This commit is contained in:
Jeff 2024-10-19 02:27:57 -04:00
parent 4a3399f47e
commit 93f7d2c725
28 changed files with 5815 additions and 87 deletions

102
Cargo.lock generated
View File

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[[package]] [[package]]
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View File

@ -740,6 +740,8 @@
abilities: [ abilities: [
Simple(None, "common.abilities.custom.minotaur.charge"), Simple(None, "common.abilities.custom.minotaur.charge"),
Simple(None, "common.abilities.custom.minotaur.frenzy"), Simple(None, "common.abilities.custom.minotaur.frenzy"),
Simple(None, "common.abilities.custom.minotaur.axethrow"),
Simple(None, "common.abilities.custom.minotaur.ironspike_targeted"),
], ],
), ),
Custom("Dullahan"): ( Custom("Dullahan"): (

View File

@ -0,0 +1,30 @@
BasicRanged(
energy_cost: 0,
buildup_duration: 0.8,
recover_duration: 0.8,
projectile: (
kind: Explosive(
radius: 20,
min_falloff: 0.1,
reagent: Some(Yellow),
terrain: Some((1, Black))
),
attack: Some((
damage: 50,
knockback: Some(25),
energy: 0,
buff: Some((
kind: Bleeding,
dur_secs: 10,
strength: DamageFraction(0.1),
chance: 0.1,
)),
)),
),
projectile_body: Object(MinotaurAxe),
projectile_light: None,
projectile_speed: 80.0,
num_projectiles: Value(2),
projectile_spread: 0.4,
move_efficiency: 1.0,
)

View File

@ -0,0 +1,12 @@
SpriteSummon(
buildup_duration: 0.4,
cast_duration: 0.1,
recover_duration: 1.1,
sprite: IronSpike,
del_timeout: Some((5, 15)),
summon_distance: (0, 1),
sparseness: 0.0,
angle: 360,
move_efficiency: 1.0,
anchor: Target,
)

View File

@ -1,3 +1,4 @@
// Unused
[ [
(1, Orb), (1, Orb),
] ]

View File

@ -1,11 +1,9 @@
// Unused
[ [
(50, Velorite), (50, Velorite),
(60, VeloriteFrag), (60, VeloriteFrag),
(40, CaveMushroom), (40, CaveMushroom),
(16, SapphireSmall),
(12, EmeraldSmall),
(15, Cobalt), (15, Cobalt),
(30, Bloodstone), (30, Bloodstone),
(40, Coal), (40, Coal),
(10, RubySmall),
] ]

View File

@ -1,3 +1,4 @@
// Unused
[ [
(10, CeilingMushroom), (10, CeilingMushroom),
(6, Liana), (6, Liana),

View File

@ -1,15 +1,11 @@
// Unused
[ [
(40, Velorite), (40, Velorite),
(40, VeloriteFrag), (40, VeloriteFrag),
(30, CaveMushroom), (30, CaveMushroom),
(30, Mushroom), (30, Mushroom),
(30, AmethystSmall),
(30, TopazSmall),
(16, SapphireSmall),
(100, CrystalLow), (100, CrystalLow),
(12, EmeraldSmall),
(15, Cobalt), (15, Cobalt),
(40, Coal), (40, Coal),
(70, Iron), (70, Iron),
(10, RubySmall),
] ]

View File

@ -1,3 +1,4 @@
// Unused
[ [
(1, CrystalHigh), (1, CrystalHigh),
] ]

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@ -1,13 +1,9 @@
// Unused
[ [
(40, Velorite), (40, Velorite),
(40, VeloriteFrag), (40, VeloriteFrag),
(30, AmethystSmall),
(30, TopazSmall),
(16, SapphireSmall),
(100, CrystalLow), (100, CrystalLow),
(12, EmeraldSmall),
(15, Cobalt), (15, Cobalt),
(40, Coal), (40, Coal),
(70, Iron), (70, Iron),
(10, RubySmall),
] ]

