Lightning, + ori_rate: 1.0, + timing: PostBuildup, + emit_outcome: true, +) diff --git a/assets/common/abilities/vampire/bloodmoon_bat/singlestrike.ron b/assets/common/abilities/vampire/bloodmoon_bat/singlestrike.ron new file mode 100644 index 0000000..ee21dd1 --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_bat/singlestrike.ron @@ -0,0 +1,18 @@ +BasicMelee( + energy_cost: 0, + buildup_duration: 0.5, + swing_duration: 0.07, + hit_timing: 0.5, + recover_duration: 0.5, + melee_constructor: ( + kind: Stab( + damage: 35, + poise: 15, + knockback: 0, + energy_regen: 0, + ), + range: 2.5, + angle: 150.0, + ), + ori_modifier: 0.6, +) diff --git a/assets/common/abilities/vampire/bloodmoon_bat/teleport.ron b/assets/common/abilities/vampire/bloodmoon_bat/teleport.ron new file mode 100644 index 0000000..33eddf7 --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_bat/teleport.ron @@ -0,0 +1,6 @@ +Blink( + buildup_duration: 0.2, + recover_duration: 0.2, + max_range: 100.0, + frontend_specifier: Some(CultistFlame), +) \ No newline at end of file diff --git a/assets/common/abilities/vampire/bloodmoon_heiress/dash.ron b/assets/common/abilities/vampire/bloodmoon_heiress/dash.ron new file mode 100644 index 0000000..bf24cb9 --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_heiress/dash.ron @@ -0,0 +1,28 @@ +DashMelee( + energy_cost: 10.0, + melee_constructor: ( + kind: Stab( + damage: 50.0, + poise: 40.0, + knockback: 18.0, + energy_regen: 0.0, + ), + scaled: Some(( + kind: Stab( + damage: 30.0, + poise: 0.0, + knockback: 18.0, + energy_regen: 0.0, + ))), + range: 3.0, + angle: 45.0, + ), + energy_drain: 0, + forward_speed: 8.0, + buildup_duration: 0.6, + charge_duration: 1.2, + swing_duration: 0.1, + recover_duration: 0.9, + ori_modifier: 0.3, + auto_charge: false, +) diff --git a/assets/common/abilities/vampire/bloodmoon_heiress/shockwave_1.ron b/assets/common/abilities/vampire/bloodmoon_heiress/shockwave_1.ron new file mode 100644 index 0000000..c3272c1 --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_heiress/shockwave_1.ron @@ -0,0 +1,20 @@ +Shockwave( + energy_cost: 0, + buildup_duration: 0.4, + swing_duration: 0.3, + recover_duration: 0.5, + damage: 40.0, + poise_damage: 10, + knockback: (strength: 18.0, direction: Away), + shockwave_angle: 360.0, + shockwave_vertical_angle: 180.0, + shockwave_speed: 30.0, + shockwave_duration: 0.25, + dodgeable: Jump, + move_efficiency: 0.0, + damage_kind: Crushing, + specifier: Lightning, + ori_rate: 1.0, + timing: PostBuildup, + emit_outcome: true, +) diff --git a/assets/common/abilities/vampire/bloodmoon_heiress/shockwave_2.ron b/assets/common/abilities/vampire/bloodmoon_heiress/shockwave_2.ron new file mode 100644 index 0000000..ef5a0ca --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_heiress/shockwave_2.ron @@ -0,0 +1,20 @@ +Shockwave( + energy_cost: 0, + buildup_duration: 0.8, + swing_duration: 0.3, + recover_duration: 1.5, + damage: 20.0, + poise_damage: 10, + knockback: (strength: 60.0, direction: TowardsUp), + shockwave_angle: 360.0, + shockwave_vertical_angle: 180.0, + shockwave_speed: 22.0, + shockwave_duration: 2.0, + dodgeable: Jump, + move_efficiency: 0.0, + damage_kind: Crushing, + specifier: Lightning, + ori_rate: 1.0, + timing: PostBuildup, + emit_outcome: true, +) diff --git a/assets/common/abilities/vampire/bloodmoon_heiress/singlestrike.ron b/assets/common/abilities/vampire/bloodmoon_heiress/singlestrike.ron new file mode 100644 index 0000000..2f1844f --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_heiress/singlestrike.ron @@ -0,0 +1,25 @@ +ComboMelee2( + strikes: [ + ( + melee_constructor: ( + kind: Slash( + damage: 45, + poise: 20, + knockback: 12, + energy_regen: 0, + ), + range: 3.5, + angle: 50.0, + ), + buildup_duration: 0.35, + swing_duration: 0.25, + hit_timing: 0.5, + recover_duration: 0.5, + movement: ( + swing: None, + ), + ori_modifier: 0.7, + ), + ], + energy_cost_per_strike: 0, +) diff --git a/assets/common/abilities/vampire/bloodmoon_heiress/summon.ron b/assets/common/abilities/vampire/bloodmoon_heiress/summon.ron new file mode 100644 index 0000000..b0cdbcc --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_heiress/summon.ron @@ -0,0 +1,19 @@ +BasicSummon( + buildup_duration: 0.2, + cast_duration: 0.3, + recover_duration: 0.3, + summon_amount: 2, + summon_distance: (1, 1), + summon_info: ( + body: BipedSmall(( + species: Bloodservant, + body_type: Male, + )), + use_npc_name: true, + scale: None, + has_health: true, + loadout_config: Some(BloodservantSummon), + skillset_config: Some(Rank5), + ), + duration: None, +) diff --git a/assets/common/abilities/vampire/bloodmoon_heiress/teleport.ron b/assets/common/abilities/vampire/bloodmoon_heiress/teleport.ron new file mode 100644 index 0000000..33eddf7 --- /dev/null +++ b/assets/common/abilities/vampire/bloodmoon_heiress/teleport.ron @@ -0,0 +1,6 @@ +Blink( + buildup_duration: 0.2, + recover_duration: 0.2, + max_range: 100.0, + frontend_specifier: Some(CultistFlame), +) \ No newline at end of file diff --git a/assets/common/abilities/vampire/bloodservant/doublestrike.ron b/assets/common/abilities/vampire/bloodservant/doublestrike.ron new file mode 100644 index 0000000..e841d91 --- /dev/null +++ b/assets/common/abilities/vampire/bloodservant/doublestrike.ron @@ -0,0 +1,57 @@ +ComboMelee2( + strikes: [ + ( + melee_constructor: ( + kind: Slash( + damage: 18, + poise: 9, + knockback: 8, + energy_regen: 0, + ), + range: 3.5, + angle: 50.0, + damage_effect: Some(Buff(( + kind: Bleeding, + dur_secs: 10.0, + strength: DamageFraction(0.1), + chance: 0.1, + ))), + ), + buildup_duration: 0.4, + swing_duration: 0.08, + hit_timing: 0.5, + recover_duration: 0.5, + movement: ( + swing: Some(Forward(0.5)), + ), + ori_modifier: 0.7, + ), + ( + melee_constructor: ( + kind: Slash( + damage: 25, + poise: 15, + knockback: 12, + energy_regen: 0, + ), + range: 3.5, + angle: 30.0, + damage_effect: Some(Buff(( + kind: Bleeding, + dur_secs: 10.0, + strength: DamageFraction(0.1), + chance: 0.1, + ))), + ), + buildup_duration: 0.7, + swing_duration: 0.1, + hit_timing: 0.5, + recover_duration: 0.9, + movement: ( + swing: Some(Forward(0.5)), + ), + ori_modifier: 0.7, + ), + ], + energy_cost_per_strike: 0, +) diff --git a/assets/common/abilities/vampire/executioner/doublestrike.ron b/assets/common/abilities/vampire/executioner/doublestrike.ron new file mode 100644 index 0000000..ca5afa8 --- /dev/null +++ b/assets/common/abilities/vampire/executioner/doublestrike.ron @@ -0,0 +1,57 @@ +ComboMelee2( + strikes: [ + ( + melee_constructor: ( + kind: Slash( + damage: 25, + poise: 15, + knockback: 8, + energy_regen: 0, + ), + range: 3.5, + angle: 50.0, + damage_effect: Some(Buff(( + kind: Bleeding, + dur_secs: 10.0, + strength: DamageFraction(0.1), + chance: 0.1, + ))), + ), + buildup_duration: 0.4, + swing_duration: 0.08, + hit_timing: 0.5, + recover_duration: 0.5, + movement: ( + swing: Some(Forward(1.5)), + ), + ori_modifier: 0.7, + ), + ( + melee_constructor: ( + kind: Slash( + damage: 35, + poise: 25, + knockback: 12, + energy_regen: 0, + ), + range: 3.5, + angle: 30.0, + damage_effect: Some(Buff(( + kind: Bleeding, + dur_secs: 10.0, + strength: DamageFraction(0.1), + chance: 0.1, + ))), + ), + buildup_duration: 0.7, + swing_duration: 0.1, + hit_timing: 0.5, + recover_duration: 1.0, + movement: ( + swing: Some(Forward(0.5)), + ), + ori_modifier: 0.7, + ), + ], + energy_cost_per_strike: 0, +) diff --git a/assets/common/abilities/vampire/harlequin/stab.ron b/assets/common/abilities/vampire/harlequin/stab.ron new file mode 100644 index 0000000..1883b87 --- /dev/null +++ b/assets/common/abilities/vampire/harlequin/stab.ron @@ -0,0 +1,18 @@ +BasicMelee( + energy_cost: 0, + buildup_duration: 0.2, + swing_duration: 0.05, + hit_timing: 0.4, + recover_duration: 0.375, + melee_constructor: ( + kind: Stab( + damage: 15, + poise: 5, + knockback: 0, + energy_regen: 0, + ), + range: 3, + angle: 15, + ), + ori_modifier: 1.0, +) diff --git a/assets/common/abilities/vampire/harlequin/throw.ron b/assets/common/abilities/vampire/harlequin/throw.ron new file mode 100644 index 0000000..2616569 --- /dev/null +++ b/assets/common/abilities/vampire/harlequin/throw.ron @@ -0,0 +1,25 @@ +BasicRanged( + energy_cost: 0, + buildup_duration: 0.8, + recover_duration: 0.8, + projectile: ( + kind: Pointed, + attack: Some(( + damage: 16, + knockback: Some(1), + energy: 0, + buff: Some(( + kind: Bleeding, + dur_secs: 10, + strength: DamageFraction(0.1), + chance: 0.1, + )), + )), + ), + projectile_body: Object(HarlequinDagger), + projectile_light: None, + projectile_speed: 40.0, + num_projectiles: Value(1), + projectile_spread: 0.0, + move_efficiency: 1.0, +) diff --git a/assets/common/abilities/vampire/strigoi/projectiles.ron b/assets/common/abilities/vampire/strigoi/projectiles.ron new file mode 100644 index 0000000..7a59a8d --- /dev/null +++ b/assets/common/abilities/vampire/strigoi/projectiles.ron @@ -0,0 +1,21 @@ +BasicRanged( + energy_cost: 0, + buildup_duration: 0.75, + recover_duration: 1.6, + projectile: ( + kind: Hazard( + is_sticky: true, + duration: 3, + ), + attack: Some(( + damage: 20, + energy: 0, + )), + ), + projectile_body: Object(StrigoiHead), + projectile_light: None, + projectile_speed: 40.0, + num_projectiles: Value(2), + projectile_spread: 0.1, + move_efficiency: 0.3, +) diff --git a/assets/common/abilities/vampire/strigoi/singlestrike.ron b/assets/common/abilities/vampire/strigoi/singlestrike.ron new file mode 100644 index 0000000..cb89ad7 --- /dev/null +++ b/assets/common/abilities/vampire/strigoi/singlestrike.ron @@ -0,0 +1,18 @@ +BasicMelee( + energy_cost: 0, + buildup_duration: 0.5, + swing_duration: 0.4, + hit_timing: 0.5, + recover_duration: 0.5, + melee_constructor: ( + kind: Bash( + damage: 40, + poise: 18, + knockback: 15, + energy_regen: 0, + ), + range: 3.5, + angle: 60.0, + ), + ori_modifier: 0.6, +) \ No newline at end of file diff --git a/assets/common/abilities/vampire/vampire_bat/drop.ron b/assets/common/abilities/vampire/vampire_bat/drop.ron new file mode 100644 index 0000000..2c2ccfb --- /dev/null +++ b/assets/common/abilities/vampire/vampire_bat/drop.ron @@ -0,0 +1,29 @@ +BasicRanged( + energy_cost: 0, + buildup_duration: 1.0, + recover_duration: 1.5, + projectile: ( + kind: Explosive( + radius: 10, + min_falloff: 0.5, + reagent: Some(Yellow), + terrain: None + ), + attack: Some(( + damage: 15, + energy: 0, + buff: Some(( + kind: Burning, + dur_secs: 2, + strength: DamageFraction(0.5), + chance: 0.6, + )), + )), + ), + projectile_body: Object(BloodBomb), + projectile_light: None, + projectile_speed: 4.0, + num_projectiles: Value(2), + projectile_spread: 0.2, + move_efficiency: 0.3, +) diff --git a/assets/common/abilities/vampire/vampire_bat/shockwave_2.ron b/assets/common/abilities/vampire/vampire_bat/shockwave_2.ron new file mode 100644 index 0000000..3c25082 --- /dev/null +++ b/assets/common/abilities/vampire/vampire_bat/shockwave_2.ron @@ -0,0 +1,20 @@ +Shockwave( + energy_cost: 0, + buildup_duration: 0.8, + swing_duration: 0.3, + recover_duration: 1.5, + damage: 20.0, + poise_damage: 10, + knockback: (strength: 60.0, direction: TowardsUp), + shockwave_angle: 360.0, + shockwave_vertical_angle: 180.0, + shockwave_speed: 5.0, + shockwave_duration: 1.5, + dodgeable: Jump, + move_efficiency: 0.0, + damage_kind: Crushing, + specifier: Lightning, + ori_rate: 1.0, + timing: PostBuildup, + emit_outcome: true, +) diff --git a/assets/common/abilities/vampire/vampire_bat/teleport.ron b/assets/common/abilities/vampire/vampire_bat/teleport.ron new file mode 100644 index 0000000..33eddf7 --- /dev/null +++ b/assets/common/abilities/vampire/vampire_bat/teleport.ron @@ -0,0 +1,6 @@ +Blink( + buildup_duration: 0.2, + recover_duration: 0.2, + max_range: 100.0, + frontend_specifier: Some(CultistFlame), +) \ No newline at end of file diff --git a/assets/common/abilities/vampire/vampire_bat/upboost.ron b/assets/common/abilities/vampire/vampire_bat/upboost.ron new file mode 100644 index 0000000..48dfa02 --- /dev/null +++ b/assets/common/abilities/vampire/vampire_bat/upboost.ron @@ -0,0 +1,6 @@ +Boost( + movement_duration: 0.05, + only_up: true, + speed: 180.0, + max_exit_velocity: 70.0, +) diff --git a/assets/common/entity/dungeon/sahagin/karkatha.ron b/assets/common/entity/dungeon/sahagin/karkatha.ron new file mode 100644 index 0000000..098d4a9 --- /dev/null +++ b/assets/common/entity/dungeon/sahagin/karkatha.ron @@ -0,0 +1,13 @@ +#![enable(implicit_some)] +( + name: Automatic, + body: RandomWith("karkatha"), + alignment: Alignment(Enemy), + loot: LootTable("common.loot_tables.dungeon.sahagin.karkatha"), + inventory: ( + loadout: FromBody, + ), + meta: [ + SkillSetAsset("common.skillset.preset.rank5.fullskill"), + ], +) diff --git a/assets/common/entity/dungeon/sahagin/soldier_crab.ron b/assets/common/entity/dungeon/sahagin/soldier_crab.ron new file mode 100644 index 0000000..dbf7351 --- /dev/null +++ b/assets/common/entity/dungeon/sahagin/soldier_crab.ron @@ -0,0 +1,11 @@ +#![enable(implicit_some)] +( + name: Automatic, + body: RandomWith("soldier_crab"), + alignment: Alignment(Enemy), + loot: LootTable("common.loot_tables.creature.crustacean.crab"), + inventory: ( + loadout: FromBody, + ), + meta: [], +) diff --git a/assets/common/entity/dungeon/vampire/bloodmoon_bat.ron b/assets/common/entity/dungeon/vampire/bloodmoon_bat.ron new file mode 100644 index 0000000..c12633d --- /dev/null +++ b/assets/common/entity/dungeon/vampire/bloodmoon_bat.ron @@ -0,0 +1,12 @@ +#![enable(implicit_some)] +( + name: Automatic, + body: RandomWith("bloodmoon_bat"), + alignment: Alignment(Enemy), + loot: Nothing, + inventory: ( + loadout: FromBody, + ), + death_effects: [Transform(entity_spec: "common.entity.dungeon.vampire.bloodmoon_heiress")], + meta: [], +) diff --git a/assets/common/entity/dungeon/vampire/bloodmoon_heiress.ron b/assets/common/entity/dungeon/vampire/bloodmoon_heiress.ron new file mode 100644 index 0000000..694b56b --- /dev/null +++ b/assets/common/entity/dungeon/vampire/bloodmoon_heiress.ron @@ -0,0 +1,18 @@ +#![enable(implicit_some)] +( + name: Name("Bloodmoon Heiress"), + body: RandomWith("bloodmoon_heiress"), + alignment: Alignment(Enemy), + loot: LootTable("common.loot_tables.dungeon.vampire.bloodmoon_heiress"), + inventory: ( + loadout: Inline(( + active_hands: InHands((Item("common.items.npc_weapons.biped_small.vampire.bloodmoon_heiress_sword"), None)), + inherit: Asset("common.loadout.dungeon.vampire.bloodmoon_heiress"), + + )), ), + agent: ( + idle_wander_factor: 0.0, + aggro_range_multiplier: 2.0, + ), + meta: [], +) diff --git a/assets/common/entity/dungeon/vampire/bloodservant.ron b/assets/common/entity/dungeon/vampire/bloodservant.ron new file mode 100644 index 0000000..9dcde79 --- /dev/null +++ b/assets/common/entity/dungeon/vampire/bloodservant.ron @@ -0,0 +1,18 @@ +#![enable(implicit_some)] +( + name: Name("Bloodservant"), + body: RandomWith("bloodservant"), + alignment: Alignment(Enemy), + loot: Nothing, + inventory: ( + loadout: Inline(( + active_hands: InHands((Item("common.items.npc_weapons.biped_small.vampire.bloodservant_axe"), None)), + inherit: Asset("common.loadout.dungeon.vampire.bloodservant"), + + )), ), + agent: ( + idle_wander_factor: 0.0, + aggro_range_multiplier: 2.0, + ), + meta: [], +) diff --git a/assets/common/entity/dungeon/vampire/executioner.ron b/assets/common/entity/dungeon/vampire/executioner.ron new file mode 100644 index 0000000..c7bbb3d --- /dev/null +++ b/assets/common/entity/dungeon/vampire/executioner.ron @@ -0,0 +1,11 @@ +#![enable(implicit_some)] +( + name: Name("Executioner"), + body: RandomWith("executioner"), + alignment: Alignment(Enemy), + loot: LootTable("common.loot_tables.dungeon.vampire.miniboss"), + inventory: ( + loadout: FromBody, + ), + meta: [], +) diff --git a/assets/common/entity/dungeon/vampire/harlequin.ron b/assets/common/entity/dungeon/vampire/harlequin.ron new file mode 100644 index 0000000..ea8277c --- /dev/null +++ b/assets/common/entity/dungeon/vampire/harlequin.ron @@ -0,0 +1,18 @@ +#![enable(implicit_some)] +( + name: Name("Harlequin"), + body: RandomWith("harlequin"), + alignment: Alignment(Enemy), + loot: Item("common.items.keys.vampire_key"), + inventory: ( + loadout: Inline(( + active_hands: InHands((Item("common.items.npc_weapons.biped_small.vampire.harlequin_dagger"), None)), + inherit: Asset("common.loadout.dungeon.vampire.harlequin"), + + )), ), + agent: ( + idle_wander_factor: 0.0, + aggro_range_multiplier: 2.0, + ), + meta: [], +) diff --git a/assets/common/entity/dungeon/vampire/strigoi.ron b/assets/common/entity/dungeon/vampire/strigoi.ron new file mode 100644 index 0000000..d04c19a --- /dev/null +++ b/assets/common/entity/dungeon/vampire/strigoi.ron @@ -0,0 +1,11 @@ +#![enable(implicit_some)] +( + name: Name("Strigoi"), + body: RandomWith("strigoi"), + alignment: Alignment(Enemy), + loot: LootTable("common.loot_tables.dungeon.vampire.miniboss"), + inventory: ( + loadout: FromBody, + ), + meta: [], +) diff --git a/assets/common/entity/dungeon/vampire/vampire_bat.ron b/assets/common/entity/dungeon/vampire/vampire_bat.ron new file mode 100644 index 0000000..d9be3dc --- /dev/null +++ b/assets/common/entity/dungeon/vampire/vampire_bat.ron @@ -0,0 +1,11 @@ +#![enable(implicit_some)] +( + name: Automatic, + body: RandomWith("vampire_bat"), + alignment: Alignment(Enemy), + loot: Nothing, + inventory: ( + loadout: FromBody, + ), + meta: [], +) diff --git a/assets/common/item_i18n_manifest.ron b/assets/common/item_i18n_manifest.ron index 426ea58..90e9778 100644 --- a/assets/common/item_i18n_manifest.ron +++ b/assets/common/item_i18n_manifest.ron @@ -24,6 +24,9 @@ Simple( "common.items.npc_armor.bird_large.wyvern", ): "common-items-npc_armor-bird_large-wyvern", + Simple( + "common.items.npc_armor.bird_medium.bloodmoon_bat", + ): "common-items-npc_armor-bird_medium-bloodmoon_bat", Simple( "common.items.npc_armor.golem.claygolem", ): "common-items-npc_armor-golem-claygolem", @@ -543,6 +546,54 @@ Simple( "common.items.npc_armor.biped_small.shamanic_spirit.hand.shamanic_spirit", ): "common-items-npc_armor-biped_small-shamanic_spirit-hand-shamanic_spirit", + Simple( + "common.items.npc_armor.biped_small.bloodmoon_heiress.chest.bloodmoon_heiress", + ): "common-items-npc_armor-biped_small-bloodmoon_heiress-chest-bloodmoon_heiress", + Simple( + "common.items.npc_armor.biped_small.bloodmoon_heiress.foot.bloodmoon_heiress", + ): "common-items-npc_armor-biped_small-bloodmoon_heiress-foot-bloodmoon_heiress", + Simple( + "common.items.npc_armor.biped_small.bloodmoon_heiress.hand.bloodmoon_heiress", + ): "common-items-npc_armor-biped_small-bloodmoon_heiress-hand-bloodmoon_heiress", + Simple( + "common.items.npc_armor.biped_small.bloodmoon_heiress.head.bloodmoon_heiress", + ): "common-items-npc_armor-biped_small-bloodmoon_heiress-head-bloodmoon_heiress", + Simple( + "common.items.npc_armor.biped_small.bloodmoon_heiress.pants.bloodmoon_heiress", + ): "common-items-npc_armor-biped_small-bloodmoon_heiress-pants-bloodmoon_heiress", + Simple( + "common.items.npc_armor.biped_small.bloodservant.chest.bloodservant", + ): "common-items-npc_armor-biped_small-bloodservant-chest-bloodservant", + Simple( + "common.items.npc_armor.biped_small.bloodservant.foot.bloodservant", + ): "common-items-npc_armor-biped_small-bloodservant-foot-bloodservant", + Simple( + "common.items.npc_armor.biped_small.bloodservant.hand.bloodservant", + ): "common-items-npc_armor-biped_small-bloodservant-hand-bloodservant", + Simple( + "common.items.npc_armor.biped_small.bloodservant.head.bloodservant", + ): "common-items-npc_armor-biped_small-bloodservant-head-bloodservant", + Simple( + "common.items.npc_armor.biped_small.bloodservant.pants.bloodservant", + ): "common-items-npc_armor-biped_small-bloodservant-pants-bloodservant", + Simple( + "common.items.npc_armor.biped_small.harlequin.chest.harlequin", + ): "common-items-npc_armor-biped_small-harlequin-chest-harlequin", + Simple( + "common.items.npc_armor.biped_small.harlequin.foot.harlequin", + ): "common-items-npc_armor-biped_small-harlequin-foot-harlequin", + Simple( + "common.items.npc_armor.biped_small.harlequin.hand.harlequin", + ): "common-items-npc_armor-biped_small-harlequin-hand-harlequin", + Simple( + "common.items.npc_armor.biped_small.harlequin.head.harlequin", + ): "common-items-npc_armor-biped_small-harlequin-head-harlequin", + Simple( + "common.items.npc_armor.biped_small.harlequin.pants.harlequin", + ): "common-items-npc_armor-biped_small-harlequin-pants-harlequin", + Simple( + "common.items.npc_armor.crustacean.karkatha", + ): "common-items-npc_armor-crustacean-karkatha", Simple( "common.items.npc_armor.chest.leather_blue", ): "armor-leather_blue-pants", @@ -636,6 +687,9 @@ Simple( "common.items.keys.sahagin_key", ): "object-key-sahagin", + Simple( + "common.items.keys.vampire_key", + ): "object-key-vampire", Simple( "common.items.weapons.shield.shield_1", ): "weapon-shield-wood-0", @@ -2321,6 +2375,9 @@ Simple( "common.items.tool.instruments.shamisen", ): "weapon-tool-shamisen", + Simple( + "common.items.tool.instruments.kora", + ): "weapon-tool-kora", Simple( "common.items.log.bamboo", ): "sprite-wood-item-bamboo", @@ -2409,6 +2466,15 @@ Simple( "common.items.npc_weapons.biped_small.haniwa.soldier", ): "common-items-npc_weapons-biped_small-haniwa-soldier", + Simple( + "common.items.npc_weapons.biped_small.vampire.harlequin_dagger", + ): "common-items-npc_weapons-biped_small-vampire-harlequin_dagger", + Simple( + "common.items.npc_weapons.biped_small.vampire.bloodservant_axe", + ): "common-items-npc_weapons-biped_small-vampire-bloodservant_axe", + Simple( + "common.items.npc_weapons.biped_small.vampire.bloodmoon_heiress_sword", + ): "common-items-npc_weapons-biped_small-vampire-bloodmoon_heiress_sword", Simple( "common.items.npc_weapons.bow.bipedlarge-velorite", ): "common-items-npc_weapons-bow-bipedlarge-velorite", @@ -2421,6 +2487,9 @@ Simple( "common.items.npc_weapons.axe.gigas_frost_axe", ): "common-items-npc_weapons-axe-gigas_frost_axe", + Simple( + "common.items.npc_weapons.axe.executioner_axe", + ): "common-items-npc_weapons-axe-executioner_axe", Simple( "common.items.npc_weapons.axe.minotaur_axe", ): "common-items-npc_weapons-axe-minotaur_axe", @@ -2508,6 +2577,9 @@ Simple( "common.items.npc_weapons.unique.crab_pincer", ): "common-items-npc_weapons-unique-crab_pincer", + Simple( + "common.items.npc_weapons.unique.karkatha_pincer", + ): "common-items-npc_weapons-unique-karkatha_pincer", Simple( "common.items.npc_weapons.unique.dagon", ): "common-items-npc_weapons-unique-dagon", @@ -2778,6 +2850,15 @@ Simple( "common.items.npc_weapons.unique.arthropods.weevil", ): "common-items-npc_weapons-unique-arthropods-weevil", + Simple( + "common.items.npc_weapons.unique.bloodmoon_bat", + ): "common-items-npc_weapons-unique-bloodmoon_bat", + Simple( + "common.items.npc_weapons.unique.vampire_bat", + ): "common-items-npc_weapons-unique-vampire_bat", + Simple( + "common.items.npc_weapons.unique.strigoi_claws", + ): "common-items-npc_weapons-unique-strigoi_claws", Simple( "common.items.npc_weapons.hammer.bipedlarge-cultist", ): "common-items-npc_weapons-hammer-bipedlarge-cultist", diff --git a/assets/common/items/keys/bloodmoon_key.ron b/assets/common/items/keys/bloodmoon_key.ron new file mode 100644 index 0000000..135e544 --- /dev/null +++ b/assets/common/items/keys/bloodmoon_key.ron @@ -0,0 +1,10 @@ +ItemDef( + legacy_name: "Bloodmoon Key", + legacy_description: "Used to open doors. Will break after use.", + kind: Utility( + kind: Key, + ), + quality: High, + tags: [Utility], +) + diff --git a/assets/common/items/keys/vampire_key.ron b/assets/common/items/keys/vampire_key.ron new file mode 100644 index 0000000..75649a4 --- /dev/null +++ b/assets/common/items/keys/vampire_key.ron @@ -0,0 +1,10 @@ +ItemDef( + legacy_name: "Vampire Key", + legacy_description: "Used to open doors. Will break after use.", + kind: Utility( + kind: Key, + ), + quality: Common, + tags: [Utility], +) + diff --git a/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/chest/bloodmoon_heiress.ron b/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/chest/bloodmoon_heiress.ron new file mode 100644 index 0000000..d357db6 --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/chest/bloodmoon_heiress.ron @@ -0,0 +1,14 @@ +ItemDef( + legacy_name: "Bloodmoon Heiress Chest", + legacy_description: "Bloodmoon Heiress Chest", + kind: Armor(( + kind: Chest, + stats: Direct(( + protection: Some(Normal(50.0)), + poise_resilience: Some(Normal(20.0)), + precision_power: Some(0.06), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/foot/bloodmoon_heiress.ron b/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/foot/bloodmoon_heiress.ron new file mode 100644 index 0000000..fefbe17 --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/foot/bloodmoon_heiress.ron @@ -0,0 +1,16 @@ +ItemDef( + legacy_name: "Bloodmoon Heiress Foot", + legacy_description: "Bloodmoon Heiress Foot", + kind: Armor(( + kind: Foot, + stats: Direct(( + protection: Some(Normal(10.0)), + poise_resilience: Some(Normal(5.0)), + energy_max: Some(1.8), + energy_reward: Some(0.018), + precision_power: Some(0.016), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/hand/bloodmoon_heiress.ron b/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/hand/bloodmoon_heiress.ron new file mode 100644 index 0000000..db6f0a4 --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/hand/bloodmoon_heiress.ron @@ -0,0 +1,14 @@ +ItemDef( + legacy_name: "Bloodmoon Heiress Hand", + legacy_description: "Bloodmoon Heiress Hand", + kind: Armor(( + kind: Hand, + stats: Direct(( + protection: Some(Normal(9.0)), + poise_resilience: Some(Normal(4.0)), + precision_power: Some(0.016), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/head/bloodmoon_heiress.ron b/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/head/bloodmoon_heiress.ron new file mode 100644 index 0000000..a5524c6 --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/head/bloodmoon_heiress.ron @@ -0,0 +1,14 @@ +ItemDef( + legacy_name: "Bloodmoon Heiress Head", + legacy_description: "Bloodmoon Heiress Head", + kind: Armor(( + kind: Head, + stats: Direct(( + protection: Some(Normal(11.0)), + poise_resilience: Some(Normal(4.0)), + precision_power: Some(0.032), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/pants/bloodmoon_heiress.ron b/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/pants/bloodmoon_heiress.ron new file mode 100644 index 0000000..ca9acdc --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/bloodmoon_heiress/pants/bloodmoon_heiress.ron @@ -0,0 +1,14 @@ +ItemDef( + legacy_name: "Bloodmoon Heiress Pants", + legacy_description: "Bloodmoon Heiress Pants", + kind: Armor(( + kind: Pants, + stats: Direct(( + protection: Some(Normal(12.0)), + poise_resilience: Some(Normal(6.0)), + precision_power: Some(0.032), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/bloodservant/chest/bloodservant.ron b/assets/common/items/npc_armor/biped_small/bloodservant/chest/bloodservant.ron new file mode 100644 index 0000000..7abac9b --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/bloodservant/chest/bloodservant.ron @@ -0,0 +1,14 @@ +ItemDef( + legacy_name: "Bloodservant Chest", + legacy_description: "Bloodservant Chest", + kind: Armor(( + kind: Chest, + stats: Direct(( + protection: Some(Normal(10.0)), + poise_resilience: Some(Normal(50.0)), + precision_power: Some(0.06), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/bloodservant/foot/bloodservant.ron b/assets/common/items/npc_armor/biped_small/bloodservant/foot/bloodservant.ron new file mode 100644 index 0000000..79c2d62 --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/bloodservant/foot/bloodservant.ron @@ -0,0 +1,16 @@ +ItemDef( + legacy_name: "Bloodservant Foot", + legacy_description: "Bloodservant Foot", + kind: Armor(( + kind: Foot, + stats: Direct(( + protection: Some(Normal(2.0)), + poise_resilience: Some(Normal(2.0)), + energy_max: Some(1.8), + energy_reward: Some(0.018), + precision_power: Some(0.016), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/bloodservant/hand/bloodservant.ron b/assets/common/items/npc_armor/biped_small/bloodservant/hand/bloodservant.ron new file mode 100644 index 0000000..4c954e2 --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/bloodservant/hand/bloodservant.ron @@ -0,0 +1,14 @@ +ItemDef( + legacy_name: "Bloodservant Hand", + legacy_description: "Bloodservant Hand", + kind: Armor(( + kind: Hand, + stats: Direct(( + protection: Some(Normal(2.0)), + poise_resilience: Some(Normal(1.0)), + precision_power: Some(0.016), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/bloodservant/head/bloodservant.ron b/assets/common/items/npc_armor/biped_small/bloodservant/head/bloodservant.ron new file mode 100644 index 0000000..2dc43b1 --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/bloodservant/head/bloodservant.ron @@ -0,0 +1,14 @@ +ItemDef( + legacy_name: "Bloodservant Head", + legacy_description: "Bloodservant Head", + kind: Armor(( + kind: Head, + stats: Direct(( + protection: Some(Normal(4.0)), + poise_resilience: Some(Normal(2.0)), + precision_power: Some(0.032), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/bloodservant/pants/bloodservant.ron b/assets/common/items/npc_armor/biped_small/bloodservant/pants/bloodservant.ron new file mode 100644 index 0000000..cf12879 --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/bloodservant/pants/bloodservant.ron @@ -0,0 +1,14 @@ +ItemDef( + legacy_name: "Bloodservant Pants", + legacy_description: "Bloodservant Pants", + kind: Armor(( + kind: Pants, + stats: Direct(( + protection: Some(Normal(5.0)), + poise_resilience: Some(Normal(3.0)), + precision_power: Some(0.032), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/harlequin/chest/harlequin.ron b/assets/common/items/npc_armor/biped_small/harlequin/chest/harlequin.ron new file mode 100644 index 0000000..7526c8f --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/harlequin/chest/harlequin.ron @@ -0,0 +1,14 @@ +ItemDef( + legacy_name: "Harlequin Chest", + legacy_description: "Harlequin Chest", + kind: Armor(( + kind: Chest, + stats: Direct(( + protection: Some(Normal(8.0)), + poise_resilience: Some(Normal(4.0)), + precision_power: Some(0.06), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/harlequin/foot/harlequin.ron b/assets/common/items/npc_armor/biped_small/harlequin/foot/harlequin.ron new file mode 100644 index 0000000..d32db50 --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/harlequin/foot/harlequin.ron @@ -0,0 +1,16 @@ +ItemDef( + legacy_name: "Harlequin Foot", + legacy_description: "Harlequin Foot", + kind: Armor(( + kind: Foot, + stats: Direct(( + protection: Some(Normal(3.0)), + poise_resilience: Some(Normal(2.0)), + energy_max: Some(1.8), + energy_reward: Some(0.018), + precision_power: Some(0.016), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/harlequin/hand/harlequin.ron b/assets/common/items/npc_armor/biped_small/harlequin/hand/harlequin.ron new file mode 100644 index 0000000..5372bfa --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/harlequin/hand/harlequin.ron @@ -0,0 +1,14 @@ +ItemDef( + legacy_name: "Harlequin Hand", + legacy_description: "Harlequin Hand", + kind: Armor(( + kind: Hand, + stats: Direct(( + protection: Some(Normal(4.0)), + poise_resilience: Some(Normal(2.0)), + precision_power: Some(0.016), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/harlequin/head/harlequin.ron b/assets/common/items/npc_armor/biped_small/harlequin/head/harlequin.ron new file mode 100644 index 0000000..a3b6e93 --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/harlequin/head/harlequin.ron @@ -0,0 +1,14 @@ +ItemDef( + legacy_name: "Harlequin Head", + legacy_description: "Harlequin Head", + kind: Armor(( + kind: Head, + stats: Direct(( + protection: Some(Normal(5.0)), + poise_resilience: Some(Normal(4.0)), + precision_power: Some(0.032), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/biped_small/harlequin/pants/harlequin.ron b/assets/common/items/npc_armor/biped_small/harlequin/pants/harlequin.ron new file mode 100644 index 0000000..7140c23 --- /dev/null +++ b/assets/common/items/npc_armor/biped_small/harlequin/pants/harlequin.ron @@ -0,0 +1,14 @@ +ItemDef( + legacy_name: "Harlequin Pants", + legacy_description: "Harlequin Pants", + kind: Armor(( + kind: Pants, + stats: Direct(( + protection: Some(Normal(4.0)), + poise_resilience: Some(Normal(2.0)), + precision_power: Some(0.032), + )), + )), + quality: Low, + tags: [], +) diff --git a/assets/common/items/npc_armor/bird_medium/bloodmoon_bat.ron b/assets/common/items/npc_armor/bird_medium/bloodmoon_bat.ron new file mode 100644 index 0000000..a978caf --- /dev/null +++ b/assets/common/items/npc_armor/bird_medium/bloodmoon_bat.ron @@ -0,0 +1,13 @@ +ItemDef( + legacy_name: "Bloodmoon Bat Armor", + legacy_description: "Poise Resilience.", + kind: Armor(( + kind: Chest, + stats: Direct(( + protection: Some(Normal(50.0)), + poise_resilience: Some(Normal(30.0)), + )), + )), + quality: Epic, + tags: [], +) diff --git a/assets/common/items/npc_armor/crustacean/karkatha.ron b/assets/common/items/npc_armor/crustacean/karkatha.ron new file mode 100644 index 0000000..cde57ea --- /dev/null +++ b/assets/common/items/npc_armor/crustacean/karkatha.ron @@ -0,0 +1,13 @@ +ItemDef( + legacy_name: "Karkatha's Armor", + legacy_description: "Rigid enough to withstand the pressure of the deep ocean.", + kind: Armor(( + kind: Chest, + stats: Direct(( + protection: Some(Normal(50.0)), + poise_resilience: Some(Normal(15.0)), + )), + )), + quality: High, + tags: [], +) diff --git a/assets/common/items/npc_weapons/axe/executioner_axe.ron b/assets/common/items/npc_weapons/axe/executioner_axe.ron new file mode 100644 index 0000000..e68f158 --- /dev/null +++ b/assets/common/items/npc_weapons/axe/executioner_axe.ron @@ -0,0 +1,20 @@ +ItemDef( + legacy_name: "Executioner Axe", + legacy_description: "Placeholder", + kind: Tool(( + kind: Axe, + hands: Two, + stats: ( + equip_time_secs: 0.5, + power: 1.0, + effect_power: 1.0, + speed: 1.0, + range: 1.0, + energy_efficiency: 1.0, + buff_strength: 1.0, + ), + )), + quality: Legendary, + tags: [], + ability_spec: Some(Custom("Executioner")), +) \ No newline at end of file diff --git a/assets/common/items/npc_weapons/biped_small/vampire/bloodmoon_heiress_sword.ron b/assets/common/items/npc_weapons/biped_small/vampire/bloodmoon_heiress_sword.ron new file mode 100644 index 0000000..54dbce5 --- /dev/null +++ b/assets/common/items/npc_weapons/biped_small/vampire/bloodmoon_heiress_sword.ron @@ -0,0 +1,20 @@ +ItemDef( + legacy_name: "Bloodmoon Heiress Sword", + legacy_description: "Placeholder", + kind: Tool(( + kind: Sword, + hands: Two, + stats: ( + equip_time_secs: 0.5, + power: 1.5, + effect_power: 1.0, + speed: 0.75, + range: 1.0, + energy_efficiency: 1.0, + buff_strength: 1.0, + ), + )), + quality: Epic, + tags: [], + ability_spec: Some(Custom("Bloodmoon Heiress")), +) \ No newline at end of file diff --git a/assets/common/items/npc_weapons/biped_small/vampire/bloodservant_axe.ron b/assets/common/items/npc_weapons/biped_small/vampire/bloodservant_axe.ron new file mode 100644 index 0000000..fbf7504 --- /dev/null +++ b/assets/common/items/npc_weapons/biped_small/vampire/bloodservant_axe.ron @@ -0,0 +1,20 @@ +ItemDef( + legacy_name: "Bloodservant Axe", + legacy_description: "Placeholder", + kind: Tool(( + kind: Axe, + hands: Two, + stats: ( + equip_time_secs: 0.5, + power: 1.5, + effect_power: 1.0, + speed: 0.75, + range: 1.0, + energy_efficiency: 1.0, + buff_strength: 1.0, + ), + )), + quality: Epic, + tags: [], + ability_spec: Some(Custom("Bloodservant")), +) \ No newline at end of file diff --git a/assets/common/items/npc_weapons/biped_small/vampire/harlequin_dagger.ron b/assets/common/items/npc_weapons/biped_small/vampire/harlequin_dagger.ron new file mode 100644 index 0000000..bbe96eb --- /dev/null +++ b/assets/common/items/npc_weapons/biped_small/vampire/harlequin_dagger.ron @@ -0,0 +1,20 @@ +ItemDef( + legacy_name: "Harlequin Dagger", + legacy_description: "Placeholder", + kind: Tool(( + kind: Dagger, + hands: Two, + stats: ( + equip_time_secs: 0.5, + power: 1.5, + effect_power: 1.0, + speed: 0.75, + range: 1.0, + energy_efficiency: 1.0, + buff_strength: 1.0, + ), + )), + quality: Epic, + tags: [], + ability_spec: Some(Custom("Harlequin")), +) \ No newline at end of file diff --git a/assets/common/items/npc_weapons/unique/bloodmoon_bat.ron b/assets/common/items/npc_weapons/unique/bloodmoon_bat.ron new file mode 100644 index 0000000..ed51163 --- /dev/null +++ b/assets/common/items/npc_weapons/unique/bloodmoon_bat.ron @@ -0,0 +1,20 @@ +ItemDef( + legacy_name: "Bloodmoon Bat", + legacy_description: "Bloodmoon Bat", + kind: Tool(( + kind: Natural, + hands: Two, + stats: ( + equip_time_secs: 0.01, + power: 1.0, + effect_power: 1.0, + speed: 1.0, + range: 1.0, + energy_efficiency: 1.0, + buff_strength: 1.0, + ), + )), + quality: Low, + tags: [], + ability_spec: Some(Custom("Bloodmoon Bat")), +) diff --git a/assets/common/items/npc_weapons/unique/karkatha_pincer.ron b/assets/common/items/npc_weapons/unique/karkatha_pincer.ron new file mode 100644 index 0000000..bbaf1d5 --- /dev/null +++ b/assets/common/items/npc_weapons/unique/karkatha_pincer.ron @@ -0,0 +1,20 @@ +ItemDef( + legacy_name: "Karkatha Pincer", + legacy_description: "testing123", + kind: Tool(( + kind: Natural, + hands: Two, + stats: ( + equip_time_secs: 0.5, + power: 1.0, + effect_power: 1.0, + speed: 1.0, + range: 1.0, + energy_efficiency: 1.0, + buff_strength: 1.0, + ), + )), + quality: High, + tags: [], + ability_spec: Some(Custom("Karkatha")), +) diff --git a/assets/common/items/npc_weapons/unique/strigoi_claws.ron b/assets/common/items/npc_weapons/unique/strigoi_claws.ron new file mode 100644 index 0000000..0f96d3a --- /dev/null +++ b/assets/common/items/npc_weapons/unique/strigoi_claws.ron @@ -0,0 +1,20 @@ +ItemDef( + legacy_name: "Strigoi Claws", + legacy_description: "Placeholder", + kind: Tool(( + kind: Natural, + hands: Two, + stats: ( + equip_time_secs: 0.001, + power: 1.0, + effect_power: 1.0, + speed: 1.0, + range: 1.0, + energy_efficiency: 1.0, + buff_strength: 1.0, + ), + )), + quality: Low, + tags: [], + ability_spec: Some(Custom("Strigoi Claws")), +) \ No newline at end of file diff --git a/assets/common/items/npc_weapons/unique/vampire_bat.ron b/assets/common/items/npc_weapons/unique/vampire_bat.ron new file mode 100644 index 0000000..863b825 --- /dev/null +++ b/assets/common/items/npc_weapons/unique/vampire_bat.ron @@ -0,0 +1,20 @@ +ItemDef( + legacy_name: "Vampire Bat", + legacy_description: "Vampire Bat", + kind: Tool(( + kind: Natural, + hands: Two, + stats: ( + equip_time_secs: 0.01, + power: 1.0, + effect_power: 1.0, + speed: 1.0, + range: 1.0, + energy_efficiency: 1.0, + buff_strength: 1.0, + ), + )), + quality: Low, + tags: [], + ability_spec: Some(Custom("Vampire Bat")), +) diff --git a/assets/common/items/recipes/instruments.ron b/assets/common/items/recipes/instruments.ron index c8903d8..8e46f6b 100644 --- a/assets/common/items/recipes/instruments.ron +++ b/assets/common/items/recipes/instruments.ron @@ -13,6 +13,7 @@ ItemDef( "washboard", "sitar", "icy_talharpa", + "kora", ], ), quality: Common, diff --git a/assets/common/items/tool/instruments/kora.ron b/assets/common/items/tool/instruments/kora.ron new file mode 100644 index 0000000..28b53bb --- /dev/null +++ b/assets/common/items/tool/instruments/kora.ron @@ -0,0 +1,20 @@ +ItemDef( + legacy_name: "Kora", + legacy_description: "Kora.", + kind: Tool(( + kind: Instrument, + hands: Two, + stats: ( + equip_time_secs: 0.4, + power: 0.0, + effect_power: 1.0, + speed: 1.0, + range: 0.0, + energy_efficiency: 1.0, + buff_strength: 1.0, + ), + )), + quality: Common, + tags: [Utility], + ability_spec: Some(Custom("Kora")), +) diff --git a/assets/common/items/weapons/hammer/mjolnir.ron b/assets/common/items/weapons/hammer/mjolnir.ron index c64f075..2b1e720 100644 --- a/assets/common/items/weapons/hammer/mjolnir.ron +++ b/assets/common/items/weapons/hammer/mjolnir.ron @@ -7,11 +7,11 @@ ItemDef( stats: ( equip_time_secs: 0.5, power: 2.25, - effect_power: 1.0, - speed: 0.6, + effect_power: 1.2, + speed: 0.7, range: 1.0, - energy_efficiency: 1.0, - buff_strength: 1.0, + energy_efficiency: 0.8, + buff_strength: 1.2, ), )), quality: Legendary, diff --git a/assets/common/loadout/dungeon/vampire/bloodmoon_heiress.ron b/assets/common/loadout/dungeon/vampire/bloodmoon_heiress.ron new file mode 100644 index 0000000..272698f --- /dev/null +++ b/assets/common/loadout/dungeon/vampire/bloodmoon_heiress.ron @@ -0,0 +1,8 @@ +#![enable(implicit_some)] +( + head: Item("common.items.npc_armor.biped_small.bloodmoon_heiress.head.bloodmoon_heiress"), + chest: Item("common.items.npc_armor.biped_small.bloodmoon_heiress.chest.bloodmoon_heiress"), + gloves: Item("common.items.npc_armor.biped_small.bloodmoon_heiress.hand.bloodmoon_heiress"), + legs: Item("common.items.npc_armor.biped_small.bloodmoon_heiress.pants.bloodmoon_heiress"), + feet: Item("common.items.npc_armor.biped_small.bloodmoon_heiress.foot.bloodmoon_heiress"), +) \ No newline at end of file diff --git a/assets/common/loadout/dungeon/vampire/bloodservant.ron b/assets/common/loadout/dungeon/vampire/bloodservant.ron new file mode 100644 index 0000000..80af18b --- /dev/null +++ b/assets/common/loadout/dungeon/vampire/bloodservant.ron @@ -0,0 +1,8 @@ +#![enable(implicit_some)] +( + head: Item("common.items.npc_armor.biped_small.bloodservant.head.bloodservant"), + chest: Item("common.items.npc_armor.biped_small.bloodservant.chest.bloodservant"), + gloves: Item("common.items.npc_armor.biped_small.bloodservant.hand.bloodservant"), + legs: Item("common.items.npc_armor.biped_small.bloodservant.pants.bloodservant"), + feet: Item("common.items.npc_armor.biped_small.bloodservant.foot.bloodservant"), +) \ No newline at end of file diff --git a/assets/common/loadout/dungeon/vampire/harlequin.ron b/assets/common/loadout/dungeon/vampire/harlequin.ron new file mode 100644 index 0000000..05fe8b5 --- /dev/null +++ b/assets/common/loadout/dungeon/vampire/harlequin.ron @@ -0,0 +1,8 @@ +#![enable(implicit_some)] +( + head: Item("common.items.npc_armor.biped_small.harlequin.head.harlequin"), + chest: Item("common.items.npc_armor.biped_small.harlequin.chest.harlequin"), + gloves: Item("common.items.npc_armor.biped_small.harlequin.hand.harlequin"), + legs: Item("common.items.npc_armor.biped_small.harlequin.pants.harlequin"), + feet: Item("common.items.npc_armor.biped_small.harlequin.foot.harlequin"), +) \ No newline at end of file diff --git a/assets/common/loot_tables/creature/quad_low/hydra.ron b/assets/common/loot_tables/creature/quad_low/hydra.ron index cd21fb1..85041d5 100644 --- a/assets/common/loot_tables/creature/quad_low/hydra.ron +++ b/assets/common/loot_tables/creature/quad_low/hydra.ron @@ -1,7 +1,8 @@ [ (1, All([ MultiDrop(Item("common.items.food.meat.beast_large_raw"), 5, 8), - MultiDrop(Item("common.items.crafting_ing.hide.plate"), 6, 10), + MultiDrop(Item("common.items.crafting_ing.hide.dragon_scale"), 6, 10), + MultiDrop(Item("common.items.crafting_ing.animal_misc.sharp_fang"), 3, 6), MultiDrop(Item("common.items.crafting_ing.animal_misc.grim_eyeball"), 2, 2), ], )), diff --git a/assets/common/loot_tables/dungeon/sahagin/karkatha.ron b/assets/common/loot_tables/dungeon/sahagin/karkatha.ron new file mode 100644 index 0000000..4751723 --- /dev/null +++ b/assets/common/loot_tables/dungeon/sahagin/karkatha.ron @@ -0,0 +1,6 @@ +[ + // Weapons + (4.0, LootTable("common.loot_tables.weapons.tier-3")), + // Special + (0.5, Item("common.items.glider.moonrise")), +] diff --git a/assets/common/loot_tables/dungeon/sahagin/tidalwarrior.ron b/assets/common/loot_tables/dungeon/sahagin/tidalwarrior.ron index f5c6250..85eb474 100644 --- a/assets/common/loot_tables/dungeon/sahagin/tidalwarrior.ron +++ b/assets/common/loot_tables/dungeon/sahagin/tidalwarrior.ron @@ -1,9 +1,6 @@ [ - // Weapons - (4.0, LootTable("common.loot_tables.weapons.tier-3")), // Armor (4.5, LootTable("common.loot_tables.armor.tier-3")), // Special (1.0, Item("common.items.armor.misc.neck.gem_of_resilience")), - (0.5, Item("common.items.glider.moonrise")), ] diff --git a/assets/common/loot_tables/dungeon/vampire/bloodmoon_heiress.ron b/assets/common/loot_tables/dungeon/vampire/bloodmoon_heiress.ron new file mode 100644 index 0000000..387bdc2 --- /dev/null +++ b/assets/common/loot_tables/dungeon/vampire/bloodmoon_heiress.ron @@ -0,0 +1,12 @@ +[ + (1, All([ + MultiDrop(Item("common.items.utility.coins"), 200, 500), + Lottery([ + // Weapons + (4.0, LootTable("common.loot_tables.weapons.tier-4")), + // Armor + (4.0, LootTable("common.loot_tables.armor.tier-4")), + ]), + ], + )), +] diff --git a/assets/common/loot_tables/dungeon/vampire/miniboss.ron b/assets/common/loot_tables/dungeon/vampire/miniboss.ron new file mode 100644 index 0000000..1fea377 --- /dev/null +++ b/assets/common/loot_tables/dungeon/vampire/miniboss.ron @@ -0,0 +1,18 @@ +[ + (1.0, All([ + MultiDrop(Item("common.items.utility.coins"), 200, 500), + MultiDrop(Item("common.items.mineral.ingot.iron"), 5, 10), + MultiDrop(Item("common.items.consumable.potion_minor"), 4, 8), + + // Special drop + Lottery([ + // Lantern drop + (0.15, Item("common.items.lantern.blue_0")), + // Hat drop + (0.3, Item("common.items.armor.misc.head.mitre")), + // Allow for Eldwood to drop until entity droppers are implemented + (0.5, Item("common.items.log.eldwood")), + (1.05, Nothing), + ]), + ])) +] diff --git a/assets/common/npc_names.ron b/assets/common/npc_names.ron index 12c0b4f..4a818ed 100644 --- a/assets/common/npc_names.ron +++ b/assets/common/npc_names.ron @@ -876,6 +876,14 @@ keyword: "toucan", generic: "Toucan" ), + bloodmoon_bat: ( + keyword: "bloodmoon_bat", + generic: "Bloodmoon Heiress" + ), + vampire_bat: ( + keyword: "vampire_bat", + generic: "Vampire Bat" + ), ) ), biped_large: ( @@ -1013,6 +1021,14 @@ forgemaster: ( keyword: "forgemaster", generic: "Forgemaster" + ), + executioner: ( + keyword: "executioner", + generic: "Executioner" + ), + strigoi: ( + keyword: "strigoi", + generic: "Strigoi" ) ) ), @@ -1237,6 +1253,18 @@ keyword: "gnarling_chieftain", generic: "Gnarling Chieftain" ), + bloodmoon_heiress: ( + keyword: "bloodmoon_heiress", + generic: "Bloodmoon Heiress" + ), + bloodservant: ( + keyword: "bloodservant", + generic: "Bloodservant" + ), + harlequin: ( + keyword: "harlequin", + generic: "Harlequin" + ), ) ), fish_small: ( @@ -1495,6 +1523,26 @@ keyword: "crab", generic: "Crab", ), - ) + soldier_crab: ( + keyword: "soldier_crab", + generic: "Soldier Crab", + ), + karkatha: ( + keyword: "karkatha", + generic: "Karkatha", + ), + ), + ), + plugin: ( + body: ( + keyword: "plugin", + names_0: ["Nobody"] + ), + species: ( + plugin: ( + keyword: "unknown", + generic: "unknown", + ), + ), ), ) diff --git a/assets/common/plugin_bodies.ron b/assets/common/plugin_bodies.ron new file mode 100644 index 0000000..7464132 --- /dev/null +++ b/assets/common/plugin_bodies.ron @@ -0,0 +1,3 @@ +([ + // this file will be extended by NPCs in plugins +]) diff --git a/assets/common/recipe_book_manifest.ron b/assets/common/recipe_book_manifest.ron index ffc604a..316b241 100644 --- a/assets/common/recipe_book_manifest.ron +++ b/assets/common/recipe_book_manifest.ron @@ -2349,6 +2349,17 @@ craft_sprite: Some(CraftingBench), is_recycling: false, ), + "kora": ( + output: ("common.items.tool.instruments.kora", 1), + inputs: [ + (Item("common.items.log.hardwood"), 4, false), + (Item("common.items.crafting_ing.resin"), 2, false), + (Item("common.items.crafting_ing.cloth.silk"), 3, false), + (Item("common.items.crafting_ing.hide.animal_hide"), 2, false), + ], + craft_sprite: Some(CraftingBench), + is_recycling: false, + ), "lockpick": ( output: ("common.items.utility.lockpick_0", 2), inputs: [ diff --git a/assets/credits.ron b/assets/credits.ron new file mode 100644 index 0000000..d45210f --- /dev/null +++ b/assets/credits.ron @@ -0,0 +1,158 @@ +( + // See best attribution practices for creative commons licenses: + // https://wiki.creativecommons.org/wiki/Best_practices_for_attribution + + // TODO: consider splitting this into a file for each of common/voxygen/server assets (applications will + // need to ensure to properly combine them) + // + /// Entry format: + /// ``` + /// ( + /// name: "Name of art", + /// // Provide if the asset is from or derived from an external source that can be + /// // linked. + /// source_link: "https://fonts.com/fancyfont/", + /// // Can be omitted if no authors are listed for some reason. + /// // TODO: differentiate original authors and authors of derivative work / modifications? + /// // Maybe for now this can be noted in parentheses like: "AuthorOne (original), AuthorTwo (derivative)"? + /// authors: ["Art creator, Art co-creator"], + /// // Must point to file that actually exists + /// // TODO: would it make sense to allow having a list of files here? + /// asset_path: "relative/path/to/asset.ext", + /// // Can be omitted, but assumed to be GPL3 if not provided. + /// license: "CC BY-SA 3.0", + /// // Link to the license, can be omitted if the license can't be linked and/or a + /// // local copy is provided. + /// license_link: "https://creativecommons.org/licenses/by-sa/3.0/", + /// // Note any modifcations if the original work has been modified + /// modfications: "Added additional characters to the font.", + /// // Any additional attribution notes that may be desired and/or required by the + /// // respective license that can't be conveyed or would be awkward to convey with the + /// // fields above. + /// notes: "Other information", + /// ) + /// ``` + music: [], + fonts: [( + name: "Alkhemikal", + source_link: "https://fontenddev.com/fonts/alkhemikal/", + authors: ["jeti"], + asset_path: "voxygen/font/Alkhemikal.ttf", + license: "CC BY 4.0", + license_link: "https://creativecommons.org/licenses/by/4.0/", + ), ( + name: "bdfUMplus outline", + authors: ["hikaen2"], + asset_path: "voxygen/font/bdfUMplus-outline.ttf", + // License text file included alongside font which should satisfy the requirements. + license: "MIT", + ), ( + name: "HaxrCorp 4089 Cyrillic AltGr", + source_link: "https://fontstruct.com/fontstructions/show/330387/haxrcorp_4089_cyrillic_altgr", + authors: ["sahwar"], + asset_path: "voxygen/font/haxrcorp_4089_cyrillic_altgr.ttf", + license: "CC BY-SA 3.0", + license_link: "https://creativecommons.org/licenses/by-sa/3.0/", + ), ( + name: "HaxrCorp 4089 Cyrillic AltGr Extended", + // original + source_link: "https://fontstruct.com/fontstructions/show/330387/haxrcorp_4089_cyrillic_altgr", + authors: ["sahwar (original)"], + asset_path: "voxygen/font/haxrcorp_4089_cyrillic_altgr_extended.ttf", + license: "CC BY-SA 3.0", + license_link: "https://creativecommons.org/licenses/by-sa/3.0/", + modifications: "Added additional characters.", + notes: "Derived from HaxrCorp 4089 Cyrillic AltGr", + ), ( + name: "Metamorphous", + authors: ["Sorkin Type Co"], + asset_path: "voxygen/font/Metamorphous-Regular.ttf", + // License appears to be satisfied by inclusion of its text file. + license: "OFL", + license_link: "https://scripts.sil.org/OFL", + ), ( + name: "Open Sans", + authors: [""], + asset_path: "voxygen/font/OpenSans-Regular.ttf", + // License appears to be satisfied by inclusion of its text file. + license: "Apache 2.0", + license_link: "http://www.apache.org/licenses/LICENSE-2.0", + ), ( + name: "WenQuanYi Zen Hei", + source_link: "http://wenq.org/wqy2/index.cgi?ZenHei%28en%29", + authors: ["Qianqian Fang", "WenQuanYi project"], + asset_path: "voxygen/font/WenQuanYiZenHei.ttf", + license: "GPL2", + license_link: "http://wenq.org/wqy2/index.cgi?GPL", + ), ( + name: "Wizard", + source_link: "https://fontstruct.com/fontstructions/show/1506403/wizard-5", + authors: ["Omegaville"], + asset_path: "voxygen/font/wizard.ttf", + license: "CC BY-SA 3.0", + license_link: "https://creativecommons.org/licenses/by-sa/3.0/", + ), ( + name: "Wizard Extended", + // original + source_link: "https://fontstruct.com/fontstructions/show/1506403/wizard-5", + authors: ["Omegaville (original)"], + asset_path: "voxygen/font/wizard_extended.ttf", + license: "CC BY-SA 3.0", + license_link: "https://creativecommons.org/licenses/by-sa/3.0/", + modifications: "Added additional characters.", + notes: "Derived from Wizard", + ), ( + name: "Sarabun", + authors: ["Suppakit Chalermlarp"], + asset_path: "voxygen/font/Sarabun-Regular.ttf", + // License appears to be satisfied by inclusion of its text file. + license: "OFL", + license_link: "https://scripts.sil.org/OFL", + ),], + models: [( + name: "Vroom", + authors: ["horblegorble"], + asset_path: "voxygen/voxel/glider/vroom.vox", + license: "CC-BY-NC-SA 4.0", + license_link: "https://creativecommons.org/licenses/by-nc-sa/4.0/", + notes: "exceptions (to the extent to which the license is prohibitive): + - appearances in images and videos (including streams) of veloren gameplay or model viewing/editing software + - official releases of veloren on platforms that have relevant restrictions" + ), + ], + other_art: [], + /// Entry format: + /// ``` + /// ( + /// name: "Contributor name", + /// contributions: "Note about what contributor contributed", // optional, field can be omitted + /// ) + /// ``` + contributors: [( + name: "zesterer", + ), ( + name: "XVar", + ), ( + name: "xMAC94", + ), ( + name: "Timo", + ), ( + name: "Songtronix", + ), ( + name: "Snowram", + ), ( + name: "Slipped", + ), ( + name: "Sharp", + ), ( + name: "Sam", + ), ( + name: "Pfau", + ), ( + name: "imbris", + ), ( + name: "Christof", + ), ( + name: "AngelOnFira", + )], +) diff --git a/assets/voxygen/i18n/en/_manifest.ron b/assets/voxygen/i18n/en/_manifest.ron deleted file mode 100644 index 993c8fd..0000000 --- a/assets/voxygen/i18n/en/_manifest.ron +++ /dev/null @@ -1,32 +0,0 @@ -/// WARNING: Localization files shall be saved in UTF-8 format without BOM - -/// Localization for "global" English -( - metadata: ( - language_name: "English", - language_identifier: "en", - ), - convert_utf8_to_ascii: false, - fonts: { - "opensans": Font ( - asset_key: "voxygen.font.OpenSans-Regular", - scale_ratio: 1.0, - ), - "metamorph": Font ( - asset_key: "voxygen.font.Metamorphous-Regular", - scale_ratio: 1.0, - ), - "alkhemi": Font ( - asset_key: "voxygen.font.Alkhemikal", - scale_ratio: 1.0, - ), - "wizard": Font ( - asset_key: "voxygen.font.wizard", - scale_ratio: 1.0, - ), - "cyri": Font ( - asset_key: "voxygen.font.haxrcorp_4089_cyrillic_altgr_extended", - scale_ratio: 1.0, - ), - } -) diff --git a/assets/voxygen/i18n/en/buff.ftl b/assets/voxygen/i18n/en/buff.ftl deleted file mode 100644 index 7cb27e5..0000000 --- a/assets/voxygen/i18n/en/buff.ftl +++ /dev/null @@ -1,146 +0,0 @@ -## Regeneration -buff-heal = Heal - .desc = Gain health over time. - .stat = Restores { $str_total } health points. -## Potion -buff-potion = Potion - .desc = Drinking... -## Agility -buff-agility = Agility - .desc = Your movement is faster, but you deal less damage, and take more damage. - .stat = - Increases movement speed by { $strength } %. - In return, your attack power and defense decrease drastically. -## Saturation -buff-saturation = Saturation - .desc = Gain health over time from consumables. -## Campfire -buff-campfire_heal = Campfire Heal - .desc = Resting at a campfire heals { $rate } % HP per second. -## Energy Regen -buff-energy_regen = Energy Regeneration - .desc = Faster energy regeneration. - .stat = Restores { $str_total } energy. -## Health Increase -buff-increase_max_health = Increase Max Health - .desc = Your maximum HP is increased. - .stat = - Raises maximum health - by { $strength }. -## Energy Increase -buff-increase_max_energy = Increase Max Energy - .desc = Your maximum energy is increased. - .stat = - Raises maximum energy - by { $strength }. -## Invulnerability -buff-invulnerability = Invulnerability - .desc = You cannot be damaged by any attack. - .stat = Grants invulnerability. -## Protection Ward -buff-protectingward = Protecting Ward - .desc = You are protected, somewhat, from attacks. -## Frenzied -buff-frenzied = Frenzied - .desc = You are imbued with unnatural speed and can ignore minor injuries. -## Haste -buff-hastened = Hastened - .desc = Your movements and attacks are faster. -## Bleeding -buff-bleed = Bleeding - .desc = Inflicts regular damage. -## Curse -buff-cursed = Cursed - .desc = You are cursed. -## Burning -buff-burn = On Fire - .desc = You are burning alive. -## Crippled -buff-crippled = Crippled - .desc = Your movement is crippled as your legs are heavily injured. -## Freeze -buff-frozen = Frozen - .desc = Your movements and attacks are slowed. -## Wet -buff-wet = Wet - .desc = The ground rejects your feet, making it hard to stop. -## Poisoned -buff-poisoned = Poisoned - .desc = You feel your life withering away... -## Ensnared -buff-ensnared = Ensnared - .desc = Vines grasp at your legs, impeding your movement. -## Fortitude -buff-fortitude = Fortitude - .desc = You can withstand staggers, and as you take more damage you stagger others more easily. -## Parried -buff-parried = Parried - .desc = You were parried and now are slow to recover. -## Potion sickness -buff-potionsickness = Potion sickness - .desc = Potions have less positive effect on you after recently consuming a potion. - .stat = - Decreases the positive effects of - subsequent potions by { $strength } %. -## Reckless -buff-reckless = Reckless - .desc = Your attacks are more powerful. However, you are leaving your defenses open. -## Polymorped -buff-polymorphed = Polymorphed - .desc = Your body changes form. -## Frigid -buff-frigid = Frigid - .desc = Freeze your foes. -## Lifesteal -buff-lifesteal = Lifesteal - .desc = Siphon your enemies' life away. -## Salamander's Aspect -buff-salamanderaspect = Salamander's Aspect - .desc = You cannot burn and you move fast through lava. -## Imminent Critical -buff-imminentcritical = Imminent Critical - .desc = Your next attack will critically hit the enemy. -## Fury -buff-fury = Fury - .desc = With your fury, your strikes generate more combo. -## Sunderer -buff-sunderer = Sunderer - .desc = Your attacks can break through your foes' defences and refresh you with more energy. -## Defiance -buff-defiance = Defiance - .desc = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower. -## Bloodfeast -buff-bloodfeast = Bloodfeast - .desc = You restore life on attacks against bleeding enemies. -## Berserk -buff-berserk = Berserk - .desc = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less. -## Heatstroke -buff-heatstroke = Heatstroke - .desc = You were exposed to heat and now suffer from heatstroke. Your energy reward and movement speed are cut down. Chill. -## Scornful Taunt -buff-scornfultaunt = Scornful Taunt - .desc = You scornfully taunt your enemies, granting you bolstered fortitude and stamina. However, your death will bolster your killer. -## Rooted -buff-rooted = Rooted - .desc = You are stuck in place and cannot move. -## Winded -buff-winded = Winded - .desc = You can barely breathe hampering how much energy you can recover and how quickly you can move. -## Concussion -buff-concussion = Concussion - .desc = You have been hit hard on the head and have trouble focusing, preventing you from using some of your more complex attacks. -## Staggered -buff-staggered = Staggered - .desc = You are off balance and more susceptible to heavy attacks. -## Tenacity -buff-tenacity = Tenacity - .desc = You are not only able to shrug off heavier attacks, they energize you as well. However you are also slower. -## Resilience -buff-resilience = Resilience - .desc = After having just taken a debilitating attack, you become more resilient to future incapaciting effects. -## Util -buff-text-over_seconds = over { $dur_secs } seconds -buff-text-for_seconds = for { $dur_secs } seconds -buff-mysterious = Mysterious effect -buff-remove = Click to remove diff --git a/assets/voxygen/i18n/en/char_selection.ftl b/assets/voxygen/i18n/en/char_selection.ftl deleted file mode 100644 index 03c8ab2..0000000 --- a/assets/voxygen/i18n/en/char_selection.ftl +++ /dev/null @@ -1,23 +0,0 @@ -char_selection-loading_characters = Loading characters... -char_selection-delete_permanently = Permanently delete this character? -char_selection-enter_world = Enter World -char_selection-spectate = Spectate World -char_selection-joining_character = Joining world... -char_selection-logout = Logout -char_selection-create_new_character = Create new character -char_selection-creating_character = Creating character... -char_selection-uncanny_valley = Wilderness -char_selection-beard = Beard -char_selection-hair_style = Hair Style -char_selection-hair_color = Hair Color -char_selection-eye_color = Eye Color -char_selection-skin = Skin -char_selection-eyeshape = Eye Details -char_selection-accessories = Accessories -char_selection-starting_site = Select Starting Area -char_selection-starting_site_next = Next -char_selection-starting_site_prev = Previous -char_selection-starting_site_kind = Kind: { $kind } -char_selection-create_info_name = Your character needs a name! -char_selection-version_mismatch = WARNING! This server is running a different, possibly incompatible game version. Please update your game. -char_selection-rules = Rules diff --git a/assets/voxygen/i18n/en/command.ftl b/assets/voxygen/i18n/en/command.ftl deleted file mode 100644 index 3881a5a..0000000 --- a/assets/voxygen/i18n/en/command.ftl +++ /dev/null @@ -1,107 +0,0 @@ -command-no-permission = You don't have permission to use '/{ $command_name }' -command-position-unavailable = Cannot get position for { $target } -command-player-role-unavailable = Cannot get administrator roles for { $target } -command-uid-unavailable = Cannot get UID for { $target } -command-area-not-found = Could not find area named '{ $area }' -command-player-not-found = Player '{ $player }' not found! -command-player-uuid-not-found = Player with UUID '{ $uuid }' not found! -command-username-uuid-unavailable = Unable to determine UUID for username { $username } -command-uuid-username-unavailable = Unable to determine username for UUID { $uuid } -command-no-sudo = It's rude to impersonate people -command-entity-dead = Entity '{ $entity }' is dead! -command-error-while-evaluating-request = Encountered an error while validating the request: { $error } -command-give-inventory-full = Player inventory full. Gave { $given -> - [1] only one - *[other] { $given } -} of { $total } items. -command-give-inventory-success = Added { $total } x { $item } to the inventory. -command-invalid-item = Invalid item: { $item } -command-invalid-block-kind = Invalid block kind: { $kind } -command-nof-entities-at-least = Number of entities should be at least 1 -command-nof-entities-less-than = Number of entities should be less than 50 -command-entity-load-failed = Failed to load entity config: { $config } -command-spawned-entities-config = Spawned { $n } entities from config: { $config } -command-invalid-sprite = Invalid sprite kind: { $kind } -command-time-parse-too-large = { $n } is invalid, cannot be larger than 16 digits. -command-time-parse-negative = { $n } is invalid, cannot be negative. -command-time-backwards = { $t } is before the current time, time cannot go backwards. -command-time-invalid = { $t } is not a valid time. -command-rtsim-purge-perms = You must be a real admin (not just a temporary admin) to purge rtsim data. -command-chunk-not-loaded = Chunk { $x }, { $y } not loaded -command-chunk-out-of-bounds = Chunk { $x }, { $y } not within map bounds -command-spawned-entity = Spawned entity with ID: { $id } -command-spawned-dummy = Spawned a training dummy -command-spawned-airship = Spawned an airship -command-spawned-campfire = Spawned a campfire -command-spawned-safezone = Spawned a safe zone -command-volume-size-incorrect = Size has to be between 1 and 127. -command-volume-created = Created a volume -command-permit-build-given = You are now permitted to build in '{ $area }' -command-permit-build-granted = Permission to build in '{ $area }' granted -command-revoke-build-recv = Your permission to build in '{ $area }' has been revoked -command-revoke-build = Permission to build in '{ $area }' revoked -command-revoke-build-all = Your build permissions have been revoked. -command-revoked-all-build = All build permissions revoked. -command-no-buid-perms = You do not have permission to build. -command-set-build-mode-off = Toggled build mode off. -command-set-build-mode-on-persistent = Toggled build mode on. Experimental terrain persistence is enabled. The server will attempt to persist changes, but this is not guaranteed. -command-set-build-mode-on-unpersistent = Toggled build mode on. Changes will not be persisted when a chunk unloads. -command-invalid-alignment = Invalid alignment: { $alignment } -command-kit-not-enough-slots = Inventory doesn't have enough slots -command-lantern-unequiped = Please equip a lantern first -command-lantern-adjusted-strength = You adjusted flame strength. -command-lantern-adjusted-strength-color = You adjusted flame strength and color. -command-explosion-power-too-high = Explosion power mustn't be more than { $power } -command-explosion-power-too-low = Explosion power must be more than { $power } -# Note: Do not translate "confirm" here -command-disconnectall-confirm = Please run the command again with the second argument of "confirm" to confirm that - you really want to disconnect all players from the server -command-invalid-skill-group = { $group } is not a skill group! -command-unknown = Unknown command -command-disabled-by-settings = Command disabled in server settings -command-battlemode-intown = You need to be in town to change battle mode! -command-battlemode-cooldown = Cooldown period active. Try again in { $cooldown } seconds -command-battlemode-available-modes = Available modes: pvp, pve -command-battlemode-same = Attempted to set the same battle mode -command-battlemode-updated = New battle mode: { $battlemode } -command-buff-unknown = Unknown buff: { $buff } -command-buff-data = Buff argument '{ $buff }' requires additional data -command-buff-body-unknown = Unknown body spec: { $spec } -command-skillpreset-load-error = Error while loading presets -command-skillpreset-broken = Skill preset is broken -command-skillpreset-missing = Preset does not exist: { $preset } -command-location-invalid = Location name '{ $location }' is invalid. Names may only contain lowercase ASCII and - underscores -command-location-duplicate = Location '{ $location }' already exists, consider deleting it first -command-location-not-found = Location '{ $location }' does not exist -command-location-created = Created location '{ $location }' -command-location-deleted = Deleted location '{ $location }' -command-locations-empty = No locations currently exist -command-locations-list = Available locations: { $locations } -# Note: Do not translate these weather names -command-weather-valid-values = Valid values are 'clear', 'rain', 'wind' and 'storm'. -command-scale-set = Set scale to { $scale } -command-repaired-items = Repaired all equipped items -command-message-group-missing = You are using group chat but do not belong to a group. Use /world or - /region to change chat. -command-tell-request = { $sender } wants to talk to you. -command-transform-invalid-presence = Cannot transform in the current presence -command-aura-invalid-buff-parameters = Invalid buff parameters for aura -command-aura-spawn = Spawned new aura attached to entity -command-aura-spawn-new-entity = Spawned new aura -command-reloaded-chunks = Reloaded { $reloaded } chunks -command-server-no-experimental-terrain-persistence = Server was compiled without terrain persistence enabled -command-experimental-terrain-persistence-disabled = Experimental terrain persistence is disabled - -# Unreachable/untestable but added for consistency - -command-player-info-unavailable = Cannot get player information for { $target } -command-unimplemented-spawn-special = Spawning special entities is not implemented -command-kit-inventory-unavailable = Could not get inventory -command-inventory-cant-fit-item = Can't fit item to inventory -# Emitted by /disconnect_all when you don't exist (?) -command-you-dont-exist = You do not exist, so you cannot use this command -command-destroyed-tethers = All tethers destroyed! You are now free -command-destroyed-no-tethers = You're not connected to any tethers -command-dismounted = Dismounted -command-no-dismount = You're not riding or being ridden diff --git a/assets/voxygen/i18n/en/common.ftl b/assets/voxygen/i18n/en/common.ftl deleted file mode 100644 index 00f7d64..0000000 --- a/assets/voxygen/i18n/en/common.ftl +++ /dev/null @@ -1,112 +0,0 @@ -common-singleplayer = Singleplayer -common-multiplayer = Multiplayer -common-servers = Servers -common-quit = Quit -common-settings = Settings -common-languages = Languages -common-interface = Interface -common-gameplay = Gameplay -common-controls = Controls -common-video = Graphics -common-sound = Sound -common-chat = Chat -common-networking = Networking -common-accessibility = Accessibility -common-resume = Resume -common-characters = Characters -common-close = Close -common-yes = Yes -common-no = No -common-back = Back -common-create = Create -common-okay = Okay -common-add = Add -common-accept = Accept -common-decline = Decline -common-disclaimer = Disclaimer -common-cancel = Cancel -common-none = None -common-error = Error -common-automatic = Auto -common-empty = Empty -common-confirm = Confirm -common-delete_server = Delete Server -common-interface_settings = Interface Settings -common-gameplay_settings = Gameplay Settings -common-controls_settings = Controls Settings -common-video_settings = Graphics Settings -common-sound_settings = Sound Settings -common-language_settings = Language Settings -common-chat_settings = Chat Settings -common-networking_settings = Networking Settings -common-accessibility_settings = Accessibility Settings -common-connection_lost = - Connection lost! - Did the server restart? - Is the client up to date? -common-species-orc = Orc -common-species-human = Human -common-species-dwarf = Dwarf -common-species-elf = Elf -common-species-draugr = Draugr -common-species-danari = Danari -common-weapons-axe = Axe -common-weapons-dagger = Dagger -common-weapons-greatsword = Greatsword -common-weapons-shortswords = Shortswords -common-weapons-sword = Sword -common-weapons-staff = Firestaff -common-weapons-bow = Bow -common-weapons-hammer = Hammer -common-weapons-general = General Combat -common-weapons-sceptre = Healing Sceptre -common-weapons-shield = Shield -common-weapons-spear = Spear -common-tool-debug = Debug -common-tool-farming = Farming Tool -common-tool-pick = Pickaxe -common-tool-shovel = Shovel -common-tool-mining = Mining -common-tool-instrument = Instrument -common-kind-modular_component = Modular Component -common-kind-modular_component_partial = Component -common-kind-glider = Glider -common-kind-consumable = Consumable -common-kind-throwable = Can be thrown -common-kind-utility = Utility -common-kind-ingredient = Ingredient -common-kind-lantern = Lantern -common-kind-recipegroup = Recipes -common-hands-one = One-Handed -common-hands-two = Two-Handed -common-rand_appearance = Random appearance -common-rand_name = Random name -common-stats-power = Power -common-stats-speed = Speed -common-stats-effect-power = Effect Power -common-stats-range = Range -common-stats-energy_efficiency = Energy Efficiency -common-stats-buff_strength = Buff/Debuff Strength -common-stats-armor = Armor -common-stats-poise_res = Stun Res -common-stats-energy_max = Max Energy -common-stats-energy_reward = Energy Reward -common-stats-precision_power = Crit Power -common-stats-stealth = Stealth -common-stats-slots = Slots -common-stats-durability = Durability -common-material-metal = Metal -common-material-wood = Wood -common-material-stone = Stone -common-material-cloth = Cloth -common-material-hide = Hide -common-sprite-chest = Chest -common-sprite-chair = Chair -common-sprite-mud = Mud -common-sprite-grave = Grave -common-sprite-crate = Crate -common-sprite-signboard = Signboard -common-sprite-street_lamp = Street Lamp -common-sprite-lantern = Lantern -common-sprite-seashell_lantern = Seashell Lantern -common-sprite-firebowl_ground = Firebowl \ No newline at end of file diff --git a/assets/voxygen/i18n/en/gameinput.ftl b/assets/voxygen/i18n/en/gameinput.ftl deleted file mode 100644 index d974eb5..0000000 --- a/assets/voxygen/i18n/en/gameinput.ftl +++ /dev/null @@ -1,76 +0,0 @@ -gameinput-primary = Basic Attack -gameinput-secondary = Secondary Attack -gameinput-block = Block -gameinput-slot1 = Hotbar Slot 1 -gameinput-slot2 = Hotbar Slot 2 -gameinput-slot3 = Hotbar Slot 3 -gameinput-slot4 = Hotbar Slot 4 -gameinput-slot5 = Hotbar Slot 5 -gameinput-slot6 = Hotbar Slot 6 -gameinput-slot7 = Hotbar Slot 7 -gameinput-slot8 = Hotbar Slot 8 -gameinput-slot9 = Hotbar Slot 9 -gameinput-slot10 = Hotbar Slot 10 -gameinput-swaploadout = Swap Loadout -gameinput-togglecursor = Toggle Cursor -gameinput-help = Toggle Help Window -gameinput-toggleinterface = Toggle Interface -gameinput-toggledebug = Toggle FPS and Debug Info -gameinput-toggle_egui_debug = Toggle EGUI Debug Info -gameinput-togglechat = Toggle Chat -gameinput-screenshot = Take Screenshot -gameinput-toggleingameui = Toggle Nametags -gameinput-fullscreen = Toggle Fullscreen -gameinput-moveforward = Move Forward -gameinput-moveleft = Move Left -gameinput-moveright = Move Right -gameinput-moveback = Move Backwards -gameinput-jump = Jump -gameinput-glide = Glider -gameinput-roll = Roll -gameinput-climb = Climb -gameinput-climbdown = Climb Down -gameinput-togglelantern = Toggle Lantern -gameinput-mount = Mount -gameinput-stayfollow = Stay/Follow -gameinput-chat = Chat -gameinput-command = Command -gameinput-escape = Escape -gameinput-map = Map -gameinput-bag = Bag -gameinput-trade = Trade -gameinput-social = Social -gameinput-sit = Sit -gameinput-spellbook = Spells -gameinput-settings = Settings -gameinput-respawn = Respawn -gameinput-togglewield = Toggle Wield -gameinput-interact = Interact -gameinput-freelook = Free Look -gameinput-autowalk = Auto Walk/Swim -gameinput-zoomin = Camera zoom in -gameinput-zoomout = Camera zoom out -gameinput-zoomlock = Camera zoom lock -gameinput-cameraclamp = Camera Clamp -gameinput-dance = Dance -gameinput-select = Select Entity -gameinput-acceptgroupinvite = Accept Group Invite -gameinput-declinegroupinvite = Decline Group Invite -gameinput-cyclecamera = Cycle camera -gameinput-crafting = Crafting -gameinput-fly = Fly -gameinput-sneak = Sneak -gameinput-swimdown = Swim downwards -gameinput-swimup = Swim upwards -gameinput-mapzoomin = Increase map zoom -gameinput-mapzoomout = Decrease map zoom -gameinput-greet = Greet -gameinput-map-locationmarkerbutton = Set a waypoint in the Map -gameinput-spectatespeedboost = Spectate speed boost -gameinput-spectateviewpoint = Spectate viewpoint -gameinput-mutemaster = Mute master volume -gameinput-muteinactivemaster = Mute master volume (inactive window) -gameinput-mutemusic = Mute music volume -gameinput-mutesfx = Mute SFX volume -gameinput-muteambience = Mute ambience volume -gameinput-togglewalk = Toggle Walking diff --git a/assets/voxygen/i18n/en/hud/crafting.ftl b/assets/voxygen/i18n/en/hud/crafting.ftl deleted file mode 100644 index 90cefea..0000000 --- a/assets/voxygen/i18n/en/hud/crafting.ftl +++ /dev/null @@ -1,54 +0,0 @@ -hud-crafting = Crafting -hud-crafting-recipes = Recipes -hud-crafting-ingredients = Ingredients: -hud-crafting-craft = Craft -hud-crafting-craft_all = Craft All -hud-crafting-repair-selection = Selection -hud-crafting-repair_equipped = Equipped -hud-crafting-repair_all = All -hud-crafting-tool_cata = Tools: -hud-crafting-req_crafting_station = Station: -hud-crafting-anvil = Anvil -hud-crafting-cauldron = Cauldron -hud-crafting-cooking_pot = Cooking Pot -hud-crafting-crafting_bench = Crafting Bench -hud-crafting-forge = Forge -hud-crafting-loom = Loom -hud-crafting-spinning_wheel = Spinning Wheel -hud-crafting-tanning_rack = Tanning Rack -hud-crafting-salvaging_station = Salvaging Bench -hud-crafting-repair_bench = Repair Bench -hud-crafting-campfire = Campfire -hud-crafting-tabs-all = All -hud-crafting-tabs-armor = Armor -hud-crafting-tabs-dismantle = Dismantle -hud-crafting-tabs-food = Food -hud-crafting-tabs-glider = Gliders -hud-crafting-tabs-potion = Potions -hud-crafting-tabs-tool = Tools -hud-crafting-tabs-utility = Utility -hud-crafting-tabs-weapon = Weapons -hud-crafting-tabs-bag = Bags -hud-crafting-tabs-processed_material = Materials -hud-crafting-dismantle_title = Dismantling -hud-crafting-dismantle_explanation = - Hover items in your bag to see what - you can salvage. - - Double-Click them to start dismantling. -hud-crafting-modular_desc = Drag Item-Parts here to craft a weapon -hud-crafting-repair_desc = Drag damaged items here to repair them -hud-crafting-mod_weap_prim_slot_title = Primary Weapon Component -hud-crafting-mod_weap_prim_slot_desc = Place a primary weapon component here (e.g. a sword blade, axe head, or bow limbs). -hud-crafting-mod_weap_sec_slot_title = Secondary Weapon Component -hud-crafting-mod_weap_sec_slot_desc = Place a secondary weapon component here (e.g. a sword hilt, bow grip, or staff core). -hud-crafting-mod_comp_metal_prim_slot_title = Metal Ingot -hud-crafting-mod_comp_metal_prim_slot_desc = Place a metal ingot here, only certain metals can be used to make weapons. -hud-crafting-mod_comp_wood_prim_slot_title = Wood -hud-crafting-mod_comp_wood_prim_slot_desc = Place a kind of wood here, only certain woods can be used to make weapons. -hud-crafting-mod_comp_sec_slot_title = Animal Material -hud-crafting-mod_comp_sec_slot_desc = Optionally place an animal crafting ingredient, only certain ingredients can be used to augment weapons. -hud-crafting-repair_slot_title = Damaged Item -hud-crafting-repair_slot_desc = Place an item here to see the cost of repairing it at its current durability level. -hud-crafting-recipe-uncraftable = Recipe Cannot be Crafted -hud-crafting-recipe-unlearned = You must first learn how to craft this recipe. diff --git a/assets/voxygen/i18n/en/hud/diary.ftl b/assets/voxygen/i18n/en/hud/diary.ftl deleted file mode 100644 index ea20f6d..0000000 --- a/assets/voxygen/i18n/en/hud/diary.ftl +++ /dev/null @@ -1,8 +0,0 @@ -## General diary terms - -## Section titles - -hud-diary-sections-skill_trees-title = Skill-Trees -hud-diary-sections-abilities-title = Abilities -hud-diary-sections-stats-title = Stats -hud-diary-sections-recipes-title = Recipes \ No newline at end of file diff --git a/assets/voxygen/i18n/en/hud/group.ftl b/assets/voxygen/i18n/en/hud/group.ftl deleted file mode 100644 index 31dcb65..0000000 --- a/assets/voxygen/i18n/en/hud/group.ftl +++ /dev/null @@ -1,18 +0,0 @@ -hud-group = Group - -hud-group-invite_to_join = [{ $name }] invited you to their group! -hud-group-invite_to_trade = [{ $name }] would like to trade with you. -hug-group-invite-accepted = { $target } accepted your group invite. -hud-group-invite-declined = { $target } declined your group invite. -hud-group-invite-timed_out= Group invite to { $target } timed out. - -hud-group-invite = Invite -hud-group-kick = Kick -hud-group-assign_leader = Assign Leader -hud-group-leave = Leave Group -hud-group-dead = Dead -hud-group-out_of_range = Out of range -hud-group-add_friend = Add to Friends -hud-group-link_group = Link Groups -hud-group-in_menu = In Menu -hud-group-members = Group Members diff --git a/assets/voxygen/i18n/en/hud/skills.ftl b/assets/voxygen/i18n/en/hud/skills.ftl deleted file mode 100644 index c4f2806..0000000 --- a/assets/voxygen/i18n/en/hud/skills.ftl +++ /dev/null @@ -1,158 +0,0 @@ -## Internal terms, currently only used in es -## If we remove them here, they also get auto-removed in es, -## so please keep them, even when not used in English file. -## See https://github.com/WeblateOrg/weblate/issues/9895 --hud-skill-sc_wardaura_title = "" --hud-skill-bow_shotgun_title = "" --hud-skill-st_shockwave_title = "" - -## Skill tree UI - -hud-skill_tree-general = General Combat -hud-skill_tree-sword = Sword -hud-skill_tree-axe = Axe -hud-skill_tree-hammer = Hammer -hud-skill_tree-bow = Bow -hud-skill_tree-staff = Fire Staff -hud-skill_tree-sceptre = Sceptre -hud-skill_tree-mining = Mining - -hud-rank_up = New skill point -hud-skill-sp_available = - { $number -> - [0] No skill points available - [1] { $number } skill point available - *[other] { $number } skill points available - } -hud-skill-not_unlocked = Not yet unlocked -hud-skill-req_sp = {"\u000A"}Requires { $number } SP -hud-skill-set_as_exp_bar = Track progress on experience bar - -hud-skill-unlck_sword_title = Sword proficiency -hud-skill-unlck_sword = Unlocks the sword skill tree.{ $SP } -hud-skill-unlck_axe_title = Axe proficiency -hud-skill-unlck_axe = Unlocks the axe skill tree.{ $SP } -hud-skill-unlck_hammer_title = Hammer proficiency -hud-skill-unlck_hammer = Unlocks the hammer skill tree.{ $SP } -hud-skill-unlck_bow_title = Bow proficiency -hud-skill-unlck_bow = Unlocks the bow skill tree.{ $SP } -hud-skill-unlck_staff_title = Staff proficiency -hud-skill-unlck_staff = Unlocks the staff skill tree.{ $SP } -hud-skill-unlck_sceptre_title = Sceptre proficiency -hud-skill-unlck_sceptre = Unlocks the sceptre skill tree.{ $SP } -hud-skill-climbing_title = Climbing -hud-skill-climbing = Ability to climb surfaces. -hud-skill-climbing_cost_title = Climbing Cost -hud-skill-climbing_cost = Climbing uses { $boost } % less energy.{ $SP } -hud-skill-climbing_speed_title = Climbing Speed -hud-skill-climbing_speed = Climb { $boost } % faster.{ $SP } -hud-skill-swim_title = Swimming -hud-skill-swim = Moving through water. -hud-skill-swim_speed_title = Swimming Speed -hud-skill-swim_speed = Swim { $boost } % faster.{ $SP } -hud-skill-sc_lifesteal_title = Lifesteal Beam -hud-skill-sc_lifesteal = Drain the life from your enemies. -hud-skill-sc_lifesteal_damage_title = Damage -hud-skill-sc_lifesteal_damage = Deal { $boost } % more damage.{ $SP } -hud-skill-sc_lifesteal_range_title = Range -hud-skill-sc_lifesteal_range = Your beam reaches { $boost } % further.{ $SP } -hud-skill-sc_lifesteal_lifesteal_title = Lifesteal -hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost } % of damage into health.{ $SP } -hud-skill-sc_lifesteal_regen_title = Energy Regen -hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost } %.{ $SP } -hud-skill-sc_heal_title = Healing Aura -hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate. -hud-skill-sc_heal_heal_title = Heal -hud-skill-sc_heal_heal = Increases the amount you heal by { $boost } %.{ $SP } -hud-skill-sc_heal_cost_title = Energy Cost -hud-skill-sc_heal_cost = Healing requires { $boost } % less energy.{ $SP } -hud-skill-sc_heal_duration_title = Duration -hud-skill-sc_heal_duration = The effects of your healing aura last { $boost } % longer.{ $SP } -hud-skill-sc_heal_range_title = Radius -hud-skill-sc_heal_range = Your healing aura reaches { $boost } % further.{ $SP } -hud-skill-sc_wardaura_unlock_title = Warding Aura Unlock -hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks.{ $SP } -hud-skill-sc_wardaura_strength_title = Strength -hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost } %.{ $SP } -hud-skill-sc_wardaura_duration_title = Duration -hud-skill-sc_wardaura_duration = The effects of your ward last { $boost } % longer.{ $SP } -hud-skill-sc_wardaura_range_title = Radius -hud-skill-sc_wardaura_range = Your ward reaches { $boost } % further.{ $SP } -hud-skill-sc_wardaura_cost_title = Energy Cost -hud-skill-sc_wardaura_cost = Creating the ward requires { $boost } % less energy.{ $SP } -hud-skill-st_shockwave_range_title = Shockwave Range -hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost } %.{ $SP } -hud-skill-st_shockwave_cost_title = Shockwave Cost -hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost } %.{ $SP } -hud-skill-st_shockwave_knockback_title = Shockwave Knockback -hud-skill-st_shockwave_knockback = Increases throw potential by { $boost } %.{ $SP } -hud-skill-st_shockwave_damage_title = Shockwave Damage -hud-skill-st_shockwave_damage = Increases the damage done by { $boost } %.{ $SP } -hud-skill-st_shockwave_unlock_title = Shockwave Unlock -hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire.{ $SP } -hud-skill-st_flamethrower_title = Flamethrower -hud-skill-st_flamethrower = Throws fire, cook'em all. -hud-skill-st_flame_velocity_title = Flame Velocity -hud-skill-st_flame_velocity = Gets the fire there faster, { $boost } % faster.{ $SP } -hud-skill-st_flamethrower_range_title = Flamethrower Range -hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost } % further.{ $SP } -hud-skill-st_energy_drain_title = Energy Drain -hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost } %.{ $SP } -hud-skill-st_flamethrower_damage_title = Flamethrower Damage -hud-skill-st_flamethrower_damage = Increases damage by { $boost } %.{ $SP } -hud-skill-st_explosion_radius_title = Explosion Radius -hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost } %.{ $SP } -hud-skill-st_energy_regen_title = Energy Regen -hud-skill-st_energy_regen = Increases energy gain by { $boost } %.{ $SP } -hud-skill-st_fireball_title = Fireball -hud-skill-st_fireball = Shoots a fireball that explodes on impact. -hud-skill-st_damage_title = Damage -hud-skill-st_damage = Increases damage by { $boost } %.{ $SP } -hud-skill-bow_projectile_speed_title = Projectile Speed -hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost } %.{ $SP } -hud-skill-bow_charged_title = Charged Shoot -hud-skill-bow_charged = Because you waited longer. -hud-skill-bow_charged_damage_title = Charged Damage -hud-skill-bow_charged_damage = Increases damage by { $boost } %.{ $SP } -hud-skill-bow_charged_energy_regen_title = Charged Regen -hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost } %.{ $SP } -hud-skill-bow_charged_knockback_title = Charged Knockback -hud-skill-bow_charged_knockback = Knock enemies further back by { $boost } %.{ $SP } -hud-skill-bow_charged_speed_title = Charged Speed -hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost } %.{ $SP } -hud-skill-bow_charged_move_title = Charged Move Speed -hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost } %.{ $SP } -hud-skill-bow_repeater_title = Repeater -hud-skill-bow_repeater = Shoots faster the longer you fire for. -hud-skill-bow_repeater_damage_title = Repeater Damage -hud-skill-bow_repeater_damage = Increases the damage done by { $boost } %.{ $SP } -hud-skill-bow_repeater_cost_title = Repeater Cost -hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost } %.{ $SP } -hud-skill-bow_repeater_speed_title = Repeater Speed -hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost } %.{ $SP } -hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun -hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once.{ $SP } -hud-skill-bow_shotgun_damage_title = Shotgun Damage -hud-skill-bow_shotgun_damage = Increases the damage done by { $boost } %.{ $SP } -hud-skill-bow_shotgun_cost_title = Shotgun Cost -hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost } %.{ $SP } -hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows -hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }.{ $SP } -hud-skill-bow_shotgun_spread_title = Shotgun Spread -hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost } %.{ $SP } -hud-skill-mining_title = Mining -hud-skill-pick_strike_title = Pickaxe Strike -hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience. -hud-skill-pick_strike_speed_title = Pickaxe Strike Speed -hud-skill-pick_strike_speed = Mine rocks faster.{ $SP } -hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield -hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost } % per level).{ $SP } -hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield -hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost } % per level).{ $SP } - -## Skill tree error dialog -hud-skill-persistence-hash_mismatch = There was a difference detected in one of your skill groups since you last played. -hud-skill-persistence-deserialization_failure = There was a error in loading some of your skills from the database. -hud-skill-persistence-spent_experience_missing = The amount of free experience you had in one of your skill groups differed from when you last played. -hud-skill-persistence-skills_unlock_failed = Your skills were not able to be obtained in the same order you acquired them. Prerequisites or costs may have changed. -hud-skill-persistence-common_message = Some of your skill points have been reset. You will need to reassign them. diff --git a/assets/voxygen/i18n/en/hud/trade.ftl b/assets/voxygen/i18n/en/hud/trade.ftl deleted file mode 100644 index 81d2d69..0000000 --- a/assets/voxygen/i18n/en/hud/trade.ftl +++ /dev/null @@ -1,37 +0,0 @@ -hud-trade-trade_window = Trade -hud-trade-phase1_description = - Drag the items you want to trade - into the corresponding area. -hud-trade-phase2_description = - The trade is now locked to give you - time to review it. -hud-trade-phase3_description = Trade is being processed. -hud-trade-persons_offer = Offer from { $playername } -hud-trade-has_accepted = - { $playername } - has accepted -hud-trade-accept = Accept -hud-trade-decline = Decline - -hud-trade-invite_sent = Trade request sent to { $playername }. -hud-trade-invite-accepted = { $target } accepted your trade request. -hud-trade-invite-declined = { $target } declined your trade request. -hud-trade-invite-timed_out = Trade request to { $target } timed out. - -hud-trade-result-completed = Trade completed successfully. -hud-trade-result-declined = Trade declined. -hud-trade-result-nospace = Not enough space to complete the trade. -hud-trade-buy = Buy Price: { $coin_num -> - [1] one coin - *[other] { $coin_formatted } coins -} -hud-trade-sell = Sell Price: { $coin_num -> - [1] one coin - *[other] { $coin_formatted } coins -} -hud-trade-tooltip_hint_1 = -hud-trade-tooltip_hint_2 = -hud-trade-your_offer = Your offer -hud-trade-their_offer = Their offer -hud-trade-amount_input = Select an item -hud-confirm-trade-for-nothing = Really give away these items in exchange for nothing? diff --git a/assets/voxygen/i18n/en/item/admin.ftl b/assets/voxygen/i18n/en/item/admin.ftl deleted file mode 100644 index ab464c8..0000000 --- a/assets/voxygen/i18n/en/item/admin.ftl +++ /dev/null @@ -1,56 +0,0 @@ -armor-tabard_admin = Admin's Tabard - .desc = With great power comes great responsibility. - -armor-misc-back-admin = Admin's Cape - .desc = - With great power comes - great responsibility. - -armor-tabard-admin_tabard = Admin's Tabard - .desc = - With great power comes - great responsibility. - -armor-misc-back-admin_back = Admin's Cape - .desc = - With great power comes - great responsibility. - -armor-misc-bag-admin_black_hole = Admin's Black Hole - .desc = They say it will fit anything. - -armor-velorite-back = Velorite Admin Cape - .desc = Where did I put my banhammer again? - -armor-velorite-belt = Velorite Belt - .desc = {""} - -armor-velorite-boots = Velorite Boots - .desc = {""} - -armor-velorite-chest = Velorite Chest - .desc = {""} - -armor-velorite-hands = Velorite Gloves - .desc = {""} - -armor-velorite-legs = Velorite Skirt - .desc = {""} - -armor-velorite-shoulder = Velorite Mantle - .desc = {""} - -object-item_cheese = Golden Cheese - .desc = They say gods eat it to get eternal youth. - -weapon-tool-broom_belzeshrub_purple = Belzeshrub the Broom-God - .desc = You can hear him giggle whenever you hit the ground a bit too hard... - -weapon-sword-frost-admin_sword = Admin Greatsword - .desc = Shouldn't this be a hammer? - -weapon-bow-velorite-debug = Admin Velorite Bow - .desc = Infused with Velorite power. - -other-glider-vroom-debug = Vroom Glider - .desc = goes brrr diff --git a/assets/voxygen/i18n/en/item/armor/armor.ftl b/assets/voxygen/i18n/en/item/armor/armor.ftl deleted file mode 100644 index 1362365..0000000 --- a/assets/voxygen/i18n/en/item/armor/armor.ftl +++ /dev/null @@ -1,854 +0,0 @@ -armor-hide-carapace-back = Carapace Cape - .desc = Made from the shell that once shielded a beast. - -armor-hide-carapace-belt = Carapace Belt - .desc = Made from the shell that once shielded a beast. - -armor-hide-carapace-chest = Carapace Cuirass - .desc = Made from the shell that once shielded a beast. - -armor-hide-carapace-foot = Carapace Treads - .desc = Made from the shell that once shielded a beast. - -armor-hide-carapace-hand = Carapace Grips - .desc = Made from the shell that once shielded a beast. - -armor-hide-carapace-pants = Carapace Leggings - .desc = Made from the shell that once shielded a beast. - -armor-hide-carapace-shoulder = Carapace Shoulderpads - .desc = Made from the shell that once shielded a beast. - -armor-hide-primal-back = Primal Cape - .desc = Smithed from hide tougher than steel. - -armor-hide-primal-belt = Primal Sash - .desc = Smithed from hide tougher than steel. - -armor-hide-primal-chest = Primal Cuirass - .desc = Smithed from hide tougher than steel. - -armor-hide-primal-foot = Primal Boots - .desc = Smithed from hide tougher than steel. - -armor-hide-primal-hand = Primal Gauntlets - .desc = Smithed from hide tougher than steel. - -armor-hide-primal-pants = Primal Legs - .desc = Smithed from hide tougher than steel. - -armor-hide-primal-shoulder = Primal Shoulders - .desc = Smithed from hide tougher than steel. - -armor-hide-leather-back = Leather Cloak - .desc = Swift like the wind. - -armor-hide-leather-belt = Leather Belt - .desc = Swift like the wind. - -armor-hide-leather-chest = Leather Chestpiece - .desc = Swift like the wind. - -armor-hide-leather-foot = Leather Boots - .desc = Swift like the wind. - -armor-hide-leather-hand = Leather Gloves - .desc = Swift like the wind. - -armor-misc-head-leather-0 = Leather Cap - .desc = Swift like the wind. - -armor-hide-leather-pants = Leather Pants - .desc = Swift like the wind. - -armor-hide-leather-shoulder = Leather Shoulderpads - .desc = Swift like the wind. - -armor-hide-rawhide-back = Rawhide Cloak - .desc = Tightly packed pieces of leather. Light-weight and sturdy! - -armor-hide-rawhide-belt = Rawhide Belt - .desc = Tightly packed pieces of leather. Light-weight and sturdy! - -armor-hide-rawhide-chest = Rawhide Chestpiece - .desc = Tightly packed pieces of leather. Light-weight and sturdy! - -armor-hide-rawhide-foot = Rawhide Shoes - .desc = Tightly packed pieces of leather. Light-weight and sturdy! - -armor-hide-rawhide-hand = Rawhide Bracers - .desc = Tightly packed pieces of leather. Light-weight and sturdy! - -armor-hide-rawhide-pants = Rawhide Pants - .desc = Tightly packed pieces of leather. Light-weight and sturdy! - -armor-hide-rawhide-shoulder = Rawhide Shoulderpads - .desc = Tightly packed pieces of leather. Light-weight and sturdy! - -armor-hide-scale-back = Scale Cape - .desc = Each embedded scale provides additional protection. - -armor-hide-scale-belt = Scale Girdle - .desc = Each embedded scale provides additional protection. - -armor-hide-scale-chest = Scale Chestpiece - .desc = Each embedded scale provides additional protection. - -armor-hide-scale-foot = Scale Sabatons - .desc = Each embedded scale provides additional protection. - -armor-hide-scale-hand = Scale Fists - .desc = Each embedded scale provides additional protection. - -armor-hide-scale-pants = Scale Leggings - .desc = Each embedded scale provides additional protection. - -armor-hide-scale-shoulder = Scale Shoulderguards - .desc = Each embedded scale provides additional protection. - -armor-hide-dragonscale-back = Dragonscale Cape - .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. - -armor-hide-dragonscale-belt = Dragonscale Sash - .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. - -armor-hide-dragonscale-chest = Dragonscale Chestplate - .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. - -armor-hide-dragonscale-foot = Dragonscale Spurs - .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. - -armor-hide-dragonscale-hand = Dragonscale Gloves - .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. - -armor-hide-dragonscale-pants = Dragonscale Leggings - .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. - -armor-hide-dragonscale-shoulder = Dragonscale Mantle - .