diff --git a/assets/voxygen/i18n/en/_manifest.ron b/assets/voxygen/i18n/en/_manifest.ron new file mode 100644 index 0000000..993c8fd --- /dev/null +++ b/assets/voxygen/i18n/en/_manifest.ron @@ -0,0 +1,32 @@ +/// WARNING: Localization files shall be saved in UTF-8 format without BOM + +/// Localization for "global" English +( + metadata: ( + language_name: "English", + language_identifier: "en", + ), + convert_utf8_to_ascii: false, + fonts: { + "opensans": Font ( + asset_key: "voxygen.font.OpenSans-Regular", + scale_ratio: 1.0, + ), + "metamorph": Font ( + asset_key: "voxygen.font.Metamorphous-Regular", + scale_ratio: 1.0, + ), + "alkhemi": Font ( + asset_key: "voxygen.font.Alkhemikal", + scale_ratio: 1.0, + ), + "wizard": Font ( + asset_key: "voxygen.font.wizard", + scale_ratio: 1.0, + ), + "cyri": Font ( + asset_key: "voxygen.font.haxrcorp_4089_cyrillic_altgr_extended", + scale_ratio: 1.0, + ), + } +) diff --git a/assets/voxygen/i18n/en/body.ftl b/assets/voxygen/i18n/en/body.ftl new file mode 100644 index 0000000..f1ad801 --- /dev/null +++ b/assets/voxygen/i18n/en/body.ftl @@ -0,0 +1,35 @@ +## Monster descriptions, used ONLY in npc-speech-tell_monster + +body-npc-speech-generic = some creature +body-npc-speech-biped_large-ogre-male = an ogre +body-npc-speech-biped_large-ogre-female = an ogre +body-npc-speech-biped_large-cyclops = a cyclops +body-npc-speech-biped_large-wendigo = a wendigo +body-npc-speech-biped_large-werewolf = a werewolf +body-npc-speech-biped_large-cave_troll = a cave troll +body-npc-speech-biped_large-mountain_troll = a mountain troll +body-npc-speech-biped_large-swamp_troll = a swamp troll +body-npc-speech-biped_large-blue_oni = a blue oni +body-npc-speech-biped_large-red_oni = a red oni +body-npc-speech-biped_large-tursus = a tursus +body-npc-speech-biped_large-dullahan = a dullahan +body-npc-speech-biped_large-occult_saurok = an occult saurok +body-npc-speech-biped_large-mighty_saurok = a mighty saurok +body-npc-speech-biped_large-sly_saurok = a sly saurok +body-npc-speech-biped_large-mindflayer = a mindflayer +body-npc-speech-biped_large-minotaur = a minotaur +body-npc-speech-biped_large-tidal_warrior = a tidal warrior +body-npc-speech-biped_large-yeti = a yeti +body-npc-speech-biped_large-harvester = a harvester +body-npc-speech-biped_large-cultist_warlord = a cultist warlord +body-npc-speech-biped_large-cultist_warlock = a cultist warlock +body-npc-speech-biped_large-husk_brute = a husk brute +body-npc-speech-biped_large-gigas_frost = a gigas frost +body-npc-speech-biped_large-adlet_elder = an adlet elder +body-npc-speech-biped_large-sea_bishop = a sea bishop +body-npc-speech-biped_large-haniwa_general = a haniwa general +body-npc-speech-biped_large-terracotta_besieger = a terracotta besieger +body-npc-speech-biped_large-terracotta_demolisher = a terracotta demolisher +body-npc-speech-biped_large-terracotta_punisher = a terracotta punisher +body-npc-speech-biped_large-terracotta_pursuer = a terracotta pursuer +body-npc-speech-biped_large-cursekeeper = a terracotta pursuer diff --git a/assets/voxygen/i18n/en/buff.ftl b/assets/voxygen/i18n/en/buff.ftl new file mode 100644 index 0000000..02e8c88 --- /dev/null +++ b/assets/voxygen/i18n/en/buff.ftl @@ -0,0 +1,149 @@ +## Regeneration +buff-heal = Heal + .desc = Gain health over time. + .stat = Restores { $str_total } health points. +## Potion +buff-potion = Potion + .desc = Drinking... +## Agility +buff-agility = Agility + .desc = Your movement is faster, but you deal less damage, and take more damage. + .stat = + Increases movement speed by { $strength } %. + In return, your attack power and defense decrease drastically. +## Saturation +buff-saturation = Saturation + .desc = Gain health over time from consumables. +## Campfire +buff-campfire_heal = Campfire Heal + .desc = Resting at a campfire heals { $rate } % HP per second. +## Energy Regen +buff-energy_regen = Energy Regeneration + .desc = Faster energy regeneration. + .stat = Restores { $str_total } energy. +## Health Increase +buff-increase_max_health = Increase Max Health + .desc = Your maximum HP is increased. + .stat = + Raises maximum health + by { $strength }. +## Energy Increase +buff-increase_max_energy = Increase Max Energy + .desc = Your maximum energy is increased. + .stat = + Raises maximum energy + by { $strength }. +## Invulnerability +buff-invulnerability = Invulnerability + .desc = You cannot be damaged by any attack. + .stat = Grants invulnerability. +## Protection Ward +buff-protectingward = Protecting Ward + .desc = You are protected, somewhat, from attacks. +## Frenzied +buff-frenzied = Frenzied + .desc = You are imbued with unnatural speed and can ignore minor injuries. +## Haste +buff-hastened = Hastened + .desc = Your movements and attacks are faster. +## Bleeding +buff-bleed = Bleeding + .desc = Inflicts regular damage. +## Curse +buff-cursed = Cursed + .desc = You are cursed. +## Burning +buff-burn = On Fire + .desc = You are burning alive. +## Crippled +buff-crippled = Crippled + .desc = Your movement is crippled as your legs are heavily injured. +## Freeze +buff-frozen = Frozen + .desc = Your movements and attacks are slowed. +## Wet +buff-wet = Wet + .desc = The ground rejects your feet, making it hard to stop. +## Poisoned +buff-poisoned = Poisoned + .desc = You feel your life withering away... +## Ensnared +buff-ensnared = Ensnared + .desc = Vines grasp at your legs, impeding your movement. +## Fortitude +buff-fortitude = Fortitude + .desc = You can withstand staggers, and as you take more damage you stagger others more easily. +## Parried +buff-parried = Parried + .desc = You were parried and now are slow to recover. +## Potion sickness +buff-potionsickness = Potion sickness + .desc = Potions have less positive effect on you after recently consuming a potion. + .stat = + Decreases the positive effects of + subsequent potions by { $strength } %. +## Reckless +buff-reckless = Reckless + .desc = Your attacks are more powerful. However, you are leaving your defenses open. +## Polymorped +buff-polymorphed = Polymorphed + .desc = Your body changes form. +## Flame +buff-flame = Flame + .desc = Flame is your ally. +## Frigid +buff-frigid = Frigid + .desc = Freeze your foes. +## Lifesteal +buff-lifesteal = Lifesteal + .desc = Siphon your enemies' life away. +## Salamander's Aspect +buff-salamanderaspect = Salamander's Aspect + .desc = You cannot burn and you move fast through lava. +## Imminent Critical +buff-imminentcritical = Imminent Critical + .desc = Your next attack will critically hit the enemy. +## Fury +buff-fury = Fury + .desc = With your fury, your strikes generate more combo. +## Sunderer +buff-sunderer = Sunderer + .desc = Your attacks can break through your foes' defences and refresh you with more energy. +## Defiance +buff-defiance = Defiance + .desc = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower. +## Bloodfeast +buff-bloodfeast = Bloodfeast + .desc = You restore life on attacks against bleeding enemies. +## Berserk +buff-berserk = Berserk + .desc = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less. +## Heatstroke +buff-heatstroke = Heatstroke + .desc = You were exposed to heat and now suffer from heatstroke. Your energy reward and movement speed are cut down. Chill. +## Scornful Taunt +buff-scornfultaunt = Scornful Taunt + .desc = You scornfully taunt your enemies, granting you bolstered fortitude and stamina. However, your death will bolster your killer. +## Rooted +buff-rooted = Rooted + .desc = You are stuck in place and cannot move. +## Winded +buff-winded = Winded + .desc = You can barely breathe hampering how much energy you can recover and how quickly you can move. +## Concussion +buff-concussion = Concussion + .desc = You have been hit hard on the head and have trouble focusing, preventing you from using some of your more complex attacks. +## Staggered +buff-staggered = Staggered + .desc = You are off balance and more susceptible to heavy attacks. +## Tenacity +buff-tenacity = Tenacity + .desc = You are not only able to shrug off heavier attacks, they energize you as well. However you are also slower. +## Resilience +buff-resilience = Resilience + .desc = After having just taken a debilitating attack, you become more resilient to future incapaciting effects. +## Util +buff-text-over_seconds = over { $dur_secs } seconds +buff-text-for_seconds = for { $dur_secs } seconds +buff-mysterious = Mysterious effect +buff-remove = Click to remove diff --git a/assets/voxygen/i18n/en/char_selection.ftl b/assets/voxygen/i18n/en/char_selection.ftl new file mode 100644 index 0000000..d12d49f --- /dev/null +++ b/assets/voxygen/i18n/en/char_selection.ftl @@ -0,0 +1,29 @@ +char_selection-loading_characters = Loading characters... +char_selection-delete_permanently = Permanently delete this character? +char_selection-change_server = Change Server +char_selection-enter_world = Enter World +char_selection-spectate = Spectate World +char_selection-joining_character = Joining world... +char_selection-logout = Logout +char_selection-create_new_character = Create new character +char_selection-creating_character = Creating character... +char_selection-character_creation = Character creation +char_selection-human_default = Human default +char_selection-level_fmt = Level { $level_nb } +char_selection-uncanny_valley = Wilderness +char_selection-plains_of_uncertainty = Plains of Uncertainty +char_selection-beard = Beard +char_selection-hair_style = Hair Style +char_selection-hair_color = Hair Color +char_selection-eye_color = Eye Color +char_selection-skin = Skin +char_selection-eyeshape = Eye Details +char_selection-accessories = Accessories +char_selection-starting_site = Select Starting Area +char_selection-starting_site_next = Next +char_selection-starting_site_prev = Previous +char_selection-starting_site_name = { $name } +char_selection-starting_site_kind = Kind: { $kind } +char_selection-create_info_name = Your character needs a name! +char_selection-version_mismatch = WARNING! This server is running a different, possibly incompatible game version. Please update your game. +char_selection-rules = Rules diff --git a/assets/voxygen/i18n/en/command.ftl b/assets/voxygen/i18n/en/command.ftl new file mode 100644 index 0000000..6168b95 --- /dev/null +++ b/assets/voxygen/i18n/en/command.ftl @@ -0,0 +1,106 @@ +command-no-permission = You don't have permission to use '/{ $command_name }' +command-position-unavailable = Cannot get position for { $target } +command-player-role-unavailable = Cannot get administrator roles for { $target } +command-uid-unavailable = Cannot get UID for { $target } +command-area-not-found = Could not find area named '{ $area }' +command-player-not-found = Player '{ $player }' not found! +command-player-uuid-not-found = Player with UUID '{ $uuid }' not found! +command-username-uuid-unavailable = Unable to determine UUID for username { $username } +command-uuid-username-unavailable = Unable to determine username for UUID { $uuid } +command-no-sudo = It's rude to impersonate people +command-entity-dead = Entity '{ $entity }' is dead! +command-error-while-evaluating-request = Encountered an error while validating the request: { $error } +command-give-inventory-full = Player inventory full. Gave { $given -> + [1] only one + *[other] { $given } +} of { $total } items. +command-invalid-item = Invalid item: { $item } +command-invalid-block-kind = Invalid block kind: { $kind } +command-nof-entities-at-least = Number of entities should be at least 1 +command-nof-entities-less-than = Number of entities should be less than 50 +command-entity-load-failed = Failed to load entity config: { $config } +command-spawned-entities-config = Spawned { $n } entities from config: { $config } +command-invalid-sprite = Invalid sprite kind: { $kind } +command-time-parse-too-large = { $n } is invalid, cannot be larger than 16 digits. +command-time-parse-negative = { $n } is invalid, cannot be negative. +command-time-backwards = { $t } is before the current time, time cannot go backwards. +command-time-invalid = { $t } is not a valid time. +command-rtsim-purge-perms = You must be a real admin (not just a temporary admin) to purge rtsim data. +command-chunk-not-loaded = Chunk { $x }, { $y } not loaded +command-chunk-out-of-bounds = Chunk { $x }, { $y } not within map bounds +command-spawned-entity = Spawned entity with ID: { $id } +command-spawned-dummy = Spawned a training dummy +command-spawned-airship = Spawned an airship +command-spawned-campfire = Spawned a campfire +command-spawned-safezone = Spawned a safe zone +command-volume-size-incorrect = Size has to be between 1 and 127. +command-volume-created = Created a volume +command-permit-build-given = You are now permitted to build in '{ $area }' +command-permit-build-granted = Permission to build in '{ $area }' granted +command-revoke-build-recv = Your permission to build in '{ $area }' has been revoked +command-revoke-build = Permission to build in '{ $area }' revoked +command-revoke-build-all = Your build permissions have been revoked. +command-revoked-all-build = All build permissions revoked. +command-no-buid-perms = You do not have permission to build. +command-set-build-mode-off = Toggled build mode off. +command-set-build-mode-on-persistent = Toggled build mode on. Experimental terrain persistence is enabled. The server will attempt to persist changes, but this is not guaranteed. +command-set-build-mode-on-unpersistent = Toggled build mode on. Changes will not be persisted when a chunk unloads. +command-invalid-alignment = Invalid alignment: { $alignment } +command-kit-not-enough-slots = Inventory doesn't have enough slots +command-lantern-unequiped = Please equip a lantern first +command-lantern-adjusted-strength = You adjusted flame strength. +command-lantern-adjusted-strength-color = You adjusted flame strength and color. +command-explosion-power-too-high = Explosion power mustn't be more than { $power } +command-explosion-power-too-low = Explosion power must be more than { $power } +# Note: Do not translate "confirm" here +command-disconnectall-confirm = Please run the command again with the second argument of "confirm" to confirm that + you really want to disconnect all players from the server +command-invalid-skill-group = { $group } is not a skill group! +command-unknown = Unknown command +command-disabled-by-settings = Command disabled in server settings +command-battlemode-intown = You need to be in town to change battle mode! +command-battlemode-cooldown = Cooldown period active. Try again in { $cooldown } seconds +command-battlemode-available-modes = Available modes: pvp, pve +command-battlemode-same = Attempted to set the same battle mode +command-battlemode-updated = New battle mode: { $battlemode } +command-buff-unknown = Unknown buff: { $buff } +command-buff-data = Buff argument '{ $buff }' requires additional data +command-buff-body-unknown = Unknown body spec: { $spec } +command-skillpreset-load-error = Error while loading presets +command-skillpreset-broken = Skill preset is broken +command-skillpreset-missing = Preset does not exist: { $preset } +command-location-invalid = Location name '{ $location }' is invalid. Names may only contain lowercase ASCII and + underscores +command-location-duplicate = Location '{ $location }' already exists, consider deleting it first +command-location-not-found = Location '{ $location }' does not exist +command-location-created = Created location '{ $location }' +command-location-deleted = Deleted location '{ $location }' +command-locations-empty = No locations currently exist +command-locations-list = Available locations: { $locations } +# Note: Do not translate these weather names +command-weather-valid-values = Valid values are 'clear', 'rain', 'wind' and 'storm'. +command-scale-set = Set scale to { $scale } +command-repaired-items = Repaired all equipped items +command-message-group-missing = You are using group chat but do not belong to a group. Use /world or + /region to change chat. +command-tell-request = { $sender } wants to talk to you. +command-transform-invalid-presence = Cannot transform in the current presence +command-aura-invalid-buff-parameters = Invalid buff parameters for aura +command-aura-spawn = Spawned new aura attached to entity +command-aura-spawn-new-entity = Spawned new aura +command-reloaded-chunks = Reloaded { $reloaded } chunks +command-server-no-experimental-terrain-persistence = Server was compiled without terrain persistence enabled +command-experimental-terrain-persistence-disabled = Experimental terrain persistence is disabled + +# Unreachable/untestable but added for consistency + +command-player-info-unavailable = Cannot get player information for { $target } +command-unimplemented-spawn-special = Spawning special entities is not implemented +command-kit-inventory-unavailable = Could not get inventory +command-inventory-cant-fit-item = Can't fit item to inventory +# Emitted by /disconnect_all when you don't exist (?) +command-you-dont-exist = You do not exist, so you cannot use this command +command-destroyed-tethers = All tethers destroyed! You are now free +command-destroyed-no-tethers = You're not connected to any tethers +command-dismounted = Dismounted +command-no-dismount = You're not riding or being ridden diff --git a/assets/voxygen/i18n/en/common.ftl b/assets/voxygen/i18n/en/common.ftl new file mode 100644 index 0000000..f1e7eb6 --- /dev/null +++ b/assets/voxygen/i18n/en/common.ftl @@ -0,0 +1,124 @@ +common-username = username +common-singleplayer = Singleplayer +common-multiplayer = Multiplayer +common-servers = Servers +common-quit = Quit +common-settings = Settings +common-languages = Languages +common-interface = Interface +common-gameplay = Gameplay +common-controls = Controls +common-video = Graphics +common-sound = Sound +common-chat = Chat +common-networking = Networking +common-accessibility = Accessibility +common-resume = Resume +common-characters = Characters +common-close = Close +common-yes = Yes +common-no = No +common-back = Back +common-create = Create +common-okay = Okay +common-add = Add +common-accept = Accept +common-decline = Decline +common-disclaimer = Disclaimer +common-cancel = Cancel +common-none = None +common-error = Error +common-fatal_error = Fatal Error +common-you = You +common-automatic = Auto +common-random = Random +common-empty = Empty +common-confirm = Confirm +common-delete_server = Delete Server +common-interface_settings = Interface Settings +common-gameplay_settings = Gameplay Settings +common-controls_settings = Controls Settings +common-video_settings = Graphics Settings +common-sound_settings = Sound Settings +common-language_settings = Language Settings +common-chat_settings = Chat Settings +common-networking_settings = Networking Settings +common-accessibility_settings = Accessibility Settings +common-connection_lost = + Connection lost! + Did the server restart? + Is the client up to date? +common-species-orc = Orc +common-species-human = Human +common-species-dwarf = Dwarf +common-species-elf = Elf +common-species-draugr = Draugr +common-species-danari = Danari +common-weapons-axe = Axe +common-weapons-dagger = Dagger +common-weapons-greatsword = Greatsword +common-weapons-shortswords = Shortswords +common-weapons-sword = Sword +common-weapons-staff = Firestaff +common-weapons-bow = Bow +common-weapons-hammer = Hammer +common-weapons-general = General Combat +common-weapons-sceptre = Healing Sceptre +common-weapons-shield = Shield +common-weapons-spear = Spear +common-weapons-hammer_simple = Simple Hammer +common-weapons-sword_simple = Simple Sword +common-weapons-staff_simple = Simple Staff +common-weapons-axe_simple = Simple Axe +common-weapons-bow_simple = Simple Bow +common-weapons-unique = Unique +common-tool-debug = Debug +common-tool-farming = Farming Tool +common-tool-pick = Pickaxe +common-tool-shovel = Shovel +common-tool-mining = Mining +common-tool-instrument = Instrument +common-kind-modular_component = Modular Component +common-kind-modular_component_partial = Component +common-kind-glider = Glider +common-kind-consumable = Consumable +common-kind-throwable = Can be thrown +common-kind-utility = Utility +common-kind-ingredient = Ingredient +common-kind-lantern = Lantern +common-kind-recipegroup = Recipes +common-hands-one = One-Handed +common-hands-two = Two-Handed +common-rand_appearance = Random appearance +common-rand_name = Random name +common-stats-combat_rating = CR +common-stats-power = Power +common-stats-speed = Speed +common-stats-effect-power = Effect Power +common-stats-range = Range +common-stats-energy_efficiency = Energy Efficiency +common-stats-buff_strength = Buff/Debuff Strength +common-stats-precision_mult = Crit Mult +common-stats-armor = Armor +common-stats-poise_res = Stun Res +common-stats-energy_max = Max Energy +common-stats-energy_reward = Energy Reward +common-stats-precision_power = Crit Power +common-stats-stealth = Stealth +common-stats-slots = Slots +common-stats-durability = Durability +common-material-metal = Metal +common-material-wood = Wood +common-material-stone = Stone +common-material-cloth = Cloth +common-material-hide = Hide +common-sprite-chest = Chest +common-sprite-chair = Chair +common-sprite-mud = Mud +common-sprite-grave = Grave +common-sprite-crate = Crate +common-sprite-signboard = Signboard +common-sprite-street_lamp = Street Lamp +common-sprite-lantern = Lantern +common-sprite-seashell_lantern = Seashell Lantern +common-sprite-firebowl_ground = Firebowl \ No newline at end of file diff --git a/assets/voxygen/i18n/en/esc_menu.ftl b/assets/voxygen/i18n/en/esc_menu.ftl new file mode 100644 index 0000000..1ea8d86 --- /dev/null +++ b/assets/voxygen/i18n/en/esc_menu.ftl @@ -0,0 +1,2 @@ +esc_menu-logout = Logout +esc_menu-quit_game = Quit Game diff --git a/assets/voxygen/i18n/en/gameinput.ftl b/assets/voxygen/i18n/en/gameinput.ftl new file mode 100644 index 0000000..e3de56e --- /dev/null +++ b/assets/voxygen/i18n/en/gameinput.ftl @@ -0,0 +1,78 @@ +gameinput-primary = Basic Attack +gameinput-secondary = Secondary Attack +gameinput-block = Block +gameinput-slot1 = Hotbar Slot 1 +gameinput-slot2 = Hotbar Slot 2 +gameinput-slot3 = Hotbar Slot 3 +gameinput-slot4 = Hotbar Slot 4 +gameinput-slot5 = Hotbar Slot 5 +gameinput-slot6 = Hotbar Slot 6 +gameinput-slot7 = Hotbar Slot 7 +gameinput-slot8 = Hotbar Slot 8 +gameinput-slot9 = Hotbar Slot 9 +gameinput-slot10 = Hotbar Slot 10 +gameinput-swaploadout = Swap Loadout +gameinput-togglecursor = Toggle Cursor +gameinput-help = Toggle Help Window +gameinput-toggleinterface = Toggle Interface +gameinput-toggledebug = Toggle FPS and Debug Info +gameinput-toggle_egui_debug = Toggle EGUI Debug Info +gameinput-togglechat = Toggle Chat +gameinput-screenshot = Take Screenshot +gameinput-toggleingameui = Toggle Nametags +gameinput-fullscreen = Toggle Fullscreen +gameinput-moveforward = Move Forward +gameinput-moveleft = Move Left +gameinput-moveright = Move Right +gameinput-moveback = Move Backwards +gameinput-jump = Jump +gameinput-glide = Glider +gameinput-roll = Roll +gameinput-climb = Climb +gameinput-climbdown = Climb Down +gameinput-wallleap = Wall Leap +gameinput-togglelantern = Toggle Lantern +gameinput-mount = Mount +gameinput-stayfollow = Stay/Follow +gameinput-chat = Chat +gameinput-command = Command +gameinput-escape = Escape +gameinput-map = Map +gameinput-bag = Bag +gameinput-trade = Trade +gameinput-social = Social +gameinput-sit = Sit +gameinput-spellbook = Spells +gameinput-settings = Settings +gameinput-respawn = Respawn +gameinput-charge = Charge +gameinput-togglewield = Toggle Wield +gameinput-interact = Interact +gameinput-freelook = Free Look +gameinput-autowalk = Auto Walk/Swim +gameinput-zoomin = Camera zoom in +gameinput-zoomout = Camera zoom out +gameinput-zoomlock = Camera zoom lock +gameinput-cameraclamp = Camera Clamp +gameinput-dance = Dance +gameinput-select = Select Entity +gameinput-acceptgroupinvite = Accept Group Invite +gameinput-declinegroupinvite = Decline Group Invite +gameinput-cyclecamera = Cycle camera +gameinput-crafting = Crafting +gameinput-fly = Fly +gameinput-sneak = Sneak +gameinput-swimdown = Swim downwards +gameinput-swimup = Swim upwards +gameinput-mapzoomin = Increase map zoom +gameinput-mapzoomout = Decrease map zoom +gameinput-greet = Greet +gameinput-map-locationmarkerbutton = Set a waypoint in the Map +gameinput-spectatespeedboost = Spectate speed boost +gameinput-spectateviewpoint = Spectate viewpoint +gameinput-mutemaster = Mute master volume +gameinput-muteinactivemaster = Mute master volume (inactive window) +gameinput-mutemusic = Mute music volume +gameinput-mutesfx = Mute SFX volume +gameinput-muteambience = Mute ambience volume +gameinput-togglewalk = Toggle Walking diff --git a/assets/voxygen/i18n/en/hud/ability.ftl b/assets/voxygen/i18n/en/hud/ability.ftl new file mode 100644 index 0000000..94605a2 --- /dev/null +++ b/assets/voxygen/i18n/en/hud/ability.ftl @@ -0,0 +1,454 @@ +## Internal terms, currently only used in zh-Hans. +## If we remove them here, they also get auto-removed in zh-Hans, +## so please keep them, even when not used in English file. +## See https://github.com/WeblateOrg/weblate/issues/9895 + +-heavy_stance = "" +-agile_stance = "" +-defensive_stance = "" +-crippling_stance = "" +-cleaving_stance = "" + +-basic_state = "" +-heavy_state = "" +-agile_state = "" +-defensive_state = "" +-crippling_state = "" +-cleaving_state = "" +-double_slash = "" +-modified_depending_stance = "" +-crescent_slash = "" +-fell_strike = "" +-skewer = "" +-cascade = "" +-cross_cut = "" +-requires_moderate_combo = "" +-enter_stance = "" +-require_stance = "" + +## Debug abilities +common-abilities-debug-possess = Possessing Arrow + .desc = Shoots a poisonous arrow. Lets you control your target. +common-abilities-debug-evolve = Evolve + .desc = You become your better self. +common-abilities-debug-glide_boost = Vroom + .desc = Gives you the force to reach the sky +common-abilities-debug-glide_speeder = Vroom + .desc = Gives you the force to reach wherever your eyes look + +## Hotbar abilities + +# Not-yet reworked weapon abilities + +common-abilities-hammer-leap = Smash of Doom + .desc = An AOE attack with knockback. Leaps to position of cursor. +common-abilities-bow-shotgun = Burst + .desc = Launches a burst of arrows +common-abilities-staff-fireshockwave = Ring of Fire + .desc = Ignites the ground with fiery shockwave. +common-abilities-sceptre-wardingaura = Warding Aura + .desc = Wards your allies against enemy attacks. + +## Sword abilities +veloren-core-pseudo_abilities-sword-heavy_stance = Heavy Stance + .desc = Attacks in this stance can stagger enemies and deal more damage to staggered enemies but are slower. +veloren-core-pseudo_abilities-sword-agile_stance = Agile Stance + .desc = Attacks are faster but weaker in this stance. +veloren-core-pseudo_abilities-sword-defensive_stance = Defensive Stance + .desc = Attacks in this stance can act as either a weak block or a parry. +veloren-core-pseudo_abilities-sword-crippling_stance = Crippling Stance + .desc = Attacks in this stance create or worsen lasting injuries. +veloren-core-pseudo_abilities-sword-cleaving_stance = Cleaving Stance + .desc = Attacks in this stance can hit multiple enemies. +veloren-core-pseudo_abilities-sword-double_slash = Double Slash + .desc = A two-hit combo. +common-abilities-sword-basic_double_slash = Basic Double Slash + .desc = A basic two-hit combo. +common-abilities-sword-heavy_double_slash = Heavy Double Slash + .desc = A slower two-hit combo that can stagger. +common-abilities-sword-agile_double_slash = Agile Double Slash + .desc = A fast two-hit combo with lighter strikes. +common-abilities-sword-defensive_double_slash = Defensive Double Slash + .desc = A two-hit combo that reduces the impact of enemy strikes. +common-abilities-sword-crippling_double_slash = Crippling Double Slash + .desc = A two-hit combo that can prolong an enemy's bleeding. +common-abilities-sword-cleaving_double_slash = Cleaving Double Slash + .desc = A two-hit combo that can cleave through multiple enemies. +veloren-core-pseudo_abilities-sword-secondary_ability = Secondary Sword Ability + .desc = The ability bound to secondary attack key. +common-abilities-sword-basic_thrust = Basic Thrust + .desc = Charging the thrust will make it more powerful. +common-abilities-sword-heavy_slam = Heavy Slam + .desc = A strong overhead slash that can be charged to be more staggering. +common-abilities-sword-agile_perforate = Perforate + .desc = A rapid flurry of light attacks. +common-abilities-sword-agile_dual_perforate = Perforate + .desc = A rapid flurry of light attacks with both swords. +common-abilities-sword-defensive_vital_jab = Defensive Vital Jab + .desc = A quickly charged jab that does more damage against parried foes. +common-abilities-sword-crippling_deep_rend = Deep Rend + .desc = A strike aimed at an already open wound, deals more damage to bleeding enemies. +common-abilities-sword-cleaving_spiral_slash = Spiral Slash + .desc = Sweep your blade fully around you to hit anyone nearby. +common-abilities-sword-cleaving_dual_spiral_slash = Spiral Slash + .desc = Sweep both of your blades fully around you to hit anyone nearby. +veloren-core-pseudo_abilities-sword-crescent_slash = Crescent Slash + .desc = + An upwards diagonal slash. + This skill changes depending on your adopted stance. +common-abilities-sword-basic_crescent_slash = Basic Crescent Slash + .desc = A basic, upwards diagonal slash. +common-abilities-sword-heavy_crescent_slash = Heavy Crescent Slash + .desc = An upwards diagonal slash that can stagger. +common-abilities-sword-agile_crescent_slash = Agile Crescent Slash + .desc = A light, upwards diagonal slash. +common-abilities-sword-defensive_crescent_slash = Defensive Crescent Slash + .desc = A parrying, upwards diagonal slash. +common-abilities-sword-crippling_crescent_slash = Crippling Crescent Slash + .desc = An upwards diagonal slash that can bleed. +common-abilities-sword-cleaving_crescent_slash = Cleaving Crescent Slash + .desc = An upwards diagonal slash that can cleave through enemies. +veloren-core-pseudo_abilities-sword-fell_strike = Fell Strike + .desc = + A quick strong slash. + This skill changes depending on your adopted stance. +common-abilities-sword-basic_fell_strike = Basic Fell Strike + .desc = A basic, quick strong slash. +common-abilities-sword-heavy_fell_strike = Heavy Fell Strike + .desc = A strong slash that can stagger. +common-abilities-sword-agile_fell_strike = Agile Fell Strike + .desc = A very quick strong slash. +common-abilities-sword-defensive_fell_strike = Defensive Fell Strike + .desc = A parrying, quick strong slash. +common-abilities-sword-crippling_fell_strike = Crippling Fell Strike + .desc = A quick strong slash that can bleed. +common-abilities-sword-cleaving_fell_strike = Cleaving Fell Strike + .desc = A quick strong slash that can cleave through enemies. +veloren-core-pseudo_abilities-sword-skewer = Skewer + .desc = + A stabbing lunge. + This skill changes depending on your adopted stance. +common-abilities-sword-basic_skewer = Basic Skewer + .desc = A basic, stabbing lunge. +common-abilities-sword-heavy_skewer = Heavy Skewer + .desc = A stabbing lunge that can stagger. +common-abilities-sword-agile_skewer = Agile Skewer + .desc = A quick, stabbing lunge. +common-abilities-sword-defensive_skewer = Defensive Skewer + .desc = A parrying, stabbing lunge. +common-abilities-sword-crippling_skewer = Crippling Skewer + .desc = A stabbing lunge that can bleed. +common-abilities-sword-cleaving_skewer = Cleaving Skewer + .desc = A stabbing lunge that can cleave through enemies. +veloren-core-pseudo_abilities-sword-cascade = Cascade + .desc = + An overhead slash. + This skill changes depending on your adopted stance. +common-abilities-sword-basic_cascade = Basic Cascade + .desc = A basic, overhead slash. +common-abilities-sword-heavy_cascade = Heavy Cascade + .desc = An overhead slash that can stagger. +common-abilities-sword-agile_cascade = Agile Cascade + .desc = A quick, overhead slash. +common-abilities-sword-defensive_cascade = Defensive Cascade + .desc = A parrying, overhead slash. +common-abilities-sword-crippling_cascade = Crippling Cascade + .desc = An overhead slash that can bleed. +common-abilities-sword-cleaving_cascade = Cleaving Cascade + .desc = An overhead slash that can cleave through enemies. +veloren-core-pseudo_abilities-sword-cross_cut = Cross Cut + .desc = + A right and left slash. + This skill changes depending on your adopted stance. +common-abilities-sword-basic_cross_cut = Basic Cross Cut + .desc = A basic right and left slash. +common-abilities-sword-heavy_cross_cut = Heavy Cross Cut + .desc = A right and left slash that can each stagger. +common-abilities-sword-agile_cross_cut = Agile Cross Cut + .desc = A quick right and left slash. +common-abilities-sword-defensive_cross_cut = Defensive Cross Cut + .desc = A parrying right and left slash. +common-abilities-sword-crippling_cross_cut = Crippling Cross Cut + .desc = A right and left slash that can