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@ -1,3 +1,4 @@
// Unused
[ [
(3, Liana), (3, Liana),
(1, CeilingMushroom), (1, CeilingMushroom),

View File

@ -1,10 +1,9 @@
// Unused
[ [
(110, Stones), (110, Stones),
(250, ShortGrass), (250, ShortGrass),
(50, CaveMushroom), (50, CaveMushroom),
(50, Mushroom), (50, Mushroom),
(5, AmethystSmall),
(5, TopazSmall),
(15, Tin), (15, Tin),
(12, Copper), (12, Copper),
(15, Iron), (15, Iron),

View File

@ -1,3 +1,4 @@
// Unused
[ [
(1, CrystalHigh), (1, CrystalHigh),
] ]

View File

@ -1,7 +1,6 @@
// Unused
[ [
(110, Stones), (110, Stones),
(5, AmethystSmall),
(5, TopazSmall),
(15, Tin), (15, Tin),
(12, Copper), (12, Copper),
(15, Iron), (15, Iron),

View File

@ -1,3 +1,4 @@
// Unused
[ [
(10, Velorite), (10, Velorite),
(10, VeloriteFrag), (10, VeloriteFrag),
@ -5,5 +6,4 @@
(10, Bloodstone), (10, Bloodstone),
(15, Silver), (15, Silver),
(10, Gold), (10, Gold),
(8, DiamondSmall),
] ]

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@ -0,0 +1,14 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("cyclops"),
alignment: Alignment(Enemy),
loot: Item("common.items.keys.minotaur_key"),
inventory: (
loadout: FromBody,
),
agent: (
idle_wander_factor: 0.0,
),
meta: [],
)

View File

@ -690,6 +690,12 @@
Simple( Simple(
"common.items.keys.vampire_key", "common.items.keys.vampire_key",
): "object-key-vampire", ): "object-key-vampire",
Simple(
"common.items.keys.myrmidon_key",
): "object-key-myrmidon",
Simple(
"common.items.keys.minotaur_key",
): "object-key-minotaur",
Simple( Simple(
"common.items.weapons.shield.shield_1", "common.items.weapons.shield.shield_1",
): "weapon-shield-wood-0", ): "weapon-shield-wood-0",

View File

@ -0,0 +1,10 @@
ItemDef(
legacy_name: "Minotaur Key",
legacy_description: "Used to open doors. Will break after use.",
kind: Utility(
kind: Key,
),
quality: Common,
tags: [Utility],
)

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@ -0,0 +1,10 @@
ItemDef(
legacy_name: "Myrmidon Key",
legacy_description: "Used to open doors. Will break after use.",
kind: Utility(
kind: Key,
),
quality: Common,
tags: [Utility],
)

View File

@ -1,8 +1,8 @@
[ [
// Weapons // Weapons
(5.0, LootTable("common.loot_tables.weapons.tier-3")), (5.0, LootTable("common.loot_tables.weapons.tier-2")),
// Armor // Armor
(5.0, LootTable("common.loot_tables.armor.tier-3")), (5.0, LootTable("common.loot_tables.armor.tier-2")),
// Misc // Misc
(2.0, Item("common.items.armor.misc.head.facegourd")), (2.0, Item("common.items.armor.misc.head.facegourd")),
] ]

View File

@ -3,6 +3,7 @@
// coins are temporary placeholder for unique drops // coins are temporary placeholder for unique drops
MultiDrop(Item("common.items.utility.coins"), 200, 500), MultiDrop(Item("common.items.utility.coins"), 200, 500),
MultiDrop(Item("common.items.log.eldwood"), 2, 6), MultiDrop(Item("common.items.log.eldwood"), 2, 6),
Item("common.items.keys.myrmidon_key"),
], ],
)), )),
(0.1, Item("common.items.weapons.axe.parashu")), (0.1, Item("common.items.weapons.axe.parashu")),

