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This commit is contained in:
Jeff 2024-08-08 17:03:53 -04:00
parent 99eec21aee
commit 545f8c6643
57 changed files with 361 additions and 200 deletions

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@ -771,8 +771,9 @@
primary: Simple(None, "common.abilities.custom.harvester.scythe"),
secondary: Simple(None, "common.abilities.custom.harvester.firebreath"),
abilities: [
Simple(None, "common.abilities.custom.harvester.ensnaringvines"),
Simple(None, "common.abilities.custom.harvester.explodingpumpkin"),
Simple(None, "common.abilities.custom.harvester.ensnaringvines_sparse"),
Simple(None, "common.abilities.custom.harvester.ensnaringvines_dense"),
],
),
// TODO: Allow ability sets to expand other ability sets

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@ -0,0 +1,10 @@
SpriteSummon(
buildup_duration: 0.9,
cast_duration: 0.6,
recover_duration: 0.5,
sprite: EnsnaringVines,
del_timeout: None,
summon_distance: (0, 25),
sparseness: 0.6,
angle: 360,
)

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@ -0,0 +1,10 @@
SpriteSummon(
buildup_duration: 0.6,
cast_duration: 0.4,
recover_duration: 0.3,
sprite: EnsnaringVines,
del_timeout: None,
summon_distance: (0, 30),
sparseness: 0.8,
angle: 360,
)

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@ -1,21 +1,21 @@
BasicRanged(
energy_cost: 0,
buildup_duration: 0.75,
buildup_duration: 1.0,
recover_duration: 1.6,
projectile: (
kind: Explosive(
radius: 5,
radius: 7.2,
min_falloff: 0.6,
reagent: Some(Red),
terrain: Some((5, Black)),
),
attack: Some((
damage: 37.5,
knockback: Some(25),
damage: 20,
knockback: Some(22),
energy: 0,
buff: Some((
kind: Burning,
dur_secs: 5,
dur_secs: 4,
strength: DamageFraction(0.2),
chance: 1.0,
)),

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@ -2,18 +2,18 @@ BasicBeam(
buildup_duration: 1.4,
recover_duration: 0.9,
beam_duration: 1.0,
damage: 9.0,
damage: 5.0,
tick_rate: 1.5,
range: 20.0,
max_angle: 15.0,
damage_effect: Some(Buff((
kind: Burning,
dur_secs: 10.0,
strength: DamageFraction(1.0),
dur_secs: 3.0,
strength: DamageFraction(0.8),
chance: 1.0,
))),
energy_regen: 0,
energy_drain: 0,
ori_rate: 0.3,
ori_rate: 0.7,
specifier: Flamethrower,
)

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@ -1,19 +1,19 @@
BasicMelee(
energy_cost: 0,
buildup_duration: 0.9,
swing_duration: 0.1,
buildup_duration: 1.0,
swing_duration: 0.2,
hit_timing: 0.5,
recover_duration: 1.2,
recover_duration: 1.0,
melee_constructor: (
kind: Slash(
damage: 21.0,
damage: 15.0,
poise: 10.0,
knockback: 10.0,
energy_regen: 0.0,
),
range: 4.0,
angle: 60.0,
range: 4.5,
angle: 50.0,
multi_target: Some(Normal),
),
ori_modifier: 1.0,
ori_modifier: 0.5,
)

View File

@ -7,7 +7,7 @@ BasicMelee(
melee_constructor: (
kind: Bash(
damage: 8,
poise: 5,
poise: 10,
knockback: 0,
energy_regen: 0,
),

View File

@ -7,7 +7,7 @@ BasicMelee(
melee_constructor: (
kind: SonicWave(
damage: 10,
poise: 100,
poise: 75,
knockback: 20,
energy_regen: 0,
),

View File

@ -1,20 +1,20 @@
Shockwave(
energy_cost: 0,
buildup_duration: 3.0,
buildup_duration: 1.2,
swing_duration: 0.12,
recover_duration: 2.4,
damage: 60.0,
recover_duration: 1.5,
damage: 22.0,
poise_damage: 30,
knockback: (strength: 30.0, direction: TowardsUp),
knockback: (strength: 20.0, direction: TowardsUp),
shockwave_angle: 90.0,
shockwave_vertical_angle: 90.0,
shockwave_speed: 15.0,
shockwave_duration: 2.0,
shockwave_duration: 1.9,
dodgeable: Jump,
move_efficiency: 0.0,
damage_kind: Crushing,
specifier: Ground,
ori_rate: 1.0,
ori_rate: 0.9,
timing: PostBuildup,
emit_outcome: true,
)