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. - -armor-cloth_blue-belt = Blue Linen Belt - .desc = A stylish rough fabric belt, dyed blue. - -armor-cloth_blue-chest = Blue Linen Chest - .desc = A stylish rough fabric surcoat, dyed blue. - -armor-cloth_blue-foot = Blue Linen Boots - .desc = Cobbled rough fabric boots, dyed blue. - -armor-cloth_blue-hand = Blue Linen Wrists - .desc = Rough cloth bracelets provide a stylish fashion statement, dyed blue. - -armor-cloth_blue-pants = Blue Linen Skirt - .desc = A stylish, rough fabric skirt, dyed blue. - -armor-cloth_blue-shoulder_0 = Blue Linen Coat - .desc = A rough fabric coat, dyed blue. - -armor-cloth_blue-shoulder_1 = Blue Cloth Pads - .desc = Simple shoulderpads made from blue cloth. - -armor-boreal-back = Boreal Cloak - .desc = Thick yet surprisingly cold. - -armor-boreal-belt = Boreal Belt - .desc = It's cold. - -armor-boreal-chest = Boreal Chestplate - .desc = So frigid that you can feel it in your heart. - -armor-boreal-foot = Boreal Wrappings - .desc = The blistering cold makes it hard to move. - -armor-boreal-hand = Boreal Gauntlets - .desc = Colder than the touch of death. - -armor-boreal-pants = Boreal Tunic - .desc = Colder than the climate it protects you from. - -armor-boreal-shoulder = Boreal Spaulders - .desc = As though the icy grip of death touches your shoulder. - -armor-brinestone-back = Brinestone Cloak - .desc = It's not weak. - -armor-brinestone-belt = Brinestone Belt - .desc = Ties it together. - -armor-brinestone-chest = Brinestone Chestplate - .desc = Hard to pierce. - -armor-brinestone-crown = Brinestone Crown - .desc = Makes you look taller. - -armor-brinestone-foot = Brinestone Boots - .desc = Not very comfortable. - -armor-brinestone-hand = Brinestone Gauntlets - .desc = Hits like a rock. - -armor-brinestone-pants = Brinestone Pants - .desc = Do not tumble. - -armor-brinestone-shoulder = Brinestone Pads - .desc = Almost too heavy. - -armor-misc-foot-cloth_sandal = Worn out Sandals - .desc = Loyal companions, though they don't look like they can go much further. - -armor-misc-neck-abyssal_gorget = Abyssal Gorget - .desc = Harnessed vigour of the tides. - -armor-misc-neck-amethyst = Amethyst Necklace - .desc = A tin necklace lined with amethyst gems. - -armor-misc-neck-ankh_of_life = Ankh of Life - .desc = A unique necklace of unkown origin... You can feel the power flowing through it. - -armor-misc-neck-carcanet_of_wrath = Carcanet of Wrath - .desc = A necklace that gives even the most feeble beings immense amounts of power. - -armor-misc-neck-diamond = Diamond Necklace - .desc = An expensive gold necklace, ornate with exquisite diamonds. - -armor-misc-neck-emerald = Emerald Necklace - .desc = A cobalt necklace, bearing beautiful emerald gems. - -armor-misc-neck-fang = Fang Necklace - .desc = Only the most savage beings can handle the power of this necklace... - -armor-misc-neck-resilience_gem = Gem of Resilience - .desc = Surrounded by a discrete magical glow. - -armor-misc-neck-gold = Gold Necklace - .desc = An expensive gold necklace... looks stolen. - -armor-misc-neck-haniwa_talisman = Haniwa Talisman - .desc = A talisman depicting a figure of unknown origin. - -armor-misc-neck-honeycomb_pendant = Honeycomb Pendant - .desc = This necklace is always spewing out honey... - -armor-misc-neck-pendant_of_protection = Pendant of Protection - .desc = You feel some sort of presence keeping you safe... - -armor-misc-neck-ruby = Ruby Necklace - .desc = An ornate silver necklace, embedded with beautiful rubies. - -armor-misc-neck-sapphire = Sapphire Necklace - .desc = A sturdy iron necklace, with polished sapphire gems embedded into it. - -armor-misc-neck-scratched = Scratched Necklace - .desc = A shoddy necklace with a string about to snap... - -armor-misc-neck-shell = Seashell Necklace - .desc = Contains the guardian aura of the ocean. - -armor-misc-neck-topaz = Topaz Necklace - .desc = A copper necklace, with topaz embedded in the center. - -armor-misc-head-bamboo_twig = Bamboo Twig - .desc = A tiny stray shoot from a larger bamboo shaft. - -armor-misc-head-bear_bonnet = Bear Bonnet - .desc = Wearing the guise of a ferocious bear, its fury becomes your own. - -armor-misc-head-boreal_warhelm = Boreal Warhelmet - .desc = I wonder where it's pointing... - -armor-misc-head-crown = Crown - .desc = A crown fit for royal stature. - -armor-misc-head-facegourd = Facegourd - .desc = Pumpkin Head. - -armor-misc-head-gnarling_mask = Chieftain Mask - .desc = It smells like burned wood. - -armor-misc-head-helmet = Helmet - .desc = {""} - -armor-misc-head-hog_hood = Hog Hood - .desc = Wear the guise of a great swine now felled, so that you may honor its sacrifice. - -armor-misc-head-hood = Hood - .desc = Become one with the treetops. - -armor-misc-head-hood_dark = Dark Hood - .desc = Tis a bit thicker. - -armor-misc-head-howl_cowl = Howl Cowl - .desc = Wearing the guise of a fearsome wolf befits a fearsome hunter. - -armor-misc-head-mitre = Mitre - .desc = Calls strength down from above. - -armor-misc-head-spikeguard = Spiked Crown - .desc = Resembling some sort of thorny crown. - -armor-misc-head-straw = Straw Hat - .desc = Often times worn by villagers. It's simple and stylish! - -armor-misc-head-wanderers_hat = Wanderer's Hat - .desc = The perfect headwear for those who feel at home on the highways and byways of Veloren. - -armor-misc-head-winged_coronet = Winged Coronet - .desc = You feel more connected with nature. - -armor-misc-head-bandana-red = Red Bandana - .desc = Very sneaky, but also, bright red. - -armor-misc-head-bandana-thief = Thief Bandana - .desc = Common bandit's mask. - -armor-misc-head-hare_hat = Hare Hat - .desc = Easter Special - -armor-misc-head-cat_capuche = Cat Capuche - .desc = April Fools Special - -armor-misc-pants-grayscale = Hunting Pants - .desc = Crafted from soft, supple leather. - -armor-misc-pants-worker_blue = Blue Worker Pants - .desc = Resilient and reliable. - -armor-misc-pants-worker_brown = Comfortable Worker Pants - .desc = Resilient and reliable. - -armor-misc-shoulder-iron_spikes = Iron Spiked Pauldrons - .desc = The heavy, rough iron plate has an interlocking spikes shoved through several slots in the center to dissuade attackers. - -armor-misc-shoulder-leather_iron_0 = Iron and Leather Spaulders - .desc = Leather shoulders decorated with heavy iron hooks provide protection to the wearer. - -armor-misc-shoulder-leather_iron_1 = Iron and Leather Spaulders - .desc = Leather inset with heavy iron spikes provide solid protection to the wearer. - -armor-misc-shoulder-leather_iron_2 = Iron and Leather Spaulders - .desc = Leather inset with heavy iron bands provide protection to the wearer. - -armor-misc-shoulder-leather_iron_3 = Iron and Leather Spaulders - .desc = Leather inset with iron fragments provide protection to the wearer. - -armor-misc-shoulder-leather_strip = Leather Strips - .desc = Tanned animal hide strips formed into loose shoulder pads. - -armor-misc-chest-worker_green = Green Worker Shirt - .desc = Was used by a farmer, until recently. - -armor-misc-chest-shirt_white = Green Worker Shirt - .desc = Was used by a farmer, until recently. - -armor-misc-chest-worker_orange_0 = Orange Worker Shirt - .desc = Was used by a farmer, until recently. - -armor-misc-chest-worker_orange_1 = Orange Worker Shirt - .desc = Was used by a farmer, until recently. - -armor-misc-chest-worker_purple_0 = Purple Worker Shirt - .desc = Resilient and reliable. - -armor-misc-chest-worker_purple_1 = Purple Worker Shirt - .desc = Was used by a farmer, until recently. - -armor-misc-chest-worker_purp_brown = Purple Worker Shirt - .desc = Resilient and reliable. - -armor-misc-chest-worker_red_0 = Red Worker Shirt - .desc = Was used by a farmer, until recently. - -armor-misc-chest-worker_red_1 = Red Worker Shirt - .desc = Was used by a farmer, until recently. - -armor-misc-chest-worker_yellow_0 = Yellow Worker Shirt - .desc = Was used by a farmer, until recently. - -armor-misc-chest-worker_yellow_1 = Yellow Worker Shirt - .desc = Was used by a farmer, until recently. - -armor-misc-ring-amethyst = Amethyst Ring - .desc = A tin ring with an amethyst gem. - -armor-misc-ring-diamond = Diamond Ring - .desc = A gold ring with an expensive diamond. - -armor-misc-ring-emerald = Emerald Ring - .desc = A cobalt ring with an emerald gem. - -armor-misc-ring-gold = Gold Ring - .desc = A plain gold ring... almost as if it is missing a gem. - -armor-misc-ring-ruby = Ruby Ring - .desc = A silver ring with a ruby gem. - -armor-misc-ring-sapphire = Sapphire Ring - .desc = An iron ring with a sapphire gem. - -armor-misc-ring-scratched = Scratched Ring - .desc = Barely fits your finger. - -armor-misc-ring-topaz = Topaz Ring - .desc = A copper ring with a topaz gem. - -armor-misc-ring-abyssal_ring = Abyssal Ring - .desc = A pearl ring crudely held together with gold and coral. - -armor-misc-back-backpack-traveler = Traveler's Backpack - .desc = Comfortable and with enough capacity, its a hoarder's best friend. - -armor-misc-back-dungeon_purple = Purple Cultist Cape - .desc = Smells like dark magic and candles. - -armor-misc-back-short-0 = Short leather Cape - .desc = Probably made of the finest leather. - -armor-misc-back-short-1 = Green Blanket - .desc = Keeps your shoulders warm. - -armor-savage-back = Savage Cape - .desc = Brings the fury of the barbarians. - -armor-savage-belt = Savage Belt - .desc = Brings the fury of the barbarians. - -armor-savage-chest = Savage Cuirass - .desc = Brings the fury of the barbarians. - -armor-savage-foot = Savage Boots - .desc = Brings the fury of the barbarians. - -armor-savage-hand = Savage Gauntlets - .desc = Brings the fury of the barbarians. - -armor-savage-pants = Savage Chausses - .desc = Brings the fury of the barbarians. - -armor-savage-shoulder = Savage Shoulder Pad - .desc = Brings the fury of the barbarians. - -armor-witch-hat = Witch Hat - .desc = Draws strength from dark arts. - -armor-pirate-hat = Pirate Hat - .desc = It seems like a parrot was perched up here. - -armor-twigsleaves-belt = Leafy Belt - .desc = Dried leaves cover over the standard twig belt, providing a slightly different texture. - -armor-twigsleaves-chest = Leafy Shirt - .desc = Leaves cover the magically imbued twig shirt, providing a more natural appearance. - -armor-twigsleaves-foot = Leafy Boots - .desc = Leaves cover the magically entwined twigs to provide simple protection from the elements. - -armor-twigsleaves-hand = Leafy Wraps - .desc = Leaves help hide the magic-interlocking twigs, and provide mild protection from the elements. - -armor-twigsleaves-pants = Leafy Pants - .desc = Leaves cover the magically imbued chainmail twigs, providing protection from the elements. - -armor-twigsleaves-shoulder = Leafy Shoulders - .desc = Leaves cover over the twigs to provide better protection from the elements. - -armor-twigsflowers-belt = Flowery Belt - .desc = Magically imbued twigs, held together with a flower intertwining its stem to hold the belt together. - -armor-twigsflowers-chest = Flowery Shirt - .desc = Magically imbued twigs decorated with flowers and their stems, letting others know your intentions of peace and love. - -armor-twigsflowers-foot = Flowery Boots - .desc = Woven and magically imbued, these boots of twigs and flowers provide simple protection and peace to the wearer. - -armor-twigsflowers-hand = Flowery Wraps - .desc = Wrapped and intertwined twigs held together with magic and flowers with their stems, providing peace and protection for the wearer. - -armor-twigsflowers-pants = Flowery Pants - .desc = Chainmail woven twigs enhanced with flower stems to provide protection and peace. - -armor-twigsflowers-shoulder = Flowery Shoulders - .desc = Flowers join the tied twigs to provide protection and peace to the wearer. - -armor-leather_plate-belt = Leather Plate Belt - .desc = Leather adorned with steel for better protection. - -armor-leather_plate-chest = Leather Plate Chest - .desc = Leather adorned with steel for better protection. - -armor-leather_plate-foot = Leather Plate Boots - .desc = Leather adorned with steel for better protection. - -armor-leather_plate-hand = Leather Plate Gloves - .desc = Leather adorned with steel for better protection. - -armor-leather_plate-pants = Leather Plate Chausses - .desc = Leather adorned with steel for better protection. - -armor-leather_plate-shoulder = Leather Plate Shoulder Pad - .desc = Leather adorned with steel for better protection. - -armor-mail-bloodsteel-back = Bloodsteel Cape - .desc = Forged to preserve life, at the cost of another. - -armor-mail-bloodsteel-belt = Bloodsteel Girdle - .desc = Forged to preserve life, at the cost of another. - -armor-mail-bloodsteel-chest = Bloodsteel Chest - .desc = Forged to preserve life, at the cost of another. - -armor-mail-bloodsteel-foot = Bloodsteel Sabatons - .desc = Forged to preserve life, at the cost of another. - -armor-mail-bloodsteel-hand = Bloodsteel Gauntlets - .desc = Forged to preserve life, at the cost of another. - -armor-mail-bloodsteel-pants = Bloodsteel Legs - .desc = Forged to preserve life, at the cost of another. - -armor-mail-bloodsteel-shoulder = Bloodsteel Pauldrons - .desc = Forged to preserve life, at the cost of another. - -armor-mail-cobalt-back = Cobalt Cape - .desc = Ornamental and impenetrable, the metal will never dull. - -armor-mail-cobalt-belt = Cobalt Girdle - .desc = Ornamental and impenetrable, the metal will never dull. - -armor-mail-cobalt-chest = Cobalt Chestpiece - .desc = Ornamental and impenetrable, the metal will never dull. - -armor-mail-cobalt-foot = Cobalt Footguards - .desc = Ornamental and impenetrable, the metal will never dull. - -armor-mail-cobalt-hand = Cobalt Gauntlets - .desc = Ornamental and impenetrable, the metal will never dull. - -armor-mail-cobalt-pants = Cobalt Leggings - .desc = Ornamental and impenetrable, the metal will never dull. - -armor-mail-cobalt-shoulder = Cobalt Shoulderguards - .desc = Ornamental and impenetrable, the metal will never dull. - -armor-mail-bronze-back = Bronze Cloak - .desc = Heavy and dull, but it can take a punch. - -armor-mail-bronze-belt = Bronze Girdle - .desc = Heavy and dull, but it can take a punch. - -armor-mail-bronze-chest = Bronze Chestguard - .desc = Heavy and dull, but it can take a punch. - -armor-mail-bronze-foot = Bronze Shoes - .desc = Heavy and dull, but it can take a punch. - -armor-mail-bronze-hand = Bronze Gauntlets - .desc = Heavy and dull, but it can take a punch. - -armor-mail-bronze-pants = Bronze Pantalons - .desc = Heavy and dull, but it can take a punch. - -armor-mail-bronze-shoulder = Bronze Guards - .desc = Heavy and dull, but it can take a punch. - -armor-mail-orichalcum-6 = Orichalcum Cape - .desc = An ancient alloy. Myths remain of heroes who once wore this metal. - -armor-mail-orichalcum-2 = Orichalcum Belt - .desc = An ancient alloy. Myths remain of heroes who once wore this metal. - -armor-mail-orichalcum = Orichalcum Chestguard - .desc = An ancient alloy. Myths remain of heroes who once wore this metal. - -armor-mail-orichalcum-3 = Orichalcum Warboots - .desc = An ancient alloy. Myths remain of heroes who once wore this metal. - -armor-mail-orichalcum-4 = Orichalcum Gloves - .desc = An ancient alloy. Myths remain of heroes who once wore this metal. - -armor-mail-orichalcum-1 = Orichalcum Legplates - .desc = An ancient alloy. Myths remain of heroes who once wore this metal. - -armor-mail-orichalcum-5 = Orichalcum Mantle - .desc = An ancient alloy. Myths remain of heroes who once wore this armor. - -armor-mail-orichalcum-7 = Orichalcum Helmet - .desc = The plume glows as you charge into battle. - -armor-mail-steel-back = Steel Cape - .desc = Metal alloy interlocking plates to improve protection. - -armor-mail-steel-belt = Steel Belt - .desc = Metal alloy interlocking plates to improve protection. - -armor-mail-steel-chest = Steel Cuirass - .desc = The metal alloy provides a somewhat lighter and stronger cuirass. - -armor-mail-steel-foot = Steel Boots - .desc = Metal alloy boots providing a more comfortable and durable protection. - -armor-mail-steel-hand = Steel Gauntlets - .desc = The metal alloy provides better protection and lighter weight, a quite comfortable gauntlet. - -armor-mail-steel-pants = Steel Chausses - .desc = The metal alloy provides improvements to fit, durability, and lightness. - -armor-mail-steel-shoulder = Steel Shoulders - .desc = The metal alloy plates provide better protection and comfort. - -armor-mail-iron-back = Iron Cloak - .desc = Sturdy and unyielding, across ages of war. - -armor-mail-iron-belt = Iron Belt - .desc = Sturdy and unyielding, across ages of war. - -armor-mail-iron-chest = Iron Chestguard - .desc = Sturdy and unyielding, across ages of war. - -armor-mail-iron-foot = Iron Footguards - .desc = Sturdy and unyielding, across ages of war. - -armor-mail-iron-hand = Iron Fists - .desc = Sturdy and unyielding, across ages of war. - -armor-mail-iron-pants = Iron Pants - .desc = Sturdy and unyielding, across ages of war. - -armor-mail-iron-shoulder = Iron Shoulderpads - .desc = Sturdy and unyielding, across ages of war. - -armor-cloth_purple-belt = Purple Linen Belt - .desc = A stylish rough fabric belt, dyed purple. - -armor-cloth_purple-chest = Purple Linen Chest - .desc = A stylish rough fabric surcoat, dyed purple. - -armor-cloth_purple-foot = Purple Linen Boots - .desc = Cobbled rough fabric boots, dyed purple. - -armor-cloth_purple-hand = Purple Linen Wrists - .desc = Rough cloth bracelets provide a stylish fashion statement, dyed purple. - -armor-cloth_purple-pants = Purple Linen Skirt - .desc = A stylish, rough fabric skirt, dyed purple. - -armor-cloth_purple-shoulder = Purple Linen Coat - .desc = A rough fabric coat, dyed purple. - -armor-rugged-chest = Rugged Shirt - .desc = Smells like Adventure. - -armor-rugged-pants = Rugged Commoner's Pants - .desc = They remind you of the old days. - -armor-cloth_green-belt = Green Linen Belt - .desc = A stylish rough fabric belt, dyed green. - -armor-cloth_green-chest = Green Linen Chest - .desc = A stylish rough fabric surcoat, dyed green. - -armor-cloth_green-foot = Green Linen Boots - .desc = Cobbled rough fabric boots, dyed green. - -armor-cloth_green-hand = Green Linen Wrists - .desc = Rough cloth bracelets provide a stylish fashion statement, dyed green. - -armor-cloth_green-pants = Green Linen Skirt - .desc = A stylish, rough fabric skirt, dyed green. - -armor-cloth_green-shoulder = Green Linen Coat - .desc = A rough fabric coat, dyed green. - -armor-merchant-turban = Impressive Turban - .desc = An incredibly fancy and light-weight turban, quite expensive too. - -armor-tarasque-belt = Tarasque Belt - .desc = Shattered band of a tarasque shell, making for a strong belt. - -armor-tarasque-chest = Tarasque Cuirass - .desc = The rough protective underbelly and back of a tarasque's shell, formed to fit humanoid proportions. - -armor-tarasque-foot = Tarasque Boots - .desc = Tarasque claws form the outside of these boots, protecting the wearer's feet. - -armor-tarasque-hand = Tarasque Gauntlets - .desc = Shattered fragments from a tarasque shell shaped into a protective gauntlets. - -armor-tarasque-pants = Tarasque Chausses - .desc = Fragmented tarasque shell tied together to form protective leg armor. - -armor-tarasque-shoulder = Tarasque Shoulder Pad - .desc = Spiky tarasque shell fragments formed to fit as shoulder guards. - -armor-twigs-belt = Twig Belt - .desc = Small bits of nature magically held together into the shape of a belt. - -armor-twigs-chest = Twig Shirt - .desc = Small sticks magically imbued to hold together to form a shirt. - -armor-twigs-foot = Twig Boots - .desc = Small twigs intertwined and imbued with magic to provide simple protection. - -armor-twigs-hand = Twig Wraps - .desc = Magically imbued twigs interlocked into simple hand wraps. - -armor-twigs-pants = Twig Pants - .desc = Magically imbued twigs formed into links similar to chainmail. - -armor-twigs-shoulder = Twig Shoulders - .desc = Spaulders made from tightly tied twigs. - -armor-cultist-bandana = Cultist Bandana - .desc = Ceremonial attire used by members. - -armor-cultist-belt = Cultist Belt - .desc = Ceremonial attire used by members. - -armor-cultist-chest = Cultist Chest - .desc = Ceremonial attire used by members. - -armor-cultist-foot = Cultist Boots - .desc = Ceremonial attire used by members. - -armor-cultist-hand = Cultist Gloves - .desc = Ceremonial attire used by members. - -armor-cultist-necklace = Cultist Amulet - .desc = You can still feel a mindflayer's presence within this amulet... - -armor-cultist-pants = Cultist Skirt - .desc = Ceremonial attire used by members. - -armor-cultist-ring = Cultist Signet Ring - .desc = Once belonged to a cultist. - -armor-cultist-shoulder = Cultist Mantle - .desc = Ceremonial attire used by members. - -armor-cloth-moonweave-back = Moonweave Cape - .desc = The fabric dances silently, like moonlight. - -armor-cloth-moonweave-belt = Moonweave Belt - .desc = The fabric dances silently, like moonlight. - -armor-cloth-moonweave-chest = Moonweave Vest - .desc = The fabric dances silently, like moonlight. - -armor-cloth-moonweave-foot = Moonweave Boots - .desc = The fabric dances silently, like moonlight. - -armor-cloth-moonweave-hand = Moonweave Gloves - .desc = The fabric dances silently, like moonlight. - -armor-cloth-moonweave-pants = Moonweave Legs - .desc = The fabric dances silently, like moonlight. - -armor-cloth-moonweave-shoulder = Moonweave Shoulders - .desc = The fabric dances silently, like moonlight. - -armor-cloth-linen-back = Linen Shawl - .desc = Roughly stitched, but it seems to hold. - -armor-cloth-linen-belt = Linen Sash - .desc = Roughly stitched, but it seems to hold. - -armor-cloth-linen-chest = Linen Vest - .desc = Roughly stitched, but it seems to hold. - -armor-cloth-linen-foot = Linen Feet - .desc = Roughly stitched, but it seems to hold. - -armor-cloth-linen-hand = Linen Handwraps - .desc = Roughly stitched, but it seems to hold. - -armor-cloth-linen-pants = Linen Pants - .desc = Roughly stitched, but it seems to hold. - -armor-cloth-linen-shoulder = Linen Shoulders - .desc = Roughly stitched, but it seems to hold. - -armor-cloth-sunsilk-back = Sunsilk Cape - .desc = It radiates with the sun's power, and the grace to harness it. - -armor-cloth-sunsilk-belt = Sunsilk Sash - .desc = It radiates with the sun's power, and the grace to harness it. - -armor-cloth-sunsilk-chest = Sunsilk Tunic - .desc = It radiates with the sun's power, and the grace to harness it. - -armor-cloth-sunsilk-foot = Sunsilk Footwraps - .desc = It radiates with the sun's power, and the grace to harness it. - -armor-cloth-sunsilk-hand = Sunsilk Handwraps - .desc = It radiates with the sun's power, and the grace to harness it. - -armor-cloth-sunsilk-pants = Sunsilk Kilt - .desc = It radiates with the sun's power, and the grace to harness it. - -armor-cloth-sunsilk-shoulder = Sunsilk Shoulderwraps - .desc = It radiates with the sun's power, and the grace to harness it. - -armor-cloth-woolen-back = Woolen Cloak - .desc = Thick and ready for the snow. - -armor-cloth-woolen-belt = Woolen Belt - .desc = Thick and ready for the snow. - -armor-cloth-woolen-chest = Woolen Parka - .desc = Thick and ready for the snow. - -armor-cloth-woolen-foot = Woolen Boots - .desc = Thick and ready for the snow. - -armor-cloth-woolen-hand = Woolen Mittens - .desc = Thick and ready for the snow. - -armor-cloth-woolen-pants = Woolen Pants - .desc = Thick and ready for the snow. - -armor-cloth-woolen-shoulder = Woolen Shoulders - .desc = Thick and ready for the snow. - -armor-cloth-silken-back = Silken Cape - .desc = Weaved with care by a skilled tailor. - -armor-cloth-silken-belt = Silken Sash - .desc = Weaved with care by a skilled tailor. - -armor-cloth-silken-chest = Silken Robe - .desc = Weaved with care by a skilled tailor. - -armor-cloth-silken-foot = Silken Feet - .desc = Weaved with care by a skilled tailor. - -armor-cloth-silken-hand = Silken Wraps - .desc = Weaved with care by a skilled tailor. - -armor-cloth-silken-pants = Silken Skirt - .desc = Weaved with care by a skilled tailor. - -armor-cloth-silken-shoulder = Silken Shoulders - .desc = Weaved with care by a skilled tailor. - -armor-cloth-druid-back = Druid Cape - .desc = Incredibly light, with the essence of nature. - -armor-cloth-druid-belt = Druid Sash - .desc = Incredibly light, with the essence of nature. - -armor-cloth-druid-chest = Druid Chestguard - .desc = Incredibly light, with the essence of nature. - -armor-cloth-druid-foot = Druid Kickers - .desc = Incredibly light, with the essence of nature. - -armor-cloth-druid-hand = Druid Handwraps - .desc = Incredibly light, with the essence of nature. - -armor-cloth-druid-pants = Druid Leggings - .desc = Incredibly light, with the essence of nature. - -armor-cloth-druid-shoulder = Druid Shoulderpads - .desc = Incredibly light, with the essence of nature. - -armor-misc-head-woolly_wintercap = Woolly Wintercap - .desc = Simple, stylish, and festive. diff --git a/assets/voxygen/i18n/en/item/armor/npc.ftl b/assets/voxygen/i18n/en/item/armor/npc.ftl deleted file mode 100644 index 45a5aeb..0000000 --- a/assets/voxygen/i18n/en/item/armor/npc.ftl +++ /dev/null @@ -1,869 +0,0 @@ -### This file contains non-player-facing items. -### Feel free to ignore them. - -common-items-npc_armor-pants-leather_blue = Blue Leather Guards - .desc = {""} - -common-items-npc_armor-pants-plate_red = Iron Legguards - .desc = Greaves forged from iron. - -common-items-npc_armor-bird_large-phoenix = Phoenix Armor - .desc = The thickest feather you have ever seen! - -common-items-npc_armor-bird_large-wyvern = Wyvern Armor - .desc = Generic Protection. - -common-items-npc_armor-golem-claygolem = Clay Golem Armor - .desc = Worn by clay golem. - -common-items-npc_armor-golem-woodgolem = Wood Golem Armor - .desc = Yeet. - -common-items-npc_armor-golem-irongolem = Iron Golem Armor - .desc = Worn by iron golem. - -common-items-npc_armor-golem-ancienteffigy = Ancient Effigy Armor - .desc = Worn by ancient effigy. - -common-items-npc_armor-golem-gravewarden = Grave Warden Armor - .desc = Worn by grave warden. - -common-items-npc_armor-golem-mogwai = Mogwai Armor - .desc = Worn by mogwai. - -common-items-npc_armor-biped_small-myrmidon-foot-hoplite = Myrmidon Hoplite - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-foot-marksman = Myrmidon Marksman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-foot-strategian = Myrmidon Strategian - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-head-hoplite = Myrmidon Hoplite - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-head-marksman = Myrmidon Marksman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-head-strategian = Myrmidon Strategian - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-pants-hoplite = Myrmidon Hoplite - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-pants-marksman = Myrmidon Marksman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-pants-strategian = Myrmidon Strategian - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-chest-hoplite = Myrmidon Hoplite - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-chest-marksman = Myrmidon Marksman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-chest-strategian = Myrmidon Strategian - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-hand-hoplite = Myrmidon Hoplite - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-hand-marksman = Myrmidon Marksman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-hand-strategian = Myrmidon Strategian - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-tail-hoplite = Myrmidon Hoplite - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-tail-marksman = Myrmidon Marksman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-myrmidon-tail-strategian = Myrmidon Strategian - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-foot-sniper = Sahagin Sniper - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-foot-sorcerer = Sahagin Sorcerer - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-foot-spearman = Sahagin Spearman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-head-sniper = Sahagin Sniper - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-head-sorcerer = Sahagin Sorcerer - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-head-spearman = Sahagin Spearman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-pants-sniper = Sahagin Sniper - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-pants-sorcerer = Sahagin Sorcerer - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-pants-spearman = Sahagin Spearman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-chest-sniper = Sahagin Sniper - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-chest-sorcerer = Sahagin Sorcerer - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-chest-spearman = Sahagin Spearman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-hand-sniper = Sahagin Sniper - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-hand-sorcerer = Sahagin Sorcerer - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-hand-spearman = Sahagin Spearman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-tail-sniper = Sahagin Sniper - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-tail-sorcerer = Sahagin Sorcerer - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-sahagin-tail-spearman = Sahagin Spearman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-foot-hunter = Adlet Hunter - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-foot-icepicker = Adlet Icepicker - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-foot-tracker = Adlet Tracker - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-head-hunter = Adlet Hunter - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-head-icepicker = Adlet Icepicker - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-head-tracker = Adlet Tracker - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-pants-hunter = Adlet Hunter - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-pants-icepicker = Adlet Icepicker - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-pants-tracker = Adlet Tracker - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-chest-hunter = Adlet Hunter - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-chest-icepicker = Adlet Icepicker - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-chest-tracker = Adlet Tracker - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-hand-hunter = Adlet Hunter - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-hand-icepicker = Adlet Icepicker - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-hand-tracker = Adlet Tracker - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-tail-hunter = Adlet Hunter - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-tail-icepicker = Adlet Icepicker - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-adlet-tail-tracker = Adlet Tracker - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-foot-chieftain = Gnarling Chieftain - .desc = Only worn by the most spiritual of Gnarlings. - -common-items-npc_armor-biped_small-gnarling-foot-logger = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-foot-mugger = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-foot-stalker = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-head-chieftain = Gnarling Chieftain - .desc = Only worn by the most spiritual of Gnarlings. - -common-items-npc_armor-biped_small-gnarling-head-logger = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-head-mugger = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-head-stalker = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-pants-chieftain = Gnarling Chieftain - .desc = Only worn by the most spiritual of Gnarlings. - -common-items-npc_armor-biped_small-gnarling-pants-logger = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-pants-mugger = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-pants-stalker = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-chest-chieftain = Gnarling Chieftain - .desc = Only worn by the most spiritual of Gnarlings. - -common-items-npc_armor-biped_small-gnarling-chest-logger = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-chest-mugger = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-chest-stalker = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-hand-chieftain = Gnarling Chieftain - .desc = Only worn by the most spiritual of Gnarlings. - -common-items-npc_armor-biped_small-gnarling-hand-logger = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-hand-mugger = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-hand-stalker = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-tail-chieftain = Gnarling Chieftain - .desc = Only worn by the most spiritual of Gnarlings. - -common-items-npc_armor-biped_small-gnarling-tail-logger = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-tail-mugger = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnarling-tail-stalker = Gnarling - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-kappa-foot-kappa = Kappa - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-kappa-head-kappa = Kappa - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-kappa-pants-kappa = Kappa - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-kappa-chest-kappa = Kappa - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-kappa-hand-kappa = Kappa - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-kappa-tail-kappa = Kappa - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-boreal-foot-warrior = Boreal Wrappings - .desc = The blistering cold makes it hard to move. - -common-items-npc_armor-biped_small-boreal-head-warrior = Boreal Helmet - .desc = Did somebody say...BRAINFREEZE?! - -common-items-npc_armor-biped_small-boreal-pants-warrior = Boreal Tunic - .desc = Colder than the climate it protects you from. - -common-items-npc_armor-biped_small-boreal-chest-warrior = Boreal Chestplate - .desc = So frigid that you can feel it in your heart. - -common-items-npc_armor-biped_small-boreal-hand-warrior = Boreal Gauntlets - .desc = Colder than the touch of death. - -common-items-npc_armor-biped_small-bushly-foot-bushly = Bushly - .desc = Plant Creature. - -common-items-npc_armor-biped_small-bushly-pants-bushly = Bushly - .desc = Plant Creature. - -common-items-npc_armor-biped_small-bushly-chest-bushly = Bushly - .desc = Plant Creature. - -common-items-npc_armor-biped_small-bushly-hand-bushly = Mandragora - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-treasure_egg-chest-treasure_egg = Treasure Egg Chest - .desc = Treasure Egg Chest - -common-items-npc_armor-biped_small-treasure_egg-foot-treasure_egg = Treasure Egg Foot - .desc = Treasure Egg Foot - -common-items-npc_armor-biped_small-iron_dwarf-foot-iron_dwarf = Iron Dwarf Foot - .desc = Iron Dwarf Foot. - -common-items-npc_armor-biped_small-iron_dwarf-head-iron_dwarf = Iron Dwarf Head - .desc = Iron Dwarf Head. - -common-items-npc_armor-biped_small-iron_dwarf-pants-iron_dwarf = Iron Dwarf Pants - .desc = Iron Dwarf Pants. - -common-items-npc_armor-biped_small-iron_dwarf-chest-iron_dwarf = Iron Dwarf Chest - .desc = Iron Dwarf Chest. - -common-items-npc_armor-biped_small-iron_dwarf-hand-iron_dwarf = Iron Dwarf Hand - .desc = Iron Dwarf Hand. - -common-items-npc_armor-biped_small-haniwa-foot-archer = Haniwa Archer - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-foot-guard = Haniwa Guard - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-foot-soldier = Haniwa Soldier - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-head-archer = Haniwa Archer - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-head-guard = Haniwa Guard - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-head-soldier = Haniwa Soldier - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-pants-archer = Haniwa Archer - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-pants-guard = Haniwa Guard - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-pants-soldier = Haniwa Soldier - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-chest-archer = Haniwa Archer - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-chest-guard = Haniwa Guard - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-chest-soldier = Haniwa Soldier - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-hand-archer = Haniwa Archer - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-hand-guard = Haniwa Guard - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-haniwa-hand-soldier = Haniwa Soldier - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-husk-foot-husk = Husk - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-husk-head-husk = Husk - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-husk-pants-husk = Husk - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-husk-chest-husk = Husk - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-husk-hand-husk = Husk - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-husk-tail-husk = Husk - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-flamekeeper-foot-flamekeeper = Flamekeeper Foot - .desc = Flamekeeper Foot. - -common-items-npc_armor-biped_small-flamekeeper-head-flamekeeper = Flamekeeper Head - .desc = Flamekeeper Head. - -common-items-npc_armor-biped_small-flamekeeper-pants-flamekeeper = Flamekeeper Pants - .desc = Flamekeeper Pants. - -common-items-npc_armor-biped_small-flamekeeper-chest-flamekeeper = Flamekeeper Chest - .desc = Flamekeeper Chest. - -common-items-npc_armor-biped_small-flamekeeper-hand-flamekeeper = Flamekeeper Hand - .desc = Flamekeeper Hand. - -common-items-npc_armor-biped_small-gnome-foot-gnome = Gnome - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnome-head-gnome = Gnome - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnome-pants-gnome = Gnome - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnome-chest-gnome = Gnome - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnome-hand-gnome = Gnome - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-mandragora-foot-mandragora = Mandragora - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-mandragora-pants-mandragora = Mandragora - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-mandragora-chest-mandragora = Mandragora - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-mandragora-hand-mandragora = Mandragora - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-mandragora-tail-mandragora = Mandragora - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-irrwurz-foot-irrwurz = Irrwurz - .desc = Plant Creature. - -common-items-npc_armor-biped_small-irrwurz-pants-irrwurz = Irrwurz - .desc = Plant Creature. - -common-items-npc_armor-biped_small-irrwurz-chest-irrwurz = Irrwurz - .desc = Plant Creature. - -common-items-npc_armor-biped_small-irrwurz-hand-irrwurz = Irrwurz - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-foot-rogue = Gnoll Rogue - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-foot-shaman = Gnoll Shaman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-foot-trapper = Gnoll Trapper - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-head-rogue = Gnoll Rogue - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-head-shaman = Gnoll Shaman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-head-trapper = Gnoll Trapper - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-pants-rogue = Gnoll Rogue - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-pants-shaman = Gnoll Shaman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-pants-trapper = Gnoll Trapper - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-chest-rogue = Gnoll Rogue - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-chest-shaman = Gnoll Shaman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-chest-trapper = Gnoll Trapper - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-hand-rogue = Gnoll Rogue - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-hand-shaman = Gnoll Shaman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-hand-trapper = Gnoll Trapper - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-tail-rogue = Gnoll Rogue - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-tail-shaman = Gnoll Shaman - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-gnoll-tail-trapper = Gnoll Trapper - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-jiangshi-head-jiangshi = Jiangshi - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-jiangshi-chest-jiangshi = Jiangshi - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-jiangshi-pants-jiangshi = Jiangshi - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-jiangshi-hand-jiangshi = Jiangshi - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-jiangshi-foot-jiangshi = Jiangshi - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-shamanic_spirit-head-shamanic_spirit = Shamanic Spirit - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-shamanic_spirit-chest-shamanic_spirit = Shamanic Spirit - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-shamanic_spirit-pants-shamanic_spirit = Shamanic Spirit - .desc = Ceremonial attire used by members. - -common-items-npc_armor-biped_small-shamanic_spirit-hand-shamanic_spirit = Shamanic Spirit - .desc = Ceremonial attire used by members. - -common-items-npc_armor-chest-plate_red = Iron Chestplate - .desc = A chestplate forged from iron. - -common-items-npc_armor-quadruped_low-basilisk = Basilisk Armor - .desc = Made up of heavy and thick plates. - -common-items-npc_armor-quadruped_low-dagon = Dagon's Scales - .desc = Rigid enough to withstand the pressure of the deep ocean. - -common-items-npc_armor-quadruped_low-drake = Drake Armor - .desc = Adaptive to temperature. - -common-items-npc_armor-quadruped_low-shell = Quad Low Shell - .desc = Shell. - -common-items-npc_armor-quadruped_low-snapper = Snapper Shell - .desc = 'Tis but a shell. - -common-items-npc_armor-quadruped_medium-tarasque = Tarasque Armor - .desc = testing123 - -common-items-npc_armor-quadruped_medium-claysteed = Clay Steed's Thick Fur - .desc = testing123 - -common-items-npc_armor-generic = NPC Generic - .desc = testing123 - -common-items-npc_armor-generic_high = NPC Generic High - .desc = testing123 - -common-items-npc_armor-theropod-rugged = Theropod Rugged - .desc = For big scary dinos. - -common-items-npc_armor-biped_large-cyclops = Cyclops Armor - .desc = Made of mysteries. - -common-items-npc_armor-biped_large-dullahan = Dullahan Itself Armor - .desc = Made of It ownself. - -common-items-npc_armor-biped_large-generic = Generic Biped Large - .desc = Worn by bipeds. - -common-items-npc_armor-biped_large-gigas_frost = Frost Gigas Armor - .desc = The best defense is a good offense. - -common-items-npc_armor-biped_large-harvester = Harvester Shirt - .desc = Made of sunflowers. - -common-items-npc_armor-biped_large-mindflayer = Mindflayer Armor - .desc = Worn by mindflayers. - -common-items-npc_armor-biped_large-minotaur = Minotaur Armor - .desc = The best defense is a good offense. - -common-items-npc_armor-biped_large-tidal_warrior = Tidal Warrior Armor - .desc = Made of fish scales. - -common-items-npc_armor-biped_large-tursus = Tursus Skin - .desc = Born with it. - -common-items-npc_armor-biped_large-warlock = Giant Warlock Chest - .desc = Made of darkest silk. - -common-items-npc_armor-biped_large-warlord = Giant Warlord Chest - .desc = Made of darkest steel. - -common-items-npc_armor-biped_large-yeti = Yeti Hide - .desc = Strong as Yeti itself. - -common-items-npc_armor-biped_large-forgemaster = Forge Master Armor - .desc = Worn by forgemaster. - -common-items-npc_armor-biped_large-haniwageneral = Haniwa General Uniform - .desc = Has seen combat. - -common-items-npc_armor-biped_large-terracotta = Terracotta Armor - .desc = A little dusty, that's all. - -armor-leather_blue-pants = Blue Leather Cuirass - .desc = {""} - -armor-leather_blue-back = Blue Traveler Coat - .desc = {""} - -armor-velorite_battlemage-back = Velorite Battlemage Cloak - .desc = Keeps your shoulders warm. - -armor-velorite_battlemage-belt = Velorite Battlemage Belt - .desc = {""} - -armor-velorite_battlemage-chest = Velorite Battlemage Vest - .desc = {""} - -armor-velorite_battlemage-foot = Velorite Battlemage Boots - .desc = {""} - -armor-velorite_battlemage-hand = Velorite Battlemage Gauntlets - .desc = {""} - -armor-velorite_battlemage-pants = Velorite Battlemage Kilt - .desc = {""} - -armor-velorite_battlemage-shoulder = Velorite Battlemage Guards - .desc = {""} - -armor-cardinal-belt = Cardinal's Belt - .desc = Seemlessly transitions... - -armor-cardinal-chest = Cardinal's Cloak - .desc = A part of the cardinal's exquisite cloak. - -armor-cardinal-foot = Cardinal's Boots - .desc = The boots with millions of steps. - -armor-cardinal-hand = Cardinal's Gloves - .desc = Bloodstained and rugged. - -armor-cardinal-mitre = Cardinal Mitre - .desc = Induces respect. - -armor-cardinal-pants = Cardinal's Jeans - .desc = Pants with many experiences. - -armor-cardinal-shoulder = Cardinal's Shoulderguard - .desc = The other was lost in a vicious fight. - -armor-merchant-back = Merchant Backpack - .desc = {""} - -armor-merchant-belt = Merchant Belt - .desc = {""} - -armor-merchant-chest = Merchant Jacket - .desc = {""} - -armor-merchant-foot = Merchant Boots - .desc = {""} - -armor-merchant-hand = Merchant Gloves - .desc = {""} - -armor-merchant-pants = Merchant Pants - .desc = {""} - -armor-merchant-shoulder_l = Merchant Mantle - .desc = {""} - -common-items-armor-alchemist-belt = Alchemist Belt - .desc = {""} - -common-items-armor-alchemist-chest = Alchemist Jacket - .desc = {""} - -common-items-armor-alchemist-hat = Alchemist Hat - .desc = It seems like a parrot was perched up here. - -common-items-armor-alchemist-pants = Alchemist Pants - .desc = {""} - -common-items-armor-misc-head-headband = Headband - .desc = A simple headband, it's nothing special. - -common-items-armor-witch-back = Witch Cape - .desc = {""} - -common-items-armor-witch-belt = Witch Belt - .desc = {""} - -common-items-armor-witch-chest = Witch Robe - .desc = {""} - -common-items-armor-witch-foot = Witch Boots - .desc = {""} - -common-items-armor-witch-hand = Witch Handwarmers - .desc = {""} - -common-items-armor-witch-pants = Witch Skirt - .desc = {""} - -common-items-armor-witch-shoulder = Witch Mantle - .desc = {""} - -common-items-armor-pirate-belt = Pirate Belt - .desc = {""} - -common-items-armor-pirate-chest = Pirate Jacket - .desc = {""} - -common-items-armor-pirate-foot = Pirate Boots - .desc = {""} - -common-items-armor-pirate-hand = Pirate Gloves - .desc = {""} - -common-items-armor-pirate-pants = Pirate Pants - .desc = {""} - -common-items-armor-pirate-shoulder = Pirate Mantle - .desc = {""} - -armor-miner-helmet = Miner Helmet - .desc = Someone carved 'Mine!' into the inside. - -common-items-armor-miner-back = Miner's Backpack - .desc = Battered from heavy rocks being carried inside. - -common-items-armor-miner-belt = Miner's Belt - .desc = {""} - -common-items-armor-miner-chest = Miner's Vestment - .desc = Rock dust is covering most of the leather parts. - -common-items-armor-miner-foot = Miner's Footwear - .desc = Someone carved 'Mine!' into the inside. - -common-items-armor-miner-hand = Miner's Gloves - .desc = Someone carved 'Mine!' into the inside. - -common-items-armor-miner-pants = Miner's pantaloons - .desc = {""} - -common-items-armor-miner-shoulder = Miner's Pauldrons - .desc = Protects Cave-in and out. - -common-items-armor-miner-shoulder_captain = Captain's Pauldrons - .desc = {""} - -common-items-armor-miner-shoulder_flame = Flamekeeper's Pauldrons - .desc = {""} - -common-items-armor-miner-shoulder_overseer = Overseer's Pauldrons - .desc = {""} - -common-items-armor-chef-belt = Chef Belt - .desc = {""} - -common-items-armor-chef-chest = Chef Jacket - .desc = {""} - -common-items-armor-chef-hat = Chef Hat - .desc = {""} - -common-items-armor-chef-pants = Chef Pants - .desc = {""} - -common-items-armor-blacksmith-belt = Blacksmith Belt - .desc = {""} - -common-items-armor-blacksmith-chest = Blacksmith Jacket - .desc = {""} - -common-items-armor-blacksmith-hand = Blacksmith Gloves - .desc = {""} - -common-items-armor-blacksmith-hat = Blacksmith Hat - .desc = {""} - -common-items-armor-blacksmith-pants = Blacksmith Pants - .desc = {""} - -common-items-armor-leather_plate-helmet = Leather Plate Helmet - .desc = Leather adorned with steel for better protection. - -armor-assassin-belt = Assassin Belt - .desc = Only the best for a member of the creed. - -armor-assassin-chest = Assassin Chest - .desc = Only the best for a member of the creed. - -armor-assassin-foot = Assassin Boots - .desc = Only the best for a member of the creed. - -armor-assassin-hand = Assassin Gloves - .desc = Only the best for a member of the creed. - -armor-misc-head-assa_mask-0 = Dark Assassin Mask - .desc = A general assassination mask preventing the wearer from being identified. - -armor-assassin-pants = Assassin Pants - .desc = Only the best for a member of the creed. - -armor-assassin-shoulder = Assassin Shoulder Guard - .desc = Only the best for a member of the creed. - -armor-ferocious-back = Ferocious Mantle - .desc = The dark side of nature. - -armor-ferocious-belt = Ferocious Sash - .desc = The dark side of nature. - -armor-ferocious-chest = Ferocious Shirt - .desc = The dark side of nature. - -armor-ferocious-foot = Ferocious Waraji - .desc = The dark side of nature. - -armor-ferocious-hand = Ferocious Wraps - .desc = The dark side of nature. - -armor-ferocious-pants = Ferocious Shorts - .desc = The dark side of nature. - -armor-ferocious-shoulder = Ferocious Guards - .desc = The dark side of nature. - -armor-bonerattler-belt = Bonerattler Belt - .desc = Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle. - -armor-bonerattler-chest = Bonerattler Cuirass - .desc = The spiny back and hide of a bonerattler fastened together into a protective cuirass. - -armor-bonerattler-foot = Bonerattler Boots - .desc = Boots made from the claws and hide of a bonerattler. - -armor-bonerattler-hand = Bonerattler Gauntlets - .desc = The hide and bone from a bonerattler provide strong protection for the wearer. - -armor-bonerattler-pants = Bonerattler Chausses - .desc = Assorted bones and hide from a bonerattler provide protection around the wearer's legs. - -armor-bonerattler-shoulder = Bonerattler Shoulder Pad - .desc = Roughly formed bonerattler hide provide some strong protection. - -armor-misc-head-exclamation = Exclamation hat - .desc = You feel like bestowing quests. - -armor-misc-foot-iceskate = Ice Skates - .desc = Best used on a frozen lake. - -armor-misc-foot-jackalope = Fluffy Jackalope Slippers - .desc = So warm and cozy! - -armor-misc-foot-ski = Wooden skis - .desc = Best used downhill on snow. diff --git a/assets/voxygen/i18n/en/item/armor/other.ftl b/assets/voxygen/i18n/en/item/armor/other.ftl deleted file mode 100644 index 178d707..0000000 --- a/assets/voxygen/i18n/en/item/armor/other.ftl +++ /dev/null @@ -1,118 +0,0 @@ -lantern-magic_lantern = Magic Lantern - .desc = Illuminates even the darkest dungeon. A great monster was slain for this item. - -lantern-black = Black Lantern - .desc = Quite common due to popular use of budding adventurers! - -lantern-blue = Cool Blue Lantern - .desc = This lantern is surprisingly cold when lit. - -lantern-geode_purp = Purple Geode - .desc = Emits a calming glow, helps to calm your nerves. - -lantern-green = Lime Zest Lantern - .desc = It has an opening that could fit a ring... - -lantern-polaris = Polaris - .desc = Christmas Lantern. - -lantern-pumpkin = Eerie Pumpkin - .desc = Did it just blink?! - -lantern-red = Red Lantern - .desc = Caution: contents hot. - -lantern-delvers_lamp = Delver's Lamp - .desc = Perfect for mining. - -glider-basic_red = Red Cloth Glider - .desc = A simple glider, but with a striking red color. - -glider-basic_white = Plain Cloth Glider - .desc = Simple, but classy. - -glider-blue = Blue Falcon - .desc = Sky colored. - -glider-butterfly-moonlit_love = Moonlit Love - .desc = Love is in the air. - -glider-cloverleaf = Cloverleaf - .desc = Brings luck to its owner. Light-weight and cheap to make, and also very cute! - -glider-leaves = Leaves Glider - .desc = Soar among the trees. - -glider-butterfly-orange_monarch = Orange Monarch - .desc = The delicate wings flutter faintly. - -glider-moonrise = Aquatic Night - .desc = The stars are beautiful tonight. - -glider-butterfly-blue_morpho = Blue Morpho - .desc = The delicate wings flutter faintly. - -glider-moth = Green Luna - .desc = The delicate wings flutter faintly. - -glider-sandraptor = Sand Raptor Wings - .desc = Take flight with the wings of a thirsty predator. - -glider-cultists = Skullgrin - .desc = Death from above. - -glider-snowraptor = Snow Raptor Wings - .desc = Take flight with the wings of a cold-blooded predator. - -glider-sunset = Horizon - .desc = It isn't high noon. - -glider-winter_wings = Wings of Winter - .desc = Sparkles brilliantly and cooly even under the warm sun. - -glider-woodraptor = Wood Raptor Wings - .desc = Take flight with the wings of a stealthy predator. - -armor-misc-back-backpack = Rugged Backpack - .desc = Keeps all your stuff together. - -armor-misc-bag-heavy_seabag = Heavy Seabag - .desc = Commonly used by sailors. - -armor-misc-bag-knitted_red_pouch = Knitted Red Pouch - .desc = A sizeable red bag with two pouches, made of wool and dye. - -armor-misc-bag-liana_kit = Liana Kit - .desc = Woven from dried lianas. - -armor-misc-bag-mindflayer_spellbag = Mindflayer Spellbag - .desc = - You can almost feel a mindflayer's - evil presence flowing through the fabric. - -armor-misc-bag-reliable_backpack = Reliable Backpack - .desc = It will never give you up. - -armor-misc-bag-reliable_leather_pack = Reliable Leather Pack - .desc = It will never give you up. - -armor-misc-bag-soulkeeper_cursed = Cursed Soulkeeper - .desc = WIP. - -armor-misc-bag-soulkeeper_pure = Purified Soulkeeper - .desc = WIP. - -armor-misc-bag-sturdy_red_backpack = Sturdy Red Saddlebag - .desc = A truly reliable and sizeable bag, embroidered with amethyst and thick leather. - -armor-misc-bag-tiny_leather_pouch = Small Leather Pouch - .desc = A small reliable leather pouch. - -armor-misc-bag-tiny_red_pouch = Tiny Red Pouch - .desc = Made from multiple patches of dyed cloth. - -armor-misc-bag-troll_hide_pack = Trollhide Pack - .desc = Trolls were definitely hurt in the making of this. - -armor-misc-bag-woven_red_bag = Woven Red Bag - .desc = A moderately sized red bag. Although it still feels pretty cramped. diff --git a/assets/voxygen/i18n/en/item/common.ftl b/assets/voxygen/i18n/en/item/common.ftl deleted file mode 100644 index 334ed26..0000000 --- a/assets/voxygen/i18n/en/item/common.ftl +++ /dev/null @@ -1 +0,0 @@ -items-common-amount = Amount: { $amount } \ No newline at end of file diff --git a/assets/voxygen/i18n/en/item/items/crafting.ftl b/assets/voxygen/i18n/en/item/items/crafting.ftl deleted file mode 100644 index e64e0f6..0000000 --- a/assets/voxygen/i18n/en/item/items/crafting.ftl +++ /dev/null @@ -1,345 +0,0 @@ -sprite-grass-grass_long_5 = Long Grass - .desc = Greener than an orc's snout. - -sprite-wood-item-bamboo = Bamboo - .desc = A giant woody grass. This can be used when crafting wooden weapons. - -sprite-wood-item-eldwood = Eldwood Logs - .desc = Old logs that emanate magic. This can be used when crafting wooden weapons. - -sprite-wood-item-frostwood = Frostwood Logs - .desc = Chilly wood that comes from cold biomes. Cold to the touch. This can be used when crafting wooden weapons. - -sprite-wood-item-hardwood = Hardwood Logs - .desc = Extra thick and sturdy logs. This can be used when crafting wooden weapons. - -sprite-wood-item-ironwood = Ironwood Logs - .desc = A particularly sturdy wood. This can be used when crafting wooden weapons. - -sprite-wood-item-wood = Wood Logs - .desc = Regular, sturdy wooden logs. This can be used when crafting wooden weapons. - -sprite-crafting_ing-abyssal_heart = Abyssal Heart - .desc = Source of Dagons Power. - -sprite-crafting_ing-bowl = Bowl - .desc = A simple bowl for preparing meals. - -sprite-crafting_ing-brinestone = Brinestone - .desc = Used for armor crafting. - -sprite-cacti-flat_cactus_med = Cactus - .desc = Grows in warm and dry places. Very prickly! - -sprite-crafting_ing-coral_branch = Coral Branch - .desc = Treasure from the bottom of the sea. - -sprite-crafting_ing-cotton_boll = Cotton Boll - .desc = Plucked from a common cotton plant. - -sprite-crafting_ing-living_embers = Living Embers - .desc = The smouldering remains of a fiery creature. - -sprite-crafting_ing-oil = Oil - .desc = A measure of thick, sludgy oil. - -sprite-crafting_ing-pearl = Pearl - .desc = Would make a nice lamp. - -sprite-crafting_ing-resin = Resin - .desc = Used for woodworking. - -sprite-seashells-shell-0 = Seashells - .desc = Shells from a sea creature. - -sprite-crafting_ing-sentient_seed = Sentient Seed - .desc = The undeveloped spawn of a sentient plant. - -sprite-crafting_ing-sticky_thread = Sticky Thread - .desc = A messy spider extract, but a tailor may have use for it. - -sprite-crafting_ing-alkahest = Alkahest - .desc = Alchemical solvent. - -sprite-crafting_ing-dwarven_battery = Dwarven Battery - .desc = Container of magical energy. - -sprite-rocks-rock-0 = Stones - .desc = Pebbles from the ground, nothing out of the ordinary. - -sprite-twigs-twigs-0 = Twigs - .desc = Found near trees, a squirrel must've knocked it down. - -sprite-crafting_ing-hide-animal_hide = Animal Hide - .desc = A common pelt from most animals. Becomes leather. - -sprite-crafting_ing-hide-carapace = Hard Carapace - .desc = Tough, hard carapace, a shield to many creatures. - -sprite-crafting_ing-hide-dragon_scale = Dragon Scale - .desc = Tough scale from a legendary beast, hot to the touch. - -sprite-crafting_ing-hide-troll_hide = Troll Hide - .desc = Looted from cave trolls. - -sprite-crafting_ing-hide-plate = Plate - .desc = Durable plate from an armored animal. - -sprite-crafting_ing-hide-rugged_hide = Rugged Hide - .desc = A durable pelt from fierce creatures, favored by leatherworkers. - -sprite-crafting_ing-hide-scale = Scale - .desc = Shiny scales found off of an animal. - -sprite-crafting_ing-hide-tough_hide = Tough Hide - .desc = A relatively tough, rough hide. Becomes leather. - -sprite-crafting_ing-animal_misc-claw = Predator Claw - .desc = - The nimble claw of a fierce predator. - - Can be used to craft fast and agile weapons. - -sprite-crafting_ing-animal_misc-fur = Soft Fur - .desc = Soft fur from an animal. - -sprite-crafting_ing-animal_misc-grim_eyeball = Grim Eyeball - .desc = Casts a petrifying gaze. - -sprite-crafting_ing-animal_misc-large_horn = Large Horn - .desc = - A large horn from a fearsome beast. - - Weapons made with it have strengthened ability effects. - -sprite-crafting_ing-animal_misc-lively_vine = Lively Vine - .desc = I think it just moved... - -sprite-crafting_ing-animal_misc-phoenix_feather = Phoenix Feather - .desc = Said to have magical properties. - -sprite-crafting_ing-animal_misc-sharp_fang = Sharp Fang - .desc = - Razor-sharp tooth from a ferocious animal. - - Weapons made with it have more potent lasting effects. - -sprite-crafting_ing-animal_misc-venom_sac = Venom Sac - .desc = A venomous sac from a poisonous creature. - -sprite-crafting_ing-animal_misc-viscous_ooze = Viscous Ooze - .desc = A measure of viscous ooze from a slimy creature. - -sprite-crafting_ing-leather-leather_strips = Leather Strips - .desc = Simple and versatile. - -sprite-crafting_ing-leather-rigid_leather = Rigid Leather - .desc = Light but layered, perfect for protection. - -sprite-crafting_ing-leather-simple_leather = Simple Leather - .desc = Light and flexible. - -sprite-crafting_ing-leather-thick_leather = Thick Leather - .desc = Strong and durable. - -sprite-crafting_ing-cloth-cloth_strips = Cloth Strips - .desc = Small and soft, yet useful. - -sprite-crafting_ing-cloth-cotton = Cotton - .desc = Easy to work with and multi-functional. - -sprite-crafting_ing-cloth-lifecloth = Lifecloth - .desc = A fabric imbued with the gentleness that nature has to offer. - -sprite-crafting_ing-cloth-linen = Linen - .desc = A textile made from flax fibers. - -sprite-crafting_ing-cloth-linen_red = Red Linen - .desc = A flax fiber textile, dyed to stand out. - -sprite-crafting_ing-cloth-moonweave = Moonweave - .desc = A light yet very sturdy textile. - -sprite-crafting_ing-cloth-silk = Silk - .desc = A fine and strong fibre produced by spiders. - -sprite-crafting_ing-cloth-sunsilk = Sunsilk - .desc = A supernaturally strong textile. - -sprite-crafting_ing-cloth-wool = Soft Wool - .desc = Soft wool from an animal. - -sprite-flowers-moonbell = Moonbell - .desc = It glistens brilliantly under the moonlight. - -sprite-crafting_ing-plant_fiber = Plant Fiber - .desc = A length of raw plant material. - -sprite-flowers-pyrebloom = Pyrebloom - .desc = Warm to the touch, long after picking. - -sprite-flowers-flower_red-4 = Red Flower - .desc = Can be used as a dying ingredient. - -sprite-flowers-sunflower_1 = Sunflower - .desc = Smells like summer. - -sprite-flowers-flax = Wild Flax - .desc = Could be used to spin some simple cloth. - -sprite-flowers-yellow = Yellow Flower - .desc = Glows like the sun. - -object-v-coin = Coins - .desc = Precious coins, can be exchanged for goods and services. - -object-collar = Collar - .desc = Tames neutral wild animals within 5 blocks. - -object-training_dummy = Training Dummy - .desc = His name is William. Fire at will. - -object-mortar_pestle = Mortar and Pestle - .desc = Crushes and grinds things into a fine powder or paste. Needed to craft various items. - -object-sewing_set = Sewing Set - .desc = Used to craft various items. - -object-potion_empty = Empty Vial - .desc = A simple glass vial used for holding various fluids. - -object-glacial_crystal = Glacial Crystal - .desc = The purest form of ice, cold enough to cool lava. - -object-honey = Honey - .desc = Stolen from a beehive. Surely the bees won't be happy with this! - -object-glowing_remains = Glowing Remains - .desc = - Looted from an evil being. - - With some additional work it can surely be - brought back to its former glory... - -object-elegant_crest = Elegant Crest - .desc = - Bright plumage formerly part of a colorful creature. - - Can be used to craft quick and energy-efficient weapons. - -object-ice_shard = Icy Shard - .desc = Looted from a frosty creature. - -object-long_tusk = Long Tusk - .desc = - An impressively long tusk from a proud beast. - - Can be used to craft efficient, long-range weapons. - -object-raptor_feather = Raptor Feather - .desc = A large colorful feather from a raptor. - -object-strong_pincer = Strong Pincer - .desc = - A powerful pincer from a hard-shelled creature. - - Has power-enhancing effects when crafting weapons. - -sprite-mineral-ore-bloodstone = Bloodstone Ore - .desc = A deep red ore, it reminds you of blood. - -sprite-mineral-ore-coal = Coal - .desc = A dark, combustible energy source. - -sprite-mineral-ore-cobalt = Cobalt Ore - .desc = A blue, shiny ore. - -sprite-mineral-ore-copper = Copper Ore - .desc = A brown metal. Key part of bronze. - -sprite-mineral-ore-gold = Gold Ore - .desc = A precious yellow metal. - -sprite-mineral-ore-iron = Iron Ore - .desc = An incredibly common but incredibly versatile metal. - -sprite-mineral-ore-silver = Silver Ore - .desc = A precious shiny greyish-white metal. - -sprite-mineral-ore-tin = Tin Ore - .desc = A silvery metal. One of the components of bronze. - -sprite-mineral-ore-ancient_gold = Ancient Gold - .desc = Ancient ingot of gold, soaked in magical energies. - -sprite-velorite-velorite_ore = Velorite - .desc = A bizarre, oddly shimmering ore, its origin seems to be shrouded in mystery. - -sprite-velorite-velorite = Velorite Fragment - .desc = Small runes sparkle on its surface, though you don't know what it means. - -sprite-mineral-ingot-bloodsteel = Bloodsteel Ingot - .desc = - An alloy of bloodstone and iron, with a dark red color. - - This can be used when crafting metal weapons. - -sprite-mineral-ingot-bronze = Bronze Ingot - .desc = - A sturdy alloy made from combining copper and tin. - - This can be used when crafting metal weapons. - -sprite-mineral-ingot-cobalt = Cobalt Ingot - .desc = - A strikingly blue ingot. - - This can be used when crafting metal weapons. - -sprite-mineral-ingot-copper = Copper Ingot - .desc = An ingot with a unique brown color. - -sprite-mineral-ingot-gold = Gold Ingot - .desc = An ingot made of refined metallic gold. - -sprite-mineral-ingot-iron = Iron Ingot - .desc = - An incredibly commonplace metal. - - This can be used when crafting metal weapons. - -sprite-mineral-ingot-orichalcum = Orichalcum Ingot - .desc = - An ingot made of refined orichalcum. - - This can be used when crafting metal weapons. - -sprite-mineral-ingot-silver = Silver Ingot - .desc = An ingot made of refined metallic silver. - -sprite-mineral-ingot-steel = Steel Ingot - .desc = - An alloy of iron and coal that is much tougher than its components. - - This can be used when crafting metal weapons. - -sprite-mineral-ingot-tin = Tin Ingot - .desc = An ingot primarily used to make bronze. - -sprite-mineral-gem-amethystgem = Amethyst - .desc = A precious purple gem. - -sprite-mineral-gem-diamondgem = Diamond - .desc = A sparkling silver gem. - -sprite-mineral-gem-emeraldgem = Emerald - .desc = A vibrant viridian gem. - -sprite-mineral-gem-rubygem = Ruby - .desc = A superbly scarlet gem. - -sprite-mineral-gem-sapphiregem = Sapphire - .desc = A colorful cobalt gem. - -sprite-mineral-gem-topazgem = Topaz - .desc = An outstanding orange gem. diff --git a/assets/voxygen/i18n/en/item/items/food.ftl b/assets/voxygen/i18n/en/item/items/food.ftl deleted file mode 100644 index 5957abb..0000000 --- a/assets/voxygen/i18n/en/item/items/food.ftl +++ /dev/null @@ -1,92 +0,0 @@ -sprite-carrot-carrot = Carrot - .desc = An orange root vegetable. They say it'll improve your vision! - -sprite-cabbage-cabbage = Lettuce - .desc = A vibrant green leafy vegetable. Lettuce make some salads! - -sprite-mushrooms-mushroom-10 = Mushroom - .desc = Hopefully this one is not poisonous. - -sprite-food-salad_plain = Plain Salad - .desc = Literally just chopped lettuce. Does this even count as a salad? - -sprite-tomato-tomato = Tomato - .desc = A red fruit. It's not actually a vegetable! - -sprite-food-salad_tomato = Tomato Salad - .desc = Leafy salad with some chopped, juicy tomatoes mixed in. - -sprite-food-meat-beast_large_cooked = Cooked Meat Slab - .desc = Medium Rare. - -sprite-food-meat-beast_large_raw = Raw Meat Slab - .desc = Chunk of beastly animal meat, best after cooking. - -sprite-food-meat-beast_small_cooked = Cooked Meat Sliver - .desc = Medium Rare. - -sprite-food-meat-beast_small_raw = Raw Meat Sliver - .desc = Small hunk of beastly animal meat, best after cooking. - -sprite-food-meat-bird_cooked = Cooked Bird Meat - .desc = Best enjoyed with one in each hand. - -sprite-food-meat-bird_large_cooked = Huge Cooked Drumstick - .desc = Makes for a legendary meal. - -sprite-food-meat-bird_large_raw = Huge Raw Drumstick - .desc = It's magnificent. - -sprite-food-meat-bird_raw = Raw Bird Meat - .desc = A hefty drumstick. - -sprite-food-meat-fish_cooked = Cooked Fish - .desc = A fresh cooked seafood steak. - -sprite-food-meat-fish_raw = Raw Fish - .desc = A steak chopped from a fish, best after cooking. - -sprite-food-meat-tough_cooked = Cooked Tough Meat - .desc = Tastes exotic. - -sprite-food-meat-tough_raw = Raw Tough Meat - .desc = Peculiar bit of meat, best after cooking. - -object-apple_half = Apple - .desc = Red and juicy. - -object-mushroom_curry = Mushroom Curry - .desc = Who could say no to that? - -object-apple_stick = Apple Stick - .desc = The stick makes it easier to carry! - -object-blue_cheese = Blue Cheese - .desc = Pungent and filling. - -object-cactus_drink = Cactus Colada - .desc = Giving you that special prickle. - -object-cheese = Dwarven Cheese - .desc = Made from goat milk from the finest dwarven produce. Aromatic and nutritious! - -object-coconut_half = Coconut - .desc = Reliable source of water and fat. Can often be found growing on palm trees. - -object-honeycorn = Honeycorn - .desc = Sweeet. - -object-mushroom_stick = Mushroom Stick - .desc = Roasted mushrooms on a stick for easy carrying. - -object-pumpkin_spice_brew = Pumpkin Spice Brew - .desc = Brewed from moldy