bleed. +common-abilities-sword-cleaving_cross_cut = Cleaving Cross Cut + .desc = A right and left slash which cleave through enemies. +common-abilities-sword-basic_dual_cross_cut = Basic Cross Cut + .desc = A simultaneous basic right and left slash. +common-abilities-sword-heavy_dual_cross_cut = Heavy Cross Cut + .desc = A simultaneous right and left slash that can each stagger. +common-abilities-sword-agile_dual_cross_cut = Agile Cross Cut + .desc = A simultaneous quick right and left slash. +common-abilities-sword-defensive_dual_cross_cut = Defensive Cross Cut + .desc = A simultaneous parrying right and left slash. +common-abilities-sword-crippling_dual_cross_cut = Crippling Cross Cut + .desc = A simultaneous right and left slash that can bleed. +common-abilities-sword-cleaving_dual_cross_cut = Cleaving Cross Cut + .desc = A simultaneous right and left slash which cleave through enemies. +veloren-core-pseudo_abilities-sword-finisher = Finisher + .desc = + An ability that consumes combo and is meant to end a fight. + This skill changes depending on your adopted stance. +common-abilities-sword-basic_mighty_strike = Mighty Strike + .desc = + A simple, powerful slash. + Requires a moderate amount of combo to use. +common-abilities-sword-heavy_guillotine = Guillotine + .desc = + A strong cleave that will likely stagger what it doesn't kill. + Requires a moderate amount of combo to use. +common-abilities-sword-agile_hundred_cuts = Hundred Cuts + .desc = + Many very rapid slashes on a target. + Requires a moderate amount of combo to use. +common-abilities-sword-defensive_counter = Counter + .desc = + A rapidly launched attack that deals substantially more damage to a parried foe. + Requires a moderate amount of combo to use. +common-abilities-sword-crippling_mutilate = Mutilate + .desc = + Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes. + Requires a moderate amount of combo to use. +common-abilities-sword-cleaving_bladestorm = Bladestorm + .desc = + Decimate your enemies with multiple cyclic swings of your sword. + Requires a moderate amount of combo to use. +common-abilities-sword-cleaving_dual_bladestorm = Bladestorm + .desc = + Decimate your enemies with multiple cyclic swings of both of your swords. + Requires a moderate amount of combo to use. +common-abilities-sword-heavy_sweep = Heavy Sweep + .desc = + A heavy, wide, sweeping strike that deals more damage to a staggered enemy. + Enters heavy stance. +common-abilities-sword-heavy_pommel_strike = Pommel Strike + .desc = + Concuss your foe with a blunt strike to the head. + Enters heavy stance. +common-abilities-sword-agile_quick_draw = Quick Draw + .desc = + Dash forward as you draw your blade for a quick attack. + Enters agile stance. +common-abilities-sword-agile_feint = Feint + .desc = + Step to the side then back before striking. + Enters agile stance. +common-abilities-sword-defensive_riposte = Riposte + .desc = + Parry a strike before instantly counter-attacking. + Enters defensive stance. +common-abilities-sword-defensive_disengage = Disengage + .desc = + Retreat backwards a step after striking. + Enters defensive stance. +common-abilities-sword-crippling_gouge = Gouge + .desc = + Inflict a lasting wound on your enemy that will continue to bleed. + Enters crippling stance. +common-abilities-sword-crippling_hamstring = Hamstring + .desc = + Injure the tendons of your foe, leaving them less maneuverable. + Enters crippling stance. +common-abilities-sword-cleaving_whirlwind_slice = Whirlwind Slice + .desc = + Strike all surrounding enemies with circular attacks. + Enters cleaving stance. +common-abilities-sword-cleaving_dual_whirlwind_slice = Whirlwind Slice + .desc = + Strike all surrounding enemies with circular attacks using both of your swords. + Enters cleaving stance. +common-abilities-sword-cleaving_earth_splitter = Earth Splitter + .desc = + Split the earth, if used while falling will have a much stronger impact. + Enters cleaving stance. +common-abilities-sword-heavy_fortitude = Fortitude + .desc = + Increases stagger resistance and as you take more damage your attacks will be more staggering. + Requires heavy stance. +common-abilities-sword-heavy_pillar_thrust = Pillar Thrust + .desc = + Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling. + Requires heavy stance. +common-abilities-sword-agile_dancing_edge = Dancing Edge + .desc = + Move and attack more swiftly. + Requires agile stance. +common-abilities-sword-agile_flurry = Flurry + .desc = + Multiple rapid stabs. + Requires agile stance. +common-abilities-sword-agile_dual_flurry = Flurry + .desc = + Multiple rapid stabs with both swords. + Requires agile stance. +common-abilities-sword-defensive_stalwart_sword = Stalwart Sword + .desc = + Shrug off the brunt of attacks, incoming damage is reduced. + Requires defensive stance. +common-abilities-sword-defensive_deflect = Deflect + .desc = + A swift enough maneuver to even block projectiles. + Requires defensive stance. +common-abilities-sword-crippling_eviscerate = Eviscerate + .desc = + Shreds wounds further, deals more damage to crippled enemies. + Requires crippling stance. +common-abilities-sword-crippling_bloody_gash = Bloody Gash + .desc = + Cruelly strike an already bleeding wound, does more damage to bleeding enemies. + Requires crippling stance. +common-abilities-sword-cleaving_blade_fever = Blade Fever + .desc = + Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks. + Requires cleaving stance. +common-abilities-sword-cleaving_sky_splitter = Sky Splitter + .desc = + A powerful strike that purportedly can even split the sky, but will split through enemies. + Requires cleaving stance. + +## Axe abilities +common-abilities-axe-triple_chop = Triple Chop + .desc = Three quick strikes. +common-abilities-axe-cleave = Cleave + .desc = A downwards chop that can build multiple combo. +common-abilities-axe-brutal_swing = Brutal Swing + .desc = A spinning cleave around you. +common-abilities-axe-berserk = Berserk + .desc = Increases your strength at the cost of leaving you vulnerable. +common-abilities-axe-rising_tide = Rising Tide + .desc = An upwards strike that greatly increases combo. +common-abilities-axe-savage_sense = Savage Sense + .desc = Identify a vital point on your target, ensuring your next strike critically damages them. +common-abilities-axe-adrenaline_rush = Adrenaline Rush + .desc = + Consume all your combo to replenish your energy. + Scales with combo on activation, consumes all combo. +common-abilities-axe-execute = Execute + .desc = + A devastating strike often known to be fatal. + Requires 30 combo to use. + Automatically upgrades to maelstrom at 50 combo if unlocked. +common-abilities-axe-maelstrom = Maelstrom + .desc = + Strike everything in your vicinity with a devastating, spinning strike. + Automatically upgrades from execute at 50 combo. +common-abilities-axe-rake = Rake + .desc = Drag your axe across your foe, inducing bleeding. +common-abilities-axe-bloodfeast = Bloodfeast + .desc = Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy. +common-abilities-axe-fierce_raze = Fierce Raze + .desc = A rapid flurry of strikes on your foe. +common-abilities-axe-dual_fierce_raze = Fierce Raze + .desc = A rapid flurry of strikes on your foe using both of your axes. +common-abilities-axe-furor = Furor + .desc = As your fury rises, your strikes generate more combo. +common-abilities-axe-fracture = Fracture + .desc = + A crippling blow that hampers your foe's movement. + Scales with combo on activation, consumes half of combo. +common-abilities-axe-lacerate = Lacerate + .desc = + Flay your target, causing their lifeblood to flow out. + Requires 30 combo to use. + Automatically upgrades to riptide at 50 combo if unlocked. +common-abilities-axe-riptide = Riptide + .desc = + Flay everything nearby, parting them from their blood. + Automatically upgrades from lacerate at 50 combo. +common-abilities-axe-skull_bash = Skullbash + .desc = A strike with the flat of your axe that can stagger. +common-abilities-axe-sunder = Sunder + .desc = By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively. +common-abilities-axe-plunder = Plunder + .desc = Quickly step towards your foe, robbing them of their balance with a strike. +common-abilities-axe-defiance = Defiance + .desc = Stare death in the eye longer as you make yourself resistant to both staggers and death. +common-abilities-axe-keelhaul = Keelhaul + .desc = + Hook your opponent to pull them closer towards you. + Scales with combo on activation, consumes half of combo. +common-abilities-axe-bulkhead = Bulkhead + .desc = + A heavy swing that some say can even stagger titans. + Requires 30 combo to use. + Automatically upgrades to capsize at 50 combo if unlocked. +common-abilities-axe-capsize = Capsize + .desc = + Stagger everything nearby with a heavy spinning strike. + Automatically upgrades from bulkhead at 50 combo. + +# Hammer abilities +common-abilities-hammer-solid_smash = Solid Smash + .desc = + A solid smash, that'll hurt +common-abilities-hammer-wide_wallop = Wide Wallop + .desc = + Pull back and send them flying +common-abilities-hammer-scornful_swipe = Scornful Swipe + .desc = + Bolster your fortitude and stamina by taunting your enemies before striking at them. If you fall to an enemy they become empowered. +common-abilities-hammer-tremor = Tremor + .desc = + Strike the earth with enough force that the ground beneath your foes trembles. +common-abilities-hammer-vigorous_bash = Vigorous Bash + .desc = + Use the head of your hammer to quickly strike your foes, giving a surge of adrenaline if the target is off balance. +common-abilities-hammer-heavy_whorl = Heavy Whorl + .desc = + You strike all foes surrounding you with your hammer. +common-abilities-hammer-dual_heavy_whorl = Heavy Whorl + .desc = + You strike all foes surrounding you with your hammers. +common-abilities-hammer-intercept = Intercept + .desc = + Charge forward with your hammer throwing your weight behind your strike. +common-abilities-hammer-dual_intercept = Intercept + .desc = + Charge forward with your hammers throwing your weight behind your strike. +common-abilities-hammer-retaliate = Retaliate + .desc = + After blocking an attack, retaliate with a heavy strike back. +common-abilities-hammer-spine_cracker = Spine Cracker + .desc = + When you foe turns their back to you, strike them hard in the back, targeting the weak part of their spine. +common-abilities-hammer-breach = Breach + .desc = + Breach through your enemy's attempt at defense with a heavy strike from your hammer. +common-abilities-hammer-pile_driver = Pile Driver + .desc = + Strike your enemy into the ground, stopping their movement until they free their legs. +common-abilities-hammer-lung_pummel = Lung Pummel + .desc = + Swipe your hammer into your foe's side, winding them. +common-abilities-hammer-helm_crusher = Helm Crusher + .desc = + Bash your enemy's head with your hammer, concussing them. +common-abilities-hammer-iron_tempest = Iron Tempest + .desc = + Swing swiftly enough that your hammer becomes like a storm, scattering your enemies. +common-abilities-hammer-dual_iron_tempest = Iron Tempest + .desc = + Swing swiftly enough that your hammers becomes like a storm, scattering your enemies. +common-abilities-hammer-upheaval = Upheaval + .desc = + Slam your hammer into your foe, knocking them into the air and leaving them vulnerable to staggers. +common-abilities-hammer-dual_upheaval = Upheaval + .desc = + Slam your hammers into your foes, knocking them into the air and leaving them vulnerable to staggers. +common-abilities-hammer-rampart = Rampart + .desc = + Strike the ground, causing very mild tectonic uplift which protects your allies from attacks. +common-abilities-hammer-tenacity = Tenacity + .desc = + Hold yourself strong as you withstand attack after attack, managing to keep attacking all the while. +common-abilities-hammer-thunderclap = Thunderclap + .desc = + Unleash a devastating, adrenaline-fueled overhead strike against your foe. +common-abilities-hammer-seismic_shock = Seismic Shock + .desc = + After buildup up enough momentum in your hammer, strike the ground with enough force that it erupts outward, throwing your foes into the air. +common-abilities-hammer-earthshaker = Earthshaker + .desc = + Slam the head of your blood-soaked hammer into the ground, unleashing a shockwave that knocks the wind out of everyone around you. +common-abilities-hammer-judgement = Judgement + .desc = + Bring your hammer down on your foe with all your weight, potentially killing them outright if they are staggered. diff --git a/assets/voxygen/i18n/en/hud/bag.ftl b/assets/voxygen/i18n/en/hud/bag.ftl new file mode 100644 index 0000000..778ed00 --- /dev/null +++ b/assets/voxygen/i18n/en/hud/bag.ftl @@ -0,0 +1,59 @@ +hud-bag-inventory = { $playername }'s Inventory +hud-bag-stats_title = { $playername }'s Stats +hud-bag-armor = Armor +hud-bag-stats = Stats +hud-bag-head = Head +hud-bag-neck = Neck +hud-bag-tabard = Tabard +hud-bag-shoulders = Shoulders +hud-bag-chest = Chest +hud-bag-hands = Hands +hud-bag-lantern = Lantern +hud-bag-glider = Glider +hud-bag-belt = Belt +hud-bag-ring = Ring +hud-bag-back = Back +hud-bag-backpack = Backpack +hud-bag-legs = Legs +hud-bag-feet = Feet +hud-bag-mainhand = Mainhand +hud-bag-offhand = Offhand +hud-bag-inactive_mainhand = Inactive Mainhand +hud-bag-inactive_offhand = Inactive Offhand +hud-bag-swap_equipped_weapons_title = Swap equipped weapons +hud-bag-swap_equipped_weapons_desc = Press { $key } +hud-bag-bag = Bag +hud-bag-health = Health +hud-bag-energy = Energy +hud-bag-combat_rating = Combat Rating +hud-bag-protection = Protection +hud-bag-stun_res = Stun Resilience +hud-bag-stealth = Stealth +hud-bag-combat_rating_desc = + Calculated from your + equipment and health. +hud-bag-protection_desc = Damage reduction through armor. +hud-bag-stun_res_desc = + Resilience against being stunned by consecutive hits. + Regenerates like energy. +hud-bag-sort_by_name = Sort by Name +hud-bag-sort_by_quality = Sort by Quality +hud-bag-sort_by_category = Sort by Category +hud-bag-sort_by_tag = Sort by Tag +hud-bag-sort_by_quantity = Sort by Quantity +hud-bag-use_slot_equip_drop_items = { $slot_deficit -> + [1] Equipping this item will result in insufficient inventory space to hold the items in your inventory and 1 item will drop on the floor. Do you wish to continue? + *[other] Equipping this item will result in insufficient inventory space to hold the items in your inventory and { $slot_deficit } items will drop on the floor. Do you wish to continue? +} +hud-bag-use_slot_unequip_drop_items = { $slot_deficit -> + [1] Unequipping this item will result in insufficient inventory space to hold the items in your inventory and 1 item will drop on the floor. Do you wish to continue? + *[other] Unequipping this item will result in insufficient inventory space to hold the items in your inventory and { $slot_deficit } items will drop on the floor. Do you wish to continue? +} +hud-bag-swap_slots_drop_items = { $slot_deficit -> + [1] This will result in dropping 1 item on the ground. Are you sure? + *[other] This will result in dropping { $slot_deficit } items on the ground. Are you sure? +} +hud-bag-split_swap_slots_drop_items = { $slot_deficit -> + [1] This will result in dropping 1 item on the ground. Are you sure? + *[other] This will result in dropping { $slot_deficit } items on the ground. Are you sure? +} diff --git a/assets/voxygen/i18n/en/hud/char_window.ftl b/assets/voxygen/i18n/en/hud/char_window.ftl new file mode 100644 index 0000000..34b4e3d --- /dev/null +++ b/assets/voxygen/i18n/en/hud/char_window.ftl @@ -0,0 +1,9 @@ +character_window-character_name = Character name +character_window-character_stats = + Endurance + + Fitness + + Willpower + + Protection diff --git a/assets/voxygen/i18n/en/hud/chat.ftl b/assets/voxygen/i18n/en/hud/chat.ftl new file mode 100644 index 0000000..d76f369 --- /dev/null +++ b/assets/voxygen/i18n/en/hud/chat.ftl @@ -0,0 +1,91 @@ +## Player events, $user_gender should be available + +hud-chat-online_msg = [{ $name }] is online now. +hud-chat-offline_msg = [{ $name }] went offline. +hud-chat-goodbye = Goodbye! +hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds. + +## Player /tell messages, $user_gender should be available + +hud-chat-tell-to = To [{ $alias }]: { $msg } +hud-chat-tell-from = From [{ $alias }]: { $msg } + +## Npc /tell messages, no gender info, sadly + +hud-chat-tell-to-npc = To [{ $alias }]: { $msg } +hud-chat-tell-from-npc = From [{ $alias }]: { $msg } + +## Generic messages + +hud-chat-message = [{ $alias }]: { $msg } +hud-chat-message-with-name = [{ $alias }] { $name }: { $msg } +hud-chat-message-in-group = ({ $group }) [{ $alias }]: { $msg } +hud-chat-message-in-group-with-name = ({ $group }) [{ $alias }] { $name }: { $msg } + +## PvP Buff deaths, both $attacker_gender and $victim_gender are available + +hud-chat-died_of_pvp_buff_msg = + .burning = [{ $victim }] died of: burning caused by [{ $attacker }] + .bleeding = [{ $victim }] died of: bleeding caused by [{ $attacker }] + .curse = [{ $victim }] died of: curse caused by [{ $attacker }] + .crippled = [{ $victim }] died of: crippled caused by [{ $attacker }] + .frozen = [{ $victim }] died of: frozen caused by [{ $attacker }] + .mysterious = [{ $victim }] died of: secret caused by [{ $attacker }] + +## PvE Buff deaths, only $victim_gender is available + +hud-chat-died_of_npc_buff_msg = + .burning = [{ $victim }] died of: burning caused by { $attacker } + .bleeding = [{ $victim }] died of: bleeding caused by { $attacker } + .curse = [{ $victim }] died of: curse caused by { $attacker } + .crippled = [{ $victim }] died of: crippled caused by { $attacker } + .frozen = [{ $victim }] died of: frozen caused by { $attacker } + .mysterious = [{ $victim }] died of: secret caused by { $attacker } + +## Random Buff deaths, only $victim_gender is available + +hud-chat-died_of_buff_nonexistent_msg = + .burning = [{ $victim }] died of: burning + .bleeding = [{ $victim }] died of: bleeding + .curse = [{ $victim }] died of: curse + .crippled = [{ $victim }] died of: crippled + .frozen = [{ $victim }] died of: frozen + .mysterious = [{ $victim }] died of: secret + +## Other PvP deaths, both $attacker_gender and $victim_gender are available + +hud-chat-pvp_melee_kill_msg = [{ $attacker }] defeated [{ $victim }] +hud-chat-pvp_ranged_kill_msg = [{ $attacker }] shot [{ $victim }] +hud-chat-pvp_explosion_kill_msg = [{ $attacker }] blew up [{ $victim }] +hud-chat-pvp_energy_kill_msg = [{ $attacker }] killed [{ $victim }] with magic +hud-chat-pvp_other_kill_msg = [{ $attacker }] killed [{ $victim }] + +## Other PvE deaths, only $victim_gender is available + +hud-chat-npc_melee_kill_msg = { $attacker } killed [{ $victim }] +hud-chat-npc_ranged_kill_msg = { $attacker } shot [{ $victim }] +hud-chat-npc_explosion_kill_msg = { $attacker } blew up [{ $victim }] +hud-chat-npc_energy_kill_msg = { $attacker } killed [{ $victim }] with magic +hud-chat-npc_other_kill_msg = { $attacker } killed [{ $victim }] + +## Other deaths, only $victim_gender is available + +hud-chat-fall_kill_msg = [{ $name }] died from fall damage +hud-chat-suicide_msg = [{ $name }] died from self-inflicted wounds +hud-chat-default_death_msg = [{ $name }] died + +## Chat utils + +hud-chat-all = All +hud-chat-chat_tab_hover_tooltip = Right click for settings + +## HUD Pickup message + +hud-loot-pickup-msg-you = { $amount -> + [1] You picked up { $item } + *[other] You picked up {$amount}x {$item} +} +hud-loot-pickup-msg = { $amount -> + [1] { $actor } picked up { $item } + *[other] { $actor } picked up { $amount }x { $item } +} diff --git a/assets/voxygen/i18n/en/hud/crafting.ftl b/assets/voxygen/i18n/en/hud/crafting.ftl new file mode 100644 index 0000000..97cd385 --- /dev/null +++ b/assets/voxygen/i18n/en/hud/crafting.ftl @@ -0,0 +1,53 @@ +hud-crafting = Crafting +hud-crafting-recipes = Recipes +hud-crafting-ingredients = Ingredients: +hud-crafting-craft = Craft +hud-crafting-craft_all = Craft All +hud-crafting-repair = Repair +hud-crafting-repair_equipped = Repair Equipped +hud-crafting-repair_all = Repair All +hud-crafting-tool_cata = Requires: +hud-crafting-req_crafting_station = Requires: +hud-crafting-anvil = Anvil +hud-crafting-cauldron = Cauldron +hud-crafting-cooking_pot = Cooking Pot +hud-crafting-crafting_bench = Crafting Bench +hud-crafting-forge = Forge +hud-crafting-loom = Loom +hud-crafting-spinning_wheel = Spinning Wheel +hud-crafting-tanning_rack = Tanning Rack +hud-crafting-salvaging_station = Salvaging Bench +hud-crafting-repair_bench = Repair Bench +hud-crafting-campfire = Campfire +hud-crafting-tabs-all = All +hud-crafting-tabs-armor = Armor +hud-crafting-tabs-dismantle = Dismantle +hud-crafting-tabs-food = Food +hud-crafting-tabs-glider = Gliders +hud-crafting-tabs-potion = Potions +hud-crafting-tabs-tool = Tools +hud-crafting-tabs-utility = Utility +hud-crafting-tabs-weapon = Weapons +hud-crafting-tabs-bag = Bags +hud-crafting-tabs-processed_material = Materials +hud-crafting-dismantle_title = Dismantling +hud-crafting-dismantle_explanation = + Hover items in your bag to see what + you can salvage. + + Double-Click them to start dismantling. +hud-crafting-modular_desc = Drag Item-Parts here to craft a weapon +hud-crafting-mod_weap_prim_slot_title = Primary Weapon Component +hud-crafting-mod_weap_prim_slot_desc = Place a primary weapon component here (e.g. a sword blade, axe head, or bow limbs). +hud-crafting-mod_weap_sec_slot_title = Secondary Weapon Component +hud-crafting-mod_weap_sec_slot_desc = Place a secondary weapon component here (e.g. a sword hilt, bow grip, or staff core). +hud-crafting-mod_comp_metal_prim_slot_title = Metal Ingot +hud-crafting-mod_comp_metal_prim_slot_desc = Place a metal ingot here, only certain metals can be used to make weapons. +hud-crafting-mod_comp_wood_prim_slot_title = Wood +hud-crafting-mod_comp_wood_prim_slot_desc = Place a kind of wood here, only certain woods can be used to make weapons. +hud-crafting-mod_comp_sec_slot_title = Animal Material +hud-crafting-mod_comp_sec_slot_desc = Optionally place an animal crafting ingredient, only certain ingredients can be used to augment weapons. +hud-crafting-repair_slot_title = Damaged Item +hud-crafting-repair_slot_desc = Place an item here to see the cost of repairing it at its current durability level. +hud-crafting-recipe-uncraftable = Recipe Cannot be Crafted +hud-crafting-recipe-unlearned = You must first learn how to craft this recipe. diff --git a/assets/voxygen/i18n/en/hud/group.ftl b/assets/voxygen/i18n/en/hud/group.ftl new file mode 100644 index 0000000..b91e9e0 --- /dev/null +++ b/assets/voxygen/i18n/en/hud/group.ftl @@ -0,0 +1,13 @@ +hud-group = Group +hud-group-invite_to_join = [{ $name }] invited you to their group! +hud-group-invite_to_trade = [{ $name }] would like to trade with you. +hud-group-invite = Invite +hud-group-kick = Kick +hud-group-assign_leader = Assign Leader +hud-group-leave = Leave Group +hud-group-dead = Dead +hud-group-out_of_range = Out of range +hud-group-add_friend = Add to Friends +hud-group-link_group = Link Groups +hud-group-in_menu = In Menu +hud-group-members = Group Members diff --git a/assets/voxygen/i18n/en/hud/map.ftl b/assets/voxygen/i18n/en/hud/map.ftl new file mode 100644 index 0000000..0a913fd --- /dev/null +++ b/assets/voxygen/i18n/en/hud/map.ftl @@ -0,0 +1,42 @@ +hud-map-map_title = Map +hud-map-qlog_title = Quests +hud-map-topo_map = Topographic +hud-map-difficulty = Difficulty +hud-map-towns = Towns +hud-map-castles = Castles +hud-map-dungeons = Dungeons +hud-map-caves = Caves +hud-map-cave = Cave +hud-map-peaks = Mountains +hud-map-biomes = Biomes +hud-map-voxel_map = Voxel map +hud-map-trees = Giant Trees +hud-map-tree = Giant Tree +hud-map-town = Town +hud-map-castle = Castle +hud-map-bridge = Bridge +hud-map-dungeon = Dungeon +hud-map-df_mine = Mine +hud-map-difficulty_dungeon = + Dungeon + + Difficulty: { $difficulty } +hud-map-drag = Drag +hud-map-zoom = Zoom +hud-map-mid_click = Set Waypoint +hud-map-recenter = Recenter +hud-map-marked_location = Marked Location +hud-map-marked_location_remove = Click to remove +hud-map-change_map_mode = Change Map Mode +hud-map-toggle_minimap_voxel = Toggle Minimap Voxel View +hud-map-zoom_minimap_explanation = + Zoom in the Minimap to see + the area around you in higher detail +hud-map-gnarling = Gnarling Fortification +hud-map-chapel_site = Sea Chapel +hud-map-adlet = Adlet Stronghold +hud-map-haniwa = Haniwa Catacomb +hud-map-cultist = Cultist Dungeon +hud-map-sahagin = Sahagin Island +hud-map-terracotta = Terracotta Ruins +hud-map-placed_by = Placed by { $name } diff --git a/assets/voxygen/i18n/en/hud/misc.ftl b/assets/voxygen/i18n/en/hud/misc.ftl new file mode 100644 index 0000000..35e1987 --- /dev/null +++ b/assets/voxygen/i18n/en/hud/misc.ftl @@ -0,0 +1,84 @@ +hud-do_not_show_on_startup = Don't show this on startup +hud-show_tips = Show Tips +hud-quests = Quests +hud-you_died = You Died +hud-waypoint_saved = Waypoint Saved +hud-sp_arrow_txt = SP +hud-inventory_full = Inventory Full +hud-someone_else = someone else +hud-another_group = another group +hud-owned_by_for_secs = Owned by { $name } for { $secs } secs +hud-press_key_to_show_keybindings_fmt = [{ $key }] Key bindings +hud-press_key_to_toggle_lantern_fmt = [{ $key }] Lantern +hud-press_key_to_show_debug_info_fmt = Press { $key } to show debug info +hud-press_key_to_toggle_keybindings_fmt = Press { $key } to toggle key bindings +hud-press_key_to_toggle_debug_info_fmt = Press { $key } to toggle debug info +hud_items_lost_dur = Your equipped items have lost Durability. +hud-press_key_to_respawn = Press { $key } to respawn at the last campfire you visited. +hud-tutorial_btn = Tutorial +hud-tutorial_click_here = Press [ { $key } ] to free your cursor and click this button! +hud-tutorial_elements = Crafting +hud-temp_quest_headline = Greetings traveller! +hud-temp_quest_text = + To begin your journey you could start looking through this village and gather some supplies. + + You are welcome to take whatever you need on your journey! + + Look at the bottom right of the screen to find various things like your bag, the crafting menu and the map. + + The crafting stations allow you to create armor, weapons, food and much more! + + The wild animals all around town are a great source of Animal Hide to create some protection against the dangers of the world. + + Whenever you feel ready, try to get even better equipment from the many challenges marked on your map! +hud-spell = Spells +hud-diary = Diary +hud-free_look_indicator = Free look active. Press { $key } to disable. +hud-camera_clamp_indicator = Camera vertical clamp active. Press { $key } to disable. +hud-auto_walk_indicator = Auto walk/swim active +hud-zoom_lock_indicator-remind = Zoom locked +hud-zoom_lock_indicator-enable = Camera zoom locked +hud-zoom_lock_indicator-disable = Camera zoom unlocked +hud-activate = Activate +hud-deactivate = Deactivate +hud-collect = Collect +hud-pick_up = Pick up +hud-open = Open +hud-use = Use +hud-read = Read +hud-unlock-requires = Open with { $item } +hud-unlock-consumes = Use { $item } to open +hud-mine = Mine +hud-dig = Dig +hud-mine-needs_pickaxe = Needs Pickaxe +hud-mine-needs_shovel = Needs Shovel +hud-mine-needs_unhandled_case = Needs ??? +hud-talk = Talk +hud-pet = Pet +hud-trade = Trade +hud-mount = Mount +hud-follow = Follow +hud-stay = Stay +hud-sit = Sit +hud-steer = Steer +hud-lay = Lay +hud-portal = Portal + +-server = Server +-client = Client +hud-init-stage-singleplayer = Starting singleplayer server... +hud-init-stage-server-db-migrations = [{ -server }]: Applying database migrations... +hud-init-stage-server-db-vacuum = [{ -server }]: Cleaning up database... +hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage } % +hud-init-stage-server-worldciv-civcreate = [{ -server }]: Generated { $generated } out of { $total } civilizations +hud-init-stage-server-worldciv-site = [{ -server }]: Generating sites... +hud-init-stage-server-economysim = [{ -server }]: Simulating economy... +hud-init-stage-server-spotgen = [{ -server }]: Generating spots... +hud-init-stage-server-starting = [{ -server }]: Starting server... +hud-init-stage-multiplayer = Starting multiplayer +hud-init-stage-client-connection-establish = [{ -client }]: Establishing connection to server... +hud-init-stage-client-request-server-version = [{ -client }]: Waiting for server version... +hud-init-stage-client-authentication = [{ -client }]: Authenticating... +hud-init-stage-client-load-init-data = [{ -client }]: Loading initialization data from server... +hud-init-stage-client-starting-client = [{ -client }]: Preparing Client... +hud-init-stage-render-pipeline = Creating render pipeline ({ $done }/{ $total }) diff --git a/assets/voxygen/i18n/en/hud/quest.ftl b/assets/voxygen/i18n/en/hud/quest.ftl new file mode 100644 index 0000000..8e2a55b --- /dev/null +++ b/assets/voxygen/i18n/en/hud/quest.ftl @@ -0,0 +1,7 @@ +hud-quest = Quest +hud-quest-intro = Greetings, { $playername }! +hud-quest-desc-fetch = Please help me find: +hud-quest-desc-kill = Could you help me kill +hud-quest-reward = I will reward you with: +hud-quest-accept = Accept +hud-quest-decline = Decline diff --git a/assets/voxygen/i18n/en/hud/sct.ftl b/assets/voxygen/i18n/en/hud/sct.ftl new file mode 100644 index 0000000..d1bc1ba --- /dev/null +++ b/assets/voxygen/i18n/en/hud/sct.ftl @@ -0,0 +1,2 @@ +hud-sct-experience = { $amount } XP +hud-sct-block = BLOCKED diff --git a/assets/voxygen/i18n/en/hud/settings.ftl b/assets/voxygen/i18n/en/hud/settings.ftl new file mode 100644 index 0000000..51af2e9 --- /dev/null +++ b/assets/voxygen/i18n/en/hud/settings.ftl @@ -0,0 +1,167 @@ +hud-settings-general = General +hud-settings-none = None +hud-settings-press_behavior-toggle = Toggle +hud-settings-press_behavior-hold = Hold +hud-settings-autopress_behavior-toggle = Toggle +hud-settings-autopress_behavior-auto = Auto +hud-settings-help_window = Help Window +hud-settings-debug_info = Debug Info +hud-settings-show_hitboxes = Show hitboxes +hud-settings-show_chat = Show chat +hud-settings-show_hotkey_hints = Show hotkey hints +hud-settings-tips_on_startup = Tips-On-Startup +hud-settings-ui_scale = UI-Scale +hud-settings-relative_scaling = Relative Scaling +hud-settings-custom_scaling = Custom Scaling +hud-settings-crosshair = Crosshair +hud-settings-opacity = Opacity +hud-settings-hotbar = Hotbar +hud-settings-slots = Slots +hud-settings-toggle_shortcuts = Toggle Shortcuts +hud-settings-buffs_skillbar = Buffs at skill bar +hud-settings-buffs_mmap = Buffs at Minimap +hud-settings-use_prefixes = Use SI prefixes for quantities +hud-settings-prefix_switch_point = Digit limit for SI prefix switch +hud-settings-toggle_bar_experience = Toggle Experience Bar +hud-settings-scrolling_combat_text = Scrolling Combat Text +hud-settings-damage_accumulation_duration = Damage Accumulation Duration +hud-settings-incoming_damage = Incoming Damage +hud-settings-incoming_damage_accumulation_duration = Incoming Damage Accumulation Duration +hud-settings-round_damage = Round Damage +hud-settings-speech_bubble = Speech Bubble +hud-settings-speech_bubble_self = Show Own Speech Bubbles +hud-settings-speech_bubble_dark_mode = Speech Bubble Dark Mode +hud-settings-speech_bubble_icon = Speech Bubble Icon +hud-settings-energybar_numbers = Energy bar numbers +hud-settings-always_show_bars = Always show the energy bar +hud-settings-enable_poise_bar = Enable Poise bar +hud-settings-experience_numbers = Experience points +hud-settings-accumulate_experience = Show experience points as aggregate +hud-settings-values = Values +hud-settings-percentages = Percentages +hud-settings-chat = Chat +hud-settings-background_opacity = Background Opacity +hud-settings-chat_character_name = Character Names in Chat +hud-settings-loading_tips = Loading Screen Tips +hud-settings-reset_interface = Reset to Defaults +hud-settings-pan_sensitivity = Pan Sensitivity +hud-settings-zoom_sensitivity = Zoom Sensitivity +hud-settings-camera_clamp_angle = Angle for vertical camera clamp mode +hud-settings-invert_scroll_zoom = Invert Scroll Zoom +hud-settings-invert_mouse_y_axis = Invert Mouse Y Axis +hud-settings-invert_controller_y_axis = Invert Controller Y Axis +hud-settings-enable_mouse_smoothing = Camera Smoothing +hud-settings-free_look_behavior = Free look behavior +hud-settings-auto_walk_behavior = Auto walk behavior +hud-settings-walking_speed_behavior = Walking speed behavior +hud-settings-walking_speed = Walking speed +hud-settings-camera_clamp_behavior = Camera clamp behavior +hud-settings-zoom_lock_behavior = Camera zoom lock behavior +hud-settings-aim_offset_x = Horizontal Aim Offset +hud-settings-aim_offset_y = Vertical Aim Offset +hud-settings-player_physics_behavior = Player physics (experimental) +hud-settings-stop_auto_walk_on_input = Stop auto walk on movement +hud-settings-auto_camera = Auto camera +hud-settings-bow_zoom = Zoom in when charging bow +hud-settings-zoom_lock = Camera zoom lock +hud-settings-reset_gameplay = Reset to Defaults +hud-settings-view_distance = View Distance +hud-settings-entity_view_distance = Entities View Distance +hud-settings-lod_distance = LoD Distance +hud-settings-sprites_view_distance = Sprites View Distance +hud-settings-entities_detail_distance = Entities Detail Distance +hud-settings-maximum_fps = Maximum FPS +hud-settings-background_fps = Background FPS +hud-settings-present_mode = Present Mode +hud-settings-present_mode-vsync_capped = Vsync capped +hud-settings-present_mode-vsync_adaptive = Adaptive vsync +hud-settings-present_mode-vsync_uncapped = Vsync uncapped +hud-settings-present_mode-vsync_off = Vsync off +hud-settings-fov = Field of View (deg) +hud-settings-gamma = Gamma +hud-settings-exposure = Exposure +hud-settings-ambiance = Ambiance Brightness +hud-settings-antialiasing_mode = AntiAliasing Mode +hud-settings-upscale_factor = Internal Resolution +hud-settings-cloud_rendering_mode = Cloud Rendering Mode +hud-settings-fluid_rendering_mode = Fluid Rendering Mode +hud-settings-fluid_rendering_mode-low = Low +hud-settings-fluid_rendering_mode-medium = Medium +hud-settings-fluid_rendering_mode-high = High +hud-settings-reflection_rendering_mode = Reflection Rendering Mode +hud-settings-reflection_rendering_mode-low = Low +hud-settings-reflection_rendering_mode-medium = Medium +hud-settings-reflection_rendering_mode-high = High +hud-settings-cloud_rendering_mode-minimal = Minimal +hud-settings-cloud_rendering_mode-low = Low +hud-settings-cloud_rendering_mode-medium = Medium +hud-settings-cloud_rendering_mode-high = High +hud-settings-cloud_rendering_mode-ultra = Ultra +hud-settings-fullscreen = Fullscreen +hud-settings-fullscreen_mode = Fullscreen Mode +hud-settings-fullscreen_mode-exclusive = Exclusive +hud-settings-fullscreen_mode-borderless = Borderless +hud-settings-gpu_profiler = Enable GPU timing (not supported everywhere) +hud-settings-particles = Particles +hud-settings-lossy_terrain_compression = Lossy terrain compression +hud-settings-weapon_trails = Weapon trails +hud-settings-flashing_lights = Flashing lights +hud-settings-flashing_lights_info = Enables all kinds of flashing, e.g. flickering or lightning strikes +hud-settings-resolution = Resolution +hud-settings-bit_depth = Bit Depth +hud-settings-refresh_rate = Refresh Rate +hud-settings-lighting_rendering_mode = Lighting Rendering Mode +hud-settings-lighting_rendering_mode-ashikhmin = Type A - High +hud-settings-lighting_rendering_mode-blinnphong = Type B - Medium +hud-settings-lighting_rendering_mode-lambertian = Type L - Cheap +hud-settings-shadow_rendering_mode = Shadow Rendering Mode +hud-settings-shadow_rendering_mode-none = None +hud-settings-shadow_rendering_mode-cheap = Cheap +hud-settings-shadow_rendering_mode-map = Map +hud-settings-shadow_rendering_mode-map-resolution = Resolution +hud-settings-rain_occlusion-resolution = Rain Occlusion Resolution +hud-settings-lod_detail = LoD Detail +hud-settings-save_window_size = Save window size +hud-settings-reset_graphics = Reset to Defaults +hud-settings-minimal_graphics = Minimal +hud-settings-low_graphics = Low +hud-settings-medium_graphics = Medium +hud-settings-high_graphics = High +hud-settings-ultra_graphics = Ultra +hud-settings-bloom = Bloom +hud-settings-point_glow = Point Glow +hud-settings-master_volume = Master Volume +hud-settings-inactive_master_volume_perc = Inactive Window Volume +hud-settings-music_volume = Music Volume +hud-settings-sound_effect_volume = Sound Effects Volume +hud-settings-ambience_volume = Ambience Volume +hud-settings-combat_music = Combat Music +hud-settings-music_spacing = Music Spacing +hud-settings-audio_device = Audio Device +hud-settings-reset_sound = Reset to Defaults +hud-settings-english_fallback = Display English for missing translations +hud-settings-language_send_to_server = Send the configured language to servers (for localizing rules and motd messages) +hud-settings-awaitingkey = Press a key... +hud-settings-unbound = None +hud-settings-reset_keybinds = Reset to defaults +hud-settings-keybind-helper = + M1 to set + M2 to unset +hud-settings-chat_tabs = Chat Tabs +hud-settings-label = Label: +hud-settings-delete = Delete +hud-settings-show_all = Show all +hud-settings-messages = Messages +hud-settings-activity = Activity +hud-settings-death = Death +hud-settings-group = Group +hud-settings-faction = Faction +hud-settings-world = World +hud-settings-region = Region +hud-settings-say = Say +hud-settings-all = All +hud-settings-group_only = Group only +hud-settings-reset_chat = Reset to Defaults +hud-settings-third_party_integrations = Third-party Integrations +hud-settings-enable_discord_integration = Enable Discord Integration +hud-settings-subtitles = Subtitles diff --git a/assets/voxygen/i18n/en/hud/signs.ftl b/assets/voxygen/i18n/en/hud/signs.ftl new file mode 100644 index 0000000..cd85a0f --- /dev/null +++ b/assets/voxygen/i18n/en/hud/signs.ftl @@ -0,0 +1 @@ +common-signs-keep_out = Keep Out! diff --git a/assets/voxygen/i18n/en/hud/skills.ftl b/assets/voxygen/i18n/en/hud/skills.ftl new file mode 100644 index 0000000..6462c67 --- /dev/null +++ b/assets/voxygen/i18n/en/hud/skills.ftl @@ -0,0 +1,148 @@ +## Internal terms, currently only used in es +## If we remove them here, they also get auto-removed in es, +## so please keep them, even when not used in English file. +## See https://github.com/WeblateOrg/weblate/issues/9895 +-hud-skill-sc_wardaura_title = "" +-hud-skill-bow_shotgun_title = "" +-hud-skill-st_shockwave_title = "" + +## Skill tree UI +hud-rank_up = New skill point +hud-skill-sp_available = + { $number -> + [0] No skill points available + [1] { $number } skill point available + *[other] { $number } skill points available + } +hud-skill-not_unlocked = Not yet unlocked +hud-skill-req_sp = {"\u000A"}Requires { $number } SP +hud-skill-set_as_exp_bar = Track progress on experience bar + +hud-skill-unlck_sword_title = Sword proficiency +hud-skill-unlck_sword = Unlocks the sword skill tree.{ $SP } +hud-skill-unlck_axe_title = Axe proficiency +hud-skill-unlck_axe = Unlocks the axe skill tree.{ $SP } +hud-skill-unlck_hammer_title = Hammer proficiency +hud-skill-unlck_hammer = Unlocks the hammer skill tree.{ $SP } +hud-skill-unlck_bow_title = Bow proficiency +hud-skill-unlck_bow = Unlocks the bow skill tree.{ $SP } +hud-skill-unlck_staff_title = Staff proficiency +hud-skill-unlck_staff = Unlocks the staff skill tree.{ $SP } +hud-skill-unlck_sceptre_title = Sceptre proficiency +hud-skill-unlck_sceptre = Unlocks the sceptre skill tree.{ $SP } +hud-skill-climbing_title = Climbing +hud-skill-climbing = Ability to climb surfaces. +hud-skill-climbing_cost_title = Climbing Cost +hud-skill-climbing_cost = Climbing uses { $boost } % less energy.{ $SP } +hud-skill-climbing_speed_title = Climbing Speed +hud-skill-climbing_speed = Climb { $boost } % faster.{ $SP } +hud-skill-swim_title = Swimming +hud-skill-swim = Moving through water. +hud-skill-swim_speed_title = Swimming Speed +hud-skill-swim_speed = Swim { $boost } % faster.{ $SP } +hud-skill-sc_lifesteal_title = Lifesteal Beam +hud-skill-sc_lifesteal = Drain the life from your enemies. +hud-skill-sc_lifesteal_damage_title = Damage +hud-skill-sc_lifesteal_damage = Deal { $boost } % more damage.{ $SP } +hud-skill-sc_lifesteal_range_title = Range +hud-skill-sc_lifesteal_range = Your beam reaches { $boost } % further.{ $SP } +hud-skill-sc_lifesteal_lifesteal_title = Lifesteal +hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost } % of damage into health.{ $SP } +hud-skill-sc_lifesteal_regen_title = Energy Regen +hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost } %.{ $SP } +hud-skill-sc_heal_title = Healing Aura +hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate. +hud-skill-sc_heal_heal_title = Heal +hud-skill-sc_heal_heal = Increases the amount you heal by { $boost } %.{ $SP } +hud-skill-sc_heal_cost_title = Energy Cost +hud-skill-sc_heal_cost = Healing requires { $boost } % less energy.{ $SP } +hud-skill-sc_heal_duration_title = Duration +hud-skill-sc_heal_duration = The effects of your healing aura last { $boost } % longer.{ $SP } +hud-skill-sc_heal_range_title = Radius +hud-skill-sc_heal_range = Your healing aura reaches { $boost } % further.{ $SP } +hud-skill-sc_wardaura_unlock_title = Warding Aura Unlock +hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks.{ $SP } +hud-skill-sc_wardaura_strength_title = Strength +hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost } %.{ $SP } +hud-skill-sc_wardaura_duration_title = Duration +hud-skill-sc_wardaura_duration = The effects of your ward last { $boost } % longer.{ $SP } +hud-skill-sc_wardaura_range_title = Radius +hud-skill-sc_wardaura_range = Your ward reaches { $boost } % further.{ $SP } +hud-skill-sc_wardaura_cost_title = Energy Cost +hud-skill-sc_wardaura_cost = Creating the ward requires { $boost } % less energy.{ $SP } +hud-skill-st_shockwave_range_title = Shockwave Range +hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost } %.{ $SP } +hud-skill-st_shockwave_cost_title = Shockwave Cost +hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost } %.{ $SP } +hud-skill-st_shockwave_knockback_title = Shockwave Knockback +hud-skill-st_shockwave_knockback = Increases throw potential by { $boost } %.{ $SP } +hud-skill-st_shockwave_damage_title = Shockwave Damage +hud-skill-st_shockwave_damage = Increases the damage done by { $boost } %.{ $SP } +hud-skill-st_shockwave_unlock_title = Shockwave Unlock +hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire.{ $SP } +hud-skill-st_flamethrower_title = Flamethrower +hud-skill-st_flamethrower = Throws fire, cook'em all. +hud-skill-st_flame_velocity_title = Flame Velocity +hud-skill-st_flame_velocity = Gets the fire there faster, { $boost } % faster.{ $SP } +hud-skill-st_flamethrower_range_title = Flamethrower Range +hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost } % further.{ $SP } +hud-skill-st_energy_drain_title = Energy Drain +hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost } %.{ $SP } +hud-skill-st_flamethrower_damage_title = Flamethrower Damage +hud-skill-st_flamethrower_damage = Increases damage by { $boost } %.{ $SP } +hud-skill-st_explosion_radius_title = Explosion Radius +hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost } %.{ $SP } +hud-skill-st_energy_regen_title = Energy Regen +hud-skill-st_energy_regen = Increases energy gain by { $boost } %.{ $SP } +hud-skill-st_fireball_title = Fireball +hud-skill-st_fireball = Shoots a fireball that explodes on impact. +hud-skill-st_damage_title = Damage +hud-skill-st_damage = Increases damage by { $boost } %.{ $SP } +hud-skill-bow_projectile_speed_title = Projectile Speed +hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost } %.{ $SP } +hud-skill-bow_charged_title = Charged Shoot +hud-skill-bow_charged = Because you waited longer. +hud-skill-bow_charged_damage_title = Charged Damage +hud-skill-bow_charged_damage = Increases damage by { $boost } %.{ $SP } +hud-skill-bow_charged_energy_regen_title = Charged Regen +hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost } %.{ $SP } +hud-skill-bow_charged_knockback_title = Charged Knockback +hud-skill-bow_charged_knockback = Knock enemies further back by { $boost } %.{ $SP } +hud-skill-bow_charged_speed_title = Charged Speed +hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost } %.{ $SP } +hud-skill-bow_charged_move_title = Charged Move Speed +hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost } %.{ $SP } +hud-skill-bow_repeater_title = Repeater +hud-skill-bow_repeater = Shoots faster the longer you fire for. +hud-skill-bow_repeater_damage_title = Repeater Damage +hud-skill-bow_repeater_damage = Increases the damage done by { $boost } %.{ $SP } +hud-skill-bow_repeater_cost_title = Repeater Cost +hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost } %.{ $SP } +hud-skill-bow_repeater_speed_title = Repeater Speed +hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost } %.{ $SP } +hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun +hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once.{ $SP } +hud-skill-bow_shotgun_damage_title = Shotgun Damage +hud-skill-bow_shotgun_damage = Increases the damage done by { $boost } %.{ $SP } +hud-skill-bow_shotgun_cost_title = Shotgun Cost +hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost } %.{ $SP } +hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows +hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }.{ $SP } +hud-skill-bow_shotgun_spread_title = Shotgun Spread +hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost } %.{ $SP } +hud-skill-mining_title = Mining +hud-skill-pick_strike_title = Pickaxe Strike +hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience. +hud-skill-pick_strike_speed_title = Pickaxe Strike Speed +hud-skill-pick_strike_speed = Mine rocks faster.{ $SP } +hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield +hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost } % per level).{ $SP } +hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield +hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost } % per level).{ $SP } + +## Skill tree error dialog +hud-skill-persistence-hash_mismatch = There was a difference detected in one of your skill groups since you last played. +hud-skill-persistence-deserialization_failure = There was a error in loading some of your skills from the database. +hud-skill-persistence-spent_experience_missing = The amount of free experience you had in one of your skill groups differed from when you last played. +hud-skill-persistence-skills_unlock_failed = Your skills were not able to be obtained in the same order you acquired them. Prerequisites or costs may have changed. +hud-skill-persistence-common_message = Some of your skill points have been reset. You will need to reassign them. diff --git a/assets/voxygen/i18n/en/hud/social.ftl b/assets/voxygen/i18n/en/hud/social.ftl new file mode 100644 index 0000000..17940d2 --- /dev/null +++ b/assets/voxygen/i18n/en/hud/social.ftl @@ -0,0 +1,15 @@ +hud-social = Players +hud-social-online = Online: +hud-social-friends = Friends +hud-social-not_yet_available = Not yet available +hud-social-faction = Faction +hud-social-play_online_fmt = + { $nb_player -> + [1] { $nb_player } player online + *[other] { $nb_player } players online + } + +hud-social-name = Name +hud-social-level = Level +hud-social-zone = Zone +hud-social-account = Account diff --git a/assets/voxygen/i18n/en/hud/subtitles.ftl b/assets/voxygen/i18n/en/hud/subtitles.ftl new file mode 100644 index 0000000..b5cc9c6 --- /dev/null +++ b/assets/voxygen/i18n/en/hud/subtitles.ftl @@ -0,0 +1,165 @@ +subtitle-campfire = Campfire crackling +subtitle-bird_call = Birds singing +subtitle-bees = Bees buzzing +subtitle-owl = Owl hooting +subtitle-running_water = Water bubbling +subtitle-lavapool = Lava pool +subtitle-lightning = Thunder +subtitle-portal-activated = Portal Activated +subtitle-portal-teleported = Teleported via portal + +subtitle-footsteps_grass = Walking on grass +subtitle-footsteps_earth = Walking on dirt +subtitle-footsteps_rock = Walking on rock +subtitle-footsteps_snow = Walking on snow +subtitle-pickup_item = Item picked up +subtitle-pickup_failed = Pickup failed + +subtitle-glider_open = Glider equipped +subtitle-glider_close = Glider unequipped +subtitle-glide = Gliding +subtitle-roll = Rolling +subtitle-swim = Swimming +subtitle-climb = Climbing +subtitle-damage = Damage +subtitle-death = Death + +subtitle-wield_bow = Bow equipped +subtitle-unwield_bow = Bow unequipped +subtitle-pickup_bow = Bow picked up + +subtitle-wield_sword = Sword equipped +subtitle-unwield_sword = Sword unequipped +subtitle-sword_attack = Sword swung +subtitle-pickup_sword = Sword picked up + +subtitle-wield_axe = Axe equipped +subtitle-unwield_axe = Axe unequipped +subtitle-axe_attack = Axe swung +subtitle-pickup_axe = Axe picked up + +subtitle-wield_hammer = Hammer equipped +subtitle-unwield_hammer = Hammer unequipped +subtitle-hammer_attack = Hammer swung +subtitle-pickup_hammer = Hammer picked up + +subtitle-wield_staff = Staff equipped +subtitle-unwield_staff = Staff unequipped +subtitle-fire_shot = Staff fired +subtitle-staff_attack = Staff fired +subtitle-pickup_staff = Staff picked up + +subtitle-wield_sceptre = Sceptre equipped +subtitle-unwield_sceptre = Sceptre unequipped +subtitle-sceptre_heal = Sceptre heal aura +subtitle-pickup_sceptre = Sceptre picked up + +subtitle-wield_dagger = Dagger equipped +subtitle-uwield_dagger = Dagger unequipped +subtitle-dagger_attack = Dagger swung +subtitle-pickup_dagger = Dagger picked up + +subtitle-wield_shield = Shield equipped +subtitle-unwield_shield = Shield unequipped +subtitle-shield_attack = Shield pushed +subtitle-pickup_shield = Shield picked up + +subtitle-pickup_pick = Pickaxe picked up +subtitle-pickup_gemstone = Gemstone picked up + +subtitle-instrument_organ = Organ playing + +subtitle-wield_instrument = Instrument equipped +subtitle-unwield_instrument = Instrument unequipped +subtitle-instrument_double_bass = Double Bass playing +subtitle-instrument_flute = Flute playing +subtitle-instrument_glass_flute = Glass Flute playing +subtitle-instrument_lyre = Lyre playing +subtitle-instrument_icy_talharpa = Icy Talharpa playing +subtitle-instrument_kalimba = Kalimba playing +subtitle-instrument_melodica = Melodica playing +subtitle-instrument_lute = Lute playing +subtitle-instrument_steeldrum = Steeldrum playing +subtitle-instrument_shamisen = Shamisen playing +subtitle-instrument_sitar = Sitar playing +subtitle-instrument_guitar = Guitar playing +subtitle-instrument_dark_guitar = Dark Guitar playing +subtitle-instrument_washboard = Washboard playing +subtitle-instrument_wildskin_drum = Wildskin Drum playing +subtitle-pickup_instrument = Pickup instrument + +subtitle-explosion = Explosion +subtitle-surprise_egg = Divine Sound + +subtitle-arrow_shot = Arrow released +subtitle-arrow_miss = Arrow miss +subtitle-arrow_hit = Arrow hit +subtitle-skill_point = Skill Point gained +subtitle-sceptre_beam = Sceptre beam +subtitle-flame_thrower = Flame thrower +subtitle-break_block = Block destroyed +subtitle-attack_blocked = Attack blocked +subtitle-parry = Parried +subtitle-interrupted = Interrupted +subtitle-stunned = Stunned +subtitle-dazed = Dazed +subtitle-knocked_down = Knocked down + +subtitle-attack-ground_slam = Ground slam +subtitle-attack-laser_beam = Laser beam +subtitle-attack-cyclops_charge = Cyclops charge +subtitle-attack-fuse_charge = Fuse sizzling +subtitle-giga_roar = Frost gigas roar +subtitle-deep_laugh = Deep Laugh +subtitle-bleep = Beep Bleep +subtitle-attack-flash_freeze = Flash freeze +subtitle-attack-icy_spikes = Icy spikes +subtitle-attack-ice_crack = Ice crack +subtitle-attack-steam = Steam +subtitle-attack-shovel = Shovel digging +subtitle-attack-from-the-ashes = Heal Sound + +subtitle-consume_potion = Drinking potion +subtitle-consume_apple = Eating apple +subtitle-consume_cheese = Eating cheese +subtitle-consume_food = Eating +subtitle-consume_liquid = Drinking + +subtitle-utterance-alligator-angry = Alligator hissing +subtitle-utterance-antelope-angry = Antelope snorting +subtitle-utterance-biped_large-angry = Heavy grunting +subtitle-utterance-bird-angry = Bird screeching +subtitle-utterance-adlet-angry = Adlet barking +subtitle-utterance-pig-angry = Pig grunting +subtitle-utterance-reptile-angry = Reptile hissing +subtitle-utterance-sea_crocodile-angry = Sea Crocodile hissing +subtitle-utterance-saurok-angry = Saurok hissing +subtitle-utterance-cat-calm = Cat meowing +subtitle-utterance-cow-calm = Cow mooing +subtitle-utterance-fungome-calm = Fungome squeaking +subtitle-utterance-goat-calm = Goat bleating +subtitle-utterance-pig-calm = Pig oinking +subtitle-utterance-sheep-calm = Sheep bleating +subtitle-utterance-truffler-calm = Truffler oinking +subtitle-utterance-human-greeting = Greeting +subtitle-utterance-adlet-hurt = Adlet whining +subtitle-utterance-antelope-hurt = Antelope crying +subtitle-utterance-biped_large-hurt = Heavy hurting +subtitle-utterance-human-hurt = Human hurting +subtitle-utterance-lion-hurt = Lion growling +subtitle-utterance-mandroga-hurt = Mandroga screaming +subtitle-utterance-maneater-hurt = Maneater burping +subtitle-utterance-marlin-hurt = Marlin hurting +subtitle-utterance-mindflayer-hurt = Mindflayer hurting +subtitle-utterance-dagon-hurt = Dagon hurting +subtitle-utterance-asp-angry = Asp hissing +subtitle-utterance-asp-calm = Asp croaking +subtitle-utterance-asp-hurt = Asp hurting +subtitle-utterance-wendigo-angry = Wendigo screaming +subtitle-utterance-wendigo-calm = Wendigo mumbling +subtitle-utterance-wolf-angry = Wolf growling +subtitle-utterance-wolf-hurt = Wolf whining +subtitle-utterance-wyvern-angry = Wyvern roaring +subtitle-utterance-wyvern-hurt = Wyvern hurting +subtitle-utterance-phoenix-angry = Phoenix screaming +subtitle-utterance-phoenix-hurt = Phoenix hurting diff --git a/assets/voxygen/i18n/en/hud/trade.ftl b/assets/voxygen/i18n/en/hud/trade.ftl new file mode 100644 index 0000000..7ff75ae --- /dev/null +++ b/assets/voxygen/i18n/en/hud/trade.ftl @@ -0,0 +1,32 @@ +hud-trade-trade_window = Trade +hud-trade-phase1_description = + Drag the items you want to trade + into the corresponding area. +hud-trade-phase2_description = + The trade is now locked to give you + time to review it. +hud-trade-phase3_description = Trade is being processed. +hud-trade-persons_offer = Offer from { $playername } +hud-trade-has_accepted = + { $playername } + has accepted +hud-trade-accept = Accept +hud-trade-decline = Decline +hud-trade-invite_sent = Trade request sent to { $playername }. +hud-trade-result-completed = Trade completed successfully. +hud-trade-result-declined = Trade declined. +hud-trade-result-nospace = Not enough space to complete the trade. +hud-trade-buy = Buy Price: { $coin_num -> + [1] one coin + *[other] { $coin_formatted } coins +} +hud-trade-sell = Sell Price: { $coin_num -> + [1] one coin + *[other] { $coin_formatted } coins +} +hud-trade-tooltip_hint_1 = +hud-trade-tooltip_hint_2 = +hud-trade-your_offer = Your offer +hud-trade-their_offer = Their offer +hud-trade-amount_input = Select an item +hud-confirm-trade-for-nothing = Really give away these items in exchange for nothing? diff --git a/assets/voxygen/i18n/en/item/admin.ftl b/assets/voxygen/i18n/en/item/admin.ftl new file mode 100644 index 0000000..ab464c8 --- /dev/null +++ b/assets/voxygen/i18n/en/item/admin.ftl @@ -0,0 +1,56 @@ +armor-tabard_admin = Admin's Tabard + .desc = With great power comes great responsibility. + +armor-misc-back-admin = Admin's Cape + .desc = + With great power comes + great responsibility. + +armor-tabard-admin_tabard = Admin's Tabard + .desc = + With great power comes + great responsibility. + +armor-misc-back-admin_back = Admin's Cape + .desc = + With great power comes + great responsibility. + +armor-misc-bag-admin_black_hole = Admin's Black Hole + .desc = They say it will fit anything. + +armor-velorite-back = Velorite Admin Cape + .desc = Where did I put my banhammer again? + +armor-velorite-belt = Velorite Belt + .desc = {""} + +armor-velorite-boots = Velorite Boots + .desc = {""} + +armor-velorite-chest = Velorite Chest + .desc = {""} + +armor-velorite-hands = Velorite Gloves + .desc = {""} + +armor-velorite-legs = Velorite Skirt + .desc = {""} + +armor-velorite-shoulder = Velorite Mantle + .desc = {""} + +object-item_cheese = Golden Cheese + .desc = They say gods eat it to get eternal youth. + +weapon-tool-broom_belzeshrub_purple = Belzeshrub the Broom-God + .desc = You can hear him giggle whenever you hit the ground a bit too hard... + +weapon-sword-frost-admin_sword = Admin Greatsword + .desc = Shouldn't this be a hammer? + +weapon-bow-velorite-debug = Admin Velorite Bow + .desc = Infused with Velorite power. + +other-glider-vroom-debug = Vroom Glider + .desc = goes brrr diff --git a/assets/voxygen/i18n/en/item/armor/armor.ftl b/assets/voxygen/i18n/en/item/armor/armor.ftl new file mode 100644 index 0000000..1362365 --- /dev/null +++ b/assets/voxygen/i18n/en/item/armor/armor.ftl @@ -0,0 +1,854 @@ +armor-hide-carapace-back = Carapace Cape + .desc = Made from the shell that once shielded a beast. + +armor-hide-carapace-belt = Carapace Belt + .desc = Made from the shell that once shielded a beast. + +armor-hide-carapace-chest = Carapace Cuirass + .desc = Made from the shell that once shielded a beast. + +armor-hide-carapace-foot = Carapace Treads + .desc = Made from the shell that once shielded a beast. + +armor-hide-carapace-hand = Carapace Grips + .desc = Made from the shell that once shielded a beast. + +armor-hide-carapace-pants = Carapace Leggings + .desc = Made from the shell that once shielded a beast. + +armor-hide-carapace-shoulder = Carapace Shoulderpads + .desc = Made from the shell that once shielded a beast. + +armor-hide-primal-back = Primal Cape + .desc = Smithed from hide tougher than steel. + +armor-hide-primal-belt = Primal Sash + .desc = Smithed from hide tougher than steel. + +armor-hide-primal-chest = Primal Cuirass + .desc = Smithed from hide tougher than steel. + +armor-hide-primal-foot = Primal Boots + .desc = Smithed from hide tougher than steel. + +armor-hide-primal-hand = Primal Gauntlets + .desc = Smithed from hide tougher than steel. + +armor-hide-primal-pants = Primal Legs + .desc = Smithed from hide tougher than steel. + +armor-hide-primal-shoulder = Primal Shoulders + .desc = Smithed from hide tougher than steel. + +armor-hide-leather-back = Leather Cloak + .desc = Swift like the wind. + +armor-hide-leather-belt = Leather Belt + .desc = Swift like the wind. + +armor-hide-leather-chest = Leather Chestpiece + .desc = Swift like the wind. + +armor-hide-leather-foot = Leather Boots + .desc = Swift like the wind. + +armor-hide-leather-hand = Leather Gloves + .desc = Swift like the wind. + +armor-misc-head-leather-0 = Leather Cap + .desc = Swift like the wind. + +armor-hide-leather-pants = Leather Pants + .desc = Swift like the wind. + +armor-hide-leather-shoulder = Leather Shoulderpads + .desc = Swift like the wind. + +armor-hide-rawhide-back = Rawhide Cloak + .desc = Tightly packed pieces of leather. Light-weight and sturdy! + +armor-hide-rawhide-belt = Rawhide Belt + .desc = Tightly packed pieces of leather. Light-weight and sturdy! + +armor-hide-rawhide-chest = Rawhide Chestpiece + .desc = Tightly packed pieces of leather. Light-weight and sturdy! + +armor-hide-rawhide-foot = Rawhide Shoes + .desc = Tightly packed pieces of leather. Light-weight and sturdy! + +armor-hide-rawhide-hand = Rawhide Bracers + .desc = Tightly packed pieces of leather. Light-weight and sturdy! + +armor-hide-rawhide-pants = Rawhide Pants + .desc = Tightly packed pieces of leather. Light-weight and sturdy! + +armor-hide-rawhide-shoulder = Rawhide Shoulderpads + .desc = Tightly packed pieces of leather. Light-weight and sturdy! + +armor-hide-scale-back = Scale Cape + .desc = Each embedded scale provides additional protection. + +armor-hide-scale-belt = Scale Girdle + .desc = Each embedded scale provides additional protection. + +armor-hide-scale-chest = Scale Chestpiece + .desc = Each embedded scale provides additional protection. + +armor-hide-scale-foot = Scale Sabatons + .desc = Each embedded scale provides additional protection. + +armor-hide-scale-hand = Scale Fists + .desc = Each embedded scale provides additional protection. + +armor-hide-scale-pants = Scale Leggings + .desc = Each embedded scale provides additional protection. + +armor-hide-scale-shoulder = Scale Shoulderguards + .desc = Each embedded scale provides additional protection. + +armor-hide-dragonscale-back = Dragonscale Cape + .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. + +armor-hide-dragonscale-belt = Dragonscale Sash + .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. + +armor-hide-dragonscale-chest = Dragonscale Chestplate + .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. + +armor-hide-dragonscale-foot = Dragonscale Spurs + .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. + +armor-hide-dragonscale-hand = Dragonscale Gloves + .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. + +armor-hide-dragonscale-pants = Dragonscale Leggings + .