View File

@ -1,18 +1,18 @@
BasicMelee(
energy_cost: 0,
buildup_duration: 0.9,
buildup_duration: 1.2,
swing_duration: 0.3,
hit_timing: 0.6,
recover_duration: 0.6,
recover_duration: 1.2,
melee_constructor: (
kind: Bash(
damage: 45,
damage: 18,
poise: 30,
knockback: 20,
energy_regen: 0,
),
range: 7.5,
range: 5.0,
angle: 360,
),
ori_modifier: 1.0,
ori_modifier: 0.75,
)

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@ -1,18 +1,18 @@
BasicMelee(
energy_cost: 0,
buildup_duration: 1.6,
swing_duration: 0.1,
buildup_duration: 1.0,
swing_duration: 0.2,
hit_timing: 0.6,
recover_duration: 1.0,
melee_constructor: (
kind: Bash(
damage: 30.0,
damage: 12.0,
poise: 25.0,
knockback: 15.0,
energy_regen: 0.0,
),
range: 4.0,
angle: 45.0,
angle: 55.0,
),
ori_modifier: 0.4,
ori_modifier: 0.7,
)

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@ -1,28 +1,28 @@
BasicRanged(
energy_cost: 0,
buildup_duration: 0.825,
buildup_duration: 1.0,
recover_duration: 0.6,
projectile: (
kind: Explosive(
radius: 2,
min_falloff: 0.5,
radius: 3,
min_falloff: 0.7,
reagent: Some(Red),
terrain: Some((2, Black))
),
attack: Some((
damage: 13.5,
damage: 5.5,
energy: 10,
buff: Some((
kind: Burning,
dur_secs: 5,
strength: DamageFraction(0.1),
dur_secs: 3,
strength: DamageFraction(0.3),
chance: 0.1,
)),
)),
),
projectile_body: Object(BoltFire),
projectile_speed: 25,
num_projectiles: 8,
num_projectiles: 5,
projectile_spread: 0.125,
move_efficiency: 0.3,
)

View File

@ -1,16 +1,16 @@
Shockwave(
energy_cost: 0,
buildup_duration: 0.975,
buildup_duration: 1.2,
swing_duration: 0.1,
recover_duration: 0.6,
damage: 30,
recover_duration: 0.8,
damage: 16,
poise_damage: 0,
knockback: ( strength: 25, direction: Away),
knockback: ( strength: 15, direction: Away),
shockwave_angle: 360,
shockwave_vertical_angle: 90,
shockwave_speed: 10,
shockwave_duration: 1,
dodgeable: Roll,
shockwave_speed: 12,
shockwave_duration: 1.0,
dodgeable: Jump,
move_efficiency: 0,
damage_kind: Energy,
specifier: Fire,

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@ -1,21 +1,21 @@
BasicMelee(
energy_cost: 0,
buildup_duration: 0.6,
swing_duration: 0.1,
buildup_duration: 0.75,
swing_duration: 0.4,
hit_timing: 0.5,
recover_duration: 0.45,
recover_duration: 0.6,
melee_constructor: (
kind: Bash(
damage: 12,
damage: 9,
poise: 10,
knockback: 0,
energy_regen: 0,
),
range: 7.5,
angle: 60.0,
range: 3.0,
angle: 40.0,
damage_effect: Some(Buff((
kind: Burning,
dur_secs: 10.0,
dur_secs: 4.0,
strength: DamageFraction(0.5),
chance: 0.5,
))),

View File

@ -1,24 +1,24 @@
BasicAura(
buildup_duration: 0.375,
cast_duration: 0.5,
recover_duration: 0.375,
buildup_duration: 0.2,
cast_duration: 0.4,
recover_duration: 0.2,
targets: InGroup,
auras: [
(
kind: Regeneration,
strength: 7.5,
duration: Some(5),
strength: 1,
duration: Some(1),
category: Magical,
),
(
kind: ProtectingWard,
strength: 0.75,
duration: Some(5),
strength: 0.5,
duration: Some(1),
category: Magical,
),
],
aura_duration: Some(2),
range: 50,
aura_duration: Some(1),
range: 15,
energy_cost: 0,
scales_with_combo: false,
)

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@ -1,18 +1,18 @@
BasicAura(
buildup_duration: 0.375,
cast_duration: 0.5,
recover_duration: 0.375,
buildup_duration: 0.2,
cast_duration: 0.4,
recover_duration: 0.2,
targets: OutOfGroup,
auras: [
(
kind: Burning,
strength: 0.75,
duration: Some(5),
strength: 1.2,
duration: Some(1),
category: Magical,
),
],
aura_duration: Some(2),
range: 50,
aura_duration: Some(1),
range: 15,
energy_cost: 0,
scales_with_combo: false,
)