pumpkins. - -object-sunflower_ice_tea = Sunflower Ice Tea - .desc = Brewed from freshly shelled sunflower seeds. - -sprite-spore-corruption_spore = Spore of Corruption - .desc = - You feel an evil force pulsating within. - - It may be unwise to hold on to it for too long... diff --git a/assets/voxygen/i18n/en/item/items/internal.ftl b/assets/voxygen/i18n/en/item/items/internal.ftl deleted file mode 100644 index d8fff04..0000000 --- a/assets/voxygen/i18n/en/item/items/internal.ftl +++ /dev/null @@ -1,215 +0,0 @@ -### This file contains non-player-facing items. -### Feel free to ignore them. - -common-items-food-coltsfoot = Coltsfoot - .desc = A daisy-like flower often used in herbal teas. - -common-items-food-dandelion = Dandelion - .desc = A small, yellow flower. Uses the wind to spread its seeds. - -common-items-food-garlic = Garlic - .desc = Make sure to brush your teeth after eating. - -common-items-food-meat = Meat - .desc = Meat. The lifeblood of mankind. - -common-items-food-onion = Onion - .desc = A vegetable that's made the toughest men cry. - -common-items-food-sage = Sage - .desc = A herb commonly used in tea. - -common-items-tag_examples-cultist = Anything related to cultists - .desc = These items are a little creepy. - -common-items-grasses-medium = Medium Grass - .desc = Greener than an orc's snout. - -common-items-grasses-short = Short Grass - .desc = Greener than an orc's snout. - -common-items-boss_drops-exp_flask = Flask of Velorite Dust - .desc = Take with plenty of water. - -common-items-boss_drops-xp_potion = Potion of Skill - .desc = It doesn't seem to be doing anything... - -common-items-crafting_ing-rock = Rock - .desc = Made up of a bunch of different minerals, looks like it would hurt to get hit with. - -common-items-crafting_ing-animal_misc-bone = Thick Bone - .desc = A thick bone, it seems sturdy enough to craft with. - -common-items-crafting_ing-animal_misc-ember = Ember - .desc = A flicking ember left by a fiery creature. - -common-items-crafting_ing-animal_misc-feather = Feather - .desc = Feather from a bird. - -common-items-tag_examples-gnarling = Attire of the Gnarling tribes - .desc = Worn by Gnarlings and their Chieftains. - -common-items-flowers-blue = Blue Flower - .desc = Matches the color of the sky. - -common-items-flowers-pink = Pink Flower - .desc = Looks like a lollipop. - -common-items-flowers-white = White flower - .desc = Pure and precious. - -common-items-mineral-stone-basalt = Basalt - .desc = A dark volcanic rock, most volcanic rock tends to be basalt.. - -common-items-mineral-stone-granite = Granite - .desc = A light-colored igneous rock, coarse-grained and formed by intrusion. - -common-items-mineral-stone-obsidian = Obsidian - .desc = An igneous rock that comes from felsic lava, it never seems to dwindle. - -common-items-mineral-stone-coal = Coal - .desc = A combustible black rock that happens to be really good at burning. - -common-items-weapons-sceptre-belzeshrub = Belzeshrub the Broom God - .desc = 'Is it... alive?' - -common-items-tool-pickaxe_velorite = Velorite Pickaxe - .desc = Allows for swift excavation of any ore in sight. - -common-items-testing-test_bag_18_slot = Test 18 slot bag - .desc = Used for unit tests do not delete. - -common-items-testing-test_bag_9_slot = Test 9 slot bag - .desc = Used for unit tests do not delete. - -common-items-testing-test_boots = Testing Boots - .desc = Hopefully this test doesn't break! - -common-items-weapons-empty-empty = Empty Item - .desc = This item may grant abilities, but is invisible. - -common-items-modular-weapon-primary-bow-bow = Bow Limbs - .desc = {""} - -common-items-modular-weapon-primary-bow-composite = Composite Bow Limbs - .desc = {""} - -common-items-modular-weapon-primary-bow-greatbow = Greatbow Limbs - .desc = {""} - -common-items-modular-weapon-primary-bow-longbow = Longbow Limbs - .desc = {""} - -common-items-modular-weapon-primary-bow-ornate = Ornate Bow Limbs - .desc = {""} - -common-items-modular-weapon-primary-bow-shortbow = Shortbow Limbs - .desc = {""} - -common-items-modular-weapon-primary-bow-warbow = Warbow Limbs - .desc = {""} - -common-items-modular-weapon-primary-axe-axe = Axe Head - .desc = {""} - -common-items-modular-weapon-primary-axe-battleaxe = Battleaxe Head - .desc = {""} - -common-items-modular-weapon-primary-axe-greataxe = Greataxe Head - .desc = {""} - -common-items-modular-weapon-primary-axe-jagged = Jagged Axe Head - .desc = {""} - -common-items-modular-weapon-primary-axe-labrys = Labrys Head - .desc = {""} - -common-items-modular-weapon-primary-axe-ornate = Ornate Axe Head - .desc = {""} - -common-items-modular-weapon-primary-axe-poleaxe = Poleaxe Head - .desc = {""} - -common-items-modular-weapon-primary-staff-brand = Brand Shaft - .desc = {""} - -common-items-modular-weapon-primary-staff-grandstaff = Grandstaff Shaft - .desc = {""} - -common-items-modular-weapon-primary-staff-longpole = Long Pole Shaft - .desc = {""} - -common-items-modular-weapon-primary-staff-ornate = Ornate Staff Shaft - .desc = {""} - -common-items-modular-weapon-primary-staff-pole = Pole Shaft - .desc = {""} - -common-items-modular-weapon-primary-staff-rod = Rod Shaft - .desc = {""} - -common-items-modular-weapon-primary-staff-staff = Staff Shaft - .desc = {""} - -common-items-modular-weapon-primary-sword-greatsword = Greatsword Blade - .desc = {""} - -common-items-modular-weapon-primary-sword-katana = Katana Blade - .desc = {""} - -common-items-modular-weapon-primary-sword-longsword = Longsword Blade - .desc = {""} - -common-items-modular-weapon-primary-sword-ornate = Ornate Sword Blade - .desc = {""} - -common-items-modular-weapon-primary-sword-sabre = Sabre Blade - .desc = {""} - -common-items-modular-weapon-primary-sword-sawblade = Sawblade - .desc = {""} - -common-items-modular-weapon-primary-sword-zweihander = Zweihander Blade - .desc = {""} - -common-items-modular-weapon-primary-sceptre-arbor = Arbor Shaft - .desc = {""} - -common-items-modular-weapon-primary-sceptre-cane = Cane Shaft - .desc = {""} - -common-items-modular-weapon-primary-sceptre-crook = Crook Shaft - .desc = {""} - -common-items-modular-weapon-primary-sceptre-crozier = Crozier Shaft - .desc = {""} - -common-items-modular-weapon-primary-sceptre-grandsceptre = Grandsceptre Shaft - .desc = {""} - -common-items-modular-weapon-primary-sceptre-ornate = Ornate Sceptre Shaft - .desc = {""} - -common-items-modular-weapon-primary-sceptre-sceptre = Sceptre Shaft - .desc = {""} - -common-items-modular-weapon-primary-hammer-greathammer = Greathammer Head - .desc = {""} - -common-items-modular-weapon-primary-hammer-greatmace = Greatmace Head - .desc = {""} - -common-items-modular-weapon-primary-hammer-hammer = Hammer Head - .desc = {""} - -common-items-modular-weapon-primary-hammer-maul = Maul Head - .desc = {""} - -common-items-modular-weapon-primary-hammer-ornate = Ornate Hammer Head - .desc = {""} - -common-items-modular-weapon-primary-hammer-spikedmace = Spiked Mace Head - .desc = {""} - -common-items-modular-weapon-primary-hammer-warhammer = Warhammer Head - .desc = {""} diff --git a/assets/voxygen/i18n/en/item/items/key.ftl b/assets/voxygen/i18n/en/item/items/key.ftl deleted file mode 100644 index f085f95..0000000 --- a/assets/voxygen/i18n/en/item/items/key.ftl +++ /dev/null @@ -1,29 +0,0 @@ -object-lockpick = Common Lockpick - .desc = Used to open common locks. Will break after use. - -object-key-bone = Bone Key - .desc = Used to open bone locks. Will break after use. - -object-key-glass = Glass Key - .desc = Used to open Glass Barriers. Will break after use. - -object-key-rusty = Rusty Tower Key - .desc = Smells like magic with a bit of... cheese? - -object-key-miner = Miner Key - .desc = Used to open doors. Will break after use. - -object-key-forge = Forge Key - .desc = Used to open doors. Will break after use. - -object-key-haniwa = Haniwa Keystone - .desc = Used to open doors. Will break after use. - -object-key-terracotta_chest = Terracotta Chest Key - .desc = Used to open chests. Will break after use. - -object-key-terracotta_door = Terracotta Door Key - .desc = Used to open doors. Will break after use. - -object-key-sahagin = Sahagin Key - .desc = Used to open doors. Will break after use. diff --git a/assets/voxygen/i18n/en/item/items/potion.ftl b/assets/voxygen/i18n/en/item/items/potion.ftl deleted file mode 100644 index e7e98fc..0000000 --- a/assets/voxygen/i18n/en/item/items/potion.ftl +++ /dev/null @@ -1,32 +0,0 @@ -object-potion_red = Potent Potion - .desc = A potent healing potion. - -object-potion_curious = Curious Potion - .desc = Wonder what this does... - -object-potion_agility = Potion of Agility - .desc = Fly, you fools! - -object-potion_big = Large Potion - .desc = Precious medicine, it makes for the largest rejuvenative flask yet. - -object-potion_combustion = Potion of Combustion - .desc = Sets the user ablaze. - -object-potion_med = Medium Potion - .desc = An innovative invention from an apothecary, better than its smaller precursors. - -object-potion_minor = Minor Potion - .desc = A small potion concocted from apples and honey. - -object-potion_freezing = Freezing Potion - .desc = Freezes the user's brain. - -object-burning_charm = Blazing Charm - .desc = Flame is your ally, harness its power to burn your foes. - -object-frozen_charm = Freezing Charm - .desc = Let your enemies feel the sting of cold as you freeze them in their tracks. - -object-lifesteal_charm = Siphon Charm - .desc = Siphon your target life and use it for your own. diff --git a/assets/voxygen/i18n/en/item/recipe.ftl b/assets/voxygen/i18n/en/item/recipe.ftl deleted file mode 100644 index 4ddce62..0000000 --- a/assets/voxygen/i18n/en/item/recipe.ftl +++ /dev/null @@ -1,116 +0,0 @@ -recipe-armor-bloodsteel = Bloodsteel Armor Recipes - .desc = Bloodsteel Armor Recipes -recipe-armor-brinestone = Brinestone Armor Recipes - .desc = Brinestone Armor Recipes -recipe-armor-carapace = Carapace Armor Recipes - .desc = Carapace Armor Recipes -recipe-armor-cobalt = Cobalt Armor Recipes - .desc = Cobalt Armor Recipes -recipe-armor-dragonscale = Dragonscale Armor Recipes - .desc = Dragonscale Armor Recipes -recipe-armor-druid = Druid Armor Recipes - .desc = Druid Armor Recipes -recipe-armor-iron = Iron Armor Recipes - .desc = Iron Armor Recipes -recipe-armor-leather = Leather Armor Recipes - .desc = Leather Armor Recipes -recipe-armor-moonweave = Moonweave Armor Recipes - .desc = Moonweave Armor Recipes -recipe-armor-orichalcum = Orichalcum Armor Recipes - .desc = Orichalcum Armor Recipes -recipe-armor-primal = Primal Armor Recipes - .desc = Primal Armor Recipes -recipe-armor-scale = Scale Armor Recipes - .desc = Scale Armor Recipes -recipe-armor-silken = Silken Armor Recipes - .desc = Silken Armor Recipes -recipe-armor-steel = Steel Armor Recipes - .desc = Steel Armor Recipes -recipe-armor-sunsilk = Sunsilk Armor Recipes - .desc = Sunsilk Armor Recipes -recipe-armor-woolen = Woolen Armor Recipes - .desc = Woolen Armor Recipes -recipe-equipment-basic = Basic Equipment Recipes - .desc = Basic Equipment Recipes -recipe-equipment-moderate = Moderate Equipment Recipes - .desc = Moderate Equipment Recipes -recipe-equipment-advanced = Advanced Equipment Recipes - .desc = Advanced Equipment Recipes -recipe-unique-abyssal_gorget = Abyssal Gorget Recipe - .desc = Abyssal Gorget Recipe -recipe-unique-abyssal_ring = Abyssal Ring Recipe - .desc = Abyssal Ring Recipe -recipe-unique-mindflayer_spellbag = Mindflayer Spellbag Recipe - .desc = Mindflayer Spellbag Recipe -recipe-unique-polaris = Polaris Recipe - .desc = Polaris Recipe -recipe-unique-seashell_necklace = Seashell Necklace Recipe - .desc = Seashell Necklace Recipe -recipe-unique-troll_hide_pack = Troll Hide Pack Recipe - .desc = Troll Hide Pack Recipe -recipe-unique-winged_coronet = Winged Coronet Recipe - .desc = Winged Coronet Recipe -recipe-unique-delvers_lamp = Delver's Lamp Recipe - .desc = Delver's Lamp Recipe -recipe-charms = Charms Recipes - .desc = Charms Recipes -recipe-explosives = Explosives Recipes - .desc = Explosives Recipes -recipe-food = Food Recipes - .desc = Food Recipes -recipe-gliders = Gliders Recipes - .desc = Gliders Recipes -recipe-instruments = Instruments Recipes - .desc = Instruments Recipes -recipe-potions = Potions Recipes - .desc = Potions Recipes -recipe-utility = Utility Recipes - .desc = Utility Recipes -recipe-weapons-iron = Iron Weapon Recipes - .desc = Iron Weapon Recipes -recipe-weapons-steel = Steel Weapon Recipes - .desc = Steel Weapon Recipes -recipe-weapons-cobalt = Cobalt Weapon Recipes - .desc = Cobalt Weapon Recipes -recipe-weapons-bloodsteel = Bloodsteel Weapon Recipes - .desc = Bloodsteel Weapon Recipes -recipe-weapons-orichalcum = Orichalcum Weapon Recipes - .desc = Orichalcum Weapon Recipes -recipe-weapons-bamboo = Bamboo Weapon Recipes - .desc = Bamboo Weapon Recipes -recipe-weapons-hardwood = Hardwood Weapon Recipes - .desc = Hardwood Weapon Recipes -recipe-weapons-ironwood = Ironwood Weapon Recipes - .desc = Ironwood Weapon Recipes -recipe-weapons-frostwood = Frostwood Weapon Recipes - .desc = Frostwood Weapon Recipes -recipe-weapons-eldwood = Eldwood Weapon Recipes - .desc = Eldwood Weapon Recipes -recipe-default = Default Recipes - .desc = Default Recipes - -## Pseudo - -pseudo-recipe-modular_weapon-modular_weapon = Modular Weapon - .desc = {""} - -pseudo-recipe-modular_weapon-sword = Sword Blade - .desc = {""} - -pseudo-recipe-modular_weapon-axe = Axe Head - .desc = {""} - -pseudo-recipe-modular_weapon-hammer = Hammer Head - .desc = {""} - -pseudo-recipe-modular_weapon-bow = Bow Limbs - .desc = {""} - -pseudo-recipe-modular_weapon-staff = Staff Shaft - .desc = {""} - -pseudo-recipe-modular_weapon-sceptre = Sceptre Shaft - .desc = {""} - -pseudo-recipe-repair = Repair Equipment - .desc = {""} \ No newline at end of file diff --git a/assets/voxygen/i18n/en/item/weapon/modular.ftl b/assets/voxygen/i18n/en/item/weapon/modular.ftl deleted file mode 100644 index b0adf9e..0000000 --- a/assets/voxygen/i18n/en/item/weapon/modular.ftl +++ /dev/null @@ -1,989 +0,0 @@ -weapon-sword-greatsword-iron-2h = Iron Greatsword - .desc = {""} - -weapon-sword-katana-iron-2h = Iron Katana - .desc = {""} - -weapon-sword-katana-iron-1h = Iron Swiftblade - .desc = {""} - -weapon-sword-sawblade-iron-2h = Iron Sawblade - .desc = {""} - -weapon-sword-sawblade-iron-1h = Iron Sawback - .desc = {""} - -weapon-sword-sabre-iron-2h = Iron Sabre - .desc = {""} - -weapon-sword-sabre-iron-1h = Iron Scimitar - .desc = {""} - -weapon-sword-ornate-iron-2h = Iron Ornate Sword - .desc = {""} - -weapon-sword-ornate-iron-1h = Iron Rapier - .desc = {""} - -weapon-sword-longsword-iron-2h = Iron Longsword - .desc = {""} - -weapon-sword-longsword-iron-1h = Iron Shortsword - .desc = {""} - -weapon-sword-zweihander-iron-2h = Iron Zweihander - .desc = {""} - -weapon-bow-shortbow-wood = Wooden Shortbow - .desc = {""} - -weapon-bow-longbow-wood = Wooden Longbow - .desc = {""} - -weapon-bow-ornate-wood = Wooden Ornate Bow - .desc = {""} - -weapon-bow-greatbow-wood = Wooden Greatbow - .desc = {""} - -weapon-bow-composite-wood = Wooden Composite Bow - .desc = {""} - -weapon-bow-bow-wood = Wooden Bow - .desc = {""} - -weapon-bow-warbow-wood = Wooden Warbow - .desc = {""} - -weapon-hammer-maul-bronze-2h = Bronze Maul - .desc = {""} - -weapon-hammer-hammer-bronze-2h = Bronze Hammer - .desc = {""} - -weapon-hammer-hammer-bronze-1h = Bronze Club - .desc = {""} - -weapon-hammer-greatmace-bronze-2h = Bronze Greatmace - .desc = {""} - -weapon-hammer-spikedmace-bronze-2h = Bronze Spiked Mace - .desc = {""} - -weapon-hammer-spikedmace-bronze-1h = Bronze Mace - .desc = {""} - -weapon-hammer-greathammer-bronze-2h = Bronze Greathammer - .desc = {""} - -weapon-hammer-warhammer-bronze-2h = Bronze Warhammer - .desc = {""} - -weapon-hammer-warhammer-bronze-1h = Bronze Mallet - .desc = {""} - -weapon-hammer-ornate-bronze-2h = Bronze Ornate Hammer - .desc = {""} - -weapon-hammer-ornate-bronze-1h = Bronze Cudgel - .desc = {""} - -weapon-hammer-maul-bloodsteel-2h = Bloodsteel Maul - .desc = {""} - -weapon-hammer-greathammer-bloodsteel-2h = Bloodsteel Greathammer - .desc = {""} - -weapon-hammer-ornate-bloodsteel-2h = Bloodsteel Ornate Hammer - .desc = {""} - -weapon-hammer-ornate-bloodsteel-1h = Bloodsteel Cudgel - .desc = {""} - -weapon-hammer-hammer-bloodsteel-2h = Bloodsteel Hammer - .desc = {""} - -weapon-hammer-hammer-bloodsteel-1h = Bloodsteel Club - .desc = {""} - -weapon-hammer-spikedmace-bloodsteel-2h = Bloodsteel Spiked Mace - .desc = {""} - -weapon-hammer-spikedmace-bloodsteel-1h = Bloodsteel Mace - .desc = {""} - -weapon-hammer-greatmace-bloodsteel-2h = Bloodsteel Greatmace - .desc = {""} - -weapon-hammer-warhammer-bloodsteel-2h = Bloodsteel Warhammer - .desc = {""} - -weapon-hammer-warhammer-bloodsteel-1h = Bloodsteel Mallet - .desc = {""} - -weapon-sceptre-ornate-frostwood = Frostwood Ornate Sceptre - .desc = {""} - -weapon-sceptre-sceptre-frostwood = Frostwood Sceptre - .desc = {""} - -weapon-sceptre-crook-frostwood = Frostwood Crook - .desc = {""} - -weapon-sceptre-grandsceptre-frostwood = Frostwood Grandsceptre - .desc = {""} - -weapon-sceptre-cane-frostwood = Frostwood Cane - .desc = {""} - -weapon-sceptre-crozier-frostwood = Frostwood Crozier - .desc = {""} - -weapon-sceptre-arbor-frostwood = Frostwood Arbor - .desc = {""} - -weapon-bow-bow-eldwood = Eldwood Bow - .desc = {""} - -weapon-bow-warbow-eldwood = Eldwood Warbow - .desc = {""} - -weapon-bow-greatbow-eldwood = Eldwood Greatbow - .desc = {""} - -weapon-bow-ornate-eldwood = Eldwood Ornate Bow - .desc = {""} - -weapon-bow-longbow-eldwood = Eldwood Longbow - .desc = {""} - -weapon-bow-composite-eldwood = Eldwood Composite Bow - .desc = {""} - -weapon-bow-shortbow-eldwood = Eldwood Shortbow - .desc = {""} - -weapon-axe-axe-bloodsteel-2h = Bloodsteel Axe - .desc = {""} - -weapon-axe-axe-bloodsteel-1h = Bloodsteel Hatchet - .desc = {""} - -weapon-axe-ornate-bloodsteel-2h = Bloodsteel Ornate Axe - .desc = {""} - -weapon-axe-ornate-bloodsteel-1h = Bloodsteel Kilonda - .desc = {""} - -weapon-axe-jagged-bloodsteel-2h = Bloodsteel Jagged Axe - .desc = {""} - -weapon-axe-jagged-bloodsteel-1h = Bloodsteel Tomahawk - .desc = {""} - -weapon-axe-battleaxe-bloodsteel-2h = Bloodsteel Battleaxe - .desc = {""} - -weapon-axe-battleaxe-bloodsteel-1h = Bloodsteel Cleaver - .desc = {""} - -weapon-axe-greataxe-bloodsteel-2h = Bloodsteel Greataxe - .desc = {""} - -weapon-axe-labrys-bloodsteel-2h = Bloodsteel Labrys - .desc = {""} - -weapon-axe-poleaxe-bloodsteel-2h = Bloodsteel Poleaxe - .desc = {""} - -weapon-axe-poleaxe-cobalt-2h = Cobalt Poleaxe - .desc = {""} - -weapon-axe-jagged-cobalt-2h = Cobalt Jagged Axe - .desc = {""} - -weapon-axe-jagged-cobalt-1h = Cobalt Tomahawk - .desc = {""} - -weapon-axe-labrys-cobalt-2h = Cobalt Labrys - .desc = {""} - -weapon-axe-axe-cobalt-2h = Cobalt Axe - .desc = {""} - -weapon-axe-axe-cobalt-1h = Cobalt Hatchet - .desc = {""} - -weapon-axe-ornate-cobalt-2h = Cobalt Ornate Axe - .desc = {""} - -weapon-axe-ornate-cobalt-1h = Cobalt Kilonda - .desc = {""} - -weapon-axe-greataxe-cobalt-2h = Cobalt Greataxe - .desc = {""} - -weapon-axe-battleaxe-cobalt-2h = Cobalt Battleaxe - .desc = {""} - -weapon-axe-battleaxe-cobalt-1h = Cobalt Cleaver - .desc = {""} - -weapon-hammer-maul-iron-2h = Iron Maul - .desc = {""} - -weapon-hammer-ornate-iron-2h = Iron Ornate Hammer - .desc = {""} - -weapon-hammer-ornate-iron-1h = Iron Cudgel - .desc = {""} - -weapon-hammer-spikedmace-iron-2h = Iron Spiked Mace - .desc = {""} - -weapon-hammer-spikedmace-iron-1h = Iron Mace - .desc = {""} - -weapon-hammer-hammer-iron-2h = Iron Hammer - .desc = {""} - -weapon-hammer-hammer-iron-1h = Iron Club - .desc = {""} - -weapon-hammer-warhammer-iron-2h = Iron Warhammer - .desc = {""} - -weapon-hammer-warhammer-iron-1h = Iron Mallet - .desc = {""} - -weapon-hammer-greathammer-iron-2h = Iron Greathammer - .desc = {""} - -weapon-hammer-greatmace-iron-2h = Iron Greatmace - .desc = {""} - -weapon-sword-zweihander-steel-2h = Steel Zweihander - .desc = {""} - -weapon-sword-longsword-steel-2h = Steel Longsword - .desc = {""} - -weapon-sword-longsword-steel-1h = Steel Shortsword - .desc = {""} - -weapon-sword-katana-steel-2h = Steel Katana - .desc = {""} - -weapon-sword-katana-steel-1h = Steel Swiftblade - .desc = {""} - -weapon-sword-greatsword-steel-2h = Steel Greatsword - .desc = {""} - -weapon-sword-ornate-steel-2h = Steel Ornate Sword - .desc = {""} - -weapon-sword-ornate-steel-1h = Steel Rapier - .desc = {""} - -weapon-sword-sawblade-steel-2h = Steel Sawblade - .desc = {""} - -weapon-sword-sawblade-steel-1h = Steel Sawback - .desc = {""} - -weapon-sword-sabre-steel-2h = Steel Sabre - .desc = {""} - -weapon-sword-sabre-steel-1h = Steel Scimitar - .desc = {""} - -weapon-staff-grandstaff-hardwood = Hardwood Grandstaff - .desc = {""} - -weapon-staff-rod-hardwood = Hardwood Rod - .desc = {""} - -weapon-staff-brand-hardwood = Hardwood Brand - .desc = {""} - -weapon-staff-longpole-hardwood = Hardwood Longpole - .desc = {""} - -weapon-staff-staff-hardwood = Hardwood Staff - .desc = {""} - -weapon-staff-ornate-hardwood = Hardwood Ornate Staff - .desc = {""} - -weapon-staff-pole-hardwood = Hardwood Pole - .desc = {""} - -weapon-axe-ornate-orichalcum-2h = Orichalcum Ornate Axe - .desc = {""} - -weapon-axe-ornate-orichalcum-1h = Orichalcum Kilonda - .desc = {""} - -weapon-axe-jagged-orichalcum-2h = Orichalcum Jagged Axe - .desc = {""} - -weapon-axe-jagged-orichalcum-1h = Orichalcum Tomahawk - .desc = {""} - -weapon-axe-axe-orichalcum-2h = Orichalcum Axe - .desc = {""} - -weapon-axe-axe-orichalcum-1h = Orichalcum Hatchet - .desc = {""} - -weapon-axe-battleaxe-orichalcum-2h = Orichalcum Battleaxe - .desc = {""} - -weapon-axe-battleaxe-orichalcum-1h = Orichalcum Cleaver - .desc = {""} - -weapon-axe-greataxe-orichalcum-2h = Orichalcum Greataxe - .desc = {""} - -weapon-axe-poleaxe-orichalcum-2h = Orichalcum Poleaxe - .desc = {""} - -weapon-axe-labrys-orichalcum-2h = Orichalcum Labrys - .desc = {""} - -weapon-bow-greatbow-bamboo = Bamboo Greatbow - .desc = {""} - -weapon-bow-longbow-bamboo = Bamboo Longbow - .desc = {""} - -weapon-bow-composite-bamboo = Bamboo Composite Bow - .desc = {""} - -weapon-bow-ornate-bamboo = Bamboo Ornate Bow - .desc = {""} - -weapon-bow-shortbow-bamboo = Bamboo Shortbow - .desc = {""} - -weapon-bow-bow-bamboo = Bamboo Bow - .desc = {""} - -weapon-bow-warbow-bamboo = Bamboo Warbow - .desc = {""} - -weapon-bow-ornate-frostwood = Frostwood Ornate Bow - .desc = {""} - -weapon-bow-composite-frostwood = Frostwood Composite Bow - .desc = {""} - -weapon-bow-warbow-frostwood = Frostwood Warbow - .desc = {""} - -weapon-bow-shortbow-frostwood = Frostwood Shortbow - .desc = {""} - -weapon-bow-longbow-frostwood = Frostwood Longbow - .desc = {""} - -weapon-bow-bow-frostwood = Frostwood Bow - .desc = {""} - -weapon-bow-greatbow-frostwood = Frostwood Greatbow - .desc = {""} - -weapon-staff-ornate-frostwood = Frostwood Ornate Staff - .desc = {""} - -weapon-staff-pole-frostwood = Frostwood Pole - .desc = {""} - -weapon-staff-longpole-frostwood = Frostwood Longpole - .desc = {""} - -weapon-staff-grandstaff-frostwood = Frostwood Grandstaff - .desc = {""} - -weapon-staff-rod-frostwood = Frostwood Rod - .desc = {""} - -weapon-staff-staff-frostwood = Frostwood Staff - .desc = {""} - -weapon-staff-brand-frostwood = Frostwood Brand - .desc = {""} - -weapon-bow-greatbow-hardwood = Hardwood Greatbow - .desc = {""} - -weapon-bow-warbow-hardwood = Hardwood Warbow - .desc = {""} - -weapon-bow-shortbow-hardwood = Hardwood Shortbow - .desc = {""} - -weapon-bow-bow-hardwood = Hardwood Bow - .desc = {""} - -weapon-bow-composite-hardwood = Hardwood Composite Bow - .desc = {""} - -weapon-bow-ornate-hardwood = Hardwood Ornate Bow - .desc = {""} - -weapon-bow-longbow-hardwood = Hardwood Longbow - .desc = {""} - -weapon-sceptre-cane-ironwood = Ironwood Cane - .desc = {""} - -weapon-sceptre-ornate-ironwood = Ironwood Ornate Sceptre - .desc = {""} - -weapon-sceptre-grandsceptre-ironwood = Ironwood Grandsceptre - .desc = {""} - -weapon-sceptre-arbor-ironwood = Ironwood Arbor - .desc = {""} - -weapon-sceptre-crozier-ironwood = Ironwood Crozier - .desc = {""} - -weapon-sceptre-crook-ironwood = Ironwood Crook - .desc = {""} - -weapon-sceptre-sceptre-ironwood = Ironwood Sceptre - .desc = {""} - -weapon-axe-greataxe-iron-2h = Iron Greataxe - .desc = {""} - -weapon-axe-jagged-iron-2h = Iron Jagged Axe - .desc = {""} - -weapon-axe-jagged-iron-1h = Iron Tomahawk - .desc = {""} - -weapon-axe-battleaxe-iron-2h = Iron Battleaxe - .desc = {""} - -weapon-axe-battleaxe-iron-1h = Iron Cleaver - .desc = {""} - -weapon-axe-labrys-iron-2h = Iron Labrys - .desc = {""} - -weapon-axe-axe-iron-2h = Iron Axe - .desc = {""} - -weapon-axe-axe-iron-1h = Iron Hatchet - .desc = {""} - -weapon-axe-ornate-iron-2h = Iron Ornate Axe - .desc = {""} - -weapon-axe-ornate-iron-1h = Iron Kilonda - .desc = {""} - -weapon-axe-poleaxe-iron-2h = Iron Poleaxe - .desc = {""} - -weapon-axe-greataxe-steel-2h = Steel Greataxe - .desc = {""} - -weapon-axe-ornate-steel-2h = Steel Ornate Axe - .desc = {""} - -weapon-axe-ornate-steel-1h = Steel Kilonda - .desc = {""} - -weapon-axe-jagged-steel-2h = Steel Jagged Axe - .desc = {""} - -weapon-axe-jagged-steel-1h = Steel Tomahawk - .desc = {""} - -weapon-axe-battleaxe-steel-2h = Steel Battleaxe - .desc = {""} - -weapon-axe-battleaxe-steel-1h = Steel Cleaver - .desc = {""} - -weapon-axe-poleaxe-steel-2h = Steel Poleaxe - .desc = {""} - -weapon-axe-labrys-steel-2h = Steel Labrys - .desc = {""} - -weapon-axe-axe-steel-2h = Steel Axe - .desc = {""} - -weapon-axe-axe-steel-1h = Steel Hatchet - .desc = {""} - -weapon-sword-longsword-bronze-2h = Bronze Longsword - .desc = {""} - -weapon-sword-longsword-bronze-1h = Bronze Shortsword - .desc = {""} - -weapon-sword-zweihander-bronze-2h = Bronze Zweihander - .desc = {""} - -weapon-sword-greatsword-bronze-2h = Bronze Greatsword - .desc = {""} - -weapon-sword-katana-bronze-2h = Bronze Katana - .desc = {""} - -weapon-sword-katana-bronze-1h = Bronze Swiftblade - .desc = {""} - -weapon-sword-sabre-bronze-2h = Bronze Sabre - .desc = {""} - -weapon-sword-sabre-bronze-1h = Bronze Scimitar - .desc = {""} - -weapon-sword-ornate-bronze-2h = Bronze Ornate Sword - .desc = {""} - -weapon-sword-ornate-bronze-1h = Bronze Rapier - .desc = {""} - -weapon-sword-sawblade-bronze-2h = Bronze Sawblade - .desc = {""} - -weapon-sword-sawblade-bronze-1h = Bronze Sawback - .desc = {""} - -weapon-sceptre-crozier-wood = Wooden Crozier - .desc = {""} - -weapon-sceptre-sceptre-wood = Wooden Sceptre - .desc = {""} - -weapon-sceptre-cane-wood = Wooden Cane - .desc = {""} - -weapon-sceptre-ornate-wood = Wooden Ornate Sceptre - .desc = {""} - -weapon-sceptre-arbor-wood = Wooden Arbor - .desc = {""} - -weapon-sceptre-crook-wood = Wooden Crook - .desc = {""} - -weapon-sceptre-grandsceptre-wood = Wooden Grandsceptre - .desc = {""} - -weapon-staff-brand-bamboo = Bamboo Brand - .desc = {""} - -weapon-staff-grandstaff-bamboo = Bamboo Grandstaff - .desc = {""} - -weapon-staff-pole-bamboo = Bamboo Pole - .desc = {""} - -weapon-staff-staff-bamboo = Bamboo Staff - .desc = {""} - -weapon-staff-rod-bamboo = Bamboo Rod - .desc = {""} - -weapon-staff-longpole-bamboo = Bamboo Longpole - .desc = {""} - -weapon-staff-ornate-bamboo = Bamboo Ornate Staff - .desc = {""} - -weapon-hammer-warhammer-orichalcum-2h = Orichalcum Warhammer - .desc = {""} - -weapon-hammer-warhammer-orichalcum-1h = Orichalcum Mallet - .desc = {""} - -weapon-hammer-greathammer-orichalcum-2h = Orichalcum Greathammer - .desc = {""} - -weapon-hammer-greatmace-orichalcum-2h = Orichalcum Greatmace - .desc = {""} - -weapon-hammer-hammer-orichalcum-2h = Orichalcum Hammer - .desc = {""} - -weapon-hammer-hammer-orichalcum-1h = Orichalcum Club - .desc = {""} - -weapon-hammer-spikedmace-orichalcum-2h = Orichalcum Spiked Mace - .desc = {""} - -weapon-hammer-spikedmace-orichalcum-1h = Orichalcum Mace - .desc = {""} - -weapon-hammer-ornate-orichalcum-2h = Orichalcum Ornate Hammer - .desc = {""} - -weapon-hammer-ornate-orichalcum-1h = Orichalcum Cudgel - .desc = {""} - -weapon-hammer-maul-orichalcum-2h = Orichalcum Maul - .desc = {""} - -weapon-bow-shortbow-ironwood = Ironwood Shortbow - .desc = {""} - -weapon-bow-greatbow-ironwood = Ironwood Greatbow - .desc = {""} - -weapon-bow-ornate-ironwood = Ironwood Ornate Bow - .desc = {""} - -weapon-bow-longbow-ironwood = Ironwood Longbow - .desc = {""} - -weapon-bow-warbow-ironwood = Ironwood Warbow - .desc = {""} - -weapon-bow-composite-ironwood = Ironwood Composite Bow - .desc = {""} - -weapon-bow-bow-ironwood = Ironwood Bow - .desc = {""} - -weapon-hammer-ornate-cobalt-2h = Cobalt Ornate Hammer - .desc = {""} - -weapon-hammer-ornate-cobalt-1h = Cobalt Cudgel - .desc = {""} - -weapon-hammer-hammer-cobalt-2h = Cobalt Hammer - .desc = {""} - -weapon-hammer-hammer-cobalt-1h = Cobalt Club - .desc = {""} - -weapon-hammer-greatmace-cobalt-2h = Cobalt Greatmace - .desc = {""} - -weapon-hammer-spikedmace-cobalt-2h = Cobalt Spiked Mace - .desc = {""} - -weapon-hammer-spikedmace-cobalt-1h = Cobalt Mace - .desc = {""} - -weapon-hammer-greathammer-cobalt-2h = Cobalt Greathammer - .desc = {""} - -weapon-hammer-maul-cobalt-2h = Cobalt Maul - .desc = {""} - -weapon-hammer-warhammer-cobalt-2h = Cobalt Warhammer - .desc = {""} - -weapon-hammer-warhammer-cobalt-1h = Cobalt Mallet - .desc = {""} - -weapon-staff-ornate-wood = Wooden Ornate Staff - .desc = {""} - -weapon-staff-pole-wood = Wooden Pole - .desc = {""} - -weapon-staff-rod-wood = Wooden Rod - .desc = {""} - -weapon-staff-brand-wood = Wooden Brand - .desc = {""} - -weapon-staff-grandstaff-wood = Wooden Grandstaff - .desc = {""} - -weapon-staff-staff-wood = Wooden Staff - .desc = {""} - -weapon-staff-longpole-wood = Wooden Longpole - .desc = {""} - -weapon-hammer-ornate-steel-2h = Steel Ornate Hammer - .desc = {""} - -weapon-hammer-ornate-steel-1h = Steel Cudgel - .desc = {""} - -weapon-hammer-hammer-steel-2h = Steel Hammer - .desc = {""} - -weapon-hammer-hammer-steel-1h = Steel Club - .desc = {""} - -weapon-hammer-greathammer-steel-2h = Steel Greathammer - .desc = {""} - -weapon-hammer-spikedmace-steel-2h = Steel Spiked Mace - .desc = {""} - -weapon-hammer-spikedmace-steel-1h = Steel Mace - .desc = {""} - -weapon-hammer-greatmace-steel-2h = Steel Greatmace - .desc = {""} - -weapon-hammer-maul-steel-2h = Steel Maul - .desc = {""} - -weapon-hammer-warhammer-steel-2h = Steel Warhammer - .desc = {""} - -weapon-hammer-warhammer-steel-1h = Steel Mallet - .desc = {""} - -weapon-sceptre-grandsceptre-bamboo = Bamboo Grandsceptre - .desc = {""} - -weapon-sceptre-cane-bamboo = Bamboo Cane - .desc = {""} - -weapon-sceptre-crozier-bamboo = Bamboo Crozier - .desc = {""} - -weapon-sceptre-crook-bamboo = Bamboo Crook - .desc = {""} - -weapon-sceptre-sceptre-bamboo = Bamboo Sceptre - .desc = {""} - -weapon-sceptre-arbor-bamboo = Bamboo Arbor - .desc = {""} - -weapon-sceptre-ornate-bamboo = Bamboo Ornate Sceptre - .desc = {""} - -weapon-staff-grandstaff-ironwood = Ironwood Grandstaff - .desc = {""} - -weapon-staff-rod-ironwood = Ironwood Rod - .desc = {""} - -weapon-staff-brand-ironwood = Ironwood Brand - .desc = {""} - -weapon-staff-longpole-ironwood = Ironwood Longpole - .desc = {""} - -weapon-staff-staff-ironwood = Ironwood Staff - .desc = {""} - -weapon-staff-pole-ironwood = Ironwood Pole - .desc = {""} - -weapon-staff-ornate-ironwood = Ironwood Ornate Staff - .desc = {""} - -weapon-staff-ornate-eldwood = Eldwood Ornate Staff - .desc = {""} - -weapon-staff-longpole-eldwood = Eldwood Longpole - .desc = {""} - -weapon-staff-rod-eldwood = Eldwood Rod - .desc = {""} - -weapon-staff-pole-eldwood = Eldwood Pole - .desc = {""} - -weapon-staff-staff-eldwood = Eldwood Staff - .desc = {""} - -weapon-staff-brand-eldwood = Eldwood Brand - .desc = {""} - -weapon-staff-grandstaff-eldwood = Eldwood Grandstaff - .desc = {""} - -weapon-sceptre-arbor-eldwood = Eldwood Arbor - .desc = {""} - -weapon-sceptre-crook-eldwood = Eldwood Crook - .desc = {""} - -weapon-sceptre-crozier-eldwood = Eldwood Crozier - .desc = {""} - -weapon-sceptre-cane-eldwood = Eldwood Cane - .desc = {""} - -weapon-sceptre-grandsceptre-eldwood = Eldwood Grandsceptre - .desc = {""} - -weapon-sceptre-ornate-eldwood = Eldwood Ornate Sceptre - .desc = {""} - -weapon-sceptre-sceptre-eldwood = Eldwood Sceptre - .desc = {""} - -weapon-sword-sabre-bloodsteel-2h = Bloodsteel Sabre - .desc = {""} - -weapon-sword-sabre-bloodsteel-1h = Bloodsteel Scimitar - .desc = {""} - -weapon-sword-zweihander-bloodsteel-2h = Bloodsteel Zweihander - .desc = {""} - -weapon-sword-greatsword-bloodsteel-2h = Bloodsteel Greatsword - .desc = {""} - -weapon-sword-katana-bloodsteel-2h = Bloodsteel Katana - .desc = {""} - -weapon-sword-katana-bloodsteel-1h = Bloodsteel Swiftblade - .desc = {""} - -weapon-sword-longsword-bloodsteel-2h = Bloodsteel Longsword - .desc = {""} - -weapon-sword-longsword-bloodsteel-1h = Bloodsteel Shortsword - .desc = {""} - -weapon-sword-ornate-bloodsteel-2h = Bloodsteel