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. + +armor-hide-dragonscale-shoulder = Dragonscale Mantle + .desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it. + +armor-cloth_blue-belt = Blue Linen Belt + .desc = A stylish rough fabric belt, dyed blue. + +armor-cloth_blue-chest = Blue Linen Chest + .desc = A stylish rough fabric surcoat, dyed blue. + +armor-cloth_blue-foot = Blue Linen Boots + .desc = Cobbled rough fabric boots, dyed blue. + +armor-cloth_blue-hand = Blue Linen Wrists + .desc = Rough cloth bracelets provide a stylish fashion statement, dyed blue. + +armor-cloth_blue-pants = Blue Linen Skirt + .desc = A stylish, rough fabric skirt, dyed blue. + +armor-cloth_blue-shoulder_0 = Blue Linen Coat + .desc = A rough fabric coat, dyed blue. + +armor-cloth_blue-shoulder_1 = Blue Cloth Pads + .desc = Simple shoulderpads made from blue cloth. + +armor-boreal-back = Boreal Cloak + .desc = Thick yet surprisingly cold. + +armor-boreal-belt = Boreal Belt + .desc = It's cold. + +armor-boreal-chest = Boreal Chestplate + .desc = So frigid that you can feel it in your heart. + +armor-boreal-foot = Boreal Wrappings + .desc = The blistering cold makes it hard to move. + +armor-boreal-hand = Boreal Gauntlets + .desc = Colder than the touch of death. + +armor-boreal-pants = Boreal Tunic + .desc = Colder than the climate it protects you from. + +armor-boreal-shoulder = Boreal Spaulders + .desc = As though the icy grip of death touches your shoulder. + +armor-brinestone-back = Brinestone Cloak + .desc = It's not weak. + +armor-brinestone-belt = Brinestone Belt + .desc = Ties it together. + +armor-brinestone-chest = Brinestone Chestplate + .desc = Hard to pierce. + +armor-brinestone-crown = Brinestone Crown + .desc = Makes you look taller. + +armor-brinestone-foot = Brinestone Boots + .desc = Not very comfortable. + +armor-brinestone-hand = Brinestone Gauntlets + .desc = Hits like a rock. + +armor-brinestone-pants = Brinestone Pants + .desc = Do not tumble. + +armor-brinestone-shoulder = Brinestone Pads + .desc = Almost too heavy. + +armor-misc-foot-cloth_sandal = Worn out Sandals + .desc = Loyal companions, though they don't look like they can go much further. + +armor-misc-neck-abyssal_gorget = Abyssal Gorget + .desc = Harnessed vigour of the tides. + +armor-misc-neck-amethyst = Amethyst Necklace + .desc = A tin necklace lined with amethyst gems. + +armor-misc-neck-ankh_of_life = Ankh of Life + .desc = A unique necklace of unkown origin... You can feel the power flowing through it. + +armor-misc-neck-carcanet_of_wrath = Carcanet of Wrath + .desc = A necklace that gives even the most feeble beings immense amounts of power. + +armor-misc-neck-diamond = Diamond Necklace + .desc = An expensive gold necklace, ornate with exquisite diamonds. + +armor-misc-neck-emerald = Emerald Necklace + .desc = A cobalt necklace, bearing beautiful emerald gems. + +armor-misc-neck-fang = Fang Necklace + .desc = Only the most savage beings can handle the power of this necklace... + +armor-misc-neck-resilience_gem = Gem of Resilience + .desc = Surrounded by a discrete magical glow. + +armor-misc-neck-gold = Gold Necklace + .desc = An expensive gold necklace... looks stolen. + +armor-misc-neck-haniwa_talisman = Haniwa Talisman + .desc = A talisman depicting a figure of unknown origin. + +armor-misc-neck-honeycomb_pendant = Honeycomb Pendant + .desc = This necklace is always spewing out honey... + +armor-misc-neck-pendant_of_protection = Pendant of Protection + .desc = You feel some sort of presence keeping you safe... + +armor-misc-neck-ruby = Ruby Necklace + .desc = An ornate silver necklace, embedded with beautiful rubies. + +armor-misc-neck-sapphire = Sapphire Necklace + .desc = A sturdy iron necklace, with polished sapphire gems embedded into it. + +armor-misc-neck-scratched = Scratched Necklace + .desc = A shoddy necklace with a string about to snap... + +armor-misc-neck-shell = Seashell Necklace + .desc = Contains the guardian aura of the ocean. + +armor-misc-neck-topaz = Topaz Necklace + .desc = A copper necklace, with topaz embedded in the center. + +armor-misc-head-bamboo_twig = Bamboo Twig + .desc = A tiny stray shoot from a larger bamboo shaft. + +armor-misc-head-bear_bonnet = Bear Bonnet + .desc = Wearing the guise of a ferocious bear, its fury becomes your own. + +armor-misc-head-boreal_warhelm = Boreal Warhelmet + .desc = I wonder where it's pointing... + +armor-misc-head-crown = Crown + .desc = A crown fit for royal stature. + +armor-misc-head-facegourd = Facegourd + .desc = Pumpkin Head. + +armor-misc-head-gnarling_mask = Chieftain Mask + .desc = It smells like burned wood. + +armor-misc-head-helmet = Helmet + .desc = {""} + +armor-misc-head-hog_hood = Hog Hood + .desc = Wear the guise of a great swine now felled, so that you may honor its sacrifice. + +armor-misc-head-hood = Hood + .desc = Become one with the treetops. + +armor-misc-head-hood_dark = Dark Hood + .desc = Tis a bit thicker. + +armor-misc-head-howl_cowl = Howl Cowl + .desc = Wearing the guise of a fearsome wolf befits a fearsome hunter. + +armor-misc-head-mitre = Mitre + .desc = Calls strength down from above. + +armor-misc-head-spikeguard = Spiked Crown + .desc = Resembling some sort of thorny crown. + +armor-misc-head-straw = Straw Hat + .desc = Often times worn by villagers. It's simple and stylish! + +armor-misc-head-wanderers_hat = Wanderer's Hat + .desc = The perfect headwear for those who feel at home on the highways and byways of Veloren. + +armor-misc-head-winged_coronet = Winged Coronet + .desc = You feel more connected with nature. + +armor-misc-head-bandana-red = Red Bandana + .desc = Very sneaky, but also, bright red. + +armor-misc-head-bandana-thief = Thief Bandana + .desc = Common bandit's mask. + +armor-misc-head-hare_hat = Hare Hat + .desc = Easter Special + +armor-misc-head-cat_capuche = Cat Capuche + .desc = April Fools Special + +armor-misc-pants-grayscale = Hunting Pants + .desc = Crafted from soft, supple leather. + +armor-misc-pants-worker_blue = Blue Worker Pants + .desc = Resilient and reliable. + +armor-misc-pants-worker_brown = Comfortable Worker Pants + .desc = Resilient and reliable. + +armor-misc-shoulder-iron_spikes = Iron Spiked Pauldrons + .desc = The heavy, rough iron plate has an interlocking spikes shoved through several slots in the center to dissuade attackers. + +armor-misc-shoulder-leather_iron_0 = Iron and Leather Spaulders + .desc = Leather shoulders decorated with heavy iron hooks provide protection to the wearer. + +armor-misc-shoulder-leather_iron_1 = Iron and Leather Spaulders + .desc = Leather inset with heavy iron spikes provide solid protection to the wearer. + +armor-misc-shoulder-leather_iron_2 = Iron and Leather Spaulders + .desc = Leather inset with heavy iron bands provide protection to the wearer. + +armor-misc-shoulder-leather_iron_3 = Iron and Leather Spaulders + .desc = Leather inset with iron fragments provide protection to the wearer. + +armor-misc-shoulder-leather_strip = Leather Strips + .desc = Tanned animal hide strips formed into loose shoulder pads. + +armor-misc-chest-worker_green = Green Worker Shirt + .desc = Was used by a farmer, until recently. + +armor-misc-chest-shirt_white = Green Worker Shirt + .desc = Was used by a farmer, until recently. + +armor-misc-chest-worker_orange_0 = Orange Worker Shirt + .desc = Was used by a farmer, until recently. + +armor-misc-chest-worker_orange_1 = Orange Worker Shirt + .desc = Was used by a farmer, until recently. + +armor-misc-chest-worker_purple_0 = Purple Worker Shirt + .desc = Resilient and reliable. + +armor-misc-chest-worker_purple_1 = Purple Worker Shirt + .desc = Was used by a farmer, until recently. + +armor-misc-chest-worker_purp_brown = Purple Worker Shirt + .desc = Resilient and reliable. + +armor-misc-chest-worker_red_0 = Red Worker Shirt + .desc = Was used by a farmer, until recently. + +armor-misc-chest-worker_red_1 = Red Worker Shirt + .desc = Was used by a farmer, until recently. + +armor-misc-chest-worker_yellow_0 = Yellow Worker Shirt + .desc = Was used by a farmer, until recently. + +armor-misc-chest-worker_yellow_1 = Yellow Worker Shirt + .desc = Was used by a farmer, until recently. + +armor-misc-ring-amethyst = Amethyst Ring + .desc = A tin ring with an amethyst gem. + +armor-misc-ring-diamond = Diamond Ring + .desc = A gold ring with an expensive diamond. + +armor-misc-ring-emerald = Emerald Ring + .desc = A cobalt ring with an emerald gem. + +armor-misc-ring-gold = Gold Ring + .desc = A plain gold ring... almost as if it is missing a gem. + +armor-misc-ring-ruby = Ruby Ring + .desc = A silver ring with a ruby gem. + +armor-misc-ring-sapphire = Sapphire Ring + .desc = An iron ring with a sapphire gem. + +armor-misc-ring-scratched = Scratched Ring + .desc = Barely fits your finger. + +armor-misc-ring-topaz = Topaz Ring + .desc = A copper ring with a topaz gem. + +armor-misc-ring-abyssal_ring = Abyssal Ring + .desc = A pearl ring crudely held together with gold and coral. + +armor-misc-back-backpack-traveler = Traveler's Backpack + .desc = Comfortable and with enough capacity, its a hoarder's best friend. + +armor-misc-back-dungeon_purple = Purple Cultist Cape + .desc = Smells like dark magic and candles. + +armor-misc-back-short-0 = Short leather Cape + .desc = Probably made of the finest leather. + +armor-misc-back-short-1 = Green Blanket + .desc = Keeps your shoulders warm. + +armor-savage-back = Savage Cape + .desc = Brings the fury of the barbarians. + +armor-savage-belt = Savage Belt + .desc = Brings the fury of the barbarians. + +armor-savage-chest = Savage Cuirass + .desc = Brings the fury of the barbarians. + +armor-savage-foot = Savage Boots + .desc = Brings the fury of the barbarians. + +armor-savage-hand = Savage Gauntlets + .desc = Brings the fury of the barbarians. + +armor-savage-pants = Savage Chausses + .desc = Brings the fury of the barbarians. + +armor-savage-shoulder = Savage Shoulder Pad + .desc = Brings the fury of the barbarians. + +armor-witch-hat = Witch Hat + .desc = Draws strength from dark arts. + +armor-pirate-hat = Pirate Hat + .desc = It seems like a parrot was perched up here. + +armor-twigsleaves-belt = Leafy Belt + .desc = Dried leaves cover over the standard twig belt, providing a slightly different texture. + +armor-twigsleaves-chest = Leafy Shirt + .desc = Leaves cover the magically imbued twig shirt, providing a more natural appearance. + +armor-twigsleaves-foot = Leafy Boots + .desc = Leaves cover the magically entwined twigs to provide simple protection from the elements. + +armor-twigsleaves-hand = Leafy Wraps + .desc = Leaves help hide the magic-interlocking twigs, and provide mild protection from the elements. + +armor-twigsleaves-pants = Leafy Pants + .desc = Leaves cover the magically imbued chainmail twigs, providing protection from the elements. + +armor-twigsleaves-shoulder = Leafy Shoulders + .desc = Leaves cover over the twigs to provide better protection from the elements. + +armor-twigsflowers-belt = Flowery Belt + .desc = Magically imbued twigs, held together with a flower intertwining its stem to hold the belt together. + +armor-twigsflowers-chest = Flowery Shirt + .desc = Magically imbued twigs decorated with flowers and their stems, letting others know your intentions of peace and love. + +armor-twigsflowers-foot = Flowery Boots + .desc = Woven and magically imbued, these boots of twigs and flowers provide simple protection and peace to the wearer. + +armor-twigsflowers-hand = Flowery Wraps + .desc = Wrapped and intertwined twigs held together with magic and flowers with their stems, providing peace and protection for the wearer. + +armor-twigsflowers-pants = Flowery Pants + .desc = Chainmail woven twigs enhanced with flower stems to provide protection and peace. + +armor-twigsflowers-shoulder = Flowery Shoulders + .desc = Flowers join the tied twigs to provide protection and peace to the wearer. + +armor-leather_plate-belt = Leather Plate Belt + .desc = Leather adorned with steel for better protection. + +armor-leather_plate-chest = Leather Plate Chest + .desc = Leather adorned with steel for better protection. + +armor-leather_plate-foot = Leather Plate Boots + .desc = Leather adorned with steel for better protection. + +armor-leather_plate-hand = Leather Plate Gloves + .desc = Leather adorned with steel for better protection. + +armor-leather_plate-pants = Leather Plate Chausses + .desc = Leather adorned with steel for better protection. + +armor-leather_plate-shoulder = Leather Plate Shoulder Pad + .desc = Leather adorned with steel for better protection. + +armor-mail-bloodsteel-back = Bloodsteel Cape + .desc = Forged to preserve life, at the cost of another. + +armor-mail-bloodsteel-belt = Bloodsteel Girdle + .desc = Forged to preserve life, at the cost of another. + +armor-mail-bloodsteel-chest = Bloodsteel Chest + .desc = Forged to preserve life, at the cost of another. + +armor-mail-bloodsteel-foot = Bloodsteel Sabatons + .desc = Forged to preserve life, at the cost of another. + +armor-mail-bloodsteel-hand = Bloodsteel Gauntlets + .desc = Forged to preserve life, at the cost of another. + +armor-mail-bloodsteel-pants = Bloodsteel Legs + .desc = Forged to preserve life, at the cost of another. + +armor-mail-bloodsteel-shoulder = Bloodsteel Pauldrons + .desc = Forged to preserve life, at the cost of another. + +armor-mail-cobalt-back = Cobalt Cape + .desc = Ornamental and impenetrable, the metal will never dull. + +armor-mail-cobalt-belt = Cobalt Girdle + .desc = Ornamental and impenetrable, the metal will never dull. + +armor-mail-cobalt-chest = Cobalt Chestpiece + .desc = Ornamental and impenetrable, the metal will never dull. + +armor-mail-cobalt-foot = Cobalt Footguards + .desc = Ornamental and impenetrable, the metal will never dull. + +armor-mail-cobalt-hand = Cobalt Gauntlets + .desc = Ornamental and impenetrable, the metal will never dull. + +armor-mail-cobalt-pants = Cobalt Leggings + .desc = Ornamental and impenetrable, the metal will never dull. + +armor-mail-cobalt-shoulder = Cobalt Shoulderguards + .desc = Ornamental and impenetrable, the metal will never dull. + +armor-mail-bronze-back = Bronze Cloak + .desc = Heavy and dull, but it can take a punch. + +armor-mail-bronze-belt = Bronze Girdle + .desc = Heavy and dull, but it can take a punch. + +armor-mail-bronze-chest = Bronze Chestguard + .desc = Heavy and dull, but it can take a punch. + +armor-mail-bronze-foot = Bronze Shoes + .desc = Heavy and dull, but it can take a punch. + +armor-mail-bronze-hand = Bronze Gauntlets + .desc = Heavy and dull, but it can take a punch. + +armor-mail-bronze-pants = Bronze Pantalons + .desc = Heavy and dull, but it can take a punch. + +armor-mail-bronze-shoulder = Bronze Guards + .desc = Heavy and dull, but it can take a punch. + +armor-mail-orichalcum-6 = Orichalcum Cape + .desc = An ancient alloy. Myths remain of heroes who once wore this metal. + +armor-mail-orichalcum-2 = Orichalcum Belt + .desc = An ancient alloy. Myths remain of heroes who once wore this metal. + +armor-mail-orichalcum = Orichalcum Chestguard + .desc = An ancient alloy. Myths remain of heroes who once wore this metal. + +armor-mail-orichalcum-3 = Orichalcum Warboots + .desc = An ancient alloy. Myths remain of heroes who once wore this metal. + +armor-mail-orichalcum-4 = Orichalcum Gloves + .desc = An ancient alloy. Myths remain of heroes who once wore this metal. + +armor-mail-orichalcum-1 = Orichalcum Legplates + .desc = An ancient alloy. Myths remain of heroes who once wore this metal. + +armor-mail-orichalcum-5 = Orichalcum Mantle + .desc = An ancient alloy. Myths remain of heroes who once wore this armor. + +armor-mail-orichalcum-7 = Orichalcum Helmet + .desc = The plume glows as you charge into battle. + +armor-mail-steel-back = Steel Cape + .desc = Metal alloy interlocking plates to improve protection. + +armor-mail-steel-belt = Steel Belt + .desc = Metal alloy interlocking plates to improve protection. + +armor-mail-steel-chest = Steel Cuirass + .desc = The metal alloy provides a somewhat lighter and stronger cuirass. + +armor-mail-steel-foot = Steel Boots + .desc = Metal alloy boots providing a more comfortable and durable protection. + +armor-mail-steel-hand = Steel Gauntlets + .desc = The metal alloy provides better protection and lighter weight, a quite comfortable gauntlet. + +armor-mail-steel-pants = Steel Chausses + .desc = The metal alloy provides improvements to fit, durability, and lightness. + +armor-mail-steel-shoulder = Steel Shoulders + .desc = The metal alloy plates provide better protection and comfort. + +armor-mail-iron-back = Iron Cloak + .desc = Sturdy and unyielding, across ages of war. + +armor-mail-iron-belt = Iron Belt + .desc = Sturdy and unyielding, across ages of war. + +armor-mail-iron-chest = Iron Chestguard + .desc = Sturdy and unyielding, across ages of war. + +armor-mail-iron-foot = Iron Footguards + .desc = Sturdy and unyielding, across ages of war. + +armor-mail-iron-hand = Iron Fists + .desc = Sturdy and unyielding, across ages of war. + +armor-mail-iron-pants = Iron Pants + .desc = Sturdy and unyielding, across ages of war. + +armor-mail-iron-shoulder = Iron Shoulderpads + .desc = Sturdy and unyielding, across ages of war. + +armor-cloth_purple-belt = Purple Linen Belt + .desc = A stylish rough fabric belt, dyed purple. + +armor-cloth_purple-chest = Purple Linen Chest + .desc = A stylish rough fabric surcoat, dyed purple. + +armor-cloth_purple-foot = Purple Linen Boots + .desc = Cobbled rough fabric boots, dyed purple. + +armor-cloth_purple-hand = Purple Linen Wrists + .desc = Rough cloth bracelets provide a stylish fashion statement, dyed purple. + +armor-cloth_purple-pants = Purple Linen Skirt + .desc = A stylish, rough fabric skirt, dyed purple. + +armor-cloth_purple-shoulder = Purple Linen Coat + .desc = A rough fabric coat, dyed purple. + +armor-rugged-chest = Rugged Shirt + .desc = Smells like Adventure. + +armor-rugged-pants = Rugged Commoner's Pants + .desc = They remind you of the old days. + +armor-cloth_green-belt = Green Linen Belt + .desc = A stylish rough fabric belt, dyed green. + +armor-cloth_green-chest = Green Linen Chest + .desc = A stylish rough fabric surcoat, dyed green. + +armor-cloth_green-foot = Green Linen Boots + .desc = Cobbled rough fabric boots, dyed green. + +armor-cloth_green-hand = Green Linen Wrists + .desc = Rough cloth bracelets provide a stylish fashion statement, dyed green. + +armor-cloth_green-pants = Green Linen Skirt + .desc = A stylish, rough fabric skirt, dyed green. + +armor-cloth_green-shoulder = Green Linen Coat + .desc = A rough fabric coat, dyed green. + +armor-merchant-turban = Impressive Turban + .desc = An incredibly fancy and light-weight turban, quite expensive too. + +armor-tarasque-belt = Tarasque Belt + .desc = Shattered band of a tarasque shell, making for a strong belt. + +armor-tarasque-chest = Tarasque Cuirass + .desc = The rough protective underbelly and back of a tarasque's shell, formed to fit humanoid proportions. + +armor-tarasque-foot = Tarasque Boots + .desc = Tarasque claws form the outside of these boots, protecting the wearer's feet. + +armor-tarasque-hand = Tarasque Gauntlets + .desc = Shattered fragments from a tarasque shell shaped into a protective gauntlets. + +armor-tarasque-pants = Tarasque Chausses + .desc = Fragmented tarasque shell tied together to form protective leg armor. + +armor-tarasque-shoulder = Tarasque Shoulder Pad + .desc = Spiky tarasque shell fragments formed to fit as shoulder guards. + +armor-twigs-belt = Twig Belt + .desc = Small bits of nature magically held together into the shape of a belt. + +armor-twigs-chest = Twig Shirt + .desc = Small sticks magically imbued to hold together to form a shirt. + +armor-twigs-foot = Twig Boots + .desc = Small twigs intertwined and imbued with magic to provide simple protection. + +armor-twigs-hand = Twig Wraps + .desc = Magically imbued twigs interlocked into simple hand wraps. + +armor-twigs-pants = Twig Pants + .desc = Magically imbued twigs formed into links similar to chainmail. + +armor-twigs-shoulder = Twig Shoulders + .desc = Spaulders made from tightly tied twigs. + +armor-cultist-bandana = Cultist Bandana + .desc = Ceremonial attire used by members. + +armor-cultist-belt = Cultist Belt + .desc = Ceremonial attire used by members. + +armor-cultist-chest = Cultist Chest + .desc = Ceremonial attire used by members. + +armor-cultist-foot = Cultist Boots + .desc = Ceremonial attire used by members. + +armor-cultist-hand = Cultist Gloves + .desc = Ceremonial attire used by members. + +armor-cultist-necklace = Cultist Amulet + .desc = You can still feel a mindflayer's presence within this amulet... + +armor-cultist-pants = Cultist Skirt + .desc = Ceremonial attire used by members. + +armor-cultist-ring = Cultist Signet Ring + .desc = Once belonged to a cultist. + +armor-cultist-shoulder = Cultist Mantle + .desc = Ceremonial attire used by members. + +armor-cloth-moonweave-back = Moonweave Cape + .desc = The fabric dances silently, like moonlight. + +armor-cloth-moonweave-belt = Moonweave Belt + .desc = The fabric dances silently, like moonlight. + +armor-cloth-moonweave-chest = Moonweave Vest + .desc = The fabric dances silently, like moonlight. + +armor-cloth-moonweave-foot = Moonweave Boots + .desc = The fabric dances silently, like moonlight. + +armor-cloth-moonweave-hand = Moonweave Gloves + .desc = The fabric dances silently, like moonlight. + +armor-cloth-moonweave-pants = Moonweave Legs + .desc = The fabric dances silently, like moonlight. + +armor-cloth-moonweave-shoulder = Moonweave Shoulders + .desc = The fabric dances silently, like moonlight. + +armor-cloth-linen-back = Linen Shawl + .desc = Roughly stitched, but it seems to hold. + +armor-cloth-linen-belt = Linen Sash + .desc = Roughly stitched, but it seems to hold. + +armor-cloth-linen-chest = Linen Vest + .desc = Roughly stitched, but it seems to hold. + +armor-cloth-linen-foot = Linen Feet + .desc = Roughly stitched, but it seems to hold. + +armor-cloth-linen-hand = Linen Handwraps + .desc = Roughly stitched, but it seems to hold. + +armor-cloth-linen-pants = Linen Pants + .desc = Roughly stitched, but it seems to hold. + +armor-cloth-linen-shoulder = Linen Shoulders + .desc = Roughly stitched, but it seems to hold. + +armor-cloth-sunsilk-back = Sunsilk Cape + .desc = It radiates with the sun's power, and the grace to harness it. + +armor-cloth-sunsilk-belt = Sunsilk Sash + .desc = It radiates with the sun's power, and the grace to harness it. + +armor-cloth-sunsilk-chest = Sunsilk Tunic + .desc = It radiates with the sun's power, and the grace to harness it. + +armor-cloth-sunsilk-foot = Sunsilk Footwraps + .desc = It radiates with the sun's power, and the grace to harness it. + +armor-cloth-sunsilk-hand = Sunsilk Handwraps + .desc = It radiates with the sun's power, and the grace to harness it. + +armor-cloth-sunsilk-pants = Sunsilk Kilt + .desc = It radiates with the sun's power, and the grace to harness it. + +armor-cloth-sunsilk-shoulder = Sunsilk Shoulderwraps + .desc = It radiates with the sun's power, and the grace to harness it. + +armor-cloth-woolen-back = Woolen Cloak + .desc = Thick and ready for the snow. + +armor-cloth-woolen-belt = Woolen Belt + .desc = Thick and ready for the snow. + +armor-cloth-woolen-chest = Woolen Parka + .desc = Thick and ready for the snow. + +armor-cloth-woolen-foot = Woolen Boots + .desc = Thick and ready for the snow. + +armor-cloth-woolen-hand = Woolen Mittens + .desc = Thick and ready for the snow. + +armor-cloth-woolen-pants = Woolen Pants + .desc = Thick and ready for the snow. + +armor-cloth-woolen-shoulder = Woolen Shoulders + .desc = Thick and ready for the snow. + +armor-cloth-silken-back = Silken Cape + .desc = Weaved with care by a skilled tailor. + +armor-cloth-silken-belt = Silken Sash + .desc = Weaved with care by a skilled tailor. + +armor-cloth-silken-chest = Silken Robe + .desc = Weaved with care by a skilled tailor. + +armor-cloth-silken-foot = Silken Feet + .desc = Weaved with care by a skilled tailor. + +armor-cloth-silken-hand = Silken Wraps + .desc = Weaved with care by a skilled tailor. + +armor-cloth-silken-pants = Silken Skirt + .desc = Weaved with care by a skilled tailor. + +armor-cloth-silken-shoulder = Silken Shoulders + .desc = Weaved with care by a skilled tailor. + +armor-cloth-druid-back = Druid Cape + .desc = Incredibly light, with the essence of nature. + +armor-cloth-druid-belt = Druid Sash + .desc = Incredibly light, with the essence of nature. + +armor-cloth-druid-chest = Druid Chestguard + .desc = Incredibly light, with the essence of nature. + +armor-cloth-druid-foot = Druid Kickers + .desc = Incredibly light, with the essence of nature. + +armor-cloth-druid-hand = Druid Handwraps + .desc = Incredibly light, with the essence of nature. + +armor-cloth-druid-pants = Druid Leggings + .desc = Incredibly light, with the essence of nature. + +armor-cloth-druid-shoulder = Druid Shoulderpads + .desc = Incredibly light, with the essence of nature. + +armor-misc-head-woolly_wintercap = Woolly Wintercap + .desc = Simple, stylish, and festive. diff --git a/assets/voxygen/i18n/en/item/armor/npc.ftl b/assets/voxygen/i18n/en/item/armor/npc.ftl new file mode 100644 index 0000000..45a5aeb --- /dev/null +++ b/assets/voxygen/i18n/en/item/armor/npc.ftl @@ -0,0 +1,869 @@ +### This file contains non-player-facing items. +### Feel free to ignore them. + +common-items-npc_armor-pants-leather_blue = Blue Leather Guards + .desc = {""} + +common-items-npc_armor-pants-plate_red = Iron Legguards + .desc = Greaves forged from iron. + +common-items-npc_armor-bird_large-phoenix = Phoenix Armor + .desc = The thickest feather you have ever seen! + +common-items-npc_armor-bird_large-wyvern = Wyvern Armor + .desc = Generic Protection. + +common-items-npc_armor-golem-claygolem = Clay Golem Armor + .desc = Worn by clay golem. + +common-items-npc_armor-golem-woodgolem = Wood Golem Armor + .desc = Yeet. + +common-items-npc_armor-golem-irongolem = Iron Golem Armor + .desc = Worn by iron golem. + +common-items-npc_armor-golem-ancienteffigy = Ancient Effigy Armor + .desc = Worn by ancient effigy. + +common-items-npc_armor-golem-gravewarden = Grave Warden Armor + .desc = Worn by grave warden. + +common-items-npc_armor-golem-mogwai = Mogwai Armor + .desc = Worn by mogwai. + +common-items-npc_armor-biped_small-myrmidon-foot-hoplite = Myrmidon Hoplite + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-foot-marksman = Myrmidon Marksman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-foot-strategian = Myrmidon Strategian + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-head-hoplite = Myrmidon Hoplite + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-head-marksman = Myrmidon Marksman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-head-strategian = Myrmidon Strategian + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-pants-hoplite = Myrmidon Hoplite + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-pants-marksman = Myrmidon Marksman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-pants-strategian = Myrmidon Strategian + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-chest-hoplite = Myrmidon Hoplite + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-chest-marksman = Myrmidon Marksman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-chest-strategian = Myrmidon Strategian + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-hand-hoplite = Myrmidon Hoplite + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-hand-marksman = Myrmidon Marksman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-hand-strategian = Myrmidon Strategian + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-tail-hoplite = Myrmidon Hoplite + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-tail-marksman = Myrmidon Marksman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-myrmidon-tail-strategian = Myrmidon Strategian + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-foot-sniper = Sahagin Sniper + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-foot-sorcerer = Sahagin Sorcerer + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-foot-spearman = Sahagin Spearman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-head-sniper = Sahagin Sniper + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-head-sorcerer = Sahagin Sorcerer + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-head-spearman = Sahagin Spearman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-pants-sniper = Sahagin Sniper + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-pants-sorcerer = Sahagin Sorcerer + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-pants-spearman = Sahagin Spearman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-chest-sniper = Sahagin Sniper + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-chest-sorcerer = Sahagin Sorcerer + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-chest-spearman = Sahagin Spearman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-hand-sniper = Sahagin Sniper + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-hand-sorcerer = Sahagin Sorcerer + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-hand-spearman = Sahagin Spearman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-tail-sniper = Sahagin Sniper + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-tail-sorcerer = Sahagin Sorcerer + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-sahagin-tail-spearman = Sahagin Spearman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-foot-hunter = Adlet Hunter + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-foot-icepicker = Adlet Icepicker + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-foot-tracker = Adlet Tracker + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-head-hunter = Adlet Hunter + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-head-icepicker = Adlet Icepicker + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-head-tracker = Adlet Tracker + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-pants-hunter = Adlet Hunter + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-pants-icepicker = Adlet Icepicker + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-pants-tracker = Adlet Tracker + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-chest-hunter = Adlet Hunter + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-chest-icepicker = Adlet Icepicker + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-chest-tracker = Adlet Tracker + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-hand-hunter = Adlet Hunter + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-hand-icepicker = Adlet Icepicker + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-hand-tracker = Adlet Tracker + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-tail-hunter = Adlet Hunter + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-tail-icepicker = Adlet Icepicker + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-adlet-tail-tracker = Adlet Tracker + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-foot-chieftain = Gnarling Chieftain + .desc = Only worn by the most spiritual of Gnarlings. + +common-items-npc_armor-biped_small-gnarling-foot-logger = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-foot-mugger = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-foot-stalker = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-head-chieftain = Gnarling Chieftain + .desc = Only worn by the most spiritual of Gnarlings. + +common-items-npc_armor-biped_small-gnarling-head-logger = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-head-mugger = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-head-stalker = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-pants-chieftain = Gnarling Chieftain + .desc = Only worn by the most spiritual of Gnarlings. + +common-items-npc_armor-biped_small-gnarling-pants-logger = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-pants-mugger = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-pants-stalker = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-chest-chieftain = Gnarling Chieftain + .desc = Only worn by the most spiritual of Gnarlings. + +common-items-npc_armor-biped_small-gnarling-chest-logger = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-chest-mugger = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-chest-stalker = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-hand-chieftain = Gnarling Chieftain + .desc = Only worn by the most spiritual of Gnarlings. + +common-items-npc_armor-biped_small-gnarling-hand-logger = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-hand-mugger = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-hand-stalker = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-tail-chieftain = Gnarling Chieftain + .desc = Only worn by the most spiritual of Gnarlings. + +common-items-npc_armor-biped_small-gnarling-tail-logger = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-tail-mugger = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnarling-tail-stalker = Gnarling + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-kappa-foot-kappa = Kappa + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-kappa-head-kappa = Kappa + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-kappa-pants-kappa = Kappa + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-kappa-chest-kappa = Kappa + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-kappa-hand-kappa = Kappa + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-kappa-tail-kappa = Kappa + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-boreal-foot-warrior = Boreal Wrappings + .desc = The blistering cold makes it hard to move. + +common-items-npc_armor-biped_small-boreal-head-warrior = Boreal Helmet + .desc = Did somebody say...BRAINFREEZE?! + +common-items-npc_armor-biped_small-boreal-pants-warrior = Boreal Tunic + .desc = Colder than the climate it protects you from. + +common-items-npc_armor-biped_small-boreal-chest-warrior = Boreal Chestplate + .desc = So frigid that you can feel it in your heart. + +common-items-npc_armor-biped_small-boreal-hand-warrior = Boreal Gauntlets + .desc = Colder than the touch of death. + +common-items-npc_armor-biped_small-bushly-foot-bushly = Bushly + .desc = Plant Creature. + +common-items-npc_armor-biped_small-bushly-pants-bushly = Bushly + .desc = Plant Creature. + +common-items-npc_armor-biped_small-bushly-chest-bushly = Bushly + .desc = Plant Creature. + +common-items-npc_armor-biped_small-bushly-hand-bushly = Mandragora + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-treasure_egg-chest-treasure_egg = Treasure Egg Chest + .desc = Treasure Egg Chest + +common-items-npc_armor-biped_small-treasure_egg-foot-treasure_egg = Treasure Egg Foot + .desc = Treasure Egg Foot + +common-items-npc_armor-biped_small-iron_dwarf-foot-iron_dwarf = Iron Dwarf Foot + .desc = Iron Dwarf Foot. + +common-items-npc_armor-biped_small-iron_dwarf-head-iron_dwarf = Iron Dwarf Head + .desc = Iron Dwarf Head. + +common-items-npc_armor-biped_small-iron_dwarf-pants-iron_dwarf = Iron Dwarf Pants + .desc = Iron Dwarf Pants. + +common-items-npc_armor-biped_small-iron_dwarf-chest-iron_dwarf = Iron Dwarf Chest + .desc = Iron Dwarf Chest. + +common-items-npc_armor-biped_small-iron_dwarf-hand-iron_dwarf = Iron Dwarf Hand + .desc = Iron Dwarf Hand. + +common-items-npc_armor-biped_small-haniwa-foot-archer = Haniwa Archer + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-foot-guard = Haniwa Guard + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-foot-soldier = Haniwa Soldier + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-head-archer = Haniwa Archer + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-head-guard = Haniwa Guard + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-head-soldier = Haniwa Soldier + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-pants-archer = Haniwa Archer + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-pants-guard = Haniwa Guard + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-pants-soldier = Haniwa Soldier + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-chest-archer = Haniwa Archer + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-chest-guard = Haniwa Guard + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-chest-soldier = Haniwa Soldier + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-hand-archer = Haniwa Archer + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-hand-guard = Haniwa Guard + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-haniwa-hand-soldier = Haniwa Soldier + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-husk-foot-husk = Husk + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-husk-head-husk = Husk + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-husk-pants-husk = Husk + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-husk-chest-husk = Husk + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-husk-hand-husk = Husk + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-husk-tail-husk = Husk + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-flamekeeper-foot-flamekeeper = Flamekeeper Foot + .desc = Flamekeeper Foot. + +common-items-npc_armor-biped_small-flamekeeper-head-flamekeeper = Flamekeeper Head + .desc = Flamekeeper Head. + +common-items-npc_armor-biped_small-flamekeeper-pants-flamekeeper = Flamekeeper Pants + .desc = Flamekeeper Pants. + +common-items-npc_armor-biped_small-flamekeeper-chest-flamekeeper = Flamekeeper Chest + .desc = Flamekeeper Chest. + +common-items-npc_armor-biped_small-flamekeeper-hand-flamekeeper = Flamekeeper Hand + .desc = Flamekeeper Hand. + +common-items-npc_armor-biped_small-gnome-foot-gnome = Gnome + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnome-head-gnome = Gnome + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnome-pants-gnome = Gnome + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnome-chest-gnome = Gnome + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnome-hand-gnome = Gnome + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-mandragora-foot-mandragora = Mandragora + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-mandragora-pants-mandragora = Mandragora + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-mandragora-chest-mandragora = Mandragora + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-mandragora-hand-mandragora = Mandragora + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-mandragora-tail-mandragora = Mandragora + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-irrwurz-foot-irrwurz = Irrwurz + .desc = Plant Creature. + +common-items-npc_armor-biped_small-irrwurz-pants-irrwurz = Irrwurz + .desc = Plant Creature. + +common-items-npc_armor-biped_small-irrwurz-chest-irrwurz = Irrwurz + .desc = Plant Creature. + +common-items-npc_armor-biped_small-irrwurz-hand-irrwurz = Irrwurz + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-foot-rogue = Gnoll Rogue + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-foot-shaman = Gnoll Shaman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-foot-trapper = Gnoll Trapper + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-head-rogue = Gnoll Rogue + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-head-shaman = Gnoll Shaman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-head-trapper = Gnoll Trapper + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-pants-rogue = Gnoll Rogue + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-pants-shaman = Gnoll Shaman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-pants-trapper = Gnoll Trapper + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-chest-rogue = Gnoll Rogue + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-chest-shaman = Gnoll Shaman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-chest-trapper = Gnoll Trapper + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-hand-rogue = Gnoll Rogue + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-hand-shaman = Gnoll Shaman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-hand-trapper = Gnoll Trapper + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-tail-rogue = Gnoll Rogue + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-tail-shaman = Gnoll Shaman + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-gnoll-tail-trapper = Gnoll Trapper + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-jiangshi-head-jiangshi = Jiangshi + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-jiangshi-chest-jiangshi = Jiangshi + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-jiangshi-pants-jiangshi = Jiangshi + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-jiangshi-hand-jiangshi = Jiangshi + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-jiangshi-foot-jiangshi = Jiangshi + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-shamanic_spirit-head-shamanic_spirit = Shamanic Spirit + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-shamanic_spirit-chest-shamanic_spirit = Shamanic Spirit + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-shamanic_spirit-pants-shamanic_spirit = Shamanic Spirit + .desc = Ceremonial attire used by members. + +common-items-npc_armor-biped_small-shamanic_spirit-hand-shamanic_spirit = Shamanic Spirit + .desc = Ceremonial attire used by members. + +common-items-npc_armor-chest-plate_red = Iron Chestplate + .desc = A chestplate forged from iron. + +common-items-npc_armor-quadruped_low-basilisk = Basilisk Armor + .desc = Made up of heavy and thick plates. + +common-items-npc_armor-quadruped_low-dagon = Dagon's Scales + .desc = Rigid enough to withstand the pressure of the deep ocean. + +common-items-npc_armor-quadruped_low-drake = Drake Armor + .desc = Adaptive to temperature. + +common-items-npc_armor-quadruped_low-shell = Quad Low Shell + .desc = Shell. + +common-items-npc_armor-quadruped_low-snapper = Snapper Shell + .desc = 'Tis but a shell. + +common-items-npc_armor-quadruped_medium-tarasque = Tarasque Armor + .desc = testing123 + +common-items-npc_armor-quadruped_medium-claysteed = Clay Steed's Thick Fur + .desc = testing123 + +common-items-npc_armor-generic = NPC Generic + .desc = testing123 + +common-items-npc_armor-generic_high = NPC Generic High + .desc = testing123 + +common-items-npc_armor-theropod-rugged = Theropod Rugged + .desc = For big scary dinos. + +common-items-npc_armor-biped_large-cyclops = Cyclops Armor + .desc = Made of mysteries. + +common-items-npc_armor-biped_large-dullahan = Dullahan Itself Armor + .desc = Made of It ownself. + +common-items-npc_armor-biped_large-generic = Generic Biped Large + .desc = Worn by bipeds. + +common-items-npc_armor-biped_large-gigas_frost = Frost Gigas Armor + .desc = The best defense is a good offense. + +common-items-npc_armor-biped_large-harvester = Harvester Shirt + .desc = Made of sunflowers. + +common-items-npc_armor-biped_large-mindflayer = Mindflayer Armor + .desc = Worn by mindflayers. + +common-items-npc_armor-biped_large-minotaur = Minotaur Armor + .desc = The best defense is a good offense. + +common-items-npc_armor-biped_large-tidal_warrior = Tidal Warrior Armor + .desc = Made of fish scales. + +common-items-npc_armor-biped_large-tursus = Tursus Skin + .desc = Born with it. + +common-items-npc_armor-biped_large-warlock = Giant Warlock Chest + .desc = Made of darkest silk. + +common-items-npc_armor-biped_large-warlord = Giant Warlord Chest + .desc = Made of darkest steel. + +common-items-npc_armor-biped_large-yeti = Yeti Hide + .desc = Strong as Yeti itself. + +common-items-npc_armor-biped_large-forgemaster = Forge Master Armor + .desc = Worn by forgemaster. + +common-items-npc_armor-biped_large-haniwageneral = Haniwa General Uniform + .desc = Has seen combat. + +common-items-npc_armor-biped_large-terracotta = Terracotta Armor + .desc = A little dusty, that's all. + +armor-leather_blue-pants = Blue Leather Cuirass + .desc = {""} + +armor-leather_blue-back = Blue Traveler Coat + .desc = {""} + +armor-velorite_battlemage-back = Velorite Battlemage Cloak + .desc = Keeps your shoulders warm. + +armor-velorite_battlemage-belt = Velorite Battlemage Belt + .desc = {""} + +armor-velorite_battlemage-chest = Velorite Battlemage Vest + .desc = {""} + +armor-velorite_battlemage-foot = Velorite Battlemage Boots + .desc = {""} + +armor-velorite_battlemage-hand = Velorite Battlemage Gauntlets + .desc = {""} + +armor-velorite_battlemage-pants = Velorite Battlemage Kilt + .desc = {""} + +armor-velorite_battlemage-shoulder = Velorite Battlemage Guards + .desc = {""} + +armor-cardinal-belt = Cardinal's Belt + .desc = Seemlessly transitions... + +armor-cardinal-chest = Cardinal's Cloak + .desc = A part of the cardinal's exquisite cloak. + +armor-cardinal-foot = Cardinal's Boots + .desc = The boots with millions of steps. + +armor-cardinal-hand = Cardinal's Gloves + .desc = Bloodstained and rugged. + +armor-cardinal-mitre = Cardinal Mitre + .desc = Induces respect. + +armor-cardinal-pants = Cardinal's Jeans + .desc = Pants with many experiences. + +armor-cardinal-shoulder = Cardinal's Shoulderguard + .desc = The other was lost in a vicious fight. + +armor-merchant-back = Merchant Backpack + .desc = {""} + +armor-merchant-belt = Merchant Belt + .desc = {""} + +armor-merchant-chest = Merchant Jacket + .desc = {""} + +armor-merchant-foot = Merchant Boots + .desc = {""} + +armor-merchant-hand = Merchant Gloves + .desc = {""} + +armor-merchant-pants = Merchant Pants + .desc = {""} + +armor-merchant-shoulder_l = Merchant Mantle + .desc = {""} + +common-items-armor-alchemist-belt = Alchemist Belt + .desc = {""} + +common-items-armor-alchemist-chest = Alchemist Jacket + .desc = {""} + +common-items-armor-alchemist-hat = Alchemist Hat + .desc = It seems like a parrot was perched up here. + +common-items-armor-alchemist-pants = Alchemist Pants + .desc = {""} + +common-items-armor-misc-head-headband = Headband + .desc = A simple headband, it's nothing special. + +common-items-armor-witch-back = Witch Cape + .desc = {""} + +common-items-armor-witch-belt = Witch Belt + .desc = {""} + +common-items-armor-witch-chest = Witch Robe + .desc = {""} + +common-items-armor-witch-foot = Witch Boots + .desc = {""} + +common-items-armor-witch-hand = Witch Handwarmers + .desc = {""} + +common-items-armor-witch-pants = Witch Skirt + .desc = {""} + +common-items-armor-witch-shoulder = Witch Mantle + .desc = {""} + +common-items-armor-pirate-belt = Pirate Belt + .desc = {""} + +common-items-armor-pirate-chest = Pirate Jacket + .desc = {""} + +common-items-armor-pirate-foot = Pirate Boots + .desc = {""} + +common-items-armor-pirate-hand = Pirate Gloves + .desc = {""} + +common-items-armor-pirate-pants = Pirate Pants + .desc = {""} + +common-items-armor-pirate-shoulder = Pirate Mantle + .desc = {""} + +armor-miner-helmet = Miner Helmet + .desc = Someone carved 'Mine!' into the inside. + +common-items-armor-miner-back = Miner's Backpack + .desc = Battered from heavy rocks being carried inside. + +common-items-armor-miner-belt = Miner's Belt + .desc = {""} + +common-items-armor-miner-chest = Miner's Vestment + .desc = Rock dust is covering most of the leather parts. + +common-items-armor-miner-foot = Miner's Footwear + .desc = Someone carved 'Mine!' into the inside. + +common-items-armor-miner-hand = Miner's Gloves + .desc = Someone carved 'Mine!' into the inside. + +common-items-armor-miner-pants = Miner's pantaloons + .desc = {""} + +common-items-armor-miner-shoulder = Miner's Pauldrons + .desc = Protects Cave-in and out. + +common-items-armor-miner-shoulder_captain = Captain's Pauldrons + .desc = {""} + +common-items-armor-miner-shoulder_flame = Flamekeeper's Pauldrons + .desc = {""} + +common-items-armor-miner-shoulder_overseer = Overseer's Pauldrons + .desc = {""} + +common-items-armor-chef-belt = Chef Belt + .desc = {""} + +common-items-armor-chef-chest = Chef Jacket + .desc = {""} + +common-items-armor-chef-hat = Chef Hat + .desc = {""} + +common-items-armor-chef-pants = Chef Pants + .desc = {""} + +common-items-armor-blacksmith-belt = Blacksmith Belt + .desc = {""} + +common-items-armor-blacksmith-chest = Blacksmith Jacket + .desc = {""} + +common-items-armor-blacksmith-hand = Blacksmith Gloves + .desc = {""} + +common-items-armor-blacksmith-hat = Blacksmith Hat + .desc = {""} + +common-items-armor-blacksmith-pants = Blacksmith Pants + .desc = {""} + +common-items-armor-leather_plate-helmet = Leather Plate Helmet + .desc = Leather adorned with steel for better protection. + +armor-assassin-belt = Assassin Belt + .desc = Only the best for a member of the creed. + +armor-assassin-chest = Assassin Chest + .desc = Only the best for a member of the creed. + +armor-assassin-foot = Assassin Boots + .desc = Only the best for a member of the creed. + +armor-assassin-hand = Assassin Gloves + .desc = Only the best for a member of the creed. + +armor-misc-head-assa_mask-0 = Dark Assassin Mask + .desc = A general assassination mask preventing the wearer from being identified. + +armor-assassin-pants = Assassin Pants + .desc = Only the best for a member of the creed. + +armor-assassin-shoulder = Assassin Shoulder Guard + .desc = Only the best for a member of the creed. + +armor-ferocious-back = Ferocious Mantle + .desc = The dark side of nature. + +armor-ferocious-belt = Ferocious Sash + .desc = The dark side of nature. + +armor-ferocious-chest = Ferocious Shirt + .desc = The dark side of nature. + +armor-ferocious-foot = Ferocious Waraji + .desc = The dark side of nature. + +armor-ferocious-hand = Ferocious Wraps + .desc = The dark side of nature. + +armor-ferocious-pants = Ferocious Shorts + .desc = The dark side of nature. + +armor-ferocious-shoulder = Ferocious Guards + .desc = The dark side of nature. + +armor-bonerattler-belt = Bonerattler Belt + .desc = Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle. + +armor-bonerattler-chest = Bonerattler Cuirass + .desc = The spiny back and hide of a bonerattler fastened together into a protective cuirass. + +armor-bonerattler-foot = Bonerattler Boots + .desc = Boots made from the claws and hide of a bonerattler. + +armor-bonerattler-hand = Bonerattler Gauntlets + .desc = The hide and bone from a bonerattler provide strong protection for the wearer. + +armor-bonerattler-pants = Bonerattler Chausses + .desc = Assorted bones and hide from a bonerattler provide protection around the wearer's legs. + +armor-bonerattler-shoulder = Bonerattler Shoulder Pad + .desc = Roughly formed bonerattler hide provide some strong protection. + +armor-misc-head-exclamation = Exclamation hat + .desc = You feel like bestowing quests. + +armor-misc-foot-iceskate = Ice Skates + .desc = Best used on a frozen lake. + +armor-misc-foot-jackalope = Fluffy Jackalope Slippers + .desc = So warm and cozy! + +armor-misc-foot-ski = Wooden skis + .desc = Best used downhill on snow. diff --git a/assets/voxygen/i18n/en/item/armor/other.ftl b/assets/voxygen/i18n/en/item/armor/other.ftl new file mode 100644 index 0000000..178d707 --- /dev/null +++ b/assets/voxygen/i18n/en/item/armor/other.ftl @@ -0,0 +1,118 @@ +lantern-magic_lantern = Magic Lantern + .desc = Illuminates even the darkest dungeon. A great monster was slain for this item. + +lantern-black = Black Lantern + .desc = Quite common due to popular use of budding adventurers! + +lantern-blue = Cool Blue Lantern + .desc = This lantern is surprisingly cold when lit. + +lantern-geode_purp = Purple Geode + .desc = Emits a calming glow, helps to calm your nerves. + +lantern-green = Lime Zest Lantern + .desc = It has an opening that could fit a ring... + +lantern-polaris = Polaris + .desc = Christmas Lantern. + +lantern-pumpkin = Eerie Pumpkin + .desc = Did it just blink?! + +lantern-red = Red Lantern + .desc = Caution: contents hot. + +lantern-delvers_lamp = Delver's Lamp + .desc = Perfect for mining. + +glider-basic_red = Red Cloth Glider + .desc = A simple glider, but with a striking red color. + +glider-basic_white = Plain Cloth Glider + .desc = Simple, but classy. + +glider-blue = Blue Falcon + .desc = Sky colored. + +glider-butterfly-moonlit_love = Moonlit Love + .desc = Love is in the air. + +glider-cloverleaf = Cloverleaf + .desc = Brings luck to its owner. Light-weight and cheap to make, and also very cute! + +glider-leaves = Leaves Glider + .desc = Soar among the trees. + +glider-butterfly-orange_monarch = Orange Monarch + .desc = The delicate wings flutter faintly. + +glider-moonrise = Aquatic Night + .desc = The stars are beautiful tonight. + +glider-butterfly-blue_morpho = Blue Morpho + .desc = The delicate wings flutter faintly. + +glider-moth = Green Luna + .desc = The delicate wings flutter faintly. + +glider-sandraptor = Sand Raptor Wings + .desc = Take flight with the wings of a thirsty predator. + +glider-cultists = Skullgrin + .desc = Death from above. + +glider-snowraptor = Snow Raptor Wings + .desc = Take flight with the wings of a cold-blooded predator. + +glider-sunset = Horizon + .desc = It isn't high noon. + +glider-winter_wings = Wings of Winter + .desc = Sparkles brilliantly and cooly even under the warm sun. + +glider-woodraptor = Wood Raptor Wings + .desc = Take flight with the wings of a stealthy predator. + +armor-misc-back-backpack = Rugged Backpack + .desc = Keeps all your stuff together. + +armor-misc-bag-heavy_seabag = Heavy Seabag + .desc = Commonly used by sailors. + +armor-misc-bag-knitted_red_pouch = Knitted Red Pouch + .desc = A sizeable red bag with two pouches, made of wool and dye. + +armor-misc-bag-liana_kit = Liana Kit + .desc = Woven from dried lianas. + +armor-misc-bag-mindflayer_spellbag = Mindflayer Spellbag + .desc = + You can almost feel a mindflayer's + evil presence flowing through the fabric. + +armor-misc-bag-reliable_backpack = Reliable Backpack + .desc = It will never give you up. + +armor-misc-bag-reliable_leather_pack = Reliable Leather Pack + .desc = It will never give you up. + +armor-misc-bag-soulkeeper_cursed = Cursed Soulkeeper + .desc = WIP. + +armor-misc-bag-soulkeeper_pure = Purified Soulkeeper + .desc = WIP. + +armor-misc-bag-sturdy_red_backpack = Sturdy Red Saddlebag + .desc = A truly reliable and sizeable bag, embroidered with amethyst and thick leather. + +armor-misc-bag-tiny_leather_pouch = Small Leather Pouch + .desc = A small reliable leather pouch. + +armor-misc-bag-tiny_red_pouch = Tiny Red Pouch + .desc = Made from multiple patches of dyed cloth. + +armor-misc-bag-troll_hide_pack = Trollhide Pack + .desc = Trolls were definitely hurt in the making of this. + +armor-misc-bag-woven_red_bag = Woven Red Bag + .desc = A moderately sized red bag. Although it still feels pretty cramped. diff --git a/assets/voxygen/i18n/en/item/items/crafting.ftl b/assets/voxygen/i18n/en/item/items/crafting.ftl new file mode 100644 index 0000000..e64e0f6 --- /dev/null +++ b/assets/voxygen/i18n/en/item/items/crafting.ftl @@ -0,0 +1,345 @@ +sprite-grass-grass_long_5 = Long Grass + .desc = Greener than an orc's snout. + +sprite-wood-item-bamboo = Bamboo + .desc = A giant woody grass. This can be used when crafting wooden weapons. + +sprite-wood-item-eldwood = Eldwood Logs + .desc = Old logs that emanate magic. This can be used when crafting wooden weapons. + +sprite-wood-item-frostwood = Frostwood Logs + .desc = Chilly wood that comes from cold biomes. Cold to the touch. This can be used when crafting wooden weapons. + +sprite-wood-item-hardwood = Hardwood Logs + .desc = Extra thick and sturdy logs. This can be used when crafting wooden weapons. + +sprite-wood-item-ironwood = Ironwood Logs + .desc = A particularly sturdy wood. This can be used when crafting wooden weapons. + +sprite-wood-item-wood = Wood Logs + .desc = Regular, sturdy wooden logs. This can be used when crafting wooden weapons. + +sprite-crafting_ing-abyssal_heart = Abyssal Heart + .desc = Source of Dagons Power. + +sprite-crafting_ing-bowl = Bowl + .desc = A simple bowl for preparing meals. + +sprite-crafting_ing-brinestone = Brinestone + .desc = Used for armor crafting. + +sprite-cacti-flat_cactus_med = Cactus + .desc = Grows in warm and dry places. Very prickly! + +sprite-crafting_ing-coral_branch = Coral Branch + .desc = Treasure from the bottom of the sea. + +sprite-crafting_ing-cotton_boll = Cotton Boll + .desc = Plucked from a common cotton plant. + +sprite-crafting_ing-living_embers = Living Embers + .desc = The smouldering remains of a fiery creature. + +sprite-crafting_ing-oil = Oil + .desc = A measure of thick, sludgy oil. + +sprite-crafting_ing-pearl = Pearl + .desc = Would make a nice lamp. + +sprite-crafting_ing-resin = Resin + .desc = Used for woodworking. + +sprite-seashells-shell-0 = Seashells + .desc = Shells from a sea creature. + +sprite-crafting_ing-sentient_seed = Sentient Seed + .desc = The undeveloped spawn of a sentient plant. + +sprite-crafting_ing-sticky_thread = Sticky Thread + .desc = A messy spider extract, but a tailor may have use for it. + +sprite-crafting_ing-alkahest = Alkahest + .desc = Alchemical solvent. + +sprite-crafting_ing-dwarven_battery = Dwarven Battery + .desc = Container of magical energy. + +sprite-rocks-rock-0 = Stones + .desc = Pebbles from the ground, nothing out of the ordinary. + +sprite-twigs-twigs-0 = Twigs + .desc = Found near trees, a squirrel must've knocked it down. + +sprite-crafting_ing-hide-animal_hide = Animal Hide + .desc = A common pelt from most animals. Becomes leather. + +sprite-crafting_ing-hide-carapace = Hard Carapace + .desc = Tough, hard carapace, a shield to many creatures. + +sprite-crafting_ing-hide-dragon_scale = Dragon Scale + .desc = Tough scale from a legendary beast, hot to the touch. + +sprite-crafting_ing-hide-troll_hide = Troll Hide + .desc = Looted from cave trolls. + +sprite-crafting_ing-hide-plate = Plate + .desc = Durable plate from an armored animal. + +sprite-crafting_ing-hide-rugged_hide = Rugged Hide + .desc = A durable pelt from fierce creatures, favored by leatherworkers. + +sprite-crafting_ing-hide-scale = Scale + .desc = Shiny scales found off of an animal. + +sprite-crafting_ing-hide-tough_hide = Tough Hide + .desc = A relatively tough, rough hide. Becomes leather. + +sprite-crafting_ing-animal_misc-claw = Predator Claw + .desc = + The nimble claw of a fierce predator. + + Can be used to craft fast and agile weapons. + +sprite-crafting_ing-animal_misc-fur = Soft Fur + .desc = Soft fur from an animal. + +sprite-crafting_ing-animal_misc-grim_eyeball = Grim Eyeball + .desc = Casts a petrifying gaze. + +sprite-crafting_ing-animal_misc-large_horn = Large Horn + .desc = + A large horn from a fearsome beast. + + Weapons made with it have strengthened ability effects. + +sprite-crafting_ing-animal_misc-lively_vine = Lively Vine + .desc = I think it just moved... + +sprite-crafting_ing-animal_misc-phoenix_feather = Phoenix Feather + .desc = Said to have magical properties. + +sprite-crafting_ing-animal_misc-sharp_fang = Sharp Fang + .desc = + Razor-sharp tooth from a ferocious animal. + + Weapons made with it have more potent lasting effects. + +sprite-crafting_ing-animal_misc-venom_sac = Venom Sac + .desc = A venomous sac from a poisonous creature. + +sprite-crafting_ing-animal_misc-viscous_ooze = Viscous Ooze + .desc = A measure of viscous ooze from a slimy creature. + +sprite-crafting_ing-leather-leather_strips = Leather Strips + .desc = Simple and versatile. + +sprite-crafting_ing-leather-rigid_leather = Rigid Leather + .desc = Light but layered, perfect for protection. + +sprite-crafting_ing-leather-simple_leather = Simple Leather + .desc = Light and flexible. + +sprite-crafting_ing-leather-thick_leather = Thick Leather + .desc = Strong and durable. + +sprite-crafting_ing-cloth-cloth_strips = Cloth Strips + .desc = Small and soft, yet useful. + +sprite-crafting_ing-cloth-cotton = Cotton + .desc = Easy to work with and multi-functional. + +sprite-crafting_ing-cloth-lifecloth = Lifecloth + .desc = A fabric imbued with the gentleness that nature has to offer. + +sprite-crafting_ing-cloth-linen = Linen + .desc = A textile made from flax fibers. + +sprite-crafting_ing-cloth-linen_red = Red Linen + .desc = A flax fiber textile, dyed to stand out. + +sprite-crafting_ing-cloth-moonweave = Moonweave + .desc = A light yet very sturdy textile. + +sprite-crafting_ing-cloth-silk = Silk + .desc = A fine and strong fibre produced by spiders. + +sprite-crafting_ing-cloth-sunsilk = Sunsilk + .desc = A supernaturally strong textile. + +sprite-crafting_ing-cloth-wool = Soft Wool + .desc = Soft wool from an animal. + +sprite-flowers-moonbell = Moonbell + .desc = It glistens brilliantly under the moonlight. + +sprite-crafting_ing-plant_fiber = Plant Fiber + .desc = A length of raw plant material. + +sprite-flowers-pyrebloom = Pyrebloom + .desc = Warm to the touch, long after picking. + +sprite-flowers-flower_red-4 = Red Flower + .desc = Can be used as a dying ingredient. + +sprite-flowers-sunflower_1 = Sunflower + .desc = Smells like summer. + +sprite-flowers-flax = Wild Flax + .desc = Could be used to spin some simple cloth. + +sprite-flowers-yellow = Yellow Flower + .desc = Glows like the sun. + +object-v-coin = Coins + .desc = Precious coins, can be exchanged for goods and services. + +object-collar = Collar + .desc = Tames neutral wild animals within 5 blocks. + +object-training_dummy = Training Dummy + .desc = His name is William. Fire at will. + +object-mortar_pestle = Mortar and Pestle + .desc = Crushes and grinds things into a fine powder or paste. Needed to craft various items. + +object-sewing_set = Sewing Set + .desc = Used to craft various items. + +object-potion_empty = Empty Vial + .desc = A simple glass vial used for holding various fluids. + +object-glacial_crystal = Glacial Crystal + .desc = The purest form of ice, cold enough to cool lava. + +object-honey = Honey + .desc = Stolen from a beehive. Surely the bees won't be happy with this! + +object-glowing_remains = Glowing Remains + .desc = + Looted from an evil being. + + With some additional work it can surely be + brought back to its former glory... + +object-elegant_crest = Elegant Crest + .desc = + Bright plumage formerly part of a colorful creature. + + Can be used to craft quick and energy-efficient weapons. + +object-ice_shard = Icy Shard + .desc = Looted from a frosty creature. + +object-long_tusk = Long Tusk + .desc = + An impressively long tusk from a proud beast. + + Can be used to craft efficient, long-range weapons. + +object-raptor_feather = Raptor Feather + .desc = A large colorful feather from a raptor. + +object-strong_pincer = Strong Pincer + .desc = + A powerful pincer from a hard-shelled creature. + + Has power-enhancing effects when crafting weapons. + +sprite-mineral-ore-bloodstone = Bloodstone Ore + .desc = A deep red ore, it reminds you of blood. + +sprite-mineral-ore-coal = Coal + .desc = A dark, combustible energy source. + +sprite-mineral-ore-cobalt = Cobalt Ore + .desc = A blue, shiny ore. + +sprite-mineral-ore-copper = Copper Ore + .desc = A brown metal. Key part of bronze. + +sprite-mineral-ore-gold = Gold Ore + .desc = A precious yellow metal. + +sprite-mineral-ore-iron = Iron Ore + .desc = An incredibly common but incredibly versatile metal. + +sprite-mineral-ore-silver = Silver Ore + .desc = A precious shiny greyish-white metal. + +sprite-mineral-ore-tin = Tin Ore + .desc = A silvery metal. One of the components of bronze. + +sprite-mineral-ore-ancient_gold = Ancient Gold + .desc = Ancient ingot of gold, soaked in magical energies. + +sprite-velorite-velorite_ore = Velorite + .desc = A bizarre, oddly shimmering ore, its origin seems to be shrouded in mystery. + +sprite-velorite-velorite = Velorite Fragment + .desc = Small runes sparkle on its surface, though you don't know what it means. + +sprite-mineral-ingot-bloodsteel = Bloodsteel Ingot + .desc = + An alloy of bloodstone and iron, with a dark red color. + + This can be used when crafting metal weapons. + +sprite-mineral-ingot-bronze = Bronze Ingot + .desc = + A sturdy alloy made from combining copper and tin. + + This can be used when crafting metal weapons. + +sprite-mineral-ingot-cobalt = Cobalt Ingot + .desc = + A strikingly blue ingot. + + This can be used when crafting metal weapons. + +sprite-mineral-ingot-copper = Copper Ingot + .desc = An ingot with a unique brown color. + +sprite-mineral-ingot-gold = Gold Ingot + .desc = An ingot made of refined metallic gold. + +sprite-mineral-ingot-iron = Iron Ingot + .desc = + An incredibly commonplace metal. + + This can be used when crafting metal weapons. + +sprite-mineral-ingot-orichalcum = Orichalcum Ingot + .desc = + An ingot made of refined orichalcum. + + This can be used when crafting metal weapons. + +sprite-mineral-ingot-silver = Silver Ingot + .desc = An ingot made of refined metallic silver. + +sprite-mineral-ingot-steel = Steel Ingot + .desc = + An alloy of iron and coal that is much tougher than its components. + + This can be used when crafting metal weapons. + +sprite-mineral-ingot-tin = Tin Ingot + .desc = An ingot primarily used to make bronze. + +sprite-mineral-gem-amethystgem = Amethyst + .desc = A precious purple gem. + +sprite-mineral-gem-diamondgem = Diamond + .desc = A sparkling silver gem. + +sprite-mineral-gem-emeraldgem = Emerald + .desc = A vibrant viridian gem. + +sprite-mineral-gem-rubygem = Ruby + .desc = A superbly scarlet gem. + +sprite-mineral-gem-sapphiregem = Sapphire + .desc = A colorful cobalt gem. + +sprite-mineral-gem-topazgem = Topaz + .desc = An outstanding orange gem. diff --git a/assets/voxygen/i18n/en/item/items/food.ftl b/assets/voxygen/i18n/en/item/items/food.ftl new file mode 100644 index 0000000..5957abb --- /dev/null +++ b/assets/voxygen/i18n/en/item/items/food.ftl @@ -0,0 +1,92 @@ +sprite-carrot-carrot = Carrot + .desc = An orange root vegetable. They say it'll improve your vision! + +sprite-cabbage-cabbage = Lettuce + .desc = A vibrant green leafy vegetable. Lettuce make some salads! + +sprite-mushrooms-mushroom-10 = Mushroom + .desc = Hopefully this one is not poisonous. + +sprite-food-salad_plain = Plain Salad + .desc = Literally just chopped lettuce. Does this even count as a salad? + +sprite-tomato-tomato = Tomato + .desc = A red fruit. It's not actually a vegetable! + +sprite-food-salad_tomato = Tomato Salad + .desc = Leafy salad with some chopped, juicy tomatoes mixed in. + +sprite-food-meat-beast_large_cooked = Cooked Meat Slab + .desc = Medium Rare. + +sprite-food-meat-beast_large_raw = Raw Meat Slab + .desc = Chunk of beastly animal meat, best after cooking. + +sprite-food-meat-beast_small_cooked = Cooked Meat Sliver + .desc = Medium Rare. + +sprite-food-meat-beast_small_raw = Raw Meat Sliver + .desc = Small hunk of beastly animal meat, best after cooking. + +sprite-food-meat-bird_cooked = Cooked Bird Meat + .desc = Best enjoyed with one in each hand. + +sprite-food-meat-bird_large_cooked = Huge Cooked Drumstick + .desc = Makes for a legendary meal. + +sprite-food-meat-bird_large_raw = Huge Raw Drumstick + .desc = It's magnificent. + +sprite-food-meat-bird_raw = Raw Bird Meat + .desc = A hefty drumstick. + +sprite-food-meat-fish_cooked = Cooked Fish + .desc = A fresh cooked seafood steak. + +sprite-food-meat-fish_raw = Raw Fish + .desc = A steak chopped from a fish, best after cooking. + +sprite-food-meat-tough_cooked = Cooked Tough Meat + .desc = Tastes exotic. + +sprite-food-meat-tough_raw = Raw Tough Meat + .desc = Peculiar bit of meat, best after cooking. + +object-apple_half = Apple + .desc = Red and juicy. + +object-mushroom_curry = Mushroom Curry + .desc = Who could say no to that? + +object-apple_stick = Apple Stick + .desc = The stick makes it easier to carry! + +object-blue_cheese = Blue Cheese + .desc = Pungent and filling. + +object-cactus_drink = Cactus Colada + .desc = Giving you that special prickle. + +object-cheese = Dwarven Cheese + .desc = Made from goat milk from the finest dwarven produce. Aromatic and nutritious! + +object-coconut_half = Coconut + .desc = Reliable source of water and fat. Can often be found growing on palm trees. + +object-honeycorn = Honeycorn + .desc = Sweeet. + +object-mushroom_stick = Mushroom Stick + .desc = Roasted mushrooms on a stick for easy carrying. + +object-pumpkin_spice_brew = Pumpkin Spice Brew + .desc = Brewed from moldy pumpkins. + +object-sunflower_ice_tea = Sunflower Ice Tea + .desc = Brewed from freshly shelled sunflower seeds. + +sprite-spore-corruption_spore = Spore of Corruption + .desc = + You feel an evil force pulsating within. + + It may be unwise to hold on to it for too long... diff --git a/assets/voxygen/i18n/en/item/items/internal.ftl b/assets/voxygen/i18n/en/item/items/internal.ftl new file mode 100644 index 0000000..d8fff04 --- /dev/null +++ b/assets/voxygen/i18n/en/item/items/internal.ftl @@ -0,0 +1,215 @@ +### This file contains non-player-facing items. +### Feel free to ignore them. + +common-items-food-coltsfoot = Coltsfoot + .desc = A daisy-like flower often used in herbal teas. + +common-items-food-dandelion = Dandelion + .desc = A small, yellow flower. Uses the wind to spread its seeds. + +common-items-food-garlic = Garlic + .desc = Make sure to brush your teeth after eating. + +common-items-food-meat = Meat + .desc = Meat. The lifeblood of mankind. + +common-items-food-onion = Onion + .desc = A vegetable that's made the toughest men cry. + +common-items-food-sage = Sage + .desc = A herb commonly used in tea. + +common-items-tag_examples-cultist = Anything related to cultists + .desc = These items are a little creepy. + +common-items-grasses-medium = Medium Grass + .desc = Greener than an orc's snout. + +common-items-grasses-short = Short Grass + .desc = Greener than an orc's snout. + +common-items-boss_drops-exp_flask = Flask of Velorite Dust + .desc = Take with plenty of water. + +common-items-boss_drops-xp_potion = Potion of Skill + .desc = It doesn't seem to be doing anything... + +common-items-crafting_ing-rock = Rock + .desc = Made up of a bunch of different minerals, looks like it would hurt to get hit with. + +common-items-crafting_ing-animal_misc-bone = Thick Bone + .desc = A thick bone, it seems sturdy enough to craft with. + +common-items-crafting_ing-animal_misc-ember = Ember + .desc = A flicking ember left by a fiery creature. + +common-items-crafting_ing-animal_misc-feather = Feather + .desc = Feather from a bird. + +common-items-tag_examples-gnarling = Attire of the Gnarling tribes + .desc = Worn by Gnarlings and their Chieftains. + +common-items-flowers-blue = Blue Flower + .desc = Matches the color of the sky. + +common-items-flowers-pink = Pink Flower + .desc = Looks like a lollipop. + +common-items-flowers-white = White flower + .desc = Pure and precious. + +common-items-mineral-stone-basalt = Basalt + .desc = A dark volcanic rock, most volcanic rock tends to be basalt.. + +common-items-mineral-stone-granite = Granite + .desc = A light-colored igneous rock, coarse-grained and formed by intrusion. + +common-items-mineral-stone-obsidian = Obsidian + .desc = An igneous rock that comes from felsic lava, it never seems to dwindle. + +common-items-mineral-stone-coal = Coal + .desc = A combustible black rock that happens to be