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@ -1,18 +1,18 @@
BasicAura(
buildup_duration: 0.375,
cast_duration: 0.5,
recover_duration: 0.375,
buildup_duration: 0.2,
cast_duration: 0.4,
recover_duration: 0.2,
targets: InGroup,
auras: [
(
kind: Hastened,
strength: 0.75,
duration: Some(5),
strength: 0.4,
duration: Some(1),
category: Magical,
),
],
aura_duration: Some(2),
range: 50,
aura_duration: Some(1),
range: 15,
energy_cost: 0,
scales_with_combo: false,
)

View File

@ -2,7 +2,7 @@
#![enable(implicit_some)]
(
name: Name("Gnarling Chieftain"),
body: RandomWith("gnarling"),
body: RandomWith("gnarling_chieftain"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.dungeon.gnarling.chieftain"),
inventory: (

View File

@ -3183,6 +3183,9 @@
Simple(
"common.items.consumable.potion_minor",
): "object-potion_minor",
Simple(
"common.items.consumable.potion_freezing",
): "object-potion_freezing",
Simple(
"common.items.lantern.black_0",
): "lantern-black",

View File

@ -6,10 +6,10 @@ ItemDef(
stats: Direct((
protection: Some(Normal(3.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(14.0),
energy_max: Some(6.0),
)),
)),
quality: High,
quality: Moderate,
tags: [
Gnarling,
SalvageInto(Lifecloth, 1),

View File

@ -17,5 +17,5 @@ ItemDef(
])
),
quality: Legendary,
tags: [],
tags: [Charm],
)

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@ -17,5 +17,5 @@ ItemDef(
])
),
quality: Legendary,
tags: [],
tags: [Charm],
)

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@ -16,5 +16,5 @@ ItemDef(
])
),
quality: Legendary,
tags: [],
tags: [Charm],
)

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@ -11,7 +11,15 @@ ItemDef(
duration: Some(10)
),
cat_ids: [Natural],
))
)),
Buff((
kind: PotionSickness,
data: (
strength: 0.15,
duration: Some(30),
),
cat_ids: [Natural],
)),
])
),
quality: Moderate,

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@ -0,0 +1,27 @@
ItemDef(
legacy_name: "Freezing Potion",
legacy_description: "Freezes the user's brain",
kind: Consumable(
kind: Drink,
effects: All([
Buff((
kind: Frozen,
data: (
strength: 0.1,
duration: Some(30)
),
cat_ids: [Natural],
)),
Buff((
kind: PotionSickness,
data: (
strength: 0.15,
duration: Some(30),
),
cat_ids: [Natural],
)),
])
),
quality: Moderate,
tags: [Potion],
)

View File

@ -2,6 +2,6 @@ ItemDef(
legacy_name: "Green Luna",
legacy_description: "The delicate wings flutter faintly.",
kind: Glider,
quality: High,
quality: Moderate,
tags: [],
)

View File

@ -8,6 +8,6 @@ ItemDef(
flicker_thousandths: 600,
),
),
quality: High,
quality: Moderate,
tags: [Utility],
)

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@ -4,6 +4,7 @@ ItemDef(
kind: RecipeGroup(
recipes: [
"potion_combustion",
"potion_freezing",
"potion_agility",
"potion_minor",
"potion_medium",

View File

@ -1,12 +1,14 @@
[
// Weapons
(5.0, LootTable("common.loot_tables.weapons.tier-1")),
// Armor
(5.0, LootTable("common.loot_tables.armor.tier-1")),
// Misc
(3.0, Item("common.items.armor.misc.neck.scratched")),
(2.0, Item("common.items.armor.misc.head.wanderers_hat")),
(3.0, Item("common.items.armor.misc.head.bamboo_twig")),
// Chieftain Mask
(1.0, Item("common.items.armor.misc.head.gnarling_mask")),
(1, All([
All([
LootTable("common.loot_tables.armor.tier-1"),
LootTable("common.loot_tables.weapons.tier-1"),
]),
Lottery([
(2.0, Nothing),
(1.0, Item("common.items.armor.misc.neck.scratched")),
(1.0, Item("common.items.armor.misc.head.gnarling_mask")),
(1.0, Item("common.items.glider.moth")),
]),
])),
]

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@ -1,10 +1,13 @@
[
// Weapons
(5.0, LootTable("common.loot_tables.weapons.tier-3")),
// Armor
(5.0, LootTable("common.loot_tables.armor.tier-3")),
// Misc
(3.0, Item("common.items.armor.misc.neck.scratched")),
(2.0, Item("common.items.lantern.pumpkin")),
(1.0, Item("common.items.glider.moth")),
(1, All([
All([
LootTable("common.loot_tables.armor.tier-2"),
LootTable("common.loot_tables.weapons.tier-2"),
]),
Lottery([
(3.0, Nothing),
(1.0, Item("common.items.lantern.pumpkin")),
(1.0, Item("common.items.armor.misc.head.wanderers_hat")),
]),
])),
]