Ornate Sword - .desc = {""} - -weapon-sword-ornate-bloodsteel-1h = Bloodsteel Rapier - .desc = {""} - -weapon-sword-sawblade-bloodsteel-2h = Bloodsteel Sawblade - .desc = {""} - -weapon-sword-sawblade-bloodsteel-1h = Bloodsteel Sawback - .desc = {""} - -weapon-sword-sabre-orichalcum-2h = Orichalcum Sabre - .desc = {""} - -weapon-sword-sabre-orichalcum-1h = Orichalcum Scimitar - .desc = {""} - -weapon-sword-greatsword-orichalcum-2h = Orichalcum Greatsword - .desc = {""} - -weapon-sword-sawblade-orichalcum-2h = Orichalcum Sawblade - .desc = {""} - -weapon-sword-sawblade-orichalcum-1h = Orichalcum Sawback - .desc = {""} - -weapon-sword-longsword-orichalcum-2h = Orichalcum Longsword - .desc = {""} - -weapon-sword-longsword-orichalcum-1h = Orichalcum Shortsword - .desc = {""} - -weapon-sword-katana-orichalcum-2h = Orichalcum Katana - .desc = {""} - -weapon-sword-katana-orichalcum-1h = Orichalcum Swiftblade - .desc = {""} - -weapon-sword-zweihander-orichalcum-2h = Orichalcum Zweihander - .desc = {""} - -weapon-sword-ornate-orichalcum-2h = Orichalcum Ornate Sword - .desc = {""} - -weapon-sword-ornate-orichalcum-1h = Orichalcum Rapier - .desc = {""} - -weapon-axe-poleaxe-bronze-2h = Bronze Poleaxe - .desc = {""} - -weapon-axe-ornate-bronze-2h = Bronze Ornate Axe - .desc = {""} - -weapon-axe-ornate-bronze-1h = Bronze Kilonda - .desc = {""} - -weapon-axe-labrys-bronze-2h = Bronze Labrys - .desc = {""} - -weapon-axe-battleaxe-bronze-2h = Bronze Battleaxe - .desc = {""} - -weapon-axe-battleaxe-bronze-1h = Bronze Cleaver - .desc = {""} - -weapon-axe-axe-bronze-2h = Bronze Axe - .desc = {""} - -weapon-axe-axe-bronze-1h = Bronze Hatchet - .desc = {""} - -weapon-axe-jagged-bronze-2h = Bronze Jagged Axe - .desc = {""} - -weapon-axe-jagged-bronze-1h = Bronze Tomahawk - .desc = {""} - -weapon-axe-greataxe-bronze-2h = Bronze Greataxe - .desc = {""} - -weapon-sceptre-sceptre-hardwood = Hardwood Sceptre - .desc = {""} - -weapon-sceptre-cane-hardwood = Hardwood Cane - .desc = {""} - -weapon-sceptre-arbor-hardwood = Hardwood Arbor - .desc = {""} - -weapon-sceptre-crozier-hardwood = Hardwood Crozier - .desc = {""} - -weapon-sceptre-ornate-hardwood = Hardwood Ornate Sceptre - .desc = {""} - -weapon-sceptre-crook-hardwood = Hardwood Crook - .desc = {""} - -weapon-sceptre-grandsceptre-hardwood = Hardwood Grandsceptre - .desc = {""} - -weapon-sword-longsword-cobalt-2h = Cobalt Longsword - .desc = {""} - -weapon-sword-longsword-cobalt-1h = Cobalt Shortsword - .desc = {""} - -weapon-sword-sawblade-cobalt-2h = Cobalt Sawblade - .desc = {""} - -weapon-sword-sawblade-cobalt-1h = Cobalt Sawback - .desc = {""} - -weapon-sword-greatsword-cobalt-2h = Cobalt Greatsword - .desc = {""} - -weapon-sword-katana-cobalt-2h = Cobalt Katana - .desc = {""} - -weapon-sword-katana-cobalt-1h = Cobalt Swiftblade - .desc = {""} - -weapon-sword-zweihander-cobalt-2h = Cobalt Zweihander - .desc = {""} - -weapon-sword-ornate-cobalt-2h = Cobalt Ornate Sword - .desc = {""} - -weapon-sword-ornate-cobalt-1h = Cobalt Rapier - .desc = {""} - -weapon-sword-sabre-cobalt-2h = Cobalt Sabre - .desc = {""} - -weapon-sword-sabre-cobalt-1h = Cobalt Scimitar - .desc = {""} diff --git a/assets/voxygen/i18n/en/item/weapon/musical_instrument.ftl b/assets/voxygen/i18n/en/item/weapon/musical_instrument.ftl deleted file mode 100644 index dc2decc..0000000 --- a/assets/voxygen/i18n/en/item/weapon/musical_instrument.ftl +++ /dev/null @@ -1,44 +0,0 @@ -weapon-tool-wooden_bass = Double Bass - .desc = Wooden Bass. - -weapon-tool-wooden_flute = Flute - .desc = Wooden Flute. - -weapon-tool-glass_flute = Glass Flute - .desc = What's the Cardinal doing with it? - -weapon-tool-wooden_guitar = Guitar - .desc = Wooden Guitar. - -weapon-tool-black_velvet_guitar = Dark Guitar - .desc = Sounds edgy. - -weapon-tool-icy_talharpa = Icy Talharpa - .desc = Icy Talharpa. - -weapon-tool-wooden_kalimba = Kalimba - .desc = Wooden Kalimba. - -weapon-tool-wooden_lute = Lute - .desc = Wooden Lute. - -weapon-tool-wooden_lyre = Lyre - .desc = Wooden Lyre. - -weapon-tool-melodica = Melodica - .desc = Wooden Melodica. - -weapon-tool-wooden_sitar = Sitar - .desc = Wooden Sitar. - -weapon-tool-washboard = Washboard - .desc = Washboard. - -weapon-tool-wildskin_drum = Wildskin Drum - .desc = one, two, you know what to do! - -weapon-tool-steeltonguedrum = Steeltongue Drum - .desc = Steeltongue Drum. - -weapon-tool-shamisen = Shamisen - .desc = Shamisen. diff --git a/assets/voxygen/i18n/en/item/weapon/npc.ftl b/assets/voxygen/i18n/en/item/weapon/npc.ftl deleted file mode 100644 index 047a1c1..0000000 --- a/assets/voxygen/i18n/en/item/weapon/npc.ftl +++ /dev/null @@ -1,461 +0,0 @@ -### This file contains non-player-facing items. -### Feel free to ignore them. - -common-items-npc_weapons-biped_small-mandragora = Mandragora - .desc = Testing - -common-items-npc_weapons-biped_small-myrmidon-hoplite = Hoplite Spear - .desc = {""} - -common-items-npc_weapons-biped_small-myrmidon-marksman = Marksman Bow - .desc = {""} - -common-items-npc_weapons-biped_small-myrmidon-strategian = Strategian Axe - .desc = {""} - -common-items-npc_weapons-biped_small-sahagin-sniper = Sniper Bow - .desc = {""} - -common-items-npc_weapons-biped_small-sahagin-sorcerer = Sorcerer Staff - .desc = {""} - -common-items-npc_weapons-biped_small-sahagin-spearman = Spearman Spear - .desc = {""} - -common-items-npc_weapons-biped_small-adlet-hunter = Hunter Spear - .desc = {""} - -common-items-npc_weapons-biped_small-adlet-icepicker = Icepicker Pick - .desc = {""} - -common-items-npc_weapons-biped_small-adlet-tracker = Tracker Bow - .desc = {""} - -common-items-npc_weapons-biped_small-gnarling-chieftain = Chieftain Staff - .desc = {""} - -common-items-npc_weapons-biped_small-gnarling-greentotem = Gnarling Green Totem - .desc = Yeet - -common-items-npc_weapons-biped_small-gnarling-logger = Logger Axe - .desc = {""} - -common-items-npc_weapons-biped_small-gnarling-mugger = Mugger Dagger - .desc = {""} - -common-items-npc_weapons-biped_small-gnarling-redtotem = Gnarling Red Totem - .desc = Yeet - -common-items-npc_weapons-biped_small-gnarling-stalker = Stalker Blowgun - .desc = {""} - -common-items-npc_weapons-biped_small-gnarling-whitetotem = Gnarling White Totem - .desc = Yeet - -common-items-npc_weapons-biped_small-boreal-bow = Boreal Bow - .desc = {""} - -common-items-npc_weapons-biped_small-boreal-hammer = Boreal Hammer - .desc = {""} - -common-items-npc_weapons-biped_small-haniwa-archer = Archer Bow - .desc = {""} - -common-items-npc_weapons-biped_small-haniwa-guard = Guard Spear - .desc = {""} - -common-items-npc_weapons-biped_small-haniwa-soldier = Soldier Sword - .desc = {""} - -common-items-npc_weapons-bow-bipedlarge-velorite = Giant Velorite Bow - .desc = Infused with Velorite power. - -common-items-npc_weapons-bow-saurok_bow = Saurok bow - .desc = Placeholder - -common-items-npc_weapons-bow-terracotta_besieger_bow = Terracotta Besieger Bow - .desc = Placeholder - -common-items-npc_weapons-axe-gigas_frost_axe = Frost Gigas Axe - .desc = Placeholder - -common-items-npc_weapons-axe-minotaur_axe = Minotaur Axe - .desc = Placeholder - -common-items-npc_weapons-axe-oni_blue_axe = Blue Oni Axe - .desc = Placeholder - -common-items-npc_weapons-staff-bipedlarge-cultist = Giant Cultist Staff - .desc = The fire gives off no heat. - -common-items-npc_weapons-staff-mindflayer_staff = Mindflayer Staff - .desc = Placeholder - -common-items-npc_weapons-staff-ogre_staff = Ogre Staff - .desc = Placeholder - -common-items-npc_weapons-staff-saurok_staff = Saurok Staff - .desc = Placeholder - -common-items-npc_weapons-sword-adlet_elder_sword = Adlet Elder Sword - .desc = Placeholder - -common-items-npc_weapons-sword-bipedlarge-cultist = Giant Cultist Greatsword - .desc = This belonged to an evil Cult Leader. - -common-items-npc_weapons-sword-dullahan_sword = Dullahan Sword - .desc = Placeholder - -common-items-npc_weapons-sword-pickaxe_velorite_sword = Velorite Pickaxe - .desc = {""} - -common-items-npc_weapons-sword-saurok_sword = Saurok Sword - .desc = Placeholder - -common-items-npc_weapons-sword-haniwa_general_sword = Haniwa General Sword - .desc = Placeholder - -common-items-npc_weapons-sword-terracotta_pursuer_sword = Terracotta Pursuer Sword - .desc = Placeholder - -common-items-npc_weapons-unique-akhlut = Quad Med Basic - .desc = testing123 - -common-items-npc_weapons-unique-beast_claws = Beast Claws - .desc = Was attached to a beast. - -common-items-npc_weapons-unique-birdlargebasic = Bird Large Basic - .desc = testing123 - -common-items-npc_weapons-unique-birdlargebreathe = Bird Large Breathe - .desc = testing123 - -common-items-npc_weapons-unique-birdlargefire = Bird Large Fire - .desc = Fiery touch of a mighty aerial beast - -common-items-npc_weapons-unique-birdmediumbasic = Bird Medium Basic - .desc = BiteBiteBite!!! FightFightFight!!! - -common-items-npc_weapons-unique-bushly = Starter Grace - .desc = Fret not, newbies shant cry. - -common-items-npc_weapons-unique-cardinal = Caduceus - .desc = The snakes seem to be alive - -common-items-npc_weapons-unique-clay_golem_fist = Clay Golem Fists - .desc = Yeet. - -common-items-npc_weapons-unique-iron_dwarf = IronDwarf - .desc = testing123 - -common-items-npc_weapons-unique-cloudwyvern = Cloud Wyvern - .desc = testing123 - -common-items-npc_weapons-unique-coral_golem_fist = Coral Golem Fists - .desc = Yeet - -common-items-npc_weapons-unique-crab_pincer = Crab Pincer - .desc = testing123 - -common-items-npc_weapons-unique-dagon = Dagon Kit - .desc = Ocean Power! - -common-items-npc_weapons-unique-driggle = Starter Grace - .desc = Fret not, newbies shant cry. - -common-items-npc_weapons-unique-emberfly = Starter Grace - .desc = Fret not, newbies shant cry. - -common-items-npc_weapons-unique-fiery_tornado = FieryTornado - .desc = Fiery Tornado weapon - -common-items-npc_weapons-unique-flamekeeper_staff = Flamekeeper Staff - .desc = Flamekeeper Staff - -common-items-npc_weapons-unique-cursekeeper_sceptre = Cursekeeper Sceptre - .desc = Cursekeeper Sceptre - -common-items-npc_weapons-unique-cursekeeper_sceptre_fake = Cursekeeper Sceptre - .desc = Cursekeeper Sceptre - -common-items-npc_weapons-unique-jiangshi = Jiangshi Magic - .desc = Jiangshi Magic - -common-items-npc_weapons-unique-mogwai = Mogwai Magic - .desc = Mogwai Magic - -common-items-npc_weapons-unique-shamanic_spirit = Shamanic Spirit - .desc = Shamanic Spirit - -common-items-npc_weapons-unique-terracotta_demolisher_fist = Terracotta Demolisher Fist - .desc = Terracotta Demolisher Fist - -common-items-npc_weapons-unique-terracotta_statue = Terracotta Statue - .desc = Terracotta Statue - -common-items-npc_weapons-unique-iron_golem_fist = Iron Golem Fists - .desc = Yeet - -common-items-npc_weapons-hammer-forgemaster_hammer = Forgemaster Hammer - .desc = Yeet - -common-items-npc_weapons-unique-snaretongue = Snaretongue - .desc = Yeet - -common-items-npc_weapons-unique-flamethrower = Flamethrower - .desc = Throwing Flames - -common-items-npc_weapons-unique-flamewyvern = Flame Wyvern - .desc = testing123 - -common-items-npc_weapons-unique-frostfang = Frostfang - .desc = testing123 - -common-items-npc_weapons-unique-frostwyvern = Frost Wyvern - .desc = testing123 - -common-items-npc_weapons-unique-haniwa_sentry = Haniwa Sentry - .desc = Rotating turret weapon - -common-items-npc_weapons-unique-hermit_alligator = Hermit Alligator Teeth - .desc = Grrr! - -common-items-npc_weapons-unique-husk = Husk - .desc = testing123 - -common-items-npc_weapons-unique-husk_brute = Husk Brute - .desc = testing123 - -common-items-npc_weapons-unique-irrwurz = Starter Grace - .desc = Fret not, newbies shant cry. - -common-items-npc_weapons-unique-mossysnail = Starter Grace - .desc = Fret not, newbies shant cry. - -common-items-npc_weapons-unique-organ = Organ Aura - .desc = Motivational Tune - -common-items-npc_weapons-unique-quadlowbasic = Quad Low Basic - .desc = testing123 - -common-items-npc_weapons-unique-quadlowbeam = Quad Small Beam - .desc = testing123 - -common-items-npc_weapons-unique-quadlowbreathe = Quad Low Breathe - .desc = testing123 - -common-items-npc_weapons-unique-quadlowquick = Quad Low Quick - .desc = testing123 - -common-items-npc_weapons-unique-quadlowtail = Quad Low Tail - .desc = testing123 - -common-items-npc_weapons-unique-quadmedbasic = Quad Med Basic - .desc = testing123 - -common-items-npc_weapons-unique-quadmedbasicgentle = Quad Med Basic - .desc = testing123 - -common-items-npc_weapons-unique-quadmedcharge = Quad Med Charge - .desc = testing123 - -common-items-npc_weapons-unique-quadmedhoof = Quad Med Hoof - .desc = testing123 - -common-items-npc_weapons-unique-quadmedjump = Quad Med Jump - .desc = testing123 - -common-items-npc_weapons-unique-quadmedquick = Quad Med Quick - .desc = testing123 - -common-items-npc_weapons-unique-quadsmallbasic = Quad Small Basic - .desc = testing123 - -common-items-npc_weapons-unique-darkhound = Darkhound - .desc = testing123 - -common-items-npc_weapons-unique-rocksnapper = Rocksnapper - .desc = testing123 - -common-items-npc_weapons-unique-roshwalr = Roshwalr - .desc = testing123 - -common-items-npc_weapons-unique-sea_bishop_sceptre = Sea Bishop Sceptre - .desc = Hits like a wave. - -common-items-npc_weapons-unique-seawyvern = Sea Wyvern - .desc = testing123 - -common-items-npc_weapons-unique-simpleflyingbasic = Simple Flying Melee - .desc = I believe I can fly!!!!! - -common-items-npc_weapons-unique-stone_golems_fist = Stone Golem's Fist - .desc = Was attached to a mighty stone golem. - -common-items-npc_weapons-unique-theropodbasic = Theropod Basic - .desc = testing123 - -common-items-npc_weapons-unique-theropodbird = Theropod Bird - .desc = testing123 - -common-items-npc_weapons-unique-theropodcharge = Theropod Charge - .desc = testing123 - -common-items-npc_weapons-unique-theropodsmall = Theropod Small - .desc = testing123 - -common-items-npc_weapons-unique-tidal_claws = Tidal Claws - .desc = Snip snap - -common-items-npc_weapons-unique-tidal_totem = Tidal Totem - .desc = Yeet - -common-items-npc_weapons-unique-tornado = Tornado - .desc = Tornado weapon - -common-items-npc_weapons-unique-treantsapling = Starter Grace - .desc = Fret not, newbies shant cry. - -common-items-npc_weapons-unique-turret = Turret - .desc = Turret weapon - -common-items-npc_weapons-unique-tursus_claws = Tursus Claws - .desc = Was attached to a beast. - -common-items-npc_weapons-unique-wealdwyvern = Weald Wyvern - .desc = testing123 - -common-items-npc_weapons-unique-wendigo_magic = Wendigo Magic - .desc = spook. - -common-items-npc_weapons-unique-wood_golem_fist = Wood Golem Fists - .desc = Yeet - -common-items-npc_weapons-unique-ancient_effigy_eyes = Ancient Effigy Eyes - .desc = testing123 - -common-items-npc_weapons-unique-claysteed = Claysteed Hoof - .desc = testing123 - -common-items-npc_weapons-unique-gravewarden_fist = Gravewarden Fist - .desc = testing123 - -common-items-npc_weapons-unique-arthropods-antlion = Antlion - .desc = testing123 - -common-items-npc_weapons-unique-arthropods-blackwidow = Black Widow - .desc = testing123 - -common-items-npc_weapons-unique-arthropods-cavespider = Cave Spider - .desc = testing123 - -common-items-npc_weapons-unique-arthropods-dagonite = Dagonite - .desc = testing123 - -common-items-npc_weapons-unique-arthropods-hornbeetle = Horn Beetle - .desc = testing123 - -common-items-npc_weapons-unique-arthropods-leafbeetle = Leaf Beetle - .desc = testing123 - -common-items-npc_weapons-unique-arthropods-moltencrawler = Molten Crawler - .desc = testing123 - -common-items-npc_weapons-unique-arthropods-mosscrawler = Moss Crawler - .desc = testing123 - -common-items-npc_weapons-unique-arthropods-tarantula = Tarantula - .desc = testing123 - -common-items-npc_weapons-unique-arthropods-weevil = Weevil - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_low-asp = Asp - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_low-basilisk = Basilisk - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_low-deadwood = Deadwood - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_low-hakulaq = Hakulaq - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_low-icedrake = Ice Drake - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_low-lavadrake = Lava Drake - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_low-maneater = Maneater - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_low-tortoise = Tortoise - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_medium-alpaca = Alpaca - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_medium-antelope = Antelope - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_medium-donkey = Donkey - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_medium-grolgar = Grolgar - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_medium-highland = Highland - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_medium-horse = Horse - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_medium-moose = Moose - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_medium-mouflon = Mouflon - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_medium-wolf = Wolf - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_small-boar = Boar - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_small-hyena = Hyena - .desc = testing123 - -common-items-npc_weapons-unique-quadruped_small-rodent = Rodent - .desc = testing123 - -common-items-npc_weapons-unique-theropod-yale = Yale - .desc = testing123 - -common-items-npc_weapons-hammer-bipedlarge-cultist = Giant Cultist Warhammer - .desc = This belonged to an evil Cult Leader. - -common-items-npc_weapons-hammer-cyclops_hammer = Cyclops Hammer - .desc = Placeholder - -common-items-npc_weapons-hammer-harvester_scythe = Harvester Sythe - .desc = Placeholder - -common-items-npc_weapons-hammer-ogre_hammer = Ogre Hammer - .desc = Placeholder - -common-items-npc_weapons-hammer-oni_red_hammer = Red Oni Hammer - .desc = Placeholder - -common-items-npc_weapons-hammer-troll_hammer = Troll Hammer - .desc = Placeholder - -common-items-npc_weapons-hammer-wendigo_hammer = Wendigo Hammer - .desc = Placeholder - -common-items-npc_weapons-hammer-yeti_hammer = Yeti Hammer - .desc = Placeholder - -common-items-npc_weapons-hammer-terracotta_punisher_club = Terracotta Punisher Club - .desc = Placeholder diff --git a/assets/voxygen/i18n/en/item/weapon/primary_component.ftl b/assets/voxygen/i18n/en/item/weapon/primary_component.ftl deleted file mode 100644 index c4e8d27..0000000 --- a/assets/voxygen/i18n/en/item/weapon/primary_component.ftl +++ /dev/null @@ -1,755 +0,0 @@ -weapon-component-sword-greatsword-iron = Iron Greatsword Blade - .desc = {""} - -weapon-component-sword-katana-iron = Iron Katana Blade - .desc = {""} - -weapon-component-sword-sawblade-iron = Iron Sawblade - .desc = {""} - -weapon-component-sword-sabre-iron = Iron Sabre Blade - .desc = {""} - -weapon-component-sword-ornate-iron = Iron Ornate Sword Blade - .desc = {""} - -weapon-component-sword-longsword-iron = Iron Longsword Blade - .desc = {""} - -weapon-component-sword-zweihander-iron = Iron Zweihander Blade - .desc = {""} - -weapon-component-bow-shortbow-wood = Wooden Shortbow Limbs - .desc = {""} - -weapon-component-bow-longbow-wood = Wooden Longbow Limbs - .desc = {""} - -weapon-component-bow-ornate-wood = Wooden Ornate Bow Limbs - .desc = {""} - -weapon-component-bow-greatbow-wood = Wooden Greatbow Limbs - .desc = {""} - -weapon-component-bow-composite-wood = Wooden Composite Bow Limbs - .desc = {""} - -weapon-component-bow-bow-wood = Wooden Bow Limbs - .desc = {""} - -weapon-component-bow-warbow-wood = Wooden Warbow Limbs - .desc = {""} - -weapon-component-hammer-maul-bronze = Bronze Maul Head - .desc = {""} - -weapon-component-hammer-hammer-bronze = Bronze Hammer Head - .desc = {""} - -weapon-component-hammer-greatmace-bronze = Bronze Greatmace Head - .desc = {""} - -weapon-component-hammer-spikedmace-bronze = Bronze Spiked Mace Head - .desc = {""} - -weapon-component-hammer-greathammer-bronze = Bronze Greathammer Head - .desc = {""} - -weapon-component-hammer-warhammer-bronze = Bronze Warhammer Head - .desc = {""} - -weapon-component-hammer-ornate-bronze = Bronze Ornate Hammer Head - .desc = {""} - -weapon-component-hammer-maul-bloodsteel = Bloodsteel Maul Head - .desc = {""} - -weapon-component-hammer-greathammer-bloodsteel = Bloodsteel Greathammer Head - .desc = {""} - -weapon-component-hammer-ornate-bloodsteel = Bloodsteel Ornate Hammer Head - .desc = {""} - -weapon-component-hammer-hammer-bloodsteel = Bloodsteel Hammer Head - .desc = {""} - -weapon-component-hammer-spikedmace-bloodsteel = Bloodsteel Spiked Mace Head - .desc = {""} - -weapon-component-hammer-greatmace-bloodsteel = Bloodsteel Greatmace Head - .desc = {""} - -weapon-component-hammer-warhammer-bloodsteel = Bloodsteel Warhammer Head - .desc = {""} - -weapon-component-sceptre-ornate-frostwood = Frostwood Ornate Sceptre Shaft - .desc = {""} - -weapon-component-sceptre-sceptre-frostwood = Frostwood Sceptre Shaft - .desc = {""} - -weapon-component-sceptre-crook-frostwood = Frostwood Crook Shaft - .desc = {""} - -weapon-component-sceptre-grandsceptre-frostwood = Frostwood Grandsceptre Shaft - .desc = {""} - -weapon-component-sceptre-cane-frostwood = Frostwood Cane Shaft - .desc = {""} - -weapon-component-sceptre-crozier-frostwood = Frostwood Crozier Shaft - .desc = {""} - -weapon-component-sceptre-arbor-frostwood = Frostwood Arbor Shaft - .desc = {""} - -weapon-component-bow-bow-eldwood = Eldwood Bow Limbs - .desc = {""} - -weapon-component-bow-warbow-eldwood = Eldwood Warbow Limbs - .desc = {""} - -weapon-component-bow-greatbow-eldwood = Eldwood Greatbow Limbs - .desc = {""} - -weapon-component-bow-ornate-eldwood = Eldwood Ornate Bow Limbs - .desc = {""} - -weapon-component-bow-longbow-eldwood = Eldwood Longbow Limbs - .desc = {""} - -weapon-component-bow-composite-eldwood = Eldwood Composite Bow Limbs - .desc = {""} - -weapon-component-bow-shortbow-eldwood = Eldwood Shortbow Limbs - .desc = {""} - -weapon-component-axe-axe-bloodsteel = Bloodsteel Axe Head - .desc = {""} - -weapon-component-axe-ornate-bloodsteel = Bloodsteel Ornate Axe Head - .desc = {""} - -weapon-component-axe-jagged-bloodsteel = Bloodsteel Jagged Axe Head - .desc = {""} - -weapon-component-axe-battleaxe-bloodsteel = Bloodsteel Battleaxe Head - .desc = {""} - -weapon-component-axe-greataxe-bloodsteel = Bloodsteel Greataxe Head - .desc = {""} - -weapon-component-axe-labrys-bloodsteel = Bloodsteel Labrys Head - .desc = {""} - -weapon-component-axe-poleaxe-bloodsteel = Bloodsteel Poleaxe Head - .desc = {""} - -weapon-component-axe-poleaxe-cobalt = Cobalt Poleaxe Head - .desc = {""} - -weapon-component-axe-jagged-cobalt = Cobalt Jagged Axe Head - .desc = {""} - -weapon-component-axe-labrys-cobalt = Cobalt Labrys Head - .desc = {""} - -weapon-component-axe-axe-cobalt = Cobalt Axe Head - .desc = {""} - -weapon-component-axe-ornate-cobalt = Cobalt Ornate Axe Head - .desc = {""} - -weapon-component-axe-greataxe-cobalt = Cobalt Greataxe Head - .desc = {""} - -weapon-component-axe-battleaxe-cobalt = Cobalt Battleaxe Head - .desc = {""} - -weapon-component-hammer-maul-iron = Iron Maul Head - .desc = {""} - -weapon-component-hammer-ornate-iron = Iron Ornate Hammer Head - .desc = {""} - -weapon-component-hammer-spikedmace-iron = Iron Spiked Mace Head - .desc = {""} - -weapon-component-hammer-hammer-iron = Iron Hammer Head - .desc = {""} - -weapon-component-hammer-warhammer-iron = Iron Warhammer Head - .desc = {""} - -weapon-component-hammer-greathammer-iron = Iron Greathammer Head - .desc = {""} - -weapon-component-hammer-greatmace-iron = Iron Greatmace Head - .desc = {""} - -weapon-component-sword-zweihander-steel = Steel Zweihander Blade - .desc = {""} - -weapon-component-sword-longsword-steel = Steel Longsword Blade - .desc = {""} - -weapon-component-sword-katana-steel = Steel Katana Blade - .desc = {""} - -weapon-component-sword-greatsword-steel = Steel Greatsword Blade - .desc = {""} - -weapon-component-sword-ornate-steel = Steel Ornate Sword Blade - .desc = {""} - -weapon-component-sword-sawblade-steel = Steel Sawblade - .desc = {""} - -weapon-component-sword-sabre-steel = Steel Sabre Blade - .desc = {""} - -weapon-component-staff-grandstaff-hardwood = Hardwood Grandstaff Shaft - .desc = {""} - -weapon-component-staff-rod-hardwood = Hardwood Rod Shaft - .desc = {""} - -weapon-component-staff-brand-hardwood = Hardwood Brand Shaft - .desc = {""} - -weapon-component-staff-longpole-hardwood = Hardwood Long Pole Shaft - .desc = {""} - -weapon-component-staff-staff-hardwood = Hardwood Staff Shaft - .desc = {""} - -weapon-component-staff-ornate-hardwood = Hardwood Ornate Staff Shaft - .desc = {""} - -weapon-component-staff-pole-hardwood = Hardwood Pole Shaft - .desc = {""} - -weapon-component-axe-ornate-orichalcum = Orichalcum Ornate Axe Head - .desc = {""} - -weapon-component-axe-jagged-orichalcum = Orichalcum Jagged Axe Head - .desc = {""} - -weapon-component-axe-axe-orichalcum = Orichalcum Axe Head - .desc = {""} - -weapon-component-axe-battleaxe-orichalcum = Orichalcum Battleaxe Head - .desc = {""} - -weapon-component-axe-greataxe-orichalcum = Orichalcum Greataxe Head - .desc = {""} - -weapon-component-axe-poleaxe-orichalcum = Orichalcum Poleaxe Head - .desc = {""} - -weapon-component-axe-labrys-orichalcum = Orichalcum Labrys Head - .desc = {""} - -weapon-component-bow-greatbow-bamboo = Bamboo Greatbow Limbs - .desc = {""} - -weapon-component-bow-longbow-bamboo = Bamboo Longbow Limbs - .desc = {""} - -weapon-component-bow-composite-bamboo = Bamboo Composite Bow Limbs - .desc = {""} - -weapon-component-bow-ornate-bamboo = Bamboo Ornate Bow Limbs - .desc = {""} - -weapon-component-bow-shortbow-bamboo = Bamboo Shortbow Limbs - .desc = {""} - -weapon-component-bow-bow-bamboo = Bamboo Bow Limbs - .desc = {""} - -weapon-component-bow-warbow-bamboo = Bamboo Warbow Limbs - .desc = {""} - -weapon-component-bow-ornate-frostwood = Frostwood Ornate Bow Limbs - .desc = {""} - -weapon-component-bow-composite-frostwood = Frostwood Composite Bow Limbs - .desc = {""} - -weapon-component-bow-warbow-frostwood = Frostwood Warbow Limbs - .desc = {""} - -weapon-component-bow-shortbow-frostwood = Frostwood Shortbow Limbs - .desc = {""} - -weapon-component-bow-longbow-frostwood = Frostwood Longbow Limbs - .desc = {""} - -weapon-component-bow-bow-frostwood = Frostwood Bow Limbs - .desc = {""} - -weapon-component-bow-greatbow-frostwood = Frostwood Greatbow Limbs - .desc = {""} - -weapon-component-staff-ornate-frostwood = Frostwood Ornate Staff Shaft - .desc = {""} - -weapon-component-staff-pole-frostwood = Frostwood Pole Shaft - .desc = {""} - -weapon-component-staff-longpole-frostwood = Frostwood Long Pole Shaft - .desc = {""} - -weapon-component-staff-grandstaff-frostwood = Frostwood Grandstaff Shaft - .desc = {""} - -weapon-component-staff-rod-frostwood = Frostwood Rod Shaft - .desc = {""} - -weapon-component-staff-staff-frostwood = Frostwood Staff Shaft - .desc = {""} - -weapon-component-staff-brand-frostwood = Frostwood Brand Shaft - .desc = {""} - -weapon-component-bow-greatbow-hardwood = Hardwood Greatbow Limbs - .desc = {""} - -weapon-component-bow-warbow-hardwood = Hardwood Warbow Limbs - .desc = {""} - -weapon-component-bow-shortbow-hardwood = Hardwood Shortbow Limbs - .desc = {""} - -weapon-component-bow-bow-hardwood = Hardwood Bow Limbs - .desc = {""} - -weapon-component-bow-composite-hardwood = Hardwood Composite Bow Limbs - .desc = {""} - -weapon-component-bow-ornate-hardwood = Hardwood Ornate Bow Limbs - .desc = {""} - -weapon-component-bow-longbow-hardwood = Hardwood Longbow Limbs - .desc = {""} - -weapon-component-sceptre-cane-ironwood = Ironwood Cane Shaft - .desc = {""} - -weapon-component-sceptre-ornate-ironwood = Ironwood Ornate Sceptre Shaft - .desc = {""} - -weapon-component-sceptre-grandsceptre-ironwood = Ironwood Grandsceptre Shaft - .desc = {""} - -weapon-component-sceptre-arbor-ironwood = Ironwood Arbor Shaft - .desc = {""} - -weapon-component-sceptre-crozier-ironwood = Ironwood Crozier Shaft - .desc = {""} - -weapon-component-sceptre-crook-ironwood = Ironwood Crook Shaft - .desc = {""} - -weapon-component-sceptre-sceptre-ironwood = Ironwood Sceptre Shaft - .desc = {""} - -weapon-component-axe-greataxe-iron = Iron Greataxe Head - .desc = {""} - -weapon-component-axe-jagged-iron = Iron Jagged Axe Head - .desc = {""} - -weapon-component-axe-battleaxe-iron = Iron Battleaxe Head - .desc = {""} - -weapon-component-axe-labrys-iron = Iron Labrys Head - .desc = {""} - -weapon-component-axe-axe-iron = Iron Axe Head - .desc = {""} - -weapon-component-axe-ornate-iron = Iron Ornate Axe Head - .desc = {""} - -weapon-component-axe-poleaxe-iron = Iron Poleaxe Head - .desc = {""} - -weapon-component-axe-greataxe-steel = Steel Greataxe Head - .desc = {""} - -weapon-component-axe-ornate-steel = Steel Ornate Axe Head - .desc = {""} - -weapon-component-axe-jagged-steel = Steel Jagged Axe Head - .desc = {""} - -weapon-component-axe-battleaxe-steel = Steel Battleaxe Head - .desc = {""} - -weapon-component-axe-poleaxe-steel = Steel Poleaxe Head - .desc = {""} - -weapon-component-axe-labrys-steel = Steel Labrys Head - .desc = {""} - -weapon-component-axe-axe-steel = Steel Axe Head - .desc = {""} - -weapon-component-sword-longsword-bronze = Bronze Longsword Blade - .desc = {""} - -weapon-component-sword-zweihander-bronze = Bronze Zweihander Blade - .desc = {""} - -weapon-component-sword-greatsword-bronze = Bronze Greatsword Blade - .desc = {""} - -weapon-component-sword-katana-bronze = Bronze Katana Blade - .desc = {""} - -weapon-component-sword-sabre-bronze = Bronze Sabre Blade - .desc = {""} - -weapon-component-sword-ornate-bronze = Bronze Ornate Sword Blade - .desc = {""} - -weapon-component-sword-sawblade-bronze = Bronze Sawblade - .desc = {""} - -weapon-component-sceptre-crozier-wood = Wooden Crozier Shaft - .desc = {""} - -weapon-component-sceptre-sceptre-wood = Wooden Sceptre Shaft - .desc = {""} - -weapon-component-sceptre-cane-wood = Wooden Cane Shaft - .desc = {""} - -weapon-component-sceptre-ornate-wood = Wooden Ornate Sceptre Shaft - .desc = {""} - -weapon-component-sceptre-arbor-wood = Wooden Arbor Shaft - .desc = {""} - -weapon-component-sceptre-crook-wood = Wooden Crook Shaft - .desc = {""} - -weapon-component-sceptre-grandsceptre-wood = Wooden Grandsceptre Shaft - .desc = {""} - -weapon-component-staff-brand-bamboo = Bamboo Brand Shaft - .desc = {""} - -weapon-component-staff-grandstaff-bamboo = Bamboo Grandstaff Shaft - .desc = {""} - -weapon-component-staff-pole-bamboo = Bamboo Pole Shaft - .desc = {""} - -weapon-component-staff-staff-bamboo = Bamboo Staff Shaft - .desc = {""} - -weapon-component-staff-rod-bamboo = Bamboo Rod Shaft - .desc = {""} - -weapon-component-staff-longpole-bamboo = Bamboo Long Pole Shaft - .desc = {""} - -weapon-component-staff-ornate-bamboo = Bamboo Ornate Staff Shaft - .desc = {""} - -weapon-component-hammer-warhammer-orichalcum = Orichalcum Warhammer Head - .desc = {""} - -weapon-component-hammer-greathammer-orichalcum = Orichalcum Greathammer Head - .desc = {""} - -weapon-component-hammer-greatmace-orichalcum = Orichalcum Greatmace Head - .desc = {""} - -weapon-component-hammer-hammer-orichalcum = Orichalcum Hammer Head - .desc = {""} - -weapon-component-hammer-spikedmace-orichalcum = Orichalcum Spiked Mace Head - .desc = {""} - -weapon-component-hammer-ornate-orichalcum = Orichalcum Ornate Hammer Head - .desc = {""} - -weapon-component-hammer-maul-orichalcum = Orichalcum Maul Head - .desc = {""} - -weapon-component-bow-shortbow-ironwood = Ironwood Shortbow Limbs - .desc = {""} - -weapon-component-bow-greatbow-ironwood = Ironwood Greatbow Limbs - .desc = {""} - -weapon-component-bow-ornate-ironwood = Ironwood Ornate Bow Limbs - .desc = {""} - -weapon-component-bow-longbow-ironwood = Ironwood Longbow Limbs - .desc = {""} - -weapon-component-bow-warbow-ironwood = Ironwood Warbow Limbs - .desc = {""} - -weapon-component-bow-composite-ironwood = Ironwood Composite Bow Limbs - .desc = {""} - -weapon-component-bow-bow-ironwood = Ironwood Bow Limbs - .desc = {""} - -weapon-component-hammer-ornate-cobalt = Cobalt Ornate Hammer Head - .desc = {""} - -weapon-component-hammer-hammer-cobalt = Cobalt Hammer Head - .desc = {""} - -weapon-component-hammer-greatmace-cobalt = Cobalt Greatmace Head - .desc = {""} - -weapon-component-hammer-spikedmace-cobalt = Cobalt Spiked Mace Head - .desc = {""} - -weapon-component-hammer-greathammer-cobalt = Cobalt Greathammer Head - .desc = {""} - -weapon-component-hammer-maul-cobalt = Cobalt Maul Head - .desc = {""} - -weapon-component-hammer-warhammer-cobalt = Cobalt Warhammer Head - .desc = {""} - -weapon-component-staff-ornate-wood = Wooden Ornate Staff Shaft - .desc = {""} - -weapon-component-staff-pole-wood = Wooden Pole Shaft - .desc = {""} - -weapon-component-staff-rod-wood = Wooden Rod Shaft - .desc = {""} - -weapon-component-staff-brand-wood = Wooden Brand Shaft - .desc = {""} - -weapon-component-staff-grandstaff-wood = Wooden Grandstaff Shaft - .desc = {""} - -weapon-component-staff-staff-wood = Wooden Staff Shaft - .desc = {""} - -weapon-component-staff-longpole-wood = Wooden Long Pole Shaft - .desc = {""} - -weapon-component-hammer-ornate-steel = Steel Ornate Hammer Head - .desc = {""} - -weapon-component-hammer-hammer-steel = Steel Hammer Head - .desc = {""} - -weapon-component-hammer-greathammer-steel = Steel Greathammer Head - .desc = {""} - -weapon-component-hammer-spikedmace-steel = Steel Spiked Mace Head - .desc = {""} - -weapon-component-hammer-greatmace-steel = Steel Greatmace Head - .desc = {""} - -weapon-component-hammer-maul-steel = Steel Maul Head - .desc = {""} - -weapon-component-hammer-warhammer-steel = Steel Warhammer Head - .desc = {""} - -weapon-component-sceptre-grandsceptre-bamboo = Bamboo Grandsceptre Shaft - .desc = {""} - -weapon-component-sceptre-cane-bamboo = Bamboo Cane Shaft - .desc = {""} - -weapon-component-sceptre-crozier-bamboo = Bamboo Crozier Shaft - .desc = {""} - -weapon-component-sceptre-crook-bamboo = Bamboo Crook Shaft - .desc = {""} - -weapon-component-sceptre-sceptre-bamboo = Bamboo Sceptre Shaft - .desc = {""} - -weapon-component-sceptre-arbor-bamboo = Bamboo Arbor Shaft - .desc = {""} - -weapon-component-sceptre-ornate-bamboo = Bamboo Ornate Sceptre Shaft - .desc = {""} - -weapon-component-staff-grandstaff-ironwood = Ironwood Grandstaff Shaft - .desc = {""} - -weapon-component-staff-rod-ironwood = Ironwood Rod Shaft - .desc = {""} - -weapon-component-staff-brand-ironwood = Ironwood Brand Shaft - .desc = {""} - -weapon-component-staff-longpole-ironwood = Ironwood Long Pole Shaft - .desc = {""} - -weapon-component-staff-staff-ironwood = Ironwood Staff Shaft - .desc = {""} - -weapon-component-staff-pole-ironwood = Ironwood Pole Shaft - .desc = {""} - -weapon-component-staff-ornate-ironwood = Ironwood Ornate Staff Shaft - .desc = {""} - -weapon-component-staff-ornate-eldwood = Eldwood Ornate Staff Shaft - .desc = {""} - -weapon-component-staff-longpole-eldwood = Eldwood Long Pole Shaft - .desc = {""} - -weapon-component-staff-rod-eldwood = Eldwood Rod Shaft - .desc = {""} - -weapon-component-staff-pole-eldwood = Eldwood Pole Shaft - .desc = {""} - -weapon-component-staff-staff-eldwood = Eldwood Staff Shaft - .desc = {""} - -weapon-component-staff-brand-eldwood = Eldwood Brand Shaft - .desc = {""} - -weapon-component-staff-grandstaff-eldwood = Eldwood Grandstaff Shaft - .desc = {""} - -weapon-component-sceptre-arbor-eldwood = Eldwood Arbor Shaft - .desc = {""} - -weapon-component-sceptre-crook-eldwood = Eldwood Crook Shaft - .desc = {""} - -weapon-component-sceptre-crozier-eldwood = Eldwood Crozier Shaft - .desc = {""} - -weapon-component-sceptre-cane-eldwood = Eldwood Cane Shaft - .desc = {""} - -weapon-component-sceptre-grandsceptre-eldwood = Eldwood Grandsceptre Shaft - .desc = {""} - -weapon-component-sceptre-ornate-eldwood = Eldwood Ornate Sceptre Shaft - .desc = {""} - -weapon-component-sceptre-sceptre-eldwood = Eldwood Sceptre Shaft - .desc = {""} - -weapon-component-sword-sabre-bloodsteel = Bloodsteel Sabre Blade - .desc = {""} - -weapon-component-sword-zweihander-bloodsteel = Bloodsteel Zweihander Blade - .desc = {""} - -weapon-component-sword-greatsword-bloodsteel = Bloodsteel Greatsword Blade - .desc = {""} - -weapon-component-sword-katana-bloodsteel = Bloodsteel Katana Blade - .desc = {""} - -weapon-component-sword-longsword-bloodsteel = Bloodsteel Longsword Blade - .desc = {""} - -weapon-component-sword-ornate-bloodsteel = Bloodsteel Ornate Sword Blade - .desc = {""} - -weapon-component-sword-sawblade-bloodsteel = Bloodsteel Sawblade - .desc = {""} - -weapon-component-sword-sabre-orichalcum = Orichalcum Sabre Blade - .desc = {""} - -weapon-component-sword-greatsword-orichalcum = Orichalcum Greatsword Blade - .desc = {""} - -weapon-component-sword-sawblade-orichalcum = Orichalcum Sawblade - .desc = {""} - -weapon-component-sword-longsword-orichalcum = Orichalcum Longsword Blade - .desc = {""} - -weapon-component-sword-katana-orichalcum = Orichalcum Katana Blade - .desc = {""} - -weapon-component-sword-zweihander-orichalcum = Orichalcum Zweihander Blade - .desc = {""} - -weapon-component-sword-ornate-orichalcum = Orichalcum Ornate Sword Blade - .desc = {""} - -weapon-component-axe-poleaxe-bronze = Bronze Poleaxe Head - .desc = {""} - -weapon-component-axe-ornate-bronze = Bronze Ornate Axe Head - .desc = {""} - -weapon-component-axe-labrys-bronze = Bronze Labrys Head - .desc = {""} - -weapon-component-axe-battleaxe-bronze = Bronze Battleaxe Head - .desc = {""} - -weapon-component-axe-axe-bronze = Bronze Axe Head - .desc = {""} - -weapon-component-axe-jagged-bronze = Bronze Jagged Axe Head - .desc = {""} - -weapon-component-axe-greataxe-bronze = Bronze Greataxe Head - .desc = {""} - -weapon-component-sceptre-sceptre-hardwood = Hardwood Sceptre Shaft - .desc = {""} - -weapon-component-sceptre-cane-hardwood = Hardwood Cane Shaft - .desc = {""} - -weapon-component-sceptre-arbor-hardwood = Hardwood Arbor Shaft - .desc = {""} - -weapon-component-sceptre-crozier-hardwood = Hardwood Crozier Shaft - .desc = {""} - -weapon-component-sceptre-ornate-hardwood = Hardwood Ornate Sceptre Shaft - .desc = {""} - -weapon-component-sceptre-crook-hardwood = Hardwood Crook Shaft - .desc = {""} - -weapon-component-sceptre-grandsceptre-hardwood = Hardwood Grandsceptre Shaft - .desc = {""} - -weapon-component-sword-longsword-cobalt = Cobalt Longsword Blade - .desc = {""} - -weapon-component-sword-sawblade-cobalt = Cobalt Sawblade - .desc = {""} - -weapon-component-sword-greatsword-cobalt = Cobalt Greatsword Blade - .desc = {""} - -weapon-component-sword-katana-cobalt = Cobalt Katana Blade - .desc = {""} - -weapon-component-sword-zweihander-cobalt = Cobalt Zweihander Blade - .desc = {""} - -weapon-component-sword-ornate-cobalt = Cobalt Ornate Sword Blade - .desc = {""} - -weapon-component-sword-sabre-cobalt = Cobalt Sabre Blade - .desc = {""} diff --git a/assets/voxygen/i18n/en/item/weapon/projectile.ftl b/assets/voxygen/i18n/en/item/weapon/projectile.ftl deleted file mode 100644 index 1c86611..0000000 --- a/assets/voxygen/i18n/en/item/weapon/projectile.ftl +++ /dev/null @@ -1,23 +0,0 @@ -object-bomb = Bomb - .desc = A highly explosive device, demolitionists adore them! - -weapon-projectile-fireworks_blue = Firework Blue - .desc = Recommended clearance: 42 chonks. - -weapon-projectile-fireworks_green = Firework Green - .desc = Watch out for trees. - -weapon-projectile-fireworks_purple = Firework Purple - .desc = Cult favourite. - -weapon-projectile-fireworks_red = Firework Red - .desc = Humans sometimes use these as a flare in a pinch. - -weapon-projectile-fireworks_white = Firework White - .desc = Twinkles like the stars. - -weapon-projectile-fireworks_yellow = Firework Yellow - .desc = The Great Doctor passed away after testing this contraption indoors. - -object-surprise_egg = Surprise Egg - .desc = Explosive Easter Special. diff --git a/assets/voxygen/i18n/en/item/weapon/secondary_component.ftl b/assets/voxygen/i18n/en/item/weapon/secondary_component.ftl deleted file mode 100644 index d08b152..0000000 --- a/assets/voxygen/i18n/en/item/weapon/secondary_component.ftl +++ /dev/null @@ -1,53 +0,0 @@ -weapon-component-bow-grip-long = Long Bow Grip - .desc = {""} - -weapon-component-bow-grip-medium = Medium Bow Grip - .desc = {""} - -weapon-component-bow-grip-short = Short Bow Grip - .desc = {""} - -weapon-component-axe-haft-long = Long Axe Haft - .desc = {""} - -weapon-component-axe-haft-medium = Medium Axe Haft - .desc = {""} - -weapon-component-axe-haft-short = Short Axe Haft - .desc = {""} - -weapon-component-staff-core-heavy = Heavy Pyrocore - .desc = {""} - -weapon-component-staff-core-light = Light Pyrocore - .desc = {""} - -weapon-component-staff-core-medium = Pyrocore - .desc = {""} - -weapon-component-sword-hilt-long = Long Sword Hilt - .desc = {""} - -weapon-component-sword-hilt-medium = Medium Sword Hilt - .desc = {""} - -weapon-component-sword-hilt-short = Short Sword Hilt - .desc = {""} - -weapon-component-sceptre-core-heavy = Heavy Biocore - .desc = {""} - -weapon-component-sceptre-core-light = Light Biocore - .desc = {""} - -weapon-component-sceptre-core-medium = Biocore - .desc = {""} - -weapon-component-hammer-shaft-long = Long Hammer Haft - .desc = {""} - -weapon-component-hammer-shaft-medium = Medium Hammer Haft - .desc = {""} - -weapon-component-hammer-shaft-short = Short Hammer Haft - .desc = {""} diff --git a/assets/voxygen/i18n/en/item/weapon/tool.ftl b/assets/voxygen/i18n/en/item/weapon/tool.ftl deleted file mode 100644 index c94ef54..0000000 --- a/assets/voxygen/i18n/en/item/weapon/tool.ftl +++ /dev/null @@ -1,32 +0,0 @@ -weapon-tool-broom = Broom - .desc = It's beginning to fall apart. - -weapon-tool-fishing_rod_blue = Fishing Rod - .desc = Smells of fish. - -weapon-tool-golf_club = Golf Club - .desc = Peasant swatter. Fiercely anti-urbanist. Climate crisis? What climate crisis? - -weapon-tool-hoe_green = Hoe - .desc = It's stained with dirt. - -weapon-tool-pitchfork = Pitchfork - .desc = One of the prongs is broken. - -weapon-tool-rake = Rake - .desc = Held together with twine. - -weapon-tool-shovel_green = Shovel - .desc = It's covered in manure. - -weapon-tool-shovel_gold = Shovel - .desc = It's been recently cleaned. - -weapon-tool-pickaxe_green = Pickaxe - .desc = It has a chipped edge. - -weapon-tool-pickaxe_steel = Steel Pickaxe - .desc = Allows for swift excavation of any ore in sight. - -weapon-tool-pickaxe_stone = Stone Pickaxe - .desc = Strike the earth! diff --git a/assets/voxygen/i18n/en/item/weapon/weapon.ftl b/assets/voxygen/i18n/en/item/weapon/weapon.ftl deleted file mode 100644 index bab1ad1..0000000 --- a/assets/voxygen/i18n/en/item/weapon/weapon.ftl +++ /dev/null @@ -1,98 +0,0 @@ -weapon-shield-wood-0 = A Tattered Targe - .desc = Should withstand a few more hits, hopefully... - -weapon-shield-starter = Wooden Shield - .desc = May not withstand fire. - -weapon-dagger-dagger_basic-0 = Suspicious Paper Knife - .desc = Opens letters quickly. - -weapon-dagger-dagger_cult-0 = Magical Cultist Dagger - .desc = This belonged to an evil Cult Leader. - -weapon-dagger-dagger_rusty = Rusty Dagger - .desc = Easily concealed. - -weapon-bow-sagitta = Sagitta - .desc = Said to have slain a dragon with a single arrow. - -weapon-bow-starter = Uneven Bow - .desc = Someone carved their initials into it. - -weapon-bow-velorite = Velorite Bow - .desc = Infused with Velorite power. - -weapon-sword-starter_1h = Damaged Gladius - .desc = This blade has seen better days, but surely it will last. - -weapon-axe-2haxe_malachite-0 = Malachite Axe - .desc = Etched axe head decorated with malachite on the blades to provide magical properties. - -weapon-axe-parashu = Parashu - .desc = Said to be able to cleave the heavens. - -weapon-axe-2haxe_rusty = Notched Axe - .desc = Every dent tells the story of a chopped tree. - -weapon-staff-firestaff_cultist = Cultist Staff - .desc = The fire gives off no heat. - -weapon-staff-laevateinn = Laevateinn - .desc = Can shatter the gate of death. - -weapon-staff-firestaff_humble_stick = Humble Stick - .desc = Walking stick with a sharpened end. - -weapon-staff-firestaff_starter = Gnarled Rod - .desc = Smells like resin and magic. - -weapon-sword-caladbolg = Caladbolg - .desc = You sense an eldritch presence watching you. - -weapon-sword-cultist = Magical Cultist Greatsword - .desc = This belonged to an evil Cult Leader. - -weapon-sword-frost-0 = Frost Cleaver - .desc = Radiates a freezing aura. - -weapon-sword-frost-1 = Frost Saw - .desc = Forged from a single piece of eternal ice. - -weapon-sword-starter = Damaged Greatsword - .desc = The blade could snap at any moment, but you hope it will endure future fights. - -weapon-sceptre-amethyst = Amethyst Staff - .desc = Its stone is the closest thing from perfection. - -weapon-sceptre-caduceus = Caduceus - .desc = The snakes seem to be alive. - -weapon-sceptre-root_evil = The Root of Evil - .desc = 'Everything comes at a price...' - -weapon-sceptre-ore-nature = Velorite Sceptre - .desc = Heals your allies with the mystical Velorite aura. - -weapon-sceptre-wood-simple = Naturalist Walking Stick - .desc = Heals your allies with the power of nature. - -weapon-hammer-burnt_drumstick = Burnt Drumstick - .desc = Might need more practice... - -weapon-hammer-cult_purp-0 = Magical Cultist Warhammer - .desc = This belonged to an evil Cult Leader. - -weapon-hammer-2hhammer_flimsy = Flimsy Hammer - .desc = The head is barely secured. - -weapon-hammer-2hhammer_rusty = Crude Mallet - .desc = Breaks bones like sticks and stones. - -weapon-hammer-2hhammer_mjolnir = Mjolnir - .desc = It's crackling with lightning. - -weapon-hammer-2hhammer_starter = Sturdy Old Hammer - .desc = 'Property of...' The rest is missing. - -weapon-hammer-craftsman = Craftsman Hammer - .desc = Used to craft various items. diff --git a/assets/voxygen/i18n/en/main.ftl b/assets/voxygen/i18n/en/main.ftl deleted file mode 100644 index aa86bc5..0000000 --- a/assets/voxygen/i18n/en/main.ftl +++ /dev/null @@ -1,110 +0,0 @@ -main-username = Username -main-server = Server -main-password = Password -main-connecting = Connecting -main-creating_world = Creating world -main-tip = Tip: -main-unbound_key_tip = unbound -main-notice = - Welcome to the alpha version of Veloren! - - Before you dive into the fun, please keep a few things in mind: - - - This is a very early alpha. Expect bugs, extremely unfinished gameplay, unpolished mechanics, and missing features. - - - If you have constructive feedback or bug reports, you can contact us on our GitLab repository and on our Discord or Matrix server. - - - Veloren is open source. You are free to play, modify, and redistribute the game in accordance to version 3 of the GNU General Public license. - - - Veloren is a non-profit community project, and everybody working on it is a volunteer. - If you like what you see, you are welcome to join any of our working groups! - - Thanks for taking the time to read this notice, we hope you enjoy the game! - - ~ The development team -main-login_process = - About multiplayer mode: - - Please note that you need an account to play on servers with authentication enabled. - - You can create an account at: - https://veloren.net/account/ -main-singleplayer-new = New -main-singleplayer-delete = Delete -main-singleplayer-regenerate = Regenerate -main-singleplayer-create_custom = Create Custom -main-singleplayer-seed = Seed -main-singleplayer-day_length = Day duration -main-singleplayer-random_seed = Random -main-singleplayer-size_lg = Logarithmic size -main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time. -main-singleplayer-world_name = World name -main-singleplayer-map_scale = Vertical scaling -main-singleplayer-map_erosion_quality = Erosion quality -main-singleplayer-map_shape = Shape -main-singleplayer-play = Play -main-singleplayer-generate_and_play = Generate & Play -menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }"? -menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }"? -main-login-server_not_found = Server not found. -main-login-authentication_error = Authentication error on server. -main-login-internal_error = Internal error on client. Hint: The player character might have been deleted. -main-login-failed_auth_server_url_invalid = Failed to connect to authentication server. -main-login-insecure_auth_scheme = The HTTP authentication scheme is not supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds. -main-login-server_full = Server is full. -main-login-untrusted_auth_server = Authentication server not trusted. -main-login-timeout = Timeout: Server did not respond in time. Hint: the server might be currently overloaded or there are issues on the network. -main-login-server_shut_down = Server shut down. -main-login-network_error = Network error. -main-login-network_wrong_version = Mismatched server and client version. Hint: You might need to update your game client. -main-login-failed_sending_request = Request to authentication server failed. -main-login-invalid_character = The selected character is invalid. -main-login-client_crashed = Client crashed. -main-login-not_on_whitelist = You are not a member in the whitelist of the server you have attempted to join. -main-login-banned = You have been banned with the following reason: -main-login-kicked = You have been kicked with the following reason: -main-login-select_language = Select a language -main-login-client_version = Client version -main-login-server_version = Server version -main-login-client_init_failed = Client failed to initialize: { $init_fail_reason } -main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed). -main-login-username_too_long = Username is too long! Max length is: { $max_len } -main-servers-select_server = Select a server -main-servers-singleplayer_error = Failed to connect to internal server: { $sp_error } -main-servers-network_error = Server network/socket error: { $raw_error } -main-servers-participant_error = Participant disconnect/protocol error: { $raw_error } -main-servers-stream_error = Client connection/compression/(de)serialization error: { $raw_error } -main-servers-database_error = Server database error: { $raw_error } -main-servers-persistence_error = Server persistence error (Probably Asset/Character Data related): { $raw_error } -main-servers-other_error = Server general error: { $raw_error } -main-server-rules = This server has rules that must be accepted. -main-server-rules-seen-before = These rules have changed since the last time you accepted them. -main-credits = Credits -main-credits-created_by = created by -main-credits-music = Music -main-credits-fonts = Fonts -main-credits-other_art = Other Art -main-credits-contributors = Contributors -loading-tips = - .a0 = Press '{ $gameinput-togglelantern }' to light your lantern. - .a1 = Press '{ $gameinput-help }' to see all default key bindings. - .a2 = You can type /say or /s to only chat with players directly around you. - .a3 = You can type /region or /r to only chat with players a couple of hundred blocks around you. - .a4 = Admins can use the /build command to enter build mode. - .a5 = You can type /group or /g to only chat with players in your current group. - .a6 = To send private messages type /tell followed by a player name and your message. - .a7 = Keep an eye out for food, chests and other loot spread all around the world! - .a8 = Inventory filled with food? Try crafting better food from it! - .a9 = Wondering what there is to do? Try out one of the dungeons marked on the map! - .a10 = Don't forget to adjust the graphics for your system. Press '{ $gameinput-settings }' to open the settings. - .a11 = Playing with others is fun! Press '{ $gameinput-social }' to see who is online. - .a12 = Press '{ $gameinput-dance }' to dance. Party! - .a13 = Press '{ $gameinput-glide }' to open your Glider and conquer the skies. - .a14 = Veloren is still in Pre-Alpha. We do our best to improve it every day! - .a15 = If you want to join the dev team or just have a chat with us, join our Discord server. - .a16 = You can toggle showing your amount of health on the health bar in the settings. - .a17 = Sit near a campfire (with the '{ $gameinput-sit }' key) to slowly recover from your injuries. - .a18 = Need more bags or better armor to continue your journey? Press '{ $gameinput-crafting }' to open the crafting menu! - .a19 = Press '{ $gameinput-roll }' to roll. Rolling can be used to move faster and dodge enemy attacks. - .a20 = Wondering what an item is used for? Search 'input:' in crafting to see what recipes it's used in. - .a21 = You can take screenshots with '{ $gameinput-screenshot }'. diff --git a/assets/voxygen/i18n/en/npc.ftl b/assets/voxygen/i18n/en/npc.ftl deleted file mode 100644 index 1ef4b1d..0000000 --- a/assets/voxygen/i18n/en/npc.ftl +++ /dev/null @@ -1,316 +0,0 @@ -## Generic NPC messages - -npc-speech-villager = - .a0 = I love cheese. -npc-speech-villager_open = - .a0 = I wonder what the Catoblepas thinks when it eats grass. - .a1 = What do you suppose makes Glowing Remains glow? - .a2 = Have you ever heard of the ferocious Land Sharks? I hear they live in deserts. - .a3 = I wonder what is on the other side of the mountains. - .a4 = I left some cheese with my sibling. Now I don't know if it exists or not. I call it Schrödinger's cheese. - .a5 = Have you ever caught a firefly? - .a6 = They say shiny gems of all kinds can be found in caves. - .a7 = I just can't understand where those sauroks keep coming from. -npc-speech-villager_adventurous = - .a0 = I hope to make my own glider someday. - .a1 = I'd like to go spelunking in a cave when I'm stronger. -npc-speech-villager_closed = - .a0 = You're not from around here are you? - .a2 = They say mushrooms are good for your health. Never eat them myself. - .a3 = To be, or not to be? I think I'll be a farmer. -npc-speech-villager_conscientious = - .a0 = I keep busy. There's always something to do. - .a1 = I hope it rains soon. Would be good for the crops. -npc-speech-villager_busybody = - .a0 = People should talk less and work more. -npc-speech-villager_unconscientious = - .a0 = I think it's time for second breakfast! - .a1 = I wish was my house wasn't such a mess. But then I'd have to tidy up! Haha! - .a2 = Now where did I leave that thing... -npc-speech-villager_extroverted = - .a0 = You won't believe what I did this weekend! - .a1 = Top of the morning to you! - .a2 = What do you think about this weather? - .a3 = I'm just crackers about cheese! - .a4 = Don't forget the crackers! - .a5 = I simply adore dwarven cheese. I wish I could make it. - .a6 = I had a wonderful dream about cheese last night. What does it mean? - .a7 = I love honey! And I hate bees. -npc-speech-villager_sociable = - .a0 = Won't you come in? We were just about to have some cheese! - .a1 = Would you like to see my garden? Okay, maybe some other time. -npc-speech-villager_introverted = - .a0 = Hi. - .a1 = Oh me? I'm nothing special. -npc-speech-villager_agreeable = - .a0 = How are you today? - .a1 = Just tell me if you need anything. - .a2 = Have you seen my cat? -npc-speech-villager_worried = - .a0 = Be careful, alright? There are so many dangers out there. -npc-speech-villager_disagreeable = - .a0 = I say it like it is. If people don't like that, too bad. - .a1 = People are too easily offended. -npc-speech-villager_neurotic = - .a0 = Thinking about those dungeons makes me scared. I hope someone will clear them out. - .a1 = Someone should do something about those cultists. Preferably not me. - .a2 = I have the feeling something bad will happen. - .a3 = I wish someone would keep the wolves away from the village. -npc-speech-villager_sad_loner = - .a0 = I'm so lonely. - .a1 = ... Sorry about this awkward silence. I'm not so good with people. -npc-speech-villager_seeker = - .a0 = I want to see the world one day. There's got to be more to life than this village. -npc-speech-villager_stable = - .a0 = Isn't it such a lovely day? - .a1 = Life's not too bad. - .a2 = Lovely day for a stroll in the woods! -npc-speech-villager_decline_trade = - .a0 = Sorry, I don't have anything to trade. - .a1 = Trade? Like I got anything that may interest you. - .a2 = My house is mine, I won't trade it for anything. -npc-speech-villager_busy = - .a0 = Sorry, I can't speak with you right now. - .a1 = We'll talk later, I'm busy. -npc-speech-merchant_advertisement = - .a0 = Can I interest you in a trade? - .a1 = Do you want to trade with me? - .a2 = I have plenty of goods. Do you want to take a look? -npc-speech-merchant_busy = - .a0 = Please wait, I'm only one person. - .a1 = Just a moment, let me finish. - .a2 = I'm busy, come back later. -npc-speech-merchant_trade_successful = - .a0 = Thank you for trading with me! - .a1 = Thank you! -npc-speech-merchant_trade_declined = - .a0 = Maybe another time, have a good day! - .a1 = Too bad, maybe next time, then! -npc-speech-merchant_trade_cancelled_hostile = - .a0 = Sorry to cut it short, we have a problem to solve here! - .a1 = We'll trade later, I need to take care of this first! -npc-speech-ambush = - .a0 = It's unwise to travel alone! - .a1 = Like stealing candy from a baby! -npc-speech-villager_cultist_alarm = - .a0 = Lookout! There is a cultist on the loose! - .a1 = To arms! The cultists are attacking! - .a2 = How dare the cultists attack our village! - .a3 = Death to the cultists! - .a4 = Cultists will not be tolerated here! - .a5 = Murderous cultist! - .a6 = Taste the edge of my sword, you dirty cultist! - .a7 = Nothing can clean the blood from your hands, cultist! - .a8 = Billions of blistering blue barnacles! A cultist among us! - .a9 = The evils of this cultist are about to be over! - .a10 = This cultist is mine! - .a11 = Prepare to meet your maker, foul cultist! - .a12 = I see a cultist! Get them! - .a13 = I see a cultist! Attack! - .a14 = I see a cultist! Don't let them escape! - .a15 = Would the most honorable cultist care for some DEATH?! - .a16 = Never forgive! Never forget! Cultist, regret! - .a17 = Die, cultist! - .a18 = Your reign of terror will seize! - .a19 = Here's for all that you've done! - .a20 = We don't take kindly to your types around here. - .a21 = You should have stayed underground! -npc-speech-villager_under_attack = - .a0 = Help, I'm under attack! - .a1 = Help! I'm under attack! - .a2 = Ouch! I'm under attack! - .a3 = Ouch! I'm under attack! Help! - .a4 = Help me! I'm under attack! - .a5 = I'm under attack! Help! - .a6 = I'm under attack! Help me! - .a7 = Help! - .a8 = Help! Help! - .a9 = Help! Help! Help! - .a10 = I'm under attack! - .a11 = AAAHHH! I'm under attack! - .a12 = AAAHHH! I'm under attack! Help! - .a13 = Help! We're under attack! - .a14 = Help! Murderer! - .a15 = Help! There's a murderer on the loose! - .a16 = Help! They're trying to kill me! - .a17 = Guards, I'm under attack! - .a18 = Guards! I'm under attack! - .a19 = I'm under attack! Guards! - .a20 = Help! Guards! I'm under attack! - .a21 = Guards! Come quick! - .a22 = Guards! Guards! - .a23 = Guards! There's a villain attacking me! - .a24 = Guards, slay this foul villain! - .a25 = Guards! There's a murderer! - .a26 = Guards! Help me! - .a27 = You won't get away with this! Guards! - .a28 = You fiend! - .a29 = Help me! - .a30 = Help! Please! - .a31 = Ouch! Guards! Help! - .a32 = They're coming for me! - .a33 = Help! Help! I'm being repressed! - .a34 = Ah, now we see the violence inherent in the system. - .a35 = 'Tis but a scratch! - .a36 = Stop that! - .a37 = What did I ever do to you?! - .a38 = Please stop attacking me! - .a39 = Hey! Watch where you point that thing! - .a40 = Heinous wretch, be gone with you! - .a41 = Stop it! Go away! - .a42 = Now you're making me mad! - .a43 = Oi! Who do you think you are?! - .a44 = I'll have your head for that! - .a45 = Stop, please! I carry nothing of value! - .a46 = I'll set my brother on you, he's bigger than I am! - .a47 = Nooo, I'm telling mother! - .a48 = Curse you! - .a49 = Please don't do that. - .a50 = That wasn't very nice! - .a51 = Your weapon works, you can put it away now! - .a52 = Spare me! - .a53 = Please, I have a family! - .a54 = I'm too young to die! - .a55 = Can we talk about this? - .a56 = Violence is never the answer! - .a57 = Today is turning out to be a very bad day... - .a58 = Hey, that hurt! - .a59 = Eek! - .a60 = How rude! - .a61 = Stop, I beg you! - .a62 = A pox upon you! - .a63 = This isn't fun. - .a64 = How dare you?! - .a65 = You'll pay for that! - .a66 = Keep that up and you'll be sorry! - .a67 = Don't make me hurt you! - .a68 = There must be some misunderstanding! - .a69 = You don't need to do this! - .a70 = Be gone, fiend! - .a71 = That really hurt! - .a72 = Why would you do that? - .a73 = By the spirits, cease! - .a74 = You must have me confused with someone else! - .a75 = I don't deserve this! - .a76 = Please don't do that again. - .a77 = Guards, throw this monster in the lake! - .a78 = I'll set my tarasque on you! - .a79 = Why meeeeeee? -npc-speech-villager_enemy_killed = - .a0 = I have destroyed my enemy! - .a1 = Finally at peace! - .a2 = ... now what was I doing? -npc-speech-menacing = - .a0 = I'm warning you! - .a1 = Any closer and I'll attack! - .a2 = You don't scare me! - .a3 = Get away from here! - .a4 = Turn around if you want to live! - .a5 = You're not welcome here! -npc-speech-cultist_low_health_fleeing = - .a0 = Retreat for the cause! - .a1 = Retreat! - .a2 = Curse you! - .a3 = I will curse you in the afterlife! - .a4 = I must rest! - .a5 = They're too strong! -npc-speech-moving_on = - .a0 = I've spent enough time here, onward to { $site }! -npc-speech-migrating = - .a0 = I'm no longer happy living here. Time to migrate to { $site }. - .a1 = Time to move to { $site }, I've had it with this place. -npc-speech-night_time = - .a0 = It's dark, time to head home. - .a1 = I'm tired. - .a2 = My bed beckons! -npc-speech-day_time = - .a0 = A new day begins! - .a1 = I never liked waking up... -npc-speech-start_hunting = - .a0 = Time to go hunting! -npc-speech-guard_thought = - .a0 = My brother's out fighting ogres. What do I get? Guard duty... - .a1 = Just one more patrol, then I can head home. - .a2 = No bandits are going to get past me. -npc-speech-merchant_sell_undirected = - .a0 = All my goods are of the highest quality! - .a1 = Does anybody want to buy my wares? - .a2 = I've got the best offers in town. - .a3 = Looking for supplies? I've got you covered. -npc-speech-merchant_sell_directed = - .a0 = You there! Are you in need of a new thingamabob? - .a1 = Are you hungry? I'm sure I've got some cheese you can buy. - .a2 = You look like you could do with some new armour! - -## NPC site hints -## Available variables: -## - $dir references npc-speech-dir-* variables below -## - $dist references npc-speech-dist-* variables below -## - $site represents hard-coded site in the world - -npc-speech-tell_site = - .a0 = There's { $site } { $dir } of here. Have you visited it? - .a1 = You should visit { $site } some time. - .a2 = If you travel { $dist } { $dir }, you can get to { $site }. - .a3 = { $dir } you'll find { $site }, it's { $dist }. - -npc-speech-site = - .a0 = Don't you think our village is the best? - .a1 = Welcome to { $site } ! - .a2 = { $site } is a pleasant village to live in. - -## NPC monster hints -## Available variables: -## - $dir references npc-speech-dir-* variables below -## - $dist references npc-speech-dist-* variables below -## - $body references body-npc-speech-* variables in `body` component - -npc-speech-tell_monster = - .a0 = They say there's { $body } { $dir }, { $dist }... - .a1 = You think you're tough? There's { $body } { $dir }. - -## Direction hints, used ONLY in npc-speech-tell* above - -npc-speech-dir_north = to the north -npc-speech-dir_north_east = to the north-east -npc-speech-dir_east = to the east -npc-speech-dir_south_east = to the south-east -npc-speech-dir_south = to the south -npc-speech-dir_south_west = to the south-west -npc-speech-dir_west = to the west -npc-speech-dir_north_west = to the north-west - -## Distance hints, used ONLY in npc-speech-tell* above - -npc-speech-dist_very_far = very far away -npc-speech-dist_far = far away -npc-speech-dist_ahead = some way away -npc-speech-dist_near = nearby -npc-speech-dist_near_to = very close - -## NPC proposals - -npc-speech-arena = Let's sit over there! - -## NPC reactions - -npc-speech-witness_murder = - .a0 = Murderer! - .a1 = How could you do this? - .a2 = Aaargh! -npc-speech-witness_enemy_murder = - .a0 = My Hero! - .a1 = Finally someone did it! - .a2 = Yeaah! -npc-speech-witness_death = - .a0 = No! - .a1 = This is terrible! - .a2 = Oh my goodness! -npc-speech-welcome-aboard = - .a0 = Welcome aboard! - .a1 = Can I see your ticket... just kidding it's free! - .a2 = Have a nice ride! -npc-speech-night = - .a0 = Lanterns are handy for getting around at night! - .a1 = I hope we are alone in the dark... - .a2 = Boo! diff --git a/rust-toolchain b/rust-toolchain index bf867e0..e936f91 100644 --- a/rust-toolchain +++ b/rust-toolchain @@ -1 +1 @@ -nightly +nightly-2024-07-07 diff --git a/src/bot.rs b/src/bot.rs index 8f4f0a3..fa5a773 100644 --- a/src/bot.rs +++ b/src/bot.rs @@ -931,11 +931,6 @@ impl Bot { fn handle_position_and_orientation(&mut self) -> Result<(), String> { if let Some(current_position) = self.client.current::() { if current_position != self.position { - debug!( - "Updating position from {} to {}", - current_position.0, self.position.0 - ); - let entity = self.client.entity(); let ecs = self.client.state_mut().ecs(); let mut position_state = ecs.write_storage::(); @@ -948,11 +943,6 @@ impl Bot { if let Some(current_orientation) = self.client.current::() { if current_orientation != self.orientation { - debug!( - "Updating orientation from {:?} to {:?}", - current_orientation, self.orientation - ); - let entity = self.client.entity(); let ecs = self.client.state_mut().ecs(); let mut orientation_state = ecs.write_storage::();