View File

@ -258,6 +258,7 @@ command-outcome-invalid_outcome = { $outcome } is not a valid outcome
command-death_effect-unknown = Unknown death effect { $effect }. command-death_effect-unknown = Unknown death effect { $effect }.
command-spot-spot_not_found = Didn't find any spots of that kind in this world. command-spot-spot_not_found = Didn't find any spots of that kind in this world.
command-spot-world_feature = The `worldgen` feature has to be enabled to run this command. command-spot-world_feature = The `worldgen` feature has to be enabled to run this command.
command-cannot-send-message-hidden = Cannot send messages as a hidden spectator.
# Unreachable/untestable but added for consistency # Unreachable/untestable but added for consistency

View File

@ -15,6 +15,9 @@ hud-map-tree = Giant Tree
hud-map-town = Town hud-map-town = Town
hud-map-castle = Castle hud-map-castle = Castle
hud-map-bridge = Bridge hud-map-bridge = Bridge
hud-map-bridges = Bridges
hud-map-glider_course = Glider Course
hud-map-glider_courses = Glider Courses
hud-map-dungeon = Dungeon hud-map-dungeon = Dungeon
hud-map-df_mine = Mine hud-map-df_mine = Mine
hud-map-difficulty_dungeon = hud-map-difficulty_dungeon =
@ -38,6 +41,7 @@ hud-map-adlet = Adlet Stronghold
hud-map-haniwa = Haniwa Catacomb hud-map-haniwa = Haniwa Catacomb
hud-map-cultist = Cultist Dungeon hud-map-cultist = Cultist Dungeon
hud-map-sahagin = Sahagin Island hud-map-sahagin = Sahagin Island
hud-map-myrmidon = Myrmidon Dungeon
hud-map-terracotta = Terracotta Ruins hud-map-terracotta = Terracotta Ruins
hud-map-vampire_castle = Vampire Castle hud-map-vampire_castle = Vampire Castle
hud-map-placed_by = Placed by { $name } hud-map-placed_by = Placed by { $name }

View File

@ -31,5 +31,8 @@ object-key-sahagin = Sahagin Key
object-key-vampire = Vampire Key object-key-vampire = Vampire Key
.desc = Used to open doors. Will break after use. .desc = Used to open doors. Will break after use.
object-key-bloodmoon = Bloodmoon Key object-key-myrmidon = Myrmidon Key
.desc = Used to open doors. Will break after use.
object-key-minotaur = Minotaur Key
.desc = Used to open doors. Will break after use. .desc = Used to open doors. Will break after use.

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assets/voxygen/logo.ico Normal file