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@ -1,6 +1,16 @@
[
// Crafting ingredients
(2.4, MultiDrop(Item("common.items.log.wood"), 5, 10)),
(0.1, MultiDrop(Item("common.items.log.hardwood"), 1, 2)),
(0.5, LootTable("common.loot_tables.weapons.components.secondary.sceptre")),
(1, Lottery([
(0.7, All([
MultiDrop(Item("common.items.log.wood"), 3, 4),
MultiDrop(Item("common.items.crafting_ing.twigs"), 1, 2),
Lottery([
(0.6, MultiDrop(Item("common.items.log.bamboo"), 1, 2)),
(0.4, LootTable("common.loot_tables.weapons.components.secondary.sceptre")),
]),
])),
(0.3, All([
MultiDrop(Item("common.items.log.wood"), 5, 7),
MultiDrop(Item("common.items.crafting_ing.twigs"), 3, 5),
])),
]))
]

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@ -4,7 +4,7 @@
// Ingredients
(2.0, Item("common.items.crafting_ing.coral_branch")),
(0.5, Item("common.items.crafting_ing.pearl")),
(0.25, Item("common.items.recipes.unique.seashell_necklace")),
(0.5, Item("common.items.recipes.armor.brinestone")),
(0.25, Item("common.items.recipes.unique.winged_coronet")),
(0.25, Item("common.items.recipes.unique.abyssal_ring")),
]),

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@ -1,3 +1,5 @@
[
(1.0, Item("common.items.recipes.armor.brinestone")),
(1.0, Nothing),
(1.0, LootTable("common.loot_tables.food.prepared")),
(0.5, Item("common.items.recipes.unique.seashell_necklace")),
]

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@ -1,5 +1,5 @@
[
(1.0, LootTable("common.loot_tables.weapons.components.tier-1")),
(1.0, LootTable("common.loot_tables.weapons.components.tier-0")),
(1.0, LootTable("common.loot_tables.armor.cloth")),
(0.5, Item("common.items.recipes.explosives")),
]

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@ -1,7 +1,16 @@
[
(1.0, LootTable("common.loot_tables.weapons.components.tier-0")),
(1.0, LootTable("common.loot_tables.weapons.components.tier-1")),
(1.0, LootTable("common.loot_tables.armor.cloth")),
(0.5, LootTable("common.loot_tables.weapons.components.tier-0")),
(0.25, LootTable("common.loot_tables.weapons.tier-0")),
(0.25, LootTable("common.loot_tables.armor.tier-0")),
(0.25, Item("common.items.armor.misc.head.bamboo_twig")),
// Currency
(3.0, MultiDrop(Item("common.items.utility.coins"), 25, 50)),
// Materials
(0.5, MultiDrop(Item("common.items.mineral.ore.veloritefrag"), 5, 10)),
// Consumables
(2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 2, 5)),
// Food
(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 1, 2)),
(0.2, Item("common.items.recipes.explosives")),
(0.5, Item("common.items.recipes.instruments")),
(0.2, Item("common.items.recipes.charms")),

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@ -1233,6 +1233,10 @@
keyword: "treasure_egg",
generic: "Treasure Egg",
),
gnarling_chieftain: (
keyword: "gnarling_chieftain",
generic: "Gnarling Chieftain"
),
)
),
fish_small: (

View File

@ -31,6 +31,15 @@
],
craft_sprite: Some(Anvil),
),
"potion_freezing": (
output: ("common.items.consumable.potion_freezing", 1),
inputs: [
(Item("common.items.crafting_ing.empty_vial"), 1, false),
(Item("common.items.crafting_ing.animal_misc.icy_fang"), 3, false),
(Item("common.items.crafting_ing.animal_misc.viscous_ooze"), 1, false),
],
craft_sprite: Some(Cauldron),
),
"potion_combustion": (
output: ("common.items.consumable.potion_combustion", 1),
inputs: [

View File

@ -24,8 +24,8 @@ loot_tables: [
(20.375, true, "common.trading.food"),
// Recipes
(1.0, true, "common.trading.sellable_recipe"),
(1.0, false, "common.trading.unsellable_recipe"),
(1.8, true, "common.trading.sellable_recipe"),
(1.5, false, "common.trading.unsellable_recipe"),
// Potions
//
@ -50,5 +50,6 @@ good_scaling: [
(Armor, 0.025), // common.items.armor.misc.pants.worker_blue
(Tools, 0.015487), // common.items.weapons.staff.starter_staff
(Ingredients, 0.034626), // common.items.crafting_ing.leather_scraps
(Wood, 0.034626), // common.items.log.wood
(Recipe, 0.01), // common.items.recipes
])