really good at burning. + +common-items-weapons-sceptre-belzeshrub = Belzeshrub the Broom God + .desc = 'Is it... alive?' + +common-items-tool-pickaxe_velorite = Velorite Pickaxe + .desc = Allows for swift excavation of any ore in sight. + +common-items-testing-test_bag_18_slot = Test 18 slot bag + .desc = Used for unit tests do not delete. + +common-items-testing-test_bag_9_slot = Test 9 slot bag + .desc = Used for unit tests do not delete. + +common-items-testing-test_boots = Testing Boots + .desc = Hopefully this test doesn't break! + +common-items-weapons-empty-empty = Empty Item + .desc = This item may grant abilities, but is invisible. + +common-items-modular-weapon-primary-bow-bow = Bow Limbs + .desc = {""} + +common-items-modular-weapon-primary-bow-composite = Composite Bow Limbs + .desc = {""} + +common-items-modular-weapon-primary-bow-greatbow = Greatbow Limbs + .desc = {""} + +common-items-modular-weapon-primary-bow-longbow = Longbow Limbs + .desc = {""} + +common-items-modular-weapon-primary-bow-ornate = Ornate Bow Limbs + .desc = {""} + +common-items-modular-weapon-primary-bow-shortbow = Shortbow Limbs + .desc = {""} + +common-items-modular-weapon-primary-bow-warbow = Warbow Limbs + .desc = {""} + +common-items-modular-weapon-primary-axe-axe = Axe Head + .desc = {""} + +common-items-modular-weapon-primary-axe-battleaxe = Battleaxe Head + .desc = {""} + +common-items-modular-weapon-primary-axe-greataxe = Greataxe Head + .desc = {""} + +common-items-modular-weapon-primary-axe-jagged = Jagged Axe Head + .desc = {""} + +common-items-modular-weapon-primary-axe-labrys = Labrys Head + .desc = {""} + +common-items-modular-weapon-primary-axe-ornate = Ornate Axe Head + .desc = {""} + +common-items-modular-weapon-primary-axe-poleaxe = Poleaxe Head + .desc = {""} + +common-items-modular-weapon-primary-staff-brand = Brand Shaft + .desc = {""} + +common-items-modular-weapon-primary-staff-grandstaff = Grandstaff Shaft + .desc = {""} + +common-items-modular-weapon-primary-staff-longpole = Long Pole Shaft + .desc = {""} + +common-items-modular-weapon-primary-staff-ornate = Ornate Staff Shaft + .desc = {""} + +common-items-modular-weapon-primary-staff-pole = Pole Shaft + .desc = {""} + +common-items-modular-weapon-primary-staff-rod = Rod Shaft + .desc = {""} + +common-items-modular-weapon-primary-staff-staff = Staff Shaft + .desc = {""} + +common-items-modular-weapon-primary-sword-greatsword = Greatsword Blade + .desc = {""} + +common-items-modular-weapon-primary-sword-katana = Katana Blade + .desc = {""} + +common-items-modular-weapon-primary-sword-longsword = Longsword Blade + .desc = {""} + +common-items-modular-weapon-primary-sword-ornate = Ornate Sword Blade + .desc = {""} + +common-items-modular-weapon-primary-sword-sabre = Sabre Blade + .desc = {""} + +common-items-modular-weapon-primary-sword-sawblade = Sawblade + .desc = {""} + +common-items-modular-weapon-primary-sword-zweihander = Zweihander Blade + .desc = {""} + +common-items-modular-weapon-primary-sceptre-arbor = Arbor Shaft + .desc = {""} + +common-items-modular-weapon-primary-sceptre-cane = Cane Shaft + .desc = {""} + +common-items-modular-weapon-primary-sceptre-crook = Crook Shaft + .desc = {""} + +common-items-modular-weapon-primary-sceptre-crozier = Crozier Shaft + .desc = {""} + +common-items-modular-weapon-primary-sceptre-grandsceptre = Grandsceptre Shaft + .desc = {""} + +common-items-modular-weapon-primary-sceptre-ornate = Ornate Sceptre Shaft + .desc = {""} + +common-items-modular-weapon-primary-sceptre-sceptre = Sceptre Shaft + .desc = {""} + +common-items-modular-weapon-primary-hammer-greathammer = Greathammer Head + .desc = {""} + +common-items-modular-weapon-primary-hammer-greatmace = Greatmace Head + .desc = {""} + +common-items-modular-weapon-primary-hammer-hammer = Hammer Head + .desc = {""} + +common-items-modular-weapon-primary-hammer-maul = Maul Head + .desc = {""} + +common-items-modular-weapon-primary-hammer-ornate = Ornate Hammer Head + .desc = {""} + +common-items-modular-weapon-primary-hammer-spikedmace = Spiked Mace Head + .desc = {""} + +common-items-modular-weapon-primary-hammer-warhammer = Warhammer Head + .desc = {""} diff --git a/assets/voxygen/i18n/en/item/items/key.ftl b/assets/voxygen/i18n/en/item/items/key.ftl new file mode 100644 index 0000000..f085f95 --- /dev/null +++ b/assets/voxygen/i18n/en/item/items/key.ftl @@ -0,0 +1,29 @@ +object-lockpick = Common Lockpick + .desc = Used to open common locks. Will break after use. + +object-key-bone = Bone Key + .desc = Used to open bone locks. Will break after use. + +object-key-glass = Glass Key + .desc = Used to open Glass Barriers. Will break after use. + +object-key-rusty = Rusty Tower Key + .desc = Smells like magic with a bit of... cheese? + +object-key-miner = Miner Key + .desc = Used to open doors. Will break after use. + +object-key-forge = Forge Key + .desc = Used to open doors. Will break after use. + +object-key-haniwa = Haniwa Keystone + .desc = Used to open doors. Will break after use. + +object-key-terracotta_chest = Terracotta Chest Key + .desc = Used to open chests. Will break after use. + +object-key-terracotta_door = Terracotta Door Key + .desc = Used to open doors. Will break after use. + +object-key-sahagin = Sahagin Key + .desc = Used to open doors. Will break after use. diff --git a/assets/voxygen/i18n/en/item/items/potion.ftl b/assets/voxygen/i18n/en/item/items/potion.ftl new file mode 100644 index 0000000..0b759ca --- /dev/null +++ b/assets/voxygen/i18n/en/item/items/potion.ftl @@ -0,0 +1,29 @@ +object-potion_red = Potent Potion + .desc = A potent healing potion. + +object-potion_curious = Curious Potion + .desc = Wonder what this does... + +object-potion_agility = Potion of Agility + .desc = Fly, you fools! + +object-potion_big = Large Potion + .desc = Precious medicine, it makes for the largest rejuvenative flask yet. + +object-potion_combustion = Potion of Combustion + .desc = Sets the user ablaze. + +object-potion_med = Medium Potion + .desc = An innovative invention from an apothecary, better than its smaller precursors. + +object-potion_minor = Minor Potion + .desc = A small potion concocted from apples and honey. + +object-burning_charm = Blazing Charm + .desc = Flame is your ally, harness its power to burn your foes. + +object-frozen_charm = Freezing Charm + .desc = Let your enemies feel the sting of cold as you freeze them in their tracks. + +object-lifesteal_charm = Siphon Charm + .desc = Siphon your target life and use it for your own. diff --git a/assets/voxygen/i18n/en/item/recipe.ftl b/assets/voxygen/i18n/en/item/recipe.ftl new file mode 100644 index 0000000..918f8df --- /dev/null +++ b/assets/voxygen/i18n/en/item/recipe.ftl @@ -0,0 +1,90 @@ +recipe-armor-bloodsteel = Bloodsteel Armor Recipes + .desc = Bloodsteel Armor Recipes +recipe-armor-brinestone = Brinestone Armor Recipes + .desc = Brinestone Armor Recipes +recipe-armor-carapace = Carapace Armor Recipes + .desc = Carapace Armor Recipes +recipe-armor-cobalt = Cobalt Armor Recipes + .desc = Cobalt Armor Recipes +recipe-armor-dragonscale = Dragonscale Armor Recipes + .desc = Dragonscale Armor Recipes +recipe-armor-druid = Druid Armor Recipes + .desc = Druid Armor Recipes +recipe-armor-iron = Iron Armor Recipes + .desc = Iron Armor Recipes +recipe-armor-leather = Leather Armor Recipes + .desc = Leather Armor Recipes +recipe-armor-moonweave = Moonweave Armor Recipes + .desc = Moonweave Armor Recipes +recipe-armor-orichalcum = Orichalcum Armor Recipes + .desc = Orichalcum Armor Recipes +recipe-armor-primal = Primal Armor Recipes + .desc = Primal Armor Recipes +recipe-armor-scale = Scale Armor Recipes + .desc = Scale Armor Recipes +recipe-armor-silken = Silken Armor Recipes + .desc = Silken Armor Recipes +recipe-armor-steel = Steel Armor Recipes + .desc = Steel Armor Recipes +recipe-armor-sunsilk = Sunsilk Armor Recipes + .desc = Sunsilk Armor Recipes +recipe-armor-woolen = Woolen Armor Recipes + .desc = Woolen Armor Recipes +recipe-equipment-basic = Basic Equipment Recipes + .desc = Basic Equipment Recipes +recipe-equipment-moderate = Moderate Equipment Recipes + .desc = Moderate Equipment Recipes +recipe-equipment-advanced = Advanced Equipment Recipes + .desc = Advanced Equipment Recipes +recipe-unique-abyssal_gorget = Abyssal Gorget Recipe + .desc = Abyssal Gorget Recipe +recipe-unique-abyssal_ring = Abyssal Ring Recipe + .desc = Abyssal Ring Recipe +recipe-unique-mindflayer_spellbag = Mindflayer Spellbag Recipe + .desc = Mindflayer Spellbag Recipe +recipe-unique-polaris = Polaris Recipe + .desc = Polaris Recipe +recipe-unique-seashell_necklace = Seashell Necklace Recipe + .desc = Seashell Necklace Recipe +recipe-unique-troll_hide_pack = Troll Hide Pack Recipe + .desc = Troll Hide Pack Recipe +recipe-unique-winged_coronet = Winged Coronet Recipe + .desc = Winged Coronet Recipe +recipe-unique-delvers_lamp = Delver's Lamp Recipe + .desc = Delver's Lamp Recipe +recipe-charms = Charms Recipes + .desc = Charms Recipes +recipe-explosives = Explosives Recipes + .desc = Explosives Recipes +recipe-food = Food Recipes + .desc = Food Recipes +recipe-gliders = Gliders Recipes + .desc = Gliders Recipes +recipe-instruments = Instruments Recipes + .desc = Instruments Recipes +recipe-potions = Potions Recipes + .desc = Potions Recipes +recipe-utility = Utility Recipes + .desc = Utility Recipes +recipe-weapons-iron = Iron Weapon Recipes + .desc = Iron Weapon Recipes +recipe-weapons-steel = Steel Weapon Recipes + .desc = Steel Weapon Recipes +recipe-weapons-cobalt = Cobalt Weapon Recipes + .desc = Cobalt Weapon Recipes +recipe-weapons-bloodsteel = Bloodsteel Weapon Recipes + .desc = Bloodsteel Weapon Recipes +recipe-weapons-orichalcum = Orichalcum Weapon Recipes + .desc = Orichalcum Weapon Recipes +recipe-weapons-bamboo = Bamboo Weapon Recipes + .desc = Bamboo Weapon Recipes +recipe-weapons-hardwood = Hardwood Weapon Recipes + .desc = Hardwood Weapon Recipes +recipe-weapons-ironwood = Ironwood Weapon Recipes + .desc = Ironwood Weapon Recipes +recipe-weapons-frostwood = Frostwood Weapon Recipes + .desc = Frostwood Weapon Recipes +recipe-weapons-eldwood = Eldwood Weapon Recipes + .desc = Eldwood Weapon Recipes +recipe-default = Default Recipes + .desc = Default Recipes \ No newline at end of file diff --git a/assets/voxygen/i18n/en/item/weapon/modular.ftl b/assets/voxygen/i18n/en/item/weapon/modular.ftl new file mode 100644 index 0000000..b0adf9e --- /dev/null +++ b/assets/voxygen/i18n/en/item/weapon/modular.ftl @@ -0,0 +1,989 @@ +weapon-sword-greatsword-iron-2h = Iron Greatsword + .desc = {""} + +weapon-sword-katana-iron-2h = Iron Katana + .desc = {""} + +weapon-sword-katana-iron-1h = Iron Swiftblade + .desc = {""} + +weapon-sword-sawblade-iron-2h = Iron Sawblade + .desc = {""} + +weapon-sword-sawblade-iron-1h = Iron Sawback + .desc = {""} + +weapon-sword-sabre-iron-2h = Iron Sabre + .desc = {""} + +weapon-sword-sabre-iron-1h = Iron Scimitar + .desc = {""} + +weapon-sword-ornate-iron-2h = Iron Ornate Sword + .desc = {""} + +weapon-sword-ornate-iron-1h = Iron Rapier + .desc = {""} + +weapon-sword-longsword-iron-2h = Iron Longsword + .desc = {""} + +weapon-sword-longsword-iron-1h = Iron Shortsword + .desc = {""} + +weapon-sword-zweihander-iron-2h = Iron Zweihander + .desc = {""} + +weapon-bow-shortbow-wood = Wooden Shortbow + .desc = {""} + +weapon-bow-longbow-wood = Wooden Longbow + .desc = {""} + +weapon-bow-ornate-wood = Wooden Ornate Bow + .desc = {""} + +weapon-bow-greatbow-wood = Wooden Greatbow + .desc = {""} + +weapon-bow-composite-wood = Wooden Composite Bow + .desc = {""} + +weapon-bow-bow-wood = Wooden Bow + .desc = {""} + +weapon-bow-warbow-wood = Wooden Warbow + .desc = {""} + +weapon-hammer-maul-bronze-2h = Bronze Maul + .desc = {""} + +weapon-hammer-hammer-bronze-2h = Bronze Hammer + .desc = {""} + +weapon-hammer-hammer-bronze-1h = Bronze Club + .desc = {""} + +weapon-hammer-greatmace-bronze-2h = Bronze Greatmace + .desc = {""} + +weapon-hammer-spikedmace-bronze-2h = Bronze Spiked Mace + .desc = {""} + +weapon-hammer-spikedmace-bronze-1h = Bronze Mace + .desc = {""} + +weapon-hammer-greathammer-bronze-2h = Bronze Greathammer + .desc = {""} + +weapon-hammer-warhammer-bronze-2h = Bronze Warhammer + .desc = {""} + +weapon-hammer-warhammer-bronze-1h = Bronze Mallet + .desc = {""} + +weapon-hammer-ornate-bronze-2h = Bronze Ornate Hammer + .desc = {""} + +weapon-hammer-ornate-bronze-1h = Bronze Cudgel + .desc = {""} + +weapon-hammer-maul-bloodsteel-2h = Bloodsteel Maul + .desc = {""} + +weapon-hammer-greathammer-bloodsteel-2h = Bloodsteel Greathammer + .desc = {""} + +weapon-hammer-ornate-bloodsteel-2h = Bloodsteel Ornate Hammer + .desc = {""} + +weapon-hammer-ornate-bloodsteel-1h = Bloodsteel Cudgel + .desc = {""} + +weapon-hammer-hammer-bloodsteel-2h = Bloodsteel Hammer + .desc = {""} + +weapon-hammer-hammer-bloodsteel-1h = Bloodsteel Club + .desc = {""} + +weapon-hammer-spikedmace-bloodsteel-2h = Bloodsteel Spiked Mace + .desc = {""} + +weapon-hammer-spikedmace-bloodsteel-1h = Bloodsteel Mace + .desc = {""} + +weapon-hammer-greatmace-bloodsteel-2h = Bloodsteel Greatmace + .desc = {""} + +weapon-hammer-warhammer-bloodsteel-2h = Bloodsteel Warhammer + .desc = {""} + +weapon-hammer-warhammer-bloodsteel-1h = Bloodsteel Mallet + .desc = {""} + +weapon-sceptre-ornate-frostwood = Frostwood Ornate Sceptre + .desc = {""} + +weapon-sceptre-sceptre-frostwood = Frostwood Sceptre + .desc = {""} + +weapon-sceptre-crook-frostwood = Frostwood Crook + .desc = {""} + +weapon-sceptre-grandsceptre-frostwood = Frostwood Grandsceptre + .desc = {""} + +weapon-sceptre-cane-frostwood = Frostwood Cane + .desc = {""} + +weapon-sceptre-crozier-frostwood = Frostwood Crozier + .desc = {""} + +weapon-sceptre-arbor-frostwood = Frostwood Arbor + .desc = {""} + +weapon-bow-bow-eldwood = Eldwood Bow + .desc = {""} + +weapon-bow-warbow-eldwood = Eldwood Warbow + .desc = {""} + +weapon-bow-greatbow-eldwood = Eldwood Greatbow + .desc = {""} + +weapon-bow-ornate-eldwood = Eldwood Ornate Bow + .desc = {""} + +weapon-bow-longbow-eldwood = Eldwood Longbow + .desc = {""} + +weapon-bow-composite-eldwood = Eldwood Composite Bow + .desc = {""} + +weapon-bow-shortbow-eldwood = Eldwood Shortbow + .desc = {""} + +weapon-axe-axe-bloodsteel-2h = Bloodsteel Axe + .desc = {""} + +weapon-axe-axe-bloodsteel-1h = Bloodsteel Hatchet + .desc = {""} + +weapon-axe-ornate-bloodsteel-2h = Bloodsteel Ornate Axe + .desc = {""} + +weapon-axe-ornate-bloodsteel-1h = Bloodsteel Kilonda + .desc = {""} + +weapon-axe-jagged-bloodsteel-2h = Bloodsteel Jagged Axe + .desc = {""} + +weapon-axe-jagged-bloodsteel-1h = Bloodsteel Tomahawk + .desc = {""} + +weapon-axe-battleaxe-bloodsteel-2h = Bloodsteel Battleaxe + .desc = {""} + +weapon-axe-battleaxe-bloodsteel-1h = Bloodsteel Cleaver + .desc = {""} + +weapon-axe-greataxe-bloodsteel-2h = Bloodsteel Greataxe + .desc = {""} + +weapon-axe-labrys-bloodsteel-2h = Bloodsteel Labrys + .desc = {""} + +weapon-axe-poleaxe-bloodsteel-2h = Bloodsteel Poleaxe + .desc = {""} + +weapon-axe-poleaxe-cobalt-2h = Cobalt Poleaxe + .desc = {""} + +weapon-axe-jagged-cobalt-2h = Cobalt Jagged Axe + .desc = {""} + +weapon-axe-jagged-cobalt-1h = Cobalt Tomahawk + .desc = {""} + +weapon-axe-labrys-cobalt-2h = Cobalt Labrys + .desc = {""} + +weapon-axe-axe-cobalt-2h = Cobalt Axe + .desc = {""} + +weapon-axe-axe-cobalt-1h = Cobalt Hatchet + .desc = {""} + +weapon-axe-ornate-cobalt-2h = Cobalt Ornate Axe + .desc = {""} + +weapon-axe-ornate-cobalt-1h = Cobalt Kilonda + .desc = {""} + +weapon-axe-greataxe-cobalt-2h = Cobalt Greataxe + .desc = {""} + +weapon-axe-battleaxe-cobalt-2h = Cobalt Battleaxe + .desc = {""} + +weapon-axe-battleaxe-cobalt-1h = Cobalt Cleaver + .desc = {""} + +weapon-hammer-maul-iron-2h = Iron Maul + .desc = {""} + +weapon-hammer-ornate-iron-2h = Iron Ornate Hammer + .desc = {""} + +weapon-hammer-ornate-iron-1h = Iron Cudgel + .desc = {""} + +weapon-hammer-spikedmace-iron-2h = Iron Spiked Mace + .desc = {""} + +weapon-hammer-spikedmace-iron-1h = Iron Mace + .desc = {""} + +weapon-hammer-hammer-iron-2h = Iron Hammer + .desc = {""} + +weapon-hammer-hammer-iron-1h = Iron Club + .desc = {""} + +weapon-hammer-warhammer-iron-2h = Iron Warhammer + .desc = {""} + +weapon-hammer-warhammer-iron-1h = Iron Mallet + .desc = {""} + +weapon-hammer-greathammer-iron-2h = Iron Greathammer + .desc = {""} + +weapon-hammer-greatmace-iron-2h = Iron Greatmace + .desc = {""} + +weapon-sword-zweihander-steel-2h = Steel Zweihander + .desc = {""} + +weapon-sword-longsword-steel-2h = Steel Longsword + .desc = {""} + +weapon-sword-longsword-steel-1h = Steel Shortsword + .desc = {""} + +weapon-sword-katana-steel-2h = Steel Katana + .desc = {""} + +weapon-sword-katana-steel-1h = Steel Swiftblade + .desc = {""} + +weapon-sword-greatsword-steel-2h = Steel Greatsword + .desc = {""} + +weapon-sword-ornate-steel-2h = Steel Ornate Sword + .desc = {""} + +weapon-sword-ornate-steel-1h = Steel Rapier + .desc = {""} + +weapon-sword-sawblade-steel-2h = Steel Sawblade + .desc = {""} + +weapon-sword-sawblade-steel-1h = Steel Sawback + .desc = {""} + +weapon-sword-sabre-steel-2h = Steel Sabre + .desc = {""} + +weapon-sword-sabre-steel-1h = Steel Scimitar + .desc = {""} + +weapon-staff-grandstaff-hardwood = Hardwood Grandstaff + .desc = {""} + +weapon-staff-rod-hardwood = Hardwood Rod + .desc = {""} + +weapon-staff-brand-hardwood = Hardwood Brand + .desc = {""} + +weapon-staff-longpole-hardwood = Hardwood Longpole + .desc = {""} + +weapon-staff-staff-hardwood = Hardwood Staff + .desc = {""} + +weapon-staff-ornate-hardwood = Hardwood Ornate Staff + .desc = {""} + +weapon-staff-pole-hardwood = Hardwood Pole + .desc = {""} + +weapon-axe-ornate-orichalcum-2h = Orichalcum Ornate Axe + .desc = {""} + +weapon-axe-ornate-orichalcum-1h = Orichalcum Kilonda + .desc = {""} + +weapon-axe-jagged-orichalcum-2h = Orichalcum Jagged Axe + .desc = {""} + +weapon-axe-jagged-orichalcum-1h = Orichalcum Tomahawk + .desc = {""} + +weapon-axe-axe-orichalcum-2h = Orichalcum Axe + .desc = {""} + +weapon-axe-axe-orichalcum-1h = Orichalcum Hatchet + .desc = {""} + +weapon-axe-battleaxe-orichalcum-2h = Orichalcum Battleaxe + .desc = {""} + +weapon-axe-battleaxe-orichalcum-1h = Orichalcum Cleaver + .desc = {""} + +weapon-axe-greataxe-orichalcum-2h = Orichalcum Greataxe + .desc = {""} + +weapon-axe-poleaxe-orichalcum-2h = Orichalcum Poleaxe + .desc = {""} + +weapon-axe-labrys-orichalcum-2h = Orichalcum Labrys + .desc = {""} + +weapon-bow-greatbow-bamboo = Bamboo Greatbow + .desc = {""} + +weapon-bow-longbow-bamboo = Bamboo Longbow + .desc = {""} + +weapon-bow-composite-bamboo = Bamboo Composite Bow + .desc = {""} + +weapon-bow-ornate-bamboo = Bamboo Ornate Bow + .desc = {""} + +weapon-bow-shortbow-bamboo = Bamboo Shortbow + .desc = {""} + +weapon-bow-bow-bamboo = Bamboo Bow + .desc = {""} + +weapon-bow-warbow-bamboo = Bamboo Warbow + .desc = {""} + +weapon-bow-ornate-frostwood = Frostwood Ornate Bow + .desc = {""} + +weapon-bow-composite-frostwood = Frostwood Composite Bow + .desc = {""} + +weapon-bow-warbow-frostwood = Frostwood Warbow + .desc = {""} + +weapon-bow-shortbow-frostwood = Frostwood Shortbow + .desc = {""} + +weapon-bow-longbow-frostwood = Frostwood Longbow + .desc = {""} + +weapon-bow-bow-frostwood = Frostwood Bow + .desc = {""} + +weapon-bow-greatbow-frostwood = Frostwood Greatbow + .desc = {""} + +weapon-staff-ornate-frostwood = Frostwood Ornate Staff + .desc = {""} + +weapon-staff-pole-frostwood = Frostwood Pole + .desc = {""} + +weapon-staff-longpole-frostwood = Frostwood Longpole + .desc = {""} + +weapon-staff-grandstaff-frostwood = Frostwood Grandstaff + .desc = {""} + +weapon-staff-rod-frostwood = Frostwood Rod + .desc = {""} + +weapon-staff-staff-frostwood = Frostwood Staff + .desc = {""} + +weapon-staff-brand-frostwood = Frostwood Brand + .desc = {""} + +weapon-bow-greatbow-hardwood = Hardwood Greatbow + .desc = {""} + +weapon-bow-warbow-hardwood = Hardwood Warbow + .desc = {""} + +weapon-bow-shortbow-hardwood = Hardwood Shortbow + .desc = {""} + +weapon-bow-bow-hardwood = Hardwood Bow + .desc = {""} + +weapon-bow-composite-hardwood = Hardwood Composite Bow + .desc = {""} + +weapon-bow-ornate-hardwood = Hardwood Ornate Bow + .desc = {""} + +weapon-bow-longbow-hardwood = Hardwood Longbow + .desc = {""} + +weapon-sceptre-cane-ironwood = Ironwood Cane + .desc = {""} + +weapon-sceptre-ornate-ironwood = Ironwood Ornate Sceptre + .desc = {""} + +weapon-sceptre-grandsceptre-ironwood = Ironwood Grandsceptre + .desc = {""} + +weapon-sceptre-arbor-ironwood = Ironwood Arbor + .desc = {""} + +weapon-sceptre-crozier-ironwood = Ironwood Crozier + .desc = {""} + +weapon-sceptre-crook-ironwood = Ironwood Crook + .desc = {""} + +weapon-sceptre-sceptre-ironwood = Ironwood Sceptre + .desc = {""} + +weapon-axe-greataxe-iron-2h = Iron Greataxe + .desc = {""} + +weapon-axe-jagged-iron-2h = Iron Jagged Axe + .desc = {""} + +weapon-axe-jagged-iron-1h = Iron Tomahawk + .desc = {""} + +weapon-axe-battleaxe-iron-2h = Iron Battleaxe + .desc = {""} + +weapon-axe-battleaxe-iron-1h = Iron Cleaver + .desc = {""} + +weapon-axe-labrys-iron-2h = Iron Labrys + .desc = {""} + +weapon-axe-axe-iron-2h = Iron Axe + .desc = {""} + +weapon-axe-axe-iron-1h = Iron Hatchet + .desc = {""} + +weapon-axe-ornate-iron-2h = Iron Ornate Axe + .desc = {""} + +weapon-axe-ornate-iron-1h = Iron Kilonda + .desc = {""} + +weapon-axe-poleaxe-iron-2h = Iron Poleaxe + .desc = {""} + +weapon-axe-greataxe-steel-2h = Steel Greataxe + .desc = {""} + +weapon-axe-ornate-steel-2h = Steel Ornate Axe + .desc = {""} + +weapon-axe-ornate-steel-1h = Steel Kilonda + .desc = {""} + +weapon-axe-jagged-steel-2h = Steel Jagged Axe + .desc = {""} + +weapon-axe-jagged-steel-1h = Steel Tomahawk + .desc = {""} + +weapon-axe-battleaxe-steel-2h = Steel Battleaxe + .desc = {""} + +weapon-axe-battleaxe-steel-1h = Steel Cleaver + .desc = {""} + +weapon-axe-poleaxe-steel-2h = Steel Poleaxe + .desc = {""} + +weapon-axe-labrys-steel-2h = Steel Labrys + .desc = {""} + +weapon-axe-axe-steel-2h = Steel Axe + .desc = {""} + +weapon-axe-axe-steel-1h = Steel Hatchet + .desc = {""} + +weapon-sword-longsword-bronze-2h = Bronze Longsword + .desc = {""} + +weapon-sword-longsword-bronze-1h = Bronze Shortsword + .desc = {""} + +weapon-sword-zweihander-bronze-2h = Bronze Zweihander + .desc = {""} + +weapon-sword-greatsword-bronze-2h = Bronze Greatsword + .desc = {""} + +weapon-sword-katana-bronze-2h = Bronze Katana + .desc = {""} + +weapon-sword-katana-bronze-1h = Bronze Swiftblade + .desc = {""} + +weapon-sword-sabre-bronze-2h = Bronze Sabre + .desc = {""} + +weapon-sword-sabre-bronze-1h = Bronze Scimitar + .desc = {""} + +weapon-sword-ornate-bronze-2h = Bronze Ornate Sword + .desc = {""} + +weapon-sword-ornate-bronze-1h = Bronze Rapier + .desc = {""} + +weapon-sword-sawblade-bronze-2h = Bronze Sawblade + .desc = {""} + +weapon-sword-sawblade-bronze-1h = Bronze Sawback + .desc = {""} + +weapon-sceptre-crozier-wood = Wooden Crozier + .desc = {""} + +weapon-sceptre-sceptre-wood = Wooden Sceptre + .desc = {""} + +weapon-sceptre-cane-wood = Wooden Cane + .desc = {""} + +weapon-sceptre-ornate-wood = Wooden Ornate Sceptre + .desc = {""} + +weapon-sceptre-arbor-wood = Wooden Arbor + .desc = {""} + +weapon-sceptre-crook-wood = Wooden Crook + .desc = {""} + +weapon-sceptre-grandsceptre-wood = Wooden Grandsceptre + .desc = {""} + +weapon-staff-brand-bamboo = Bamboo Brand + .desc = {""} + +weapon-staff-grandstaff-bamboo = Bamboo Grandstaff + .desc = {""} + +weapon-staff-pole-bamboo = Bamboo Pole + .desc = {""} + +weapon-staff-staff-bamboo = Bamboo Staff + .desc = {""} + +weapon-staff-rod-bamboo = Bamboo Rod + .desc = {""} + +weapon-staff-longpole-bamboo = Bamboo Longpole + .desc = {""} + +weapon-staff-ornate-bamboo = Bamboo Ornate Staff + .desc = {""} + +weapon-hammer-warhammer-orichalcum-2h = Orichalcum Warhammer + .desc = {""} + +weapon-hammer-warhammer-orichalcum-1h = Orichalcum Mallet + .desc = {""} + +weapon-hammer-greathammer-orichalcum-2h = Orichalcum Greathammer + .desc = {""} + +weapon-hammer-greatmace-orichalcum-2h = Orichalcum Greatmace + .desc = {""} + +weapon-hammer-hammer-orichalcum-2h = Orichalcum Hammer + .desc = {""} + +weapon-hammer-hammer-orichalcum-1h = Orichalcum Club + .desc = {""} + +weapon-hammer-spikedmace-orichalcum-2h = Orichalcum Spiked Mace + .desc = {""} + +weapon-hammer-spikedmace-orichalcum-1h = Orichalcum Mace + .desc = {""} + +weapon-hammer-ornate-orichalcum-2h = Orichalcum Ornate Hammer + .desc = {""} + +weapon-hammer-ornate-orichalcum-1h = Orichalcum Cudgel + .desc = {""} + +weapon-hammer-maul-orichalcum-2h = Orichalcum Maul + .desc = {""} + +weapon-bow-shortbow-ironwood = Ironwood Shortbow + .desc = {""} + +weapon-bow-greatbow-ironwood = Ironwood Greatbow + .desc = {""} + +weapon-bow-ornate-ironwood = Ironwood Ornate Bow + .desc = {""} + +weapon-bow-longbow-ironwood = Ironwood Longbow + .desc = {""} + +weapon-bow-warbow-ironwood = Ironwood Warbow + .desc = {""} + +weapon-bow-composite-ironwood = Ironwood Composite Bow + .desc = {""} + +weapon-bow-bow-ironwood = Ironwood Bow + .desc = {""} + +weapon-hammer-ornate-cobalt-2h = Cobalt Ornate Hammer + .desc = {""} + +weapon-hammer-ornate-cobalt-1h = Cobalt Cudgel + .desc = {""} + +weapon-hammer-hammer-cobalt-2h = Cobalt Hammer + .desc = {""} + +weapon-hammer-hammer-cobalt-1h = Cobalt Club + .desc = {""} + +weapon-hammer-greatmace-cobalt-2h = Cobalt Greatmace + .desc = {""} + +weapon-hammer-spikedmace-cobalt-2h = Cobalt Spiked Mace + .desc = {""} + +weapon-hammer-spikedmace-cobalt-1h = Cobalt Mace + .desc = {""} + +weapon-hammer-greathammer-cobalt-2h = Cobalt Greathammer + .desc = {""} + +weapon-hammer-maul-cobalt-2h = Cobalt Maul + .desc = {""} + +weapon-hammer-warhammer-cobalt-2h = Cobalt Warhammer + .desc = {""} + +weapon-hammer-warhammer-cobalt-1h = Cobalt Mallet + .desc = {""} + +weapon-staff-ornate-wood = Wooden Ornate Staff + .desc = {""} + +weapon-staff-pole-wood = Wooden Pole + .desc = {""} + +weapon-staff-rod-wood = Wooden Rod + .desc = {""} + +weapon-staff-brand-wood = Wooden Brand + .desc = {""} + +weapon-staff-grandstaff-wood = Wooden Grandstaff + .desc = {""} + +weapon-staff-staff-wood = Wooden Staff + .desc = {""} + +weapon-staff-longpole-wood = Wooden Longpole + .desc = {""} + +weapon-hammer-ornate-steel-2h = Steel Ornate Hammer + .desc = {""} + +weapon-hammer-ornate-steel-1h = Steel Cudgel + .desc = {""} + +weapon-hammer-hammer-steel-2h = Steel Hammer + .desc = {""} + +weapon-hammer-hammer-steel-1h = Steel Club + .desc = {""} + +weapon-hammer-greathammer-steel-2h = Steel Greathammer + .desc = {""} + +weapon-hammer-spikedmace-steel-2h = Steel Spiked Mace + .desc = {""} + +weapon-hammer-spikedmace-steel-1h = Steel Mace + .desc = {""} + +weapon-hammer-greatmace-steel-2h = Steel Greatmace + .desc = {""} + +weapon-hammer-maul-steel-2h = Steel Maul + .desc = {""} + +weapon-hammer-warhammer-steel-2h = Steel Warhammer + .desc = {""} + +weapon-hammer-warhammer-steel-1h = Steel Mallet + .desc = {""} + +weapon-sceptre-grandsceptre-bamboo = Bamboo Grandsceptre + .desc = {""} + +weapon-sceptre-cane-bamboo = Bamboo Cane + .desc = {""} + +weapon-sceptre-crozier-bamboo = Bamboo Crozier + .desc = {""} + +weapon-sceptre-crook-bamboo = Bamboo Crook + .desc = {""} + +weapon-sceptre-sceptre-bamboo = Bamboo Sceptre + .desc = {""} + +weapon-sceptre-arbor-bamboo = Bamboo Arbor + .desc = {""} + +weapon-sceptre-ornate-bamboo = Bamboo Ornate Sceptre + .desc = {""} + +weapon-staff-grandstaff-ironwood = Ironwood Grandstaff + .desc = {""} + +weapon-staff-rod-ironwood = Ironwood Rod + .desc = {""} + +weapon-staff-brand-ironwood = Ironwood Brand + .desc = {""} + +weapon-staff-longpole-ironwood = Ironwood Longpole + .desc = {""} + +weapon-staff-staff-ironwood = Ironwood Staff + .desc = {""} + +weapon-staff-pole-ironwood = Ironwood Pole + .desc = {""} + +weapon-staff-ornate-ironwood = Ironwood Ornate Staff + .desc = {""} + +weapon-staff-ornate-eldwood = Eldwood Ornate Staff + .desc = {""} + +weapon-staff-longpole-eldwood = Eldwood Longpole + .desc = {""} + +weapon-staff-rod-eldwood = Eldwood Rod + .desc = {""} + +weapon-staff-pole-eldwood = Eldwood Pole + .desc = {""} + +weapon-staff-staff-eldwood = Eldwood Staff + .desc = {""} + +weapon-staff-brand-eldwood = Eldwood Brand + .desc = {""} + +weapon-staff-grandstaff-eldwood = Eldwood Grandstaff + .desc = {""} + +weapon-sceptre-arbor-eldwood = Eldwood Arbor + .desc = {""} + +weapon-sceptre-crook-eldwood = Eldwood Crook + .desc = {""} + +weapon-sceptre-crozier-eldwood = Eldwood Crozier + .desc = {""} + +weapon-sceptre-cane-eldwood = Eldwood Cane + .desc = {""} + +weapon-sceptre-grandsceptre-eldwood = Eldwood Grandsceptre + .desc = {""} + +weapon-sceptre-ornate-eldwood = Eldwood Ornate Sceptre + .desc = {""} + +weapon-sceptre-sceptre-eldwood = Eldwood Sceptre + .desc = {""} + +weapon-sword-sabre-bloodsteel-2h = Bloodsteel Sabre + .desc = {""} + +weapon-sword-sabre-bloodsteel-1h = Bloodsteel Scimitar + .desc = {""} + +weapon-sword-zweihander-bloodsteel-2h = Bloodsteel Zweihander + .desc = {""} + +weapon-sword-greatsword-bloodsteel-2h = Bloodsteel Greatsword + .desc = {""} + +weapon-sword-katana-bloodsteel-2h = Bloodsteel Katana + .desc = {""} + +weapon-sword-katana-bloodsteel-1h = Bloodsteel Swiftblade + .desc = {""} + +weapon-sword-longsword-bloodsteel-2h = Bloodsteel Longsword + .desc = {""} + +weapon-sword-longsword-bloodsteel-1h = Bloodsteel Shortsword + .desc = {""} + +weapon-sword-ornate-bloodsteel-2h = Bloodsteel Ornate Sword + .desc = {""} + +weapon-sword-ornate-bloodsteel-1h = Bloodsteel Rapier + .desc = {""} + +weapon-sword-sawblade-bloodsteel-2h = Bloodsteel Sawblade + .desc = {""} + +weapon-sword-sawblade-bloodsteel-1h = Bloodsteel Sawback + .desc = {""} + +weapon-sword-sabre-orichalcum-2h = Orichalcum Sabre + .desc = {""} + +weapon-sword-sabre-orichalcum-1h = Orichalcum Scimitar + .desc = {""} + +weapon-sword-greatsword-orichalcum-2h = Orichalcum Greatsword + .desc = {""} + +weapon-sword-sawblade-orichalcum-2h = Orichalcum Sawblade + .desc = {""} + +weapon-sword-sawblade-orichalcum-1h = Orichalcum Sawback + .desc = {""} + +weapon-sword-longsword-orichalcum-2h = Orichalcum Longsword + .desc = {""} + +weapon-sword-longsword-orichalcum-1h = Orichalcum Shortsword + .desc = {""} + +weapon-sword-katana-orichalcum-2h = Orichalcum Katana + .desc = {""} + +weapon-sword-katana-orichalcum-1h = Orichalcum Swiftblade + .desc = {""} + +weapon-sword-zweihander-orichalcum-2h = Orichalcum Zweihander + .desc = {""} + +weapon-sword-ornate-orichalcum-2h = Orichalcum Ornate Sword + .desc = {""} + +weapon-sword-ornate-orichalcum-1h = Orichalcum Rapier + .desc = {""} + +weapon-axe-poleaxe-bronze-2h = Bronze Poleaxe + .desc = {""} + +weapon-axe-ornate-bronze-2h = Bronze Ornate Axe + .desc = {""} + +weapon-axe-ornate-bronze-1h = Bronze Kilonda + .desc = {""} + +weapon-axe-labrys-bronze-2h = Bronze Labrys + .desc = {""} + +weapon-axe-battleaxe-bronze-2h = Bronze Battleaxe + .desc = {""} + +weapon-axe-battleaxe-bronze-1h = Bronze Cleaver + .desc = {""} + +weapon-axe-axe-bronze-2h = Bronze Axe + .desc = {""} + +weapon-axe-axe-bronze-1h = Bronze Hatchet + .desc = {""} + +weapon-axe-jagged-bronze-2h = Bronze Jagged Axe + .desc = {""} + +weapon-axe-jagged-bronze-1h = Bronze Tomahawk + .desc = {""} + +weapon-axe-greataxe-bronze-2h = Bronze Greataxe + .desc = {""} + +weapon-sceptre-sceptre-hardwood = Hardwood Sceptre + .desc = {""} + +weapon-sceptre-cane-hardwood = Hardwood Cane + .desc = {""} + +weapon-sceptre-arbor-hardwood = Hardwood Arbor + .desc = {""} + +weapon-sceptre-crozier-hardwood = Hardwood Crozier + .desc = {""} + +weapon-sceptre-ornate-hardwood = Hardwood Ornate Sceptre + .desc = {""} + +weapon-sceptre-crook-hardwood = Hardwood Crook + .desc = {""} + +weapon-sceptre-grandsceptre-hardwood = Hardwood Grandsceptre + .desc = {""} + +weapon-sword-longsword-cobalt-2h = Cobalt Longsword + .desc = {""} + +weapon-sword-longsword-cobalt-1h = Cobalt Shortsword + .desc = {""} + +weapon-sword-sawblade-cobalt-2h = Cobalt Sawblade + .desc = {""} + +weapon-sword-sawblade-cobalt-1h = Cobalt Sawback + .desc = {""} + +weapon-sword-greatsword-cobalt-2h = Cobalt Greatsword + .desc = {""} + +weapon-sword-katana-cobalt-2h = Cobalt Katana + .desc = {""} + +weapon-sword-katana-cobalt-1h = Cobalt Swiftblade + .desc = {""} + +weapon-sword-zweihander-cobalt-2h = Cobalt Zweihander + .desc = {""} + +weapon-sword-ornate-cobalt-2h = Cobalt Ornate Sword + .desc = {""} + +weapon-sword-ornate-cobalt-1h = Cobalt Rapier + .desc = {""} + +weapon-sword-sabre-cobalt-2h = Cobalt Sabre + .desc = {""} + +weapon-sword-sabre-cobalt-1h = Cobalt Scimitar + .desc = {""} diff --git a/assets/voxygen/i18n/en/item/weapon/musical_instrument.ftl b/assets/voxygen/i18n/en/item/weapon/musical_instrument.ftl new file mode 100644 index 0000000..dc2decc --- /dev/null +++ b/assets/voxygen/i18n/en/item/weapon/musical_instrument.ftl @@ -0,0 +1,44 @@ +weapon-tool-wooden_bass = Double Bass + .desc = Wooden Bass. + +weapon-tool-wooden_flute = Flute + .desc = Wooden Flute. + +weapon-tool-glass_flute = Glass Flute + .desc = What's the Cardinal doing with it? + +weapon-tool-wooden_guitar = Guitar + .desc = Wooden Guitar. + +weapon-tool-black_velvet_guitar = Dark Guitar + .desc = Sounds edgy. + +weapon-tool-icy_talharpa = Icy Talharpa + .desc = Icy Talharpa. + +weapon-tool-wooden_kalimba = Kalimba + .desc = Wooden Kalimba. + +weapon-tool-wooden_lute = Lute + .desc = Wooden Lute. + +weapon-tool-wooden_lyre = Lyre + .desc = Wooden Lyre. + +weapon-tool-melodica = Melodica + .desc = Wooden Melodica. + +weapon-tool-wooden_sitar = Sitar + .desc = Wooden Sitar. + +weapon-tool-washboard = Washboard + .desc = Washboard. + +weapon-tool-wildskin_drum = Wildskin Drum + .desc = one, two, you know what to do! + +weapon-tool-steeltonguedrum = Steeltongue Drum + .desc = Steeltongue Drum. + +weapon-tool-shamisen = Shamisen + .desc = Shamisen. diff --git a/assets/voxygen/i18n/en/item/weapon/npc.ftl b/assets/voxygen/i18n/en/item/weapon/npc.ftl new file mode 100644 index 0000000..cfbba6c --- /dev/null +++ b/assets/voxygen/i18n/en/item/weapon/npc.ftl @@ -0,0 +1,470 @@ +### This file contains non-player-facing items. +### Feel free to ignore them. + +common-items-npc_weapons-biped_small-mandragora = Mandragora + .desc = Testing + +common-items-npc_weapons-biped_small-myrmidon-hoplite = Hoplite Spear + .desc = {""} + +common-items-npc_weapons-biped_small-myrmidon-marksman = Marksman Bow + .desc = {""} + +common-items-npc_weapons-biped_small-myrmidon-strategian = Strategian Axe + .desc = {""} + +common-items-npc_weapons-biped_small-sahagin-sniper = Sniper Bow + .desc = {""} + +common-items-npc_weapons-biped_small-sahagin-sorcerer = Sorcerer Staff + .desc = {""} + +common-items-npc_weapons-biped_small-sahagin-spearman = Spearman Spear + .desc = {""} + +common-items-npc_weapons-biped_small-adlet-hunter = Hunter Spear + .desc = {""} + +common-items-npc_weapons-biped_small-adlet-icepicker = Icepicker Pick + .desc = {""} + +common-items-npc_weapons-biped_small-adlet-tracker = Tracker Bow + .desc = {""} + +common-items-npc_weapons-biped_small-gnarling-chieftain = Chieftain Staff + .desc = {""} + +common-items-npc_weapons-biped_small-gnarling-greentotem = Gnarling Green Totem + .desc = Yeet + +common-items-npc_weapons-biped_small-gnarling-logger = Logger Axe + .desc = {""} + +common-items-npc_weapons-biped_small-gnarling-mugger = Mugger Dagger + .desc = {""} + +common-items-npc_weapons-biped_small-gnarling-redtotem = Gnarling Red Totem + .desc = Yeet + +common-items-npc_weapons-biped_small-gnarling-stalker = Stalker Blowgun + .desc = {""} + +common-items-npc_weapons-biped_small-gnarling-whitetotem = Gnarling White Totem + .desc = Yeet + +common-items-npc_weapons-biped_small-boreal-bow = Boreal Bow + .desc = {""} + +common-items-npc_weapons-biped_small-boreal-hammer = Boreal Hammer + .desc = {""} + +common-items-npc_weapons-biped_small-haniwa-archer = Archer Bow + .desc = {""} + +common-items-npc_weapons-biped_small-haniwa-guard = Guard Spear + .desc = {""} + +common-items-npc_weapons-biped_small-haniwa-soldier = Soldier Sword + .desc = {""} + +common-items-npc_weapons-bow-bipedlarge-velorite = Giant Velorite Bow + .desc = Infused with Velorite power. + +common-items-npc_weapons-bow-saurok_bow = Saurok bow + .desc = Placeholder + +common-items-npc_weapons-bow-terracotta_besieger_bow = Terracotta Besieger Bow + .desc = Placeholder + +common-items-npc_weapons-axe-gigas_frost_axe = Frost Gigas Axe + .desc = Placeholder + +common-items-npc_weapons-axe-minotaur_axe = Minotaur Axe + .desc = Placeholder + +common-items-npc_weapons-axe-oni_blue_axe = Blue Oni Axe + .desc = Placeholder + +common-items-npc_weapons-staff-bipedlarge-cultist = Giant Cultist Staff + .desc = The fire gives off no heat. + +common-items-npc_weapons-staff-mindflayer_staff = Mindflayer Staff + .desc = Placeholder + +common-items-npc_weapons-staff-ogre_staff = Ogre Staff + .desc = Placeholder + +common-items-npc_weapons-staff-saurok_staff = Saurok Staff + .desc = Placeholder + +common-items-npc_weapons-sword-adlet_elder_sword = Adlet Elder Sword + .desc = Placeholder + +common-items-npc_weapons-sword-bipedlarge-cultist = Giant Cultist Greatsword + .desc = This belonged to an evil Cult Leader. + +common-items-npc_weapons-sword-dullahan_sword = Dullahan Sword + .desc = Placeholder + +common-items-npc_weapons-sword-pickaxe_velorite_sword = Velorite Pickaxe + .desc = {""} + +common-items-npc_weapons-sword-saurok_sword = Saurok Sword + .desc = Placeholder + +common-items-npc_weapons-sword-haniwa_general_sword = Haniwa General Sword + .desc = Placeholder + +common-items-npc_weapons-sword-terracotta_pursuer_sword = Terracotta Pursuer Sword + .desc = Placeholder + +common-items-npc_weapons-unique-akhlut = Quad Med Basic + .desc = testing123 + +common-items-npc_weapons-unique-beast_claws = Beast Claws + .desc = Was attached to a beast. + +common-items-npc_weapons-unique-birdlargebasic = Bird Large Basic + .desc = testing123 + +common-items-npc_weapons-unique-birdlargebreathe = Bird Large Breathe + .desc = testing123 + +common-items-npc_weapons-unique-birdlargefire = Bird Large Fire + .desc = Fiery touch of a mighty aerial beast + +common-items-npc_weapons-unique-birdmediumbasic = Bird Medium Basic + .desc = BiteBiteBite!!! FightFightFight!!! + +common-items-npc_weapons-unique-bushly = Starter Grace + .desc = Fret not, newbies shant cry. + +common-items-npc_weapons-unique-cardinal = Caduceus + .desc = The snakes seem to be alive + +common-items-npc_weapons-unique-clay_golem_fist = Clay Golem Fists + .desc = Yeet. + +common-items-npc_weapons-unique-iron_dwarf = IronDwarf + .desc = testing123 + +common-items-npc_weapons-unique-cloudwyvern = Cloud Wyvern + .desc = testing123 + +common-items-npc_weapons-unique-coral_golem_fist = Coral Golem Fists + .desc = Yeet + +common-items-npc_weapons-unique-crab_pincer = Crab Pincer + .desc = testing123 + +common-items-npc_weapons-unique-dagon = Dagon Kit + .desc = Ocean Power! + +common-items-npc_weapons-unique-deadwood = Deadwood + .desc = testing123 + +common-items-npc_weapons-unique-driggle = Starter Grace + .desc = Fret not, newbies shant cry. + +common-items-npc_weapons-unique-emberfly = Starter Grace + .desc = Fret not, newbies shant cry. + +common-items-npc_weapons-unique-fiery_tornado = FieryTornado + .desc = Fiery Tornado weapon + +common-items-npc_weapons-unique-flamekeeper_staff = Flamekeeper Staff + .desc = Flamekeeper Staff + +common-items-npc_weapons-unique-cursekeeper_sceptre = Cursekeeper Sceptre + .desc = Cursekeeper Sceptre + +common-items-npc_weapons-unique-cursekeeper_sceptre_fake = Cursekeeper Sceptre + .desc = Cursekeeper Sceptre + +common-items-npc_weapons-unique-jiangshi = Jiangshi Magic + .desc = Jiangshi Magic + +common-items-npc_weapons-unique-mogwai = Mogwai Magic + .desc = Mogwai Magic + +common-items-npc_weapons-unique-shamanic_spirit = Shamanic Spirit + .desc = Shamanic Spirit + +common-items-npc_weapons-unique-terracotta_demolisher_fist = Terracotta Demolisher Fist + .desc = Terracotta Demolisher Fist + +common-items-npc_weapons-unique-terracotta_statue = Terracotta Statue + .desc = Terracotta Statue + +common-items-npc_weapons-unique-iron_golem_fist = Iron Golem Fists + .desc = Yeet + +common-items-npc_weapons-hammer-forgemaster_hammer = Forgemaster Hammer + .desc = Yeet + +common-items-npc_weapons-unique-snaretongue = Snaretongue + .desc = Yeet + +common-items-npc_weapons-unique-flamethrower = Flamethrower + .desc = Throwing Flames + +common-items-npc_weapons-unique-flamewyvern = Flame Wyvern + .desc = testing123 + +common-items-npc_weapons-unique-frostfang = Frostfang + .desc = testing123 + +common-items-npc_weapons-unique-frostwyvern = Frost Wyvern + .desc = testing123 + +common-items-npc_weapons-unique-haniwa_sentry = Haniwa Sentry + .desc = Rotating turret weapon + +common-items-npc_weapons-unique-hermit_alligator = Hermit Alligator Teeth + .desc = Grrr! + +common-items-npc_weapons-unique-husk = Husk + .desc = testing123 + +common-items-npc_weapons-unique-husk_brute = Husk Brute + .desc = testing123 + +common-items-npc_weapons-unique-icedrake = Ice Drake + .desc = testing123 + +common-items-npc_weapons-unique-irrwurz = Starter Grace + .desc = Fret not, newbies shant cry. + +common-items-npc_weapons-unique-maneater = Maneater + .desc = testing123 + +common-items-npc_weapons-unique-mossysnail = Starter Grace + .desc = Fret not, newbies shant cry. + +common-items-npc_weapons-unique-organ = Organ Aura + .desc = Motivational Tune + +common-items-npc_weapons-unique-quadlowbasic = Quad Low Basic + .desc = testing123 + +common-items-npc_weapons-unique-quadlowbeam = Quad Small Beam + .desc = testing123 + +common-items-npc_weapons-unique-quadlowbreathe = Quad Low Breathe + .desc = testing123 + +common-items-npc_weapons-unique-quadlowquick = Quad Low Quick + .desc = testing123 + +common-items-npc_weapons-unique-quadlowtail = Quad Low Tail + .desc = testing123 + +common-items-npc_weapons-unique-quadmedbasic = Quad Med Basic + .desc = testing123 + +common-items-npc_weapons-unique-quadmedbasicgentle = Quad Med Basic + .desc = testing123 + +common-items-npc_weapons-unique-quadmedcharge = Quad Med Charge + .desc = testing123 + +common-items-npc_weapons-unique-quadmedhoof = Quad Med Hoof + .desc = testing123 + +common-items-npc_weapons-unique-quadmedjump = Quad Med Jump + .desc = testing123 + +common-items-npc_weapons-unique-quadmedquick = Quad Med Quick + .desc = testing123 + +common-items-npc_weapons-unique-quadsmallbasic = Quad Small Basic + .desc = testing123 + +common-items-npc_weapons-unique-darkhound = Darkhound + .desc = testing123 + +common-items-npc_weapons-unique-rocksnapper = Rocksnapper + .desc = testing123 + +common-items-npc_weapons-unique-roshwalr = Roshwalr + .desc = testing123 + +common-items-npc_weapons-unique-sea_bishop_sceptre = Sea Bishop Sceptre + .desc = Hits like a wave. + +common-items-npc_weapons-unique-seawyvern = Sea Wyvern + .desc = testing123 + +common-items-npc_weapons-unique-simpleflyingbasic = Simple Flying Melee + .desc = I believe I can fly!!!!! + +common-items-npc_weapons-unique-stone_golems_fist = Stone Golem's Fist + .desc = Was attached to a mighty stone golem. + +common-items-npc_weapons-unique-theropodbasic = Theropod Basic + .desc = testing123 + +common-items-npc_weapons-unique-theropodbird = Theropod Bird + .desc = testing123 + +common-items-npc_weapons-unique-theropodcharge = Theropod Charge + .desc = testing123 + +common-items-npc_weapons-unique-theropodsmall = Theropod Small + .desc = testing123 + +common-items-npc_weapons-unique-tidal_claws = Tidal Claws + .desc = Snip snap + +common-items-npc_weapons-unique-tidal_totem = Tidal Totem + .desc = Yeet + +common-items-npc_weapons-unique-tornado = Tornado + .desc = Tornado weapon + +common-items-npc_weapons-unique-treantsapling = Starter Grace + .desc = Fret not, newbies shant cry. + +common-items-npc_weapons-unique-turret = Turret + .desc = Turret weapon + +common-items-npc_weapons-unique-tursus_claws = Tursus Claws + .desc = Was attached to a beast. + +common-items-npc_weapons-unique-wealdwyvern = Weald Wyvern + .desc = testing123 + +common-items-npc_weapons-unique-wendigo_magic = Wendigo Magic + .desc = spook. + +common-items-npc_weapons-unique-wood_golem_fist = Wood Golem Fists + .desc = Yeet + +common-items-npc_weapons-unique-ancient_effigy_eyes = Ancient Effigy Eyes + .desc = testing123 + +common-items-npc_weapons-unique-claysteed = Claysteed Hoof + .desc = testing123 + +common-items-npc_weapons-unique-gravewarden_fist = Gravewarden Fist + .desc = testing123 + +common-items-npc_weapons-unique-arthropods-antlion = Antlion + .desc = testing123 + +common-items-npc_weapons-unique-arthropods-blackwidow = Black Widow + .desc = testing123 + +common-items-npc_weapons-unique-arthropods-cavespider = Cave Spider + .desc = testing123 + +common-items-npc_weapons-unique-arthropods-dagonite = Dagonite + .desc = testing123 + +common-items-npc_weapons-unique-arthropods-hornbeetle = Horn Beetle + .desc = testing123 + +common-items-npc_weapons-unique-arthropods-leafbeetle = Leaf Beetle + .desc = testing123 + +common-items-npc_weapons-unique-arthropods-moltencrawler = Molten Crawler + .desc = testing123 + +common-items-npc_weapons-unique-arthropods-mosscrawler = Moss Crawler + .desc = testing123 + +common-items-npc_weapons-unique-arthropods-tarantula = Tarantula + .desc = testing123 + +common-items-npc_weapons-unique-arthropods-weevil = Weevil + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_low-asp = Asp + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_low-basilisk = Basilisk + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_low-deadwood = Deadwood + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_low-hakulaq = Hakulaq + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_low-icedrake = Ice Drake + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_low-lavadrake = Lava Drake + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_low-maneater = Maneater + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_low-tortoise = Tortoise + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_medium-alpaca = Alpaca + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_medium-antelope = Antelope + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_medium-donkey = Donkey + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_medium-grolgar = Grolgar + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_medium-highland = Highland + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_medium-horse = Horse + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_medium-moose = Moose + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_medium-mouflon = Mouflon + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_medium-wolf = Wolf + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_small-boar = Boar + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_small-hyena = Hyena + .desc = testing123 + +common-items-npc_weapons-unique-quadruped_small-rodent = Rodent + .desc = testing123 + +common-items-npc_weapons-unique-theropod-yale = Yale + .desc = testing123 + +common-items-npc_weapons-hammer-bipedlarge-cultist = Giant Cultist Warhammer + .desc = This belonged to an evil Cult Leader. + +common-items-npc_weapons-hammer-cyclops_hammer = Cyclops Hammer + .desc = Placeholder + +common-items-npc_weapons-hammer-harvester_scythe = Harvester Sythe + .desc = Placeholder + +common-items-npc_weapons-hammer-ogre_hammer = Ogre Hammer + .desc = Placeholder + +common-items-npc_weapons-hammer-oni_red_hammer = Red Oni Hammer + .desc = Placeholder + +common-items-npc_weapons-hammer-troll_hammer = Troll Hammer + .desc = Placeholder + +common-items-npc_weapons-hammer-wendigo_hammer = Wendigo Hammer + .desc = Placeholder + +common-items-npc_weapons-hammer-yeti_hammer = Yeti Hammer + .desc = Placeholder + +common-items-npc_weapons-hammer-terracotta_punisher_club = Terracotta Punisher Club + .desc = Placeholder diff --git a/assets/voxygen/i18n/en/item/weapon/primary_component.ftl b/assets/voxygen/i18n/en/item/weapon/primary_component.ftl new file mode 100644 index 0000000..c4e8d27 --- /dev/null +++ b/assets/voxygen/i18n/en/item/weapon/primary_component.ftl @@ -0,0 +1,755 @@ +weapon-component-sword-greatsword-iron = Iron Greatsword Blade + .desc = {""} + +weapon-component-sword-katana-iron = Iron Katana Blade + .desc = {""} + +weapon-component-sword-sawblade-iron = Iron Sawblade + .desc = {""} + +weapon-component-sword-sabre-iron = Iron Sabre Blade + .desc = {""} + +weapon-component-sword-ornate-iron = Iron Ornate Sword Blade + .desc = {""} + +weapon-component-sword-longsword-iron = Iron Longsword Blade + .desc = {""} + +weapon-component-sword-zweihander-iron = Iron Zweihander Blade + .desc = {""} + +weapon-component-bow-shortbow-wood = Wooden Shortbow Limbs + .desc = {""} + +weapon-component-bow-longbow-wood = Wooden Longbow Limbs + .desc = {""} + +weapon-component-bow-ornate-wood = Wooden Ornate Bow Limbs + .desc = {""} + +weapon-component-bow-greatbow-wood = Wooden Greatbow Limbs + .desc = {""} + +weapon-component-bow-composite-wood = Wooden Composite Bow Limbs + .desc = {""} + +weapon-component-bow-bow-wood = Wooden Bow Limbs + .desc = {""} + +weapon-component-bow-warbow-wood = Wooden Warbow Limbs + .desc = {""} + +weapon-component-hammer-maul-bronze = Bronze Maul Head + .desc = {""} + +weapon-component-hammer-hammer-bronze = Bronze Hammer Head + .desc = {""} + +weapon-component-hammer-greatmace-bronze = Bronze Greatmace Head + .desc = {""} + +weapon-component-hammer-spikedmace-bronze = Bronze Spiked Mace Head + .desc = {""} + +weapon-component-hammer-greathammer-bronze = Bronze Greathammer Head + .desc = {""} + +weapon-component-hammer-warhammer-bronze = Bronze Warhammer Head + .desc = {""} + +weapon-component-hammer-ornate-bronze = Bronze Ornate Hammer Head + .desc = {""} + +weapon-component-hammer-maul-bloodsteel = Bloodsteel Maul Head + .desc = {""} + +weapon-component-hammer-greathammer-bloodsteel = Bloodsteel Greathammer Head + .desc = {""} + +weapon-component-hammer-ornate-bloodsteel = Bloodsteel Ornate Hammer Head + .desc = {""} + +weapon-component-hammer-hammer-bloodsteel = Bloodsteel Hammer Head + .desc = {""} + +weapon-component-hammer-spikedmace-bloodsteel = Bloodsteel Spiked Mace Head + .desc = {""} + +weapon-component-hammer-greatmace-bloodsteel = Bloodsteel Greatmace Head + .desc = {""} + +weapon-component-hammer-warhammer-bloodsteel = Bloodsteel Warhammer Head + .desc = {""} + +weapon-component-sceptre-ornate-frostwood = Frostwood Ornate Sceptre Shaft + .desc = {""} + +weapon-component-sceptre-sceptre-frostwood = Frostwood Sceptre Shaft + .desc = {""} + +weapon-component-sceptre-crook-frostwood = Frostwood Crook Shaft + .desc = {""} + +weapon-component-sceptre-grandsceptre-frostwood = Frostwood Grandsceptre Shaft + .desc = {""} + +weapon-component-sceptre-cane-frostwood = Frostwood Cane Shaft + .desc = {""} + +weapon-component-sceptre-crozier-frostwood = Frostwood Crozier Shaft + .desc = {""} + +weapon-component-sceptre-arbor-frostwood = Frostwood Arbor Shaft + .desc = {""} + +weapon-component-bow-bow-eldwood = Eldwood Bow Limbs + .desc = {""} + +weapon-component-bow-warbow-eldwood = Eldwood Warbow Limbs + .desc = {""} + +weapon-component-bow-greatbow-eldwood = Eldwood Greatbow Limbs + .desc = {""} + +weapon-component-bow-ornate-eldwood = Eldwood Ornate Bow Limbs + .desc = {""} + +weapon-component-bow-longbow-eldwood = Eldwood Longbow Limbs + .desc = {""} + +weapon-component-bow-composite-eldwood = Eldwood Composite Bow Limbs + .desc = {""} + +weapon-component-bow-shortbow-eldwood = Eldwood Shortbow Limbs + .desc = {""} + +weapon-component-axe-axe-bloodsteel = Bloodsteel Axe Head + .desc = {""} + +weapon-component-axe-ornate-bloodsteel = Bloodsteel Ornate Axe Head + .desc = {""} + +weapon-component-axe-jagged-bloodsteel = Bloodsteel Jagged Axe Head + .desc = {""} + +weapon-component-axe-battleaxe-bloodsteel = Bloodsteel Battleaxe Head + .desc = {""} + +weapon-component-axe-greataxe-bloodsteel = Bloodsteel Greataxe Head + .desc = {""} + +weapon-component-axe-labrys-bloodsteel = Bloodsteel Labrys Head + .desc = {""} + +weapon-component-axe-poleaxe-bloodsteel = Bloodsteel Poleaxe Head + .desc = {""} + +weapon-component-axe-poleaxe-cobalt = Cobalt Poleaxe Head + .desc = {""} + +weapon-component-axe-jagged-cobalt = Cobalt Jagged Axe Head + .desc = {""} + +weapon-component-axe-labrys-cobalt = Cobalt Labrys Head + .desc = {""} + +weapon-component-axe-axe-cobalt = Cobalt Axe Head + .desc = {""} + +weapon-component-axe-ornate-cobalt = Cobalt Ornate Axe Head + .desc = {""} + +weapon-component-axe-greataxe-cobalt = Cobalt Greataxe Head + .desc = {""} + +weapon-component-axe-battleaxe-cobalt = Cobalt Battleaxe Head + .desc = {""} + +weapon-component-hammer-maul-iron = Iron Maul Head + .desc = {""} + +weapon-component-hammer-ornate-iron = Iron Ornate Hammer Head + .desc = {""} + +weapon-component-hammer-spikedmace-iron = Iron Spiked Mace Head + .desc = {""} + +weapon-component-hammer-hammer-iron = Iron Hammer Head + .desc = {""} + +weapon-component-hammer-warhammer-iron = Iron Warhammer Head + .desc = {""} + +weapon-component-hammer-greathammer-iron = Iron Greathammer Head + .desc = {""} + +weapon-component-hammer-greatmace-iron = Iron Greatmace Head + .desc = {""} + +weapon-component-sword-zweihander-steel = Steel Zweihander Blade + .desc = {""} + +weapon-component-sword-longsword-steel = Steel Longsword Blade + .desc = {""} + +weapon-component-sword-katana-steel = Steel Katana Blade + .desc = {""} + +weapon-component-sword-greatsword-steel = Steel Greatsword Blade + .desc = {""} + +weapon-component-sword-ornate-steel = Steel Ornate Sword Blade + .desc = {""} + +weapon-component-sword-sawblade-steel = Steel Sawblade + .desc = {""} + +weapon-component-sword-sabre-steel = Steel Sabre Blade + .desc = {""} + +weapon-component-staff-grandstaff-hardwood = Hardwood Grandstaff Shaft + .desc = {""} + +weapon-component-staff-rod-hardwood = Hardwood Rod Shaft + .desc = {""} + +weapon-component-staff-brand-hardwood = Hardwood Brand Shaft + .desc = {""} + +weapon-component-staff-longpole-hardwood = Hardwood Long Pole Shaft + .desc = {""} + +weapon-component-staff-staff-hardwood = Hardwood Staff Shaft + .desc = {""} + +weapon-component-staff-ornate-hardwood = Hardwood Ornate Staff Shaft + .desc = {""} + +weapon-component-staff-pole-hardwood = Hardwood Pole Shaft + .desc = {""} + +weapon-component-axe-ornate-orichalcum = Orichalcum Ornate Axe Head + .desc = {""} + +weapon-component-axe-jagged-orichalcum = Orichalcum Jagged Axe Head + .desc = {""} + +weapon-component-axe-axe-orichalcum = Orichalcum Axe Head + .desc = {""} + +weapon-component-axe-battleaxe-orichalcum = Orichalcum Battleaxe Head + .desc = {""} + +weapon-component-axe-greataxe-orichalcum = Orichalcum Greataxe Head + .desc = {""} + +weapon-component-axe-poleaxe-orichalcum = Orichalcum Poleaxe Head + .desc = {""} + +weapon-component-axe-labrys-orichalcum = Orichalcum Labrys Head + .desc = {""} + +weapon-component-bow-greatbow-bamboo = Bamboo Greatbow Limbs + .desc = {""} + +weapon-component-bow-longbow-bamboo = Bamboo Longbow Limbs + .desc = {""} + +weapon-component-bow-composite-bamboo = Bamboo Composite Bow Limbs + .desc = {""} + +weapon-component-bow-ornate-bamboo = Bamboo Ornate Bow Limbs + .desc = {""} + +weapon-component-bow-shortbow-bamboo = Bamboo Shortbow Limbs + .desc = {""} + +weapon-component-bow-bow-bamboo = Bamboo Bow Limbs + .desc = {""} + +weapon-component-bow-warbow-bamboo = Bamboo Warbow Limbs + .desc = {""} + +weapon-component-bow-ornate-frostwood = Frostwood Ornate Bow Limbs + .desc = {""} + +weapon-component-bow-composite-frostwood = Frostwood Composite Bow Limbs + .desc = {""} + +weapon-component-bow-warbow-frostwood = Frostwood Warbow Limbs + .desc = {""} + +weapon-component-bow-shortbow-frostwood = Frostwood Shortbow Limbs + .desc = {""} + +weapon-component-bow-longbow-frostwood = Frostwood Longbow Limbs + .desc = {""} + +weapon-component-bow-bow-frostwood = Frostwood Bow Limbs + .desc = {""} + +weapon-component-bow-greatbow-frostwood = Frostwood Greatbow Limbs + .desc = {""} + +weapon-component-staff-ornate-frostwood = Frostwood Ornate Staff Shaft + .desc = {""} + +weapon-component-staff-pole-frostwood = Frostwood Pole Shaft + .desc = {""} + +weapon-component-staff-longpole-frostwood = Frostwood Long Pole Shaft + .desc = {""} + +weapon-component-staff-grandstaff-frostwood = Frostwood Grandstaff Shaft + .desc = {""} + +weapon-component-staff-rod-frostwood = Frostwood Rod Shaft + .desc = {""} + +weapon-component-staff-staff-frostwood = Frostwood Staff Shaft + .desc = {""} + +weapon-component-staff-brand-frostwood = Frostwood Brand Shaft + .desc = {""} + +weapon-component-bow-greatbow-hardwood = Hardwood Greatbow Limbs + .desc = {""} + +weapon-component-bow-warbow-hardwood = Hardwood Warbow Limbs + .desc = {""} + +weapon-component-bow-shortbow-hardwood = Hardwood Shortbow Limbs + .desc = {""} + +weapon-component-bow-bow-hardwood = Hardwood Bow Limbs + .desc = {""} + +weapon-component-bow-composite-hardwood = Hardwood Composite Bow Limbs + .desc = {""} + +weapon-component-bow-ornate-hardwood = Hardwood Ornate Bow Limbs + .desc = {""} + +weapon-component-bow-longbow-hardwood = Hardwood Longbow Limbs + .desc = {""} + +weapon-component-sceptre-cane-ironwood = Ironwood Cane Shaft + .desc = {""} + +weapon-component-sceptre-ornate-ironwood = Ironwood Ornate Sceptre Shaft + .desc = {""} + +weapon-component-sceptre-grandsceptre-ironwood = Ironwood Grandsceptre Shaft + .desc = {""} + +weapon-component-sceptre-arbor-ironwood = Ironwood Arbor Shaft + .desc = {""} + +weapon-component-sceptre-crozier-ironwood = Ironwood Crozier Shaft + .desc = {""} + +weapon-component-sceptre-crook-ironwood = Ironwood Crook Shaft + .desc = {""} + +weapon-component-sceptre-sceptre-ironwood = Ironwood Sceptre Shaft + .desc = {""} + +weapon-component-axe-greataxe-iron = Iron Greataxe Head + .desc = {""} + +weapon-component-axe-jagged-iron = Iron Jagged Axe Head + .desc = {""} + +weapon-component-axe-battleaxe-iron = Iron Battleaxe Head + .desc = {""} + +weapon-component-axe-labrys-iron = Iron Labrys Head + .desc = {""} + +weapon-component-axe-axe-iron = Iron Axe Head + .desc = {""} + +weapon-component-axe-ornate-iron = Iron Ornate Axe Head + .desc = {""} + +weapon-component-axe-poleaxe-iron = Iron Poleaxe Head + .desc = {""} + +weapon-component-axe-greataxe-steel = Steel Greataxe Head + .desc = {""} + +weapon-component-axe-ornate-steel = Steel Ornate Axe Head + .desc = {""} + +weapon-component-axe-jagged-steel = Steel Jagged Axe Head + .desc = {""} + +weapon-component-axe-battleaxe-steel = Steel Battleaxe Head + .desc = {""} + +weapon-component-axe-poleaxe-steel = Steel Poleaxe Head + .desc = {""} + +weapon-component-axe-labrys-steel = Steel Labrys Head + .desc = {""} + +weapon-component-axe-axe-steel = Steel Axe Head + .desc = {""} + +weapon-component-sword-longsword-bronze = Bronze Longsword Blade + .desc = {""} + +weapon-component-sword-zweihander-bronze = Bronze Zweihander Blade + .desc = {""} + +weapon-component-sword-greatsword-bronze = Bronze Greatsword Blade + .desc = {""} + +weapon-component-sword-katana-bronze = Bronze Katana Blade + .desc = {""} + +weapon-component-sword-sabre-bronze = Bronze Sabre Blade + .desc = {""} + +weapon-component-sword-ornate-bronze = Bronze Ornate Sword Blade + .desc = {""} + +weapon-component-sword-sawblade-bronze = Bronze Sawblade + .desc = {""} + +weapon-component-sceptre-crozier-wood = Wooden Crozier Shaft + .desc = {""} + +weapon-component-sceptre-sceptre-wood = Wooden Sceptre Shaft + .desc = {""} + +weapon-component-sceptre-cane-wood = Wooden Cane Shaft + .desc = {""} + +weapon-component-sceptre-ornate-wood = Wooden Ornate Sceptre Shaft + .desc = {""} + +weapon-component-sceptre-arbor-wood = Wooden Arbor Shaft + .desc = {""} + +weapon-component-sceptre-crook-wood = Wooden Crook Shaft + .desc = {""} + +weapon-component-sceptre-grandsceptre-wood = Wooden Grandsceptre Shaft + .desc = {""} + +weapon-component-staff-brand-bamboo = Bamboo Brand Shaft + .desc = {""} + +weapon-component-staff-grandstaff-bamboo = Bamboo Grandstaff Shaft + .desc = {""} + +weapon-component-staff-pole-bamboo = Bamboo Pole Shaft + .desc = {""} + +weapon-component-staff-staff-bamboo = Bamboo Staff Shaft + .desc = {""} + +weapon-component-staff-rod-bamboo = Bamboo Rod Shaft + .desc = {""} + +weapon-component-staff-longpole-bamboo = Bamboo Long Pole Shaft + .desc = {""} + +weapon-component-staff-ornate-bamboo = Bamboo Ornate Staff Shaft + .desc = {""} + +weapon-component-hammer-warhammer-orichalcum = Orichalcum Warhammer Head + .desc = {""} + +weapon-component-hammer-greathammer-orichalcum = Orichalcum Greathammer Head + .desc = {""} + +weapon-component-hammer-greatmace-orichalcum = Orichalcum Greatmace Head + .desc = {""} + +weapon-component-hammer-hammer-orichalcum = Orichalcum Hammer Head + .desc = {""} + +weapon-component-hammer-spikedmace-orichalcum = Orichalcum Spiked Mace Head + .desc = {""} + +weapon-component-hammer-ornate-orichalcum = Orichalcum Ornate Hammer Head + .desc = {""} + +weapon-component-hammer-maul-orichalcum = Orichalcum Maul Head + .desc = {""} + +weapon-component-bow-shortbow-ironwood = Ironwood Shortbow Limbs + .desc = {""} + +weapon-component-bow-greatbow-ironwood = Ironwood Greatbow Limbs + .desc = {""} + +weapon-component-bow-ornate-ironwood = Ironwood Ornate Bow Limbs + .desc = {""} + +weapon-component-bow-longbow-ironwood = Ironwood Longbow Limbs + .desc = {""} + +weapon-component-bow-warbow-ironwood = Ironwood Warbow Limbs + .desc = {""} + +weapon-component-bow-composite-ironwood = Ironwood Composite Bow Limbs + .desc = {""} + +weapon-component-bow-bow-ironwood = Ironwood Bow Limbs + .desc = {""} + +weapon-component-hammer-ornate-cobalt = Cobalt Ornate Hammer Head + .desc = {""} + +weapon-component-hammer-hammer-cobalt = Cobalt Hammer Head + .desc = {""} + +weapon-component-hammer-greatmace-cobalt = Cobalt Greatmace Head + .desc = {""} + +weapon-component-hammer-spikedmace-cobalt = Cobalt Spiked Mace Head + .desc = {""} + +weapon-component-hammer-greathammer-cobalt = Cobalt Greathammer Head + .desc = {""} + +weapon-component-hammer-maul-cobalt = Cobalt Maul Head + .desc = {""} + +weapon-component-hammer-warhammer-cobalt = Cobalt Warhammer Head + .desc = {""} + +weapon-component-staff-ornate-wood = Wooden Ornate Staff Shaft + .desc = {""} + +weapon-component-staff-pole-wood = Wooden Pole Shaft + .desc = {""} + +weapon-component-staff-rod-wood = Wooden Rod Shaft + .desc = {""} + +weapon-component-staff-brand-wood = Wooden Brand Shaft + .desc = {""} + +weapon-component-staff-grandstaff-wood = Wooden Grandstaff Shaft + .desc = {""} + +weapon-component-staff-staff-wood = Wooden Staff Shaft + .desc = {""} + +weapon-component-staff-longpole-wood = Wooden Long Pole Shaft + .desc = {""} + +weapon-component-hammer-ornate-steel = Steel Ornate Hammer Head + .desc = {""} + +weapon-component-hammer-hammer-steel = Steel Hammer Head + .desc = {""} + +weapon-component-hammer-greathammer-steel = Steel Greathammer Head + .desc = {""} + +weapon-component-hammer-spikedmace-steel = Steel Spiked Mace Head + .desc = {""} + +weapon-component-hammer-greatmace-steel = Steel Greatmace Head + .desc = {""} + +weapon-component-hammer-maul-steel = Steel Maul Head + .desc = {""} + +weapon-component-hammer-warhammer-steel = Steel Warhammer Head + .desc = {""} + +weapon-component-sceptre-grandsceptre-bamboo = Bamboo Grandsceptre Shaft + .desc = {""} + +weapon-component-sceptre-cane-bamboo = Bamboo Cane Shaft + .desc = {""} + +weapon-component-sceptre-crozier-bamboo = Bamboo Crozier Shaft + .desc = {""} + +weapon-component-sceptre-crook-bamboo = Bamboo Crook Shaft + .desc = {""} + +weapon-component-sceptre-sceptre-bamboo = Bamboo Sceptre Shaft + .desc = {""} + +weapon-component-sceptre-arbor-bamboo = Bamboo Arbor Shaft + .desc = {""} + +weapon-component-sceptre-ornate-bamboo = Bamboo Ornate Sceptre Shaft + .desc = {""} + +weapon-component-staff-grandstaff-ironwood = Ironwood Grandstaff Shaft + .desc = {""} + +weapon-component-staff-rod-ironwood = Ironwood Rod Shaft + .desc = {""} + +weapon-component-staff-brand-ironwood = Ironwood Brand Shaft + .desc = {""} + +weapon-component-staff-longpole-ironwood = Ironwood Long Pole Shaft + .desc = {""} + +weapon-component-staff-staff-ironwood = Ironwood Staff Shaft + .desc = {""} + +weapon-component-staff-pole-ironwood = Ironwood Pole Shaft + .desc = {""} + +weapon-component-staff-ornate-ironwood = Ironwood Ornate Staff Shaft + .desc = {""} + +weapon-component-staff-ornate-eldwood = Eldwood Ornate Staff Shaft + .desc = {""} + +weapon-component-staff-longpole-eldwood = Eldwood Long Pole Shaft + .desc = {""} + +weapon-component-staff-rod-eldwood = Eldwood Rod Shaft + .desc = {""} + +weapon-component-staff-pole-eldwood = Eldwood Pole Shaft + .desc = {""} + +weapon-component-staff-staff-eldwood = Eldwood Staff Shaft + .desc = {""} + +weapon-component-staff-brand-eldwood = Eldwood Brand Shaft + .desc = {""} + +weapon-component-staff-grandstaff-eldwood = Eldwood Grandstaff Shaft + .desc = {""} + +weapon-component-sceptre-arbor-eldwood = Eldwood Arbor Shaft + .desc = {""} + +weapon-component-sceptre-crook-eldwood = Eldwood Crook Shaft + .desc = {""} + +weapon-component-sceptre-crozier-eldwood = Eldwood Crozier Shaft + .desc = {""} + +weapon-component-sceptre-cane-eldwood = Eldwood Cane Shaft + .desc = {""} + +weapon-component-sceptre-grandsceptre-eldwood = Eldwood Grandsceptre Shaft + .desc = {""} + +weapon-component-sceptre-ornate-eldwood = Eldwood Ornate Sceptre Shaft + .desc = {""} + +weapon-component-sceptre-sceptre-eldwood = Eldwood Sceptre Shaft + .desc = {""} + +weapon-component-sword-sabre-bloodsteel = Bloodsteel Sabre Blade + .desc = {""} + +weapon-component-sword-zweihander-bloodsteel = Bloodsteel Zweihander Blade + .desc = {""} + +weapon-component-sword-greatsword-bloodsteel = Bloodsteel Greatsword Blade + .desc = {""} + +weapon-component-sword-katana-bloodsteel = Bloodsteel Katana Blade + .desc = {""} + +weapon-component-sword-longsword-bloodsteel = Bloodsteel Longsword Blade + .desc = {""} + +weapon-component-sword-ornate-bloodsteel = Bloodsteel Ornate Sword Blade + .desc = {""} + +weapon-component-sword-sawblade-bloodsteel = Bloodsteel Sawblade + .desc = {""} + +weapon-component-sword-sabre-orichalcum = Orichalcum Sabre Blade + .desc = {""} + +weapon-component-sword-greatsword-orichalcum = Orichalcum Greatsword Blade + .desc = {""} + +weapon-component-sword-sawblade-orichalcum = Orichalcum Sawblade + .desc = {""} + +weapon-component-sword-longsword-orichalcum = Orichalcum Longsword Blade + .desc = {""} + +weapon-component-sword-katana-orichalcum = Orichalcum Katana Blade + .desc = {""} + +weapon-component-sword-zweihander-orichalcum = Orichalcum Zweihander Blade + .desc = {""} + +weapon-component-sword-ornate-orichalcum = Orichalcum Ornate Sword Blade + .desc = {""} + +weapon-component-axe-poleaxe-bronze = Bronze Poleaxe Head + .desc = {""} + +weapon-component-axe-ornate-bronze = Bronze Ornate Axe Head + .desc = {""} + +weapon-component-axe-labrys-bronze = Bronze Labrys Head + .desc = {""} + +weapon-component-axe-battleaxe-bronze = Bronze Battleaxe Head + .desc = {""} + +weapon-component-axe-axe-bronze = Bronze Axe Head + .desc = {""} + +weapon-component-axe-jagged-bronze = Bronze Jagged Axe Head + .desc = {""} + +weapon-component-axe-greataxe-bronze = Bronze Greataxe Head + .desc = {""} + +weapon-component-sceptre-sceptre-hardwood = Hardwood Sceptre Shaft + .desc = {""} + +weapon-component-sceptre-cane-hardwood = Hardwood Cane Shaft + .desc = {""} + +weapon-component-sceptre-arbor-hardwood = Hardwood Arbor Shaft + .desc = {""} + +weapon-component-sceptre-crozier-hardwood = Hardwood Crozier Shaft + .desc = {""} + +weapon-component-sceptre-ornate-hardwood = Hardwood Ornate Sceptre Shaft + .desc = {""} + +weapon-component-sceptre-crook-hardwood = Hardwood Crook Shaft + .desc = {""} + +weapon-component-sceptre-grandsceptre-hardwood = Hardwood Grandsceptre Shaft + .desc = {""} + +weapon-component-sword-longsword-cobalt = Cobalt Longsword Blade + .desc = {""} + +weapon-component-sword-sawblade-cobalt = Cobalt Sawblade + .desc = {""} + +weapon-component-sword-greatsword-cobalt = Cobalt Greatsword Blade + .desc = {""} + +weapon-component-sword-katana-cobalt = Cobalt Katana Blade + .desc = {""} + +weapon-component-sword-zweihander-cobalt = Cobalt Zweihander Blade + .desc = {""} + +weapon-component-sword-ornate-cobalt = Cobalt Ornate Sword Blade + .desc = {""} + +weapon-component-sword-sabre-cobalt = Cobalt Sabre Blade + .desc = {""} diff --git a/assets/voxygen/i18n/en/item/weapon/projectile.ftl b/assets/voxygen/i18n/en/item/weapon/projectile.ftl new file mode 100644 index 0000000..1c86611 --- /dev/null +++ b/assets/voxygen/i18n/en/item/weapon/projectile.ftl @@ -0,0 +1,23 @@ +object-bomb = Bomb + .desc = A highly explosive device, demolitionists adore them! + +weapon-projectile-fireworks_blue = Firework Blue + .desc = Recommended clearance: 42 chonks. + +weapon-projectile-fireworks_green = Firework Green + .desc = Watch out for trees. + +weapon-projectile-fireworks_purple = Firework Purple + .desc = Cult favourite. + +weapon-projectile-fireworks_red = Firework Red + .desc = Humans sometimes use these as a flare in a pinch. + +weapon-projectile-fireworks_white = Firework White + .desc = Twinkles like the stars. + +weapon-projectile-fireworks_yellow = Firework Yellow + .desc = The Great Doctor passed away after testing this contraption indoors. + +object-surprise_egg = Surprise Egg + .desc = Explosive Easter Special. diff --git a/assets/voxygen/i18n/en/item/weapon/secondary_component.ftl b/assets/voxygen/i18n/en/item/weapon/secondary_component.ftl new file mode 100644 index 0000000..d08b152 --- /dev/null +++ b/assets/voxygen/i18n/en/item/weapon/secondary_component.ftl @@ -0,0 +1,53 @@ +weapon-component-bow-grip-long = Long Bow Grip + .desc = {""} + +weapon-component-bow-grip-medium = Medium Bow Grip + .desc = {""} + +weapon-component-bow-grip-short = Short Bow Grip + .desc = {""} + +weapon-component-axe-haft-long = Long Axe Haft + .desc = {""} + +weapon-component-axe-haft-medium = Medium Axe Haft + .desc = {""} + +weapon-component-axe-haft-short = Short Axe Haft + .desc = {""} + +weapon-component-staff-core-heavy = Heavy Pyrocore + .desc = {""} + +weapon-component-staff-core-light = Light Pyrocore + .desc = {""} + +weapon-component-staff-core-medium = Pyrocore + .desc = {""} + +weapon-component-sword-hilt-long = Long Sword Hilt + .desc = {""} + +weapon-component-sword-hilt-medium = Medium Sword Hilt + .desc = {""} + +weapon-component-sword-hilt-short = Short Sword Hilt + .desc = {""} + +weapon-component-sceptre-core-heavy = Heavy Biocore + .desc = {""} + +weapon-component-sceptre-core-light = Light Biocore + .desc = {""} + +weapon-component-sceptre-core-medium = Biocore + .desc = {""} + +weapon-component-hammer-shaft-long = Long Hammer Haft + .desc = {""} + +weapon-component-hammer-shaft-medium = Medium Hammer Haft + .desc = {""} + +weapon-component-hammer-shaft-short = Short Hammer Haft + .desc = {""} diff --git a/assets/voxygen/i18n/en/item/weapon/tool.ftl b/assets/voxygen/i18n/en/item/weapon/tool.ftl new file mode 100644 index 0000000..c94ef54 --- /dev/null +++ b/assets/voxygen/i18n/en/item/weapon/tool.ftl @@ -0,0 +1,32 @@ +weapon-tool-broom = Broom + .desc = It's beginning to fall apart. + +weapon-tool-fishing_rod_blue = Fishing Rod + .desc = Smells of fish. + +weapon-tool-golf_club = Golf Club + .desc = Peasant swatter. Fiercely anti-urbanist. Climate crisis? What climate crisis? + +weapon-tool-hoe_green = Hoe + .desc = It's stained with dirt. + +weapon-tool-pitchfork = Pitchfork + .desc = One of the prongs is broken. + +weapon-tool-rake = Rake + .desc = Held together with twine. + +weapon-tool-shovel_green = Shovel + .desc = It's covered in manure. + +weapon-tool-shovel_gold = Shovel + .desc = It's been recently cleaned. + +weapon-tool-pickaxe_green = Pickaxe + .desc = It has a chipped edge. + +weapon-tool-pickaxe_steel = Steel Pickaxe + .desc = Allows for swift excavation of any ore in sight. + +weapon-tool-pickaxe_stone = Stone Pickaxe + .desc = Strike the earth! diff --git a/assets/voxygen/i18n/en/item/weapon/weapon.ftl b/assets/voxygen/i18n/en/item/weapon/weapon.ftl new file mode 100644 index 0000000..bab1ad1 --- /dev/null +++ b/assets/voxygen/i18n/en/item/weapon/weapon.ftl @@ -0,0 +1,98 @@ +weapon-shield-wood-0 = A Tattered Targe + .desc = Should withstand a few more hits, hopefully... + +weapon-shield-starter = Wooden Shield + .desc = May not withstand fire. + +weapon-dagger-dagger_basic-0 = Suspicious Paper Knife + .desc = Opens letters quickly. + +weapon-dagger-dagger_cult-0 = Magical Cultist Dagger + .desc = This belonged to an evil Cult Leader. + +weapon-dagger-dagger_rusty = Rusty Dagger + .desc = Easily concealed. + +weapon-bow-sagitta = Sagitta + .desc = Said to have slain a dragon with a single arrow. + +weapon-bow-starter = Uneven Bow + .desc = Someone carved their initials into it. + +weapon-bow-velorite = Velorite Bow + .desc = Infused with Velorite power. + +weapon-sword-starter_1h = Damaged Gladius + .desc = This blade has seen better days, but surely it will last. + +weapon-axe-2haxe_malachite-0 = Malachite Axe + .desc = Etched axe head decorated with malachite on the blades to provide magical properties. + +weapon-axe-parashu = Parashu + .desc = Said to be able to cleave the heavens. + +weapon-axe-2haxe_rusty = Notched Axe + .desc = Every dent tells the story of a chopped tree. + +weapon-staff-firestaff_cultist = Cultist Staff + .desc = The fire gives off no heat. + +weapon-staff-laevateinn = Laevateinn + .desc = Can shatter the gate of death. + +weapon-staff-firestaff_humble_stick = Humble Stick + .desc = Walking stick with a sharpened end. + +weapon-staff-firestaff_starter = Gnarled Rod + .desc = Smells like resin and magic. + +weapon-sword-caladbolg = Caladbolg + .desc = You sense an eldritch presence watching you. + +weapon-sword-cultist = Magical Cultist Greatsword + .desc = This belonged to an evil Cult Leader. + +weapon-sword-frost-0 = Frost Cleaver + .desc = Radiates a freezing aura. + +weapon-sword-frost-1 = Frost Saw + .desc = Forged from a single piece of eternal ice. + +weapon-sword-starter = Damaged Greatsword + .desc = The blade could snap at any moment, but you hope it will endure future fights. + +weapon-sceptre-amethyst = Amethyst Staff + .desc = Its stone is the closest thing from perfection. + +weapon-sceptre-caduceus = Caduceus + .desc = The snakes seem to be alive. + +weapon-sceptre-root_evil = The Root of Evil + .desc = 'Everything comes at a price...' + +weapon-sceptre-ore-nature = Velorite Sceptre + .desc = Heals your allies with the mystical Velorite aura. + +weapon-sceptre-wood-simple = Naturalist Walking Stick + .desc = Heals your allies with the power of nature. + +weapon-hammer-burnt_drumstick = Burnt Drumstick + .desc = Might need more practice... + +weapon-hammer-cult_purp-0 = Magical Cultist Warhammer + .desc = This belonged to an evil Cult Leader. + +weapon-hammer-2hhammer_flimsy = Flimsy Hammer + .desc = The head is barely secured. + +weapon-hammer-2hhammer_rusty = Crude Mallet + .desc = Breaks bones like sticks and stones. + +weapon-hammer-2hhammer_mjolnir = Mjolnir + .desc = It's crackling with lightning. + +weapon-hammer-2hhammer_starter = Sturdy Old Hammer + .desc = 'Property of...' The rest is missing. + +weapon-hammer-craftsman = Craftsman Hammer + .desc = Used to craft various items. diff --git a/assets/voxygen/i18n/en/main.ftl b/assets/voxygen/i18n/en/main.ftl new file mode 100644 index 0000000..cd4429a --- /dev/null +++ b/assets/voxygen/i18n/en/main.ftl @@ -0,0 +1,112 @@ +main-username = Username +main-server = Server +main-password = Password +main-connecting = Connecting +main-creating_world = Creating world +main-tip = Tip: +main-unbound_key_tip = unbound +main-notice = + Welcome to the alpha version of Veloren! + + Before you dive into the fun, please keep a few things in mind: + + - This is a very early alpha. Expect bugs, extremely unfinished gameplay, unpolished mechanics, and missing features. + + - If you have constructive feedback or bug reports, you can contact us on our GitLab repository and on our Discord or Matrix server. + + - Veloren is open source. You are free to play, modify, and redistribute the game in accordance to version 3 of the GNU General Public license. + + - Veloren is a non-profit community project, and everybody working on it is a volunteer. + If you like what you see, you are welcome to join any of our working groups! + + Thanks for taking the time to read this notice, we hope you enjoy the game! + + ~ The development team +main-login_process = + About multiplayer mode: + + Please note that you need an account to play on servers with authentication enabled. + + You can create an account at: + https://veloren.net/account/ +main-singleplayer-new = New +main-singleplayer-delete = Delete +main-singleplayer-regenerate = Regenerate +main-singleplayer-create_custom = Create Custom +main-singleplayer-invalid_name = Error: Invalid name +main-singleplayer-seed = Seed +main-singleplayer-day_length = Day duration +main-singleplayer-random_seed = Random +main-singleplayer-size_lg = Logarithmic size +main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time. +main-singleplayer-world_name = World name +main-singleplayer-map_scale = Vertical scaling +main-singleplayer-map_erosion_quality = Erosion quality +main-singleplayer-map_shape = Shape +main-singleplayer-play = Play +main-singleplayer-generate_and_play = Generate & Play +menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }"? +menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }"? +main-login-server_not_found = Server not found. +main-login-authentication_error = Authentication error on server. +main-login-internal_error = Internal error on client. Hint: The player character might have been deleted. +main-login-failed_auth_server_url_invalid = Failed to connect to authentication server. +main-login-insecure_auth_scheme = The HTTP authentication scheme is not supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds. +main-login-server_full = Server is full. +main-login-untrusted_auth_server = Authentication server not trusted. +main-login-outdated_client_or_server = ServerWentMad: Probably versions are incompatible, check for updates. +main-login-timeout = Timeout: Server did not respond in time. Hint: the server might be currently overloaded or there are issues on the network. +main-login-server_shut_down = Server shut down. +main-login-network_error = Network error. +main-login-network_wrong_version = Mismatched server and client version. Hint: You might need to update your game client. +main-login-failed_sending_request = Request to authentication server failed. +main-login-invalid_character = The selected character is invalid. +main-login-client_crashed = Client crashed. +main-login-not_on_whitelist = You are not a member in the whitelist of the server you have attempted to join. +main-login-banned = You have been banned with the following reason: +main-login-kicked = You have been kicked with the following reason: +main-login-select_language = Select a language +main-login-client_version = Client version +main-login-server_version = Server version +main-login-client_init_failed = Client failed to initialize: { $init_fail_reason } +main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed). +main-login-username_too_long = Username is too long! Max length is: { $max_len } +main-servers-select_server = Select a server +main-servers-singleplayer_error = Failed to connect to internal server: { $sp_error } +main-servers-network_error = Server network/socket error: { $raw_error } +main-servers-participant_error = Participant disconnect/protocol error: { $raw_error } +main-servers-stream_error = Client connection/compression/(de)serialization error: { $raw_error } +main-servers-database_error = Server database error: { $raw_error } +main-servers-persistence_error = Server persistence error (Probably Asset/Character Data related): { $raw_error } +main-servers-other_error = Server general error: { $raw_error } +main-server-rules = This server has rules that must be accepted. +main-server-rules-seen-before = These rules have changed since the last time you accepted them. +main-credits = Credits +main-credits-created_by = created by +main-credits-music = Music +main-credits-fonts = Fonts +main-credits-other_art = Other Art +main-credits-contributors = Contributors +loading-tips = + .a0 = Press '{ $gameinput-togglelantern }' to light your lantern. + .a1 = Press '{ $gameinput-help }' to see all default key bindings. + .a2 = You can type /say or /s to only chat with players directly around you. + .a3 = You can type /region or /r to only chat with players a couple of hundred blocks around you. + .a4 = Admins can use the /build command to enter build mode. + .a5 = You can type /group or /g to only chat with players in your current group. + .a6 = To send private messages type /tell followed by a player name and your message. + .a7 = Keep an eye out for food, chests and other loot spread all around the world! + .a8 = Inventory filled with food? Try crafting better food from it! + .a9 = Wondering what there is to do? Try out one of the dungeons marked on the map! + .a10 = Don't forget to adjust the graphics for your system. Press '{ $gameinput-settings }' to open the settings. + .a11 = Playing with others is fun! Press '{ $gameinput-social }' to see who is online. + .a12 = Press '{ $gameinput-dance }' to dance. Party! + .a13 = Press '{ $gameinput-glide }' to open your Glider and conquer the skies. + .a14 = Veloren is still in Pre-Alpha. We do our best to improve it every day! + .a15 = If you want to join the dev team or just have a chat with us, join our Discord server. + .a16 = You can toggle showing your amount of health on the health bar in the settings. + .a17 = Sit near a campfire (with the '{ $gameinput-sit }' key) to slowly recover from your injuries. + .a18 = Need more bags or better armor to continue your journey? Press '{ $gameinput-crafting }' to open the crafting menu! + .a19 = Press '{ $gameinput-roll }' to roll. Rolling can be used to move faster and dodge enemy attacks. + .a20 = Wondering what an item is used for? Search 'input:' in crafting to see what recipes it's used in. + .a21 = You can take screenshots with '{ $gameinput-screenshot }'. diff --git a/assets/voxygen/i18n/en/npc.ftl b/assets/voxygen/i18n/en/npc.ftl new file mode 100644 index 0000000..60e691c --- /dev/null +++ b/assets/voxygen/i18n/en/npc.ftl @@ -0,0 +1,325 @@ +## Generic NPC messages + +npc-speech-villager = + .a0 = I love cheese. +npc-speech-villager_open = + .a0 = I wonder what the Catoblepas thinks when it eats grass. + .a1 = What do you suppose makes Glowing Remains glow? + .a2 = Have you ever heard of the ferocious Land Sharks? I hear they live in deserts. + .a3 = I wonder what is on the other side of the mountains. + .a4 = I left some cheese with my sibling. Now I don't know if it exists or not. I call it Schrödinger's cheese. + .a5 = Have you ever caught a firefly? + .a6 = They say shiny gems of all kinds can be found in caves. + .a7 = I just can't understand where those sauroks keep coming from. +npc-speech-villager_adventurous = + .a0 = I hope to make my own glider someday. + .a1 = I'd like to go spelunking in a cave when I'm stronger. +npc-speech-villager_closed = + .a0 = You're not from around here are you? + .a2 = They say mushrooms are good for your health. Never eat them myself. + .a3 = To be, or not to be? I think I'll be a farmer. +npc-speech-villager_conscientious = + .a0 = I keep busy. There's always something to do. + .a1 = I hope it rains soon. Would be good for the crops. +npc-speech-villager_busybody = + .a0 = People should talk less and work more. +npc-speech-villager_unconscientious = + .a0 = I think it's time for second breakfast! + .a1 = I wish was my house wasn't such a mess. But then I'd have to tidy up! Haha! + .a2 = Now where did I leave that thing... +npc-speech-villager_extroverted = + .a0 = You won't believe what I did this weekend! + .a1 = Top of the morning to you! + .a2 = What do you think about this weather? + .a3 = I'm just crackers about cheese! + .a4 = Don't forget the crackers! + .a5 = I simply adore dwarven cheese. I wish I could make it. + .a6 = I had a wonderful dream about cheese last night. What does it mean? + .a7 = I love honey! And I hate bees. +npc-speech-villager_sociable = + .a0 = Won't you come in? We were just about to have some cheese! + .a1 = Would you like to see my garden? Okay, maybe some other time. +npc-speech-villager_introverted = + .a0 = Hi. + .a1 = Oh me? I'm nothing special. +npc-speech-villager_agreeable = + .a0 = How are you today? + .a1 = Just tell me if you need anything. + .a2 = Have you seen my cat? +npc-speech-villager_worried = + .a0 = Be careful, alright? There are so many dangers out there. +npc-speech-villager_disagreeable = + .a0 = I say it like it is. If people don't like that, too bad. + .a1 = People are too easily offended. +npc-speech-villager_neurotic = + .a0 = Thinking about those dungeons makes me scared. I hope someone will clear them out. + .a1 = Someone should do something about those cultists. Preferably not me. + .a2 = I have the feeling something bad will happen. + .a3 = I wish someone would keep the wolves away from the village. +npc-speech-villager_sad_loner = + .a0 = I'm so lonely. + .a1 = ... Sorry about this awkward silence. I'm not so good with people. +npc-speech-villager_seeker = + .a0 = I want to see the world one day. There's got to be more to life than this village. +npc-speech-villager_stable = + .a0 = Isn't it such a lovely day? + .a1 = Life's not too bad. + .a2 = Lovely day for a stroll in the woods! +npc-speech-villager_decline_trade = + .a0 = Sorry, I don't have anything to trade. + .a1 = Trade? Like I got anything that may interest you. + .a2 = My house is mine, I won't trade it for anything. +npc-speech-villager_busy = + .a0 = Sorry, I can't speak with you right now. + .a1 = We'll talk later, I'm busy. +npc-speech-merchant_advertisement = + .a0 = Can I interest you in a trade? + .a1 = Do you want to trade with me? + .a2 = I have plenty of goods. Do you want to take a look? +npc-speech-merchant_busy = + .a0 = Please wait, I'm only one person. + .a1 = Just a moment, let me finish. + .a2 = I'm busy, come back later. +npc-speech-merchant_busy_rude = + .a0 = Hey, wait your turn. + .a1 = Do you see the other person in front of you? + .a2 = No cutting in line. +npc-speech-merchant_trade_successful = + .a0 = Thank you for trading with me! + .a1 = Thank you! +npc-speech-merchant_trade_declined = + .a0 = Maybe another time, have a good day! + .a1 = Too bad, maybe next time, then! +npc-speech-merchant_trade_cancelled_hostile = + .a0 = Sorry to cut it short, we have a problem to solve here! + .a1 = We'll trade later, I need to take care of this first! +npc-speech-ambush = + .a0 = It's unwise to travel alone! + .a1 = Like stealing candy from a baby! +npc-speech-villager_cultist_alarm = + .a0 = Lookout! There is a cultist on the loose! + .a1 = To arms! The cultists are attacking! + .a2 = How dare the cultists attack our village! + .a3 = Death to the cultists! + .a4 = Cultists will not be tolerated here! + .a5 = Murderous cultist! + .a6 = Taste the edge of my sword, you dirty cultist! + .a7 = Nothing can clean the blood from your hands, cultist! + .a8 = Billions of blistering blue barnacles! A cultist among us! + .a9 = The evils of this cultist are about to be over! + .a10 = This cultist is mine! + .a11 = Prepare to meet your maker, foul cultist! + .a12 = I see a cultist! Get them! + .a13 = I see a cultist! Attack! + .a14 = I see a cultist! Don't let them escape! + .a15 = Would the most honorable cultist care for some DEATH?! + .a16 = Never forgive! Never forget! Cultist, regret! + .a17 = Die, cultist! + .a18 = Your reign of terror will seize! + .a19 = Here's for all that you've done! + .a20 = We don't take kindly to your types around here. + .a21 = You should have stayed underground! +npc-speech-villager_under_attack = + .a0 = Help, I'm under attack! + .a1 = Help! I'm under attack! + .a2 = Ouch! I'm under attack! + .a3 = Ouch! I'm under attack! Help! + .a4 = Help me! I'm under attack! + .a5 = I'm under attack! Help! + .a6 = I'm under attack! Help me! + .a7 = Help! + .a8 = Help! Help! + .a9 = Help! Help! Help! + .a10 = I'm under attack! + .a11 = AAAHHH! I'm under attack! + .a12 = AAAHHH! I'm under attack! Help! + .a13 = Help! We're under attack! + .a14 = Help! Murderer! + .a15 = Help! There's a murderer on the loose! + .a16 = Help! They're trying to kill me! + .a17 = Guards, I'm under attack! + .a18 = Guards! I'm under attack! + .a19 = I'm under attack! Guards! + .a20 = Help! Guards! I'm under attack! + .a21 = Guards! Come quick! + .a22 = Guards! Guards! + .a23 = Guards! There's a villain attacking me! + .a24 = Guards, slay this foul villain! + .a25 = Guards! There's a murderer! + .a26 = Guards! Help me! + .a27 = You won't get away with this! Guards! + .a28 = You fiend! + .a29 = Help me! + .a30 = Help! Please! + .a31 = Ouch! Guards! Help! + .a32 = They're coming for me! + .a33 = Help! Help! I'm being repressed! + .a34 = Ah, now we see the violence inherent in the system. + .a35 = 'Tis but a scratch! + .a36 = Stop that! + .a37 = What did I ever do to you?! + .a38 = Please stop attacking me! + .a39 = Hey! Watch where you point that thing! + .a40 = Heinous wretch, be gone with you! + .a41 = Stop it! Go away! + .a42 = Now you're making me mad! + .a43 = Oi! Who do you think you are?! + .a44 = I'll have your head for that! + .a45 = Stop, please! I carry nothing of value! + .a46 = I'll set my brother on you, he's bigger than I am! + .a47 = Nooo, I'm telling mother! + .a48 = Curse you! + .a49 = Please don't do that. + .a50 = That wasn't very nice! + .a51 = Your weapon works, you can put it away now! + .a52 = Spare me! + .a53 = Please, I have a family! + .a54 = I'm too young to die! + .a55 = Can we talk about this? + .a56 = Violence is never the answer! + .a57 = Today is turning out to be a very bad day... + .a58 = Hey, that hurt! + .a59 = Eek! + .a60 = How rude! + .a61 = Stop, I beg you! + .a62 = A pox upon you! + .a63 = This isn't fun. + .a64 = How dare you?! + .a65 = You'll pay for that! + .a66 = Keep that up and you'll be sorry! + .a67 = Don't make me hurt you! + .a68 = There must be some misunderstanding! + .a69 = You don't need to do this! + .a70 = Be gone, fiend! + .a71 = That really hurt! + .a72 = Why would you do that? + .a73 = By the spirits, cease! + .a74 = You must have me confused with someone else! + .a75 = I don't deserve this! + .a76 = Please don't do that again. + .a77 = Guards, throw this monster in the lake! + .a78 = I'll set my tarasque on you! + .a79 = Why meeeeeee? +npc-speech-villager_enemy_killed = + .a0 = I have destroyed my enemy! + .a1 = Finally at peace! + .a2 = ... now what was I doing? +npc-speech-menacing = + .a0 = I'm warning you! + .a1 = Any closer and I'll attack! + .a2 = You don't scare me! + .a3 = Get away from here! + .a4 = Turn around if you want to live! + .a5 = You're not welcome here! +npc-speech-cultist_low_health_fleeing = + .a0 = Retreat for the cause! + .a1 = Retreat! + .a2 = Curse you! + .a3 = I will curse you in the afterlife! + .a4 = I must rest! + .a5 = They're too strong! +npc-speech-prisoner = + .a0 = Please find the key! + .a1 = Being trapped is no fun. + .a2 = That Cardinal can't be trusted. + .a3 = These Clerics are up to no good. +npc-speech-moving_on = + .a0 = I've spent enough time here, onward to { $site }! +npc-speech-migrating = + .a0 = I'm no longer happy living here. Time to migrate to { $site }. + .a1 = Time to move to { $site }, I've had it with this place. +npc-speech-night_time = + .a0 = It's dark, time to head home. + .a1 = I'm tired. + .a2 = My bed beckons! +npc-speech-day_time = + .a0 = A new day begins! + .a1 = I never liked waking up... +npc-speech-start_hunting = + .a0 = Time to go hunting! +npc-speech-guard_thought = + .a0 = My brother's out fighting ogres. What do I get? Guard duty... + .a1 = Just one more patrol, then I can head home. + .a2 = No bandits are going to get past me. +npc-speech-merchant_sell_undirected = + .a0 = All my goods are of the highest quality! + .a1 = Does anybody want to buy my wares? + .a2 = I've got the best offers in town. + .a3 = Looking for supplies? I've got you covered. +npc-speech-merchant_sell_directed = + .a0 = You there! Are you in need of a new thingamabob? + .a1 = Are you hungry? I'm sure I've got some cheese you can buy. + .a2 = You look like you could do with some new armour! + +## NPC site hints +## Available variables: +## - $dir references npc-speech-dir-* variables below +## - $dist references npc-speech-dist-* variables below +## - $site represents hard-coded site in the world + +npc-speech-tell_site = + .a0 = There's { $site } { $dir } of here. Have you visited it? + .a1 = You should visit { $site } some time. + .a2 = If you travel { $dist } { $dir }, you can get to { $site }. + .a3 = { $dir } you'll find { $site }, it's { $dist }. + +npc-speech-site = + .a0 = Don't you think our village is the best? + .a1 = Welcome to { $site } ! + .a2 = { $site } is a pleasant village to live in. + +## NPC monster hints +## Available variables: +## - $dir references npc-speech-dir-* variables below +## - $dist references npc-speech-dist-* variables below +## - $body references body-npc-speech-* variables in `body` component + +npc-speech-tell_monster = + .a0 = They say there's { $body } { $dir }, { $dist }... + .a1 = You think you're tough? There's { $body } { $dir }. + +## Direction hints, used ONLY in npc-speech-tell* above + +npc-speech-dir_north = to the north +npc-speech-dir_north_east = to the north-east +npc-speech-dir_east = to the east +npc-speech-dir_south_east = to the south-east +npc-speech-dir_south = to the south +npc-speech-dir_south_west = to the south-west +npc-speech-dir_west = to the west +npc-speech-dir_north_west = to the north-west + +## Distance hints, used ONLY in npc-speech-tell* above + +npc-speech-dist_very_far = very far away +npc-speech-dist_far = far away +npc-speech-dist_ahead = some way away +npc-speech-dist_near = nearby +npc-speech-dist_near_to = very close + +## NPC proposals + +npc-speech-arena = Let's sit over there! + +## NPC reactions + +npc-speech-witness_murder = + .a0 = Murderer! + .a1 = How could you do this? + .a2 = Aaargh! +npc-speech-witness_enemy_murder = + .a0 = My Hero! + .a1 = Finally someone did it! + .a2 = Yeaah! +npc-speech-witness_death = + .a0 = No! + .a1 = This is terrible! + .a2 = Oh my goodness! +npc-speech-welcome-aboard = + .a0 = Welcome aboard! + .a1 = Can I see your ticket... just kidding it's free! + .a2 = Have a nice ride! +npc-speech-night = + .a0 = Lanterns are handy for getting around at night! + .a1 = I hope we are alone in the dark... + .a2 = Boo! diff --git a/src/bot.rs b/src/bot.rs index f832bc1..c1551c9 100644 --- a/src/bot.rs +++ b/src/bot.rs @@ -8,6 +8,7 @@ announce its presence and respond to chat messages. See [main.rs] for an example of how to run this bot. **/ use std::{ + borrow::Cow, sync::Arc, time::{Duration, Instant}, }; @@ -16,9 +17,15 @@ use hashbrown::HashMap; use tokio::runtime::Runtime; use vek::Quaternion; use veloren_client::{addr::ConnectionArgs, Client, Event as VelorenEvent, SiteInfoRich, WorldExt}; +use veloren_client_i18n::LocalizationHandle; use veloren_common::{ clock::Clock, - comp::{invite::InviteKind, item::ItemDefinitionIdOwned, ChatType, ControllerInputs, Ori, Pos}, + comp::{ + invite::InviteKind, + item::{ItemDefinitionId, ItemDefinitionIdOwned, ItemDesc, ItemI18n, MaterialStatManifest}, + tool::AbilityMap, + ChatType, ControllerInputs, Item, Ori, Pos, + }, outcome::Outcome, time::DayPeriod, trade::{PendingTrade, TradeAction, TradeResult}, @@ -43,6 +50,10 @@ pub struct Bot { client: Client, clock: Clock, + ability_map: AbilityMap, + material_manifest: MaterialStatManifest, + item_i18n: ItemI18n, + localization: LocalizationHandle, buy_prices: HashMap, sell_prices: HashMap, @@ -75,8 +86,6 @@ impl Bot { let mut client = connect_to_veloren(&username, password)?; let mut clock = Clock::new(Duration::from_secs_f64(1.0 / 30.0)); - log::info!("Selecting a character"); - client.load_character_list(); while client.character_list().loading { @@ -96,6 +105,8 @@ impl Bot { .id .ok_or("Failed to get character ID")?; + log::info!("Selecting a character"); + // This loop waits and retries requesting the character in the case that the character has // logged out to recently. while client.position().is_none() { @@ -122,6 +133,10 @@ impl Bot { admins, client, clock, + ability_map: AbilityMap::load().read().clone(), + material_manifest: MaterialStatManifest::load().read().clone(), + item_i18n: ItemI18n::new_expect(), + localization: LocalizationHandle::load_expect("en"), buy_prices, sell_prices, trade_mode: TradeMode::Trade, @@ -722,6 +737,31 @@ impl Bot { let mut found = false; for (item_id, price) in &self.buy_prices { + let item = Item::new_from_item_definition_id( + ItemDefinitionId::Simple(Cow::Borrowed(item_id)), + &self.ability_map, + &self.material_manifest, + ) + .map_err(|error| error.to_string())?; + let (item_name_i18n_id, _) = item.i18n(&self.item_i18n); + let item_name = self.localization.read().get_content(&item_name_i18n_id); + + if item_name.contains(search_term) { + log::info!("Sending price info on {item_name} to {player_name}"); + + self.client.send_command( + "tell".to_string(), + vec![ + player_name.clone(), + format!("Selling {item_name} for {price} coins."), + ], + ); + + found = true; + + continue; + } + if item_id.contains(search_term) { let short_id = item_id.splitn(3, '.').last().unwrap_or_default(); @@ -740,6 +780,31 @@ impl Bot { } for (item_id, price) in &self.sell_prices { + let item = Item::new_from_item_definition_id( + ItemDefinitionId::Simple(Cow::Borrowed(item_id)), + &self.ability_map, + &self.material_manifest, + ) + .map_err(|error| error.to_string())?; + let (item_name_i18n_id, _) = item.i18n(&self.item_i18n); + let item_name = self.localization.read().get_content(&item_name_i18n_id); + + if item_name.contains(search_term) { + log::info!("Sending price info on {item_name} to {player_name}"); + + self.client.send_command( + "tell".to_string(), + vec![ + player_name.clone(), + format!("Selling {item_name} for {price} coins."), + ], + ); + + found = true; + + continue; + } + if item_id.contains(search_term) { let short_id = item_id.splitn(3, '.').last().unwrap_or_default(); diff --git a/src/main.rs b/src/main.rs index b3ade75..f9ebac0 100644 --- a/src/main.rs +++ b/src/main.rs @@ -2,19 +2,12 @@ mod bot; -use std::{collections::HashMap, env::var, fs::read_to_string}; +use std::{env::var, fs::read_to_string}; use bot::Bot; +use hashbrown::HashMap; use serde::{Deserialize, Serialize}; -#[derive(Serialize, Deserialize)] -pub struct Secrets { - pub username: String, - pub password: String, - pub character: String, - pub admins: Vec, -} - #[derive(Serialize, Deserialize)] struct Config { pub position: [f32; 3], @@ -24,6 +17,14 @@ struct Config { pub sell_prices: HashMap, } +#[derive(Serialize, Deserialize)] +pub struct Secrets { + pub username: String, + pub password: String, + pub character: String, + pub admins: Vec, +} + fn main() { env_logger::init();