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@ -1,25 +1,234 @@
announcement = "Beep Boop!" position = [17744.0, 14975.0, 239.0]
position = [17720.0, 14951.0, 237.0] orientation = 90
orientation = 0 announcement = "Buying cheese, selling potions and other stuff."
[buy_prices] [buy_prices]
"consumable.potion_freezing" = 1
"food.cheese" = 50 "food.cheese" = 50
"iron|sword.greatsword|sword.long" = 1_000
[sell_prices] [sell_prices]
"food.cheese" = 1_000_000 # Armor
"armor.misc.neck.ankh_of_life" = 500_000
"armor.misc.neck.carcanet_of_wrath" = 20_000
## Boreal Armor
"armor.boreal.back" = 250_000
"armor.boreal.belt" = 250_000
"armor.boreal.chest" = 250_000
"armor.boreal.foot" = 250_000
"armor.boreal.hand" = 250_000
"armor.boreal.pants" = 250_000
"armor.boreal.shoulder" = 250_000
"armor.misc.head.boreal_warhelm" = 450_000
## Cultist Armor & Jewelry
"armor.cultist.bandana" = 5_000
"armor.cultist.shoulder" = 5_000
"armor.cultist.belt" = 5_000
"armor.cultist.chest" = 5_000
"armor.cultist.foot" = 5_000
"armor.cultist.hand" = 5_000
"armor.cultist.necklace" = 5_000
"armor.cultist.pants" = 5_000
"armor.cultist.ring" = 5_000
## Metal
### Orichalcum
"armor.mail.orichalcum.back" = 24_000
"armor.mail.orichalcum.belt" = 16_000
"armor.mail.orichalcum.chest" = 80_000
"armor.mail.orichalcum.foot" = 24_000
"armor.mail.orichalcum.shoulder" = 62_000
"armor.mail.orichalcum.pants" = 62_000
"armor.mail.orichalcum.hand" = 24_000
"armor.mail.orichalcum.head" = 24_000
### Bloodsteel
"armor.mail.bloodsteel.back" = 12_000
"armor.mail.bloodsteel.belt" = 8_000
"armor.mail.bloodsteel.chest" = 40_000
"armor.mail.bloodsteel.foot" = 12_000
"armor.mail.bloodsteel.shoulder" = 31_000
"armor.mail.bloodsteel.pants" = 31_000
"armor.mail.bloodsteel.hand" = 12_000
## Hide
### Dragonscale
"armor.hide.dragonscale.back" = 20_000
"armor.hide.dragonscale.belt" = 15_000
"armor.hide.dragonscale.chest" = 50_000
"armor.hide.dragonscale.foot" = 20_000
"armor.hide.dragonscale.shoulder" = 45_000
"armor.hide.dragonscale.pants" = 45_000
"armor.hide.dragonscale.hand" = 20_000
## Primal
"armor.hide.primal.back" = 12_000
"armor.hide.primal.belt" = 8_000
"armor.hide.primal.chest" = 40_000
"armor.hide.primal.foot" = 12_000
"armor.hide.primal.shoulder" = 31_000
"armor.hide.primal.pants" = 31_000
"armor.hide.primal.hand" = 12_000
## Cloth
### Sunsilk
"armor.cloth.sunsilk.back" = 100_000
"armor.cloth.sunsilk.belt" = 15_000
"armor.cloth.sunsilk.chest" = 200_000
"armor.cloth.sunsilk.foot" = 10_000
"armor.cloth.sunsilk.shoulder" = 5_000
"armor.cloth.sunsilk.pants" = 15_000
"armor.cloth.sunsilk.hand" = 10_000
### Moonweave
"armor.cloth.moonweave.back" = 20_000
"armor.cloth.moonweave.belt" = 15_000
"armor.cloth.moonweave.chest" = 50_000
"armor.cloth.moonweave.foot" = 20_000
"armor.cloth.moonweave.shoulder" = 45_000
"armor.cloth.moonweave.pants" = 45_000
"armor.cloth.moonweave.hand" = 20_000
# Hats
"armor.misc.head.cat_capuche" = 700_000
"armor.misc.head.facegourd" = 250_000
"armor.misc.head.hare_hat" = 100_000
"armor.misc.head.mitre" = 10_000
"armor.misc.head.winged_coronet" = 30_000
"calendar.christmas.armor.misc.head.woolly_wintercap" = 250_000
# Crafting
"crafting_ing.cursed_bead" = 10_000
"crafting_ing.glacial_crystal" = 150_000
"crafting_ing.alkahest" = 6_000
"crafting_ing.animal_misc.phoenix_feather" = 100_000
"crafting_ing.brinestone" = 2_000
"crafting_ing.coral_branch" = 1_000
"crafting_ing.hide.dragon_scale" = 5_000
"crafting_ing.hide.plate" = 1_000
"crafting_ing.dwarven_battery" = 10_000
"crafting_ing.mindflayer_bag_damaged" = 100_000
"crafting_ing.leather.rigid_leather" = 2_000
"log.eldwood" = 3_000
"mineral.ingot.bloodsteel" = 3_000
"mineral.ingot.orichalcum" = 8_000
"mineral.ingot.gold" = 5_000
"mineral.ore.ancient_gold" = 10_000
# Food
"food.spore_corruption" = 5_000
# Potions
"consumable.potion_minor" = 150 "consumable.potion_minor" = 150
"consumable.potion_med" = 350
# Gliders
"glider.skullgrin" = 10_000
# Bags
"armor.misc.bag.troll_hide_pack" = 20_000
"armor.misc.bag.sturdy_red_backpack" = 20_000
# Recipes
## Armor
### Metal
"recipes.armor.iron" = 2_000
"recipes.armor.steel" = 4_000
"recipes.armor.cobalt" = 6_000
"recipes.armor.bloodsteel" = 8_000
"recipes.armor.orichalcum" = 10_000
"recipes.armor.brinestone" = 10_000
"recipes.armor.golemite" = 10_000
### Cloth
"recipes.armor.woolen" = 2_000
"recipes.armor.silken" = 4_000
"recipes.armor.druid" = 6_000
"recipes.armor.moonweave" = 8_000
"recipes.armor.sunsilk" = 10_000
### Hide
"recipes.armor.leather" = 2_000
"recipes.armor.scale" = 4_000
"recipes.armor.carapace" = 6_000
"recipes.armor.primal" = 8_000
"recipes.armor.dragonscale" = 10_000
## Weapons
### Metal
"recipes.weapons.iron" = 2_000
"recipes.weapons.steel" = 4_000
"recipes.weapons.cobalt" = 6_000
"recipes.weapons.bloodsteel" = 8_000
"recipes.weapons.orichalcum" = 10_000
### Wood
"recipes.weapons.hardwood" = 4_000
"recipes.weapons.ironwood" = 4_000
"recipes.weapons.frostwood" = 8_000
"recipes.weapons.eldwood" = 10_000
## Equipment
"recipes.equipment.moderate" = 8_000
"recipes.equipment.advanced" = 10_000
## Unique
"recipes.unique.seashell_necklace" = 2_000
"recipes.unique.abyssal_gorget" = 6_000
"recipes.unique.abyssal_ring" = 8_000
"recipes.unique.delvers_lamp" = 10_000
"recipes.unique.mindflayer_spellbag" = 10_000
"recipes.unique.troll_hide_pack" = 40_000
"recipes.unique.winged_coronet" = 20_000
"recipes.unique.polaris" = 100_000
## Other
"recipes.charms" = 2_000
"recipes.explosives" = 2_000
"recipes.gliders" = 2_000
"recipes.instruments" = 2_000
"recipes.utility" = 2_000
# Instruments
"tool.instruments.icy_talharpa" = 500_000
"tool.instruments.steeltonguedrum" = 300_000
# Legendary Weapons
"weapons.axe.parashu" = 150_000
"weapons.sword.caladbolg" = 150_000
"weapons.staff.laevateinn" = 50_000
"weapons.hammer.mjolnir" = 150_000
"weapons.sceptre.caduceus" = 150_000
"weapons.bow.sagitta" = 300_000
# Lanterns
"boss_drops.lantern" = 20_000 # Magic Lantern
"lantern.blue_0" = 10_000
"lantern.geode_purp" = 10_000
"lantern.pumpkin" = 25_000
# Utility
"utility.bomb" = 500
"utility.collar" = 100
"utility.firework_blue" = 200
"utility.firework_green" = 200
"utility.firework_purple" = 200
"utility.firework_red" = 200
"utility.firework_white" = 200
"utility.firework_yellow" = 200
# Modular Weapons # Modular Weapons
## Axes ## Orichalcum
### Axes
"orichalcum|axe.axe|axe.long" = 45_000 "orichalcum|axe.axe|axe.long" = 45_000
"orichalcum|axe.axe|axe.medium" = 45_000 "orichalcum|axe.axe|axe.medium" = 45_000
"orichalcum|axe.axe|axe.short" = 45_000 "orichalcum|axe.axe|axe.short" = 45_000
"orichalcum|axe.greataxe|axe.long" = 45_000 "orichalcum|axe.greataxe|axe.long" = 45_000
"orichalcum|axe.greataxe|axe.medium" = 45_000
"orichalcum|axe.poleaxe|axe.long" = 45_000 "orichalcum|axe.poleaxe|axe.long" = 45_000
"orichalcum|axe.poleaxe|axe.medium" = 45_000
"orichalcum|axe.battleaxe|axe.long" = 45_000 "orichalcum|axe.battleaxe|axe.long" = 45_000
"orichalcum|axe.battleaxe|axe.medium" = 45_000 "orichalcum|axe.battleaxe|axe.medium" = 45_000
@ -30,19 +239,22 @@ orientation = 0
"orichalcum|axe.jagged|axe.short" = 45_000 "orichalcum|axe.jagged|axe.short" = 45_000
"orichalcum|axe.labrys|axe.long" = 45_000 "orichalcum|axe.labrys|axe.long" = 45_000
"orichalcum|axe.labrys|axe.medium" = 45_000
"orichalcum|axe.ornate|axe.long" = 45_000 "orichalcum|axe.ornate|axe.long" = 45_000
"orichalcum|axe.ornate|axe.medium" = 45_000 "orichalcum|axe.ornate|axe.medium" = 45_000
"orichalcum|axe.ornate|axe.short" = 45_000 "orichalcum|axe.ornate|axe.short" = 45_000
## Swords ### Swords
"orichalcum|sword.greatsword|sword.long" = 45_000 "orichalcum|sword.greatsword|sword.long" = 45_000
"orichalcum|sword.greatsword|sword.medium" = 45_000
"orichalcum|sword.katana|sword.long" = 45_000 "orichalcum|sword.katana|sword.long" = 45_000
"orichalcum|sword.katana|sword.medium" = 45_000 "orichalcum|sword.katana|sword.medium" = 45_000
"orichalcum|sword.katana|sword.short" = 45_000 "orichalcum|sword.katana|sword.short" = 45_000
"orichalcum|sword.longsword|sword.long" = 45_000 "orichalcum|sword.longsword|sword.long" = 45_000
"orichalcum|sword.longsword|sword.medium" = 45_000
"orichalcum|sword.ornate|sword.long" = 45_000 "orichalcum|sword.ornate|sword.long" = 45_000
"orichalcum|sword.ornate|sword.medium" = 45_000 "orichalcum|sword.ornate|sword.medium" = 45_000
@ -57,8 +269,9 @@ orientation = 0
"orichalcum|sword.sawblade|sword.short" = 45_000 "orichalcum|sword.sawblade|sword.short" = 45_000
"orichalcum|sword.zweihander|sword.long" = 45_000 "orichalcum|sword.zweihander|sword.long" = 45_000
"orichalcum|sword.zweihander|sword.medium" = 45_000
## Hammers ### Hammers
"orichalcum|hammer.hammer|hammer.long" = 45_000 "orichalcum|hammer.hammer|hammer.long" = 45_000
"orichalcum|hammer.hammer|hammer.medium" = 45_000 "orichalcum|hammer.hammer|hammer.medium" = 45_000
"orichalcum|hammer.hammer|hammer.short" = 45_000 "orichalcum|hammer.hammer|hammer.short" = 45_000
@ -68,8 +281,10 @@ orientation = 0
"orichalcum|hammer.ornate|hammer.short" = 45_000 "orichalcum|hammer.ornate|hammer.short" = 45_000
"orichalcum|hammer.greathammer|hammer.long" = 45_000 "orichalcum|hammer.greathammer|hammer.long" = 45_000
"orichalcum|hammer.greathammer|hammer.medium" = 45_000
"orichalcum|hammer.maul|hammer.long" = 45_000 "orichalcum|hammer.maul|hammer.long" = 45_000
"orichalcum|hammer.maul|hammer.medium" = 45_000
"orichalcum|hammer.warhammer|hammer.long" = 45_000 "orichalcum|hammer.warhammer|hammer.long" = 45_000
"orichalcum|hammer.warhammer|hammer.medium" = 45_000 "orichalcum|hammer.