View File

@ -1,7 +1,50 @@
[
// Legendary sceptres
// Purple Linen set
Set([
"common.items.weapons.sceptre.root_evil",
"common.items.weapons.sceptre.caduceus",
"common.items.armor.cloth_purple.belt",
"common.items.armor.cloth_purple.chest",
"common.items.armor.cloth_purple.foot",
"common.items.armor.cloth_purple.hand",
"common.items.armor.cloth_purple.pants",
"common.items.armor.cloth_purple.shoulder",
]),
// Green Linen set
Set([
"common.items.armor.cloth_green.belt",
"common.items.armor.cloth_green.chest",
"common.items.armor.cloth_green.foot",
"common.items.armor.cloth_green.hand",
"common.items.armor.cloth_green.pants",
"common.items.armor.cloth_green.shoulder",
]),
// Blue Linen set
Set([
"common.items.armor.cloth_blue.belt",
"common.items.armor.cloth_blue.chest",
"common.items.armor.cloth_blue.foot",
"common.items.armor.cloth_blue.hand",
"common.items.armor.cloth_blue.pants",
"common.items.armor.cloth_blue.shoulder_0",
"common.items.armor.cloth_blue.shoulder_1",
]),
// Worker/starter clothing
Set([
"common.items.armor.misc.chest.worker_green_0",
"common.items.armor.misc.chest.worker_green_1",
"common.items.armor.misc.chest.worker_orange_0",
"common.items.armor.misc.chest.worker_orange_1",
"common.items.armor.misc.chest.worker_purple_0",
"common.items.armor.misc.chest.worker_purple_1",
"common.items.armor.misc.chest.worker_purple_brown",
"common.items.armor.misc.chest.worker_red_0",
"common.items.armor.misc.chest.worker_red_1",
"common.items.armor.misc.chest.worker_yellow_0",
"common.items.armor.misc.chest.worker_yellow_1",
"common.items.armor.misc.pants.worker_blue",
"common.items.armor.misc.pants.worker_brown",
"common.items.armor.misc.foot.sandals",
]),
]

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@ -6,40 +6,40 @@
[
// Recipes
// Misc Groups
(1.0, Item("common.items.recipes.charms")),
(1.0, Item("common.items.recipes.explosives")),
(1.0, Item("common.items.recipes.gliders")),
(1.0, Item("common.items.recipes.instruments")),
(1.25, Item("common.items.recipes.charms")),
(1.25, Item("common.items.recipes.explosives")),
(1.25, Item("common.items.recipes.gliders")),
(1.25, Item("common.items.recipes.instruments")),
// Equipment
(1.0, Item("common.items.recipes.equipment.moderate")),
(0.2, Item("common.items.recipes.equipment.advanced")),
(0.3, Item("common.items.recipes.equipment.advanced")),
// Armors
(0.7, Item("common.items.recipes.armor.steel")),
(0.7, Item("common.items.recipes.armor.silken")),
(0.7, Item("common.items.recipes.armor.scale")),
(0.7, Item("common.items.recipes.weapons.steel")),
(0.7, Item("common.items.recipes.weapons.hardwood")),
(0.4, Item("common.items.recipes.armor.cobalt")),
(0.4, Item("common.items.recipes.armor.druid")),
(0.4, Item("common.items.recipes.armor.carapace")),
(0.4, Item("common.items.recipes.weapons.cobalt")),
(0.4, Item("common.items.recipes.weapons.ironwood")),
(0.2, Item("common.items.recipes.armor.bloodsteel")),
(0.2, Item("common.items.recipes.armor.moonweave")),
(0.2, Item("common.items.recipes.armor.primal")),
(0.2, Item("common.items.recipes.weapons.bloodsteel")),
(0.2, Item("common.items.recipes.weapons.frostwood")),
(0.1, Item("common.items.recipes.armor.orichalcum")),
(0.1, Item("common.items.recipes.armor.sunsilk")),
(0.1, Item("common.items.recipes.armor.dragonscale")),
(0.1, Item("common.items.recipes.armor.brinestone")),
(0.1, Item("common.items.recipes.weapons.orichalcum")),
(0.1, Item("common.items.recipes.weapons.eldwood")),
(1.25, Item("common.items.recipes.armor.steel")),
(1.25, Item("common.items.recipes.armor.silken")),
(1.25, Item("common.items.recipes.armor.scale")),
(1.25, Item("common.items.recipes.weapons.steel")),
(1.25, Item("common.items.recipes.weapons.hardwood")),
(0.65, Item("common.items.recipes.armor.cobalt")),
(0.65, Item("common.items.recipes.armor.druid")),
(0.65, Item("common.items.recipes.armor.carapace")),
(0.65, Item("common.items.recipes.weapons.cobalt")),
(0.65, Item("common.items.recipes.weapons.ironwood")),
(0.38, Item("common.items.recipes.armor.bloodsteel")),
(0.38, Item("common.items.recipes.armor.moonweave")),
(0.38, Item("common.items.recipes.armor.primal")),
(0.38, Item("common.items.recipes.weapons.bloodsteel")),
(0.38, Item("common.items.recipes.weapons.frostwood")),
(0.25, Item("common.items.recipes.armor.sunsilk")),
(0.25, Item("common.items.recipes.armor.orichalcum")),
(0.25, Item("common.items.recipes.armor.dragonscale")),
(0.25, Item("common.items.recipes.weapons.orichalcum")),
(0.25, Item("common.items.recipes.weapons.eldwood")),
(0.25, Item("common.items.recipes.armor.brinestone")),
// Unique items
(1.0, Item("common.items.recipes.unique.seashell_necklace")),
(0.8, Item("common.items.recipes.unique.winged_coronet")),
(1.25, Item("common.items.recipes.unique.seashell_necklace")),
(0.6, Item("common.items.recipes.unique.winged_coronet")),
(0.5, Item("common.items.recipes.unique.troll_hide_pack")),
(0.3, Item("common.items.recipes.unique.abyssal_gorget")),
(0.1, Item("common.items.recipes.unique.mindflayer_spellbag")),
(0.2, Item("common.items.recipes.unique.abyssal_gorget")),
(0.15, Item("common.items.recipes.unique.mindflayer_spellbag")),
(0.1, Item("common.items.recipes.unique.polaris")),
]

View File

@ -88,9 +88,6 @@ buff-reckless = Reckless
## Polymorped
buff-polymorphed = Polymorphed
.desc = Your body changes form.
## Flame
buff-flame = Flame
.desc = Flame is your ally.
## Frigid
buff-frigid = Frigid
.desc = Freeze your foes.

View File

@ -1,17 +1,12 @@
char_selection-loading_characters = Loading characters...
char_selection-delete_permanently = Permanently delete this character?
char_selection-change_server = Change Server
char_selection-enter_world = Enter World
char_selection-spectate = Spectate World
char_selection-joining_character = Joining world...
char_selection-logout = Logout
char_selection-create_new_character = Create new character
char_selection-creating_character = Creating character...
char_selection-character_creation = Character creation
char_selection-human_default = Human default
char_selection-level_fmt = Level { $level_nb }
char_selection-uncanny_valley = Wilderness
char_selection-plains_of_uncertainty = Plains of Uncertainty
char_selection-beard = Beard
char_selection-hair_style = Hair Style
char_selection-hair_color = Hair Color
@ -22,7 +17,6 @@ char_selection-accessories = Accessories
char_selection-starting_site = Select Starting Area
char_selection-starting_site_next = Next
char_selection-starting_site_prev = Previous
char_selection-starting_site_name = { $name }
char_selection-starting_site_kind = Kind: { $kind }
char_selection-create_info_name = Your character needs a name!
char_selection-version_mismatch = WARNING! This server is running a different, possibly incompatible game version. Please update your game.

View File

@ -14,6 +14,7 @@ command-give-inventory-full = Player inventory full. Gave { $given ->
[1] only one
*[other] { $given }
} of { $total } items.
command-give-inventory-success = Added { $total } x { $item } to the inventory.
command-invalid-item = Invalid item: { $item }
command-invalid-block-kind = Invalid block kind: { $kind }
command-nof-entities-at-least = Number of entities should be at least 1

View File

@ -1,4 +1,3 @@
common-username = username
common-singleplayer = Singleplayer
common-multiplayer = Multiplayer
common-servers = Servers
@ -28,10 +27,7 @@ common-disclaimer = Disclaimer
common-cancel = Cancel
common-none = None
common-error = Error
common-fatal_error = Fatal Error
common-you = You
common-automatic = Auto
common-random = Random
common-empty = Empty
common-confirm = Confirm
common-delete_server = Delete Server
@ -66,12 +62,6 @@ common-weapons-general = General Combat
common-weapons-sceptre = Healing Sceptre
common-weapons-shield = Shield
common-weapons-spear = Spear
common-weapons-hammer_simple = Simple Hammer
common-weapons-sword_simple = Simple Sword
common-weapons-staff_simple = Simple Staff
common-weapons-axe_simple = Simple Axe
common-weapons-bow_simple = Simple Bow
common-weapons-unique = Unique
common-tool-debug = Debug
common-tool-farming = Farming Tool
common-tool-pick = Pickaxe
@ -91,14 +81,12 @@ common-hands-one = One-Handed
common-hands-two = Two-Handed
common-rand_appearance = Random appearance
common-rand_name = Random name
common-stats-combat_rating = CR
common-stats-power = Power
common-stats-speed = Speed
common-stats-effect-power = Effect Power
common-stats-range = Range
common-stats-energy_efficiency = Energy Efficiency
common-stats-buff_strength = Buff/Debuff Strength
common-stats-precision_mult = Crit Mult
common-stats-armor = Armor
common-stats-poise_res = Stun Res
common-stats-energy_max = Max Energy

View File

@ -30,7 +30,6 @@ gameinput-glide = Glider
gameinput-roll = Roll
gameinput-climb = Climb
gameinput-climbdown = Climb Down
gameinput-wallleap = Wall Leap
gameinput-togglelantern = Toggle Lantern
gameinput-mount = Mount
gameinput-stayfollow = Stay/Follow
@ -45,7 +44,6 @@ gameinput-sit = Sit
gameinput-spellbook = Spells
gameinput-settings = Settings
gameinput-respawn = Respawn
gameinput-charge = Charge
gameinput-togglewield = Toggle Wield
gameinput-interact = Interact
gameinput-freelook = Free Look

View File

@ -3,11 +3,11 @@ hud-crafting-recipes = Recipes
hud-crafting-ingredients = Ingredients:
hud-crafting-craft = Craft
hud-crafting-craft_all = Craft All
hud-crafting-repair = Repair
hud-crafting-repair_equipped = Repair Equipped
hud-crafting-repair_all = Repair All
hud-crafting-tool_cata = Requires:
hud-crafting-req_crafting_station = Requires:
hud-crafting-repair-selection = Selection
hud-crafting-repair_equipped = Equipped
hud-crafting-repair_all = All
hud-crafting-tool_cata = Tools:
hud-crafting-req_crafting_station = Station:
hud-crafting-anvil = Anvil
hud-crafting-cauldron = Cauldron
hud-crafting-cooking_pot = Cooking Pot
@ -37,6 +37,7 @@ hud-crafting-dismantle_explanation =
Double-Click them to start dismantling.
hud-crafting-modular_desc = Drag Item-Parts here to craft a weapon
hud-crafting-repair_desc = Drag damaged items here to repair them
hud-crafting-mod_weap_prim_slot_title = Primary Weapon Component
hud-crafting-mod_weap_prim_slot_desc = Place a primary weapon component here (e.g. a sword blade, axe head, or bow limbs).
hud-crafting-mod_weap_sec_slot_title = Secondary Weapon Component

View File

@ -0,0 +1,8 @@
## General diary terms
## Section titles
hud-diary-sections-skill_trees-title = Skill-Trees
hud-diary-sections-abilities-title = Abilities
hud-diary-sections-stats-title = Stats
hud-diary-sections-recipes-title = Recipes

View File

@ -1,6 +1,11 @@
hud-group = Group
hud-group-invite_to_join = [{ $name }] invited you to their group!
hud-group-invite_to_trade = [{ $name }] would like to trade with you.
hug-group-invite-accepted = { $target } accepted your group invite.
hud-group-invite-declined = { $target } declined your group invite.
hud-group-invite-timed_out= Group invite to { $target } timed out.
hud-group-invite = Invite
hud-group-kick = Kick
hud-group-assign_leader = Assign Leader

View File

@ -7,6 +7,16 @@
-hud-skill-st_shockwave_title = ""
## Skill tree UI
hud-skill_tree-general = General Combat
hud-skill_tree-sword = Sword
hud-skill_tree-axe = Axe
hud-skill_tree-hammer = Hammer
hud-skill_tree-bow = Bow
hud-skill_tree-staff = Fire Staff
hud-skill_tree-sceptre = Sceptre
hud-skill_tree-mining = Mining
hud-rank_up = New skill point
hud-skill-sp_available =
{ $number ->

View File

@ -12,7 +12,12 @@ hud-trade-has_accepted =
has accepted
hud-trade-accept = Accept
hud-trade-decline = Decline
hud-trade-invite_sent = Trade request sent to { $playername }.
hud-trade-invite-accepted = { $target } accepted your trade request.
hud-trade-invite-declined = { $target } declined your trade request.
hud-trade-invite-timed_out = Trade request to { $target } timed out.
hud-trade-result-completed = Trade completed successfully.
hud-trade-result-declined = Trade declined.
hud-trade-result-nospace = Not enough space to complete the trade.

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@ -0,0 +1 @@
items-common-amount = Amount: { $amount }

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@ -19,6 +19,9 @@ object-potion_med = Medium Potion
object-potion_minor = Minor Potion
.desc = A small potion concocted from apples and honey.
object-potion_freezing = Freezing Potion
.desc = Freezes the user's brain.
object-burning_charm = Blazing Charm
.desc = Flame is your ally, harness its power to burn your foes.

View File

@ -88,3 +88,29 @@ recipe-weapons-eldwood = Eldwood Weapon Recipes
.desc = Eldwood Weapon Recipes
recipe-default = Default Recipes
.desc = Default Recipes
## Pseudo
pseudo-recipe-modular_weapon-modular_weapon = Modular Weapon
.desc = {""}
pseudo-recipe-modular_weapon-sword = Sword Blade
.desc = {""}
pseudo-recipe-modular_weapon-axe = Axe Head
.desc = {""}
pseudo-recipe-modular_weapon-hammer = Hammer Head
.desc = {""}
pseudo-recipe-modular_weapon-bow = Bow Limbs
.desc = {""}
pseudo-recipe-modular_weapon-staff = Staff Shaft
.desc = {""}
pseudo-recipe-modular_weapon-sceptre = Sceptre Shaft
.desc = {""}
pseudo-recipe-repair = Repair Equipment
.desc = {""}

View File

@ -160,9 +160,6 @@ common-items-npc_weapons-unique-crab_pincer = Crab Pincer
common-items-npc_weapons-unique-dagon = Dagon Kit
.desc = Ocean Power!
common-items-npc_weapons-unique-deadwood = Deadwood
.desc = testing123
common-items-npc_weapons-unique-driggle = Starter Grace
.desc = Fret not, newbies shant cry.
@ -229,15 +226,9 @@ common-items-npc_weapons-unique-husk = Husk
common-items-npc_weapons-unique-husk_brute = Husk Brute
.desc = testing123
common-items-npc_weapons-unique-icedrake = Ice Drake
.desc = testing123
common-items-npc_weapons-unique-irrwurz = Starter Grace
.desc = Fret not, newbies shant cry.
common-items-npc_weapons-unique-maneater = Maneater
.desc = testing123
common-items-npc_weapons-unique-mossysnail = Starter Grace
.desc = Fret not, newbies shant cry.

View File

@ -33,7 +33,6 @@ main-singleplayer-new = New
main-singleplayer-delete = Delete
main-singleplayer-regenerate = Regenerate
main-singleplayer-create_custom = Create Custom
main-singleplayer-invalid_name = Error: Invalid name
main-singleplayer-seed = Seed
main-singleplayer-day_length = Day duration
main-singleplayer-random_seed = Random
@ -54,7 +53,6 @@ main-login-failed_auth_server_url_invalid = Failed to connect to authentication
main-login-insecure_auth_scheme = The HTTP authentication scheme is not supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds.
main-login-server_full = Server is full.
main-login-untrusted_auth_server = Authentication server not trusted.
main-login-outdated_client_or_server = ServerWentMad: Probably versions are incompatible, check for updates.
main-login-timeout = Timeout: Server did not respond in time. Hint: the server might be currently overloaded or there are issues on the network.
main-login-server_shut_down = Server shut down.
main-login-network_error = Network error.

View File

@ -80,10 +80,6 @@ npc-speech-merchant_busy =
.a0 = Please wait, I'm only one person.
.a1 = Just a moment, let me finish.
.a2 = I'm busy, come back later.
npc-speech-merchant_busy_rude =
.a0 = Hey, wait your turn.
.a1 = Do you see the other person in front of you?
.a2 = No cutting in line.
npc-speech-merchant_trade_successful =
.a0 = Thank you for trading with me!
.a1 = Thank you!
@ -218,11 +214,6 @@ npc-speech-cultist_low_health_fleeing =
.a3 = I will curse you in the afterlife!
.a4 = I must rest!
.a5 = They're too strong!
npc-speech-prisoner =
.a0 = Please find the key!
.a1 = Being trapped is no fun.
.a2 = That Cardinal can't be trusted.
.a3 = These Clerics are up to no good.
npc-speech-moving_on =
.a0 = I've spent enough time here, onward to { $site }!
npc-speech-migrating =

View File

@ -2,6 +2,7 @@ position = [17720.0, 14951.0, 237.0]
orientation = 0
[buy_prices]
"consumable.potion_freezing" = 1
"food.cheese" = 50
"iron|sword.greatsword|sword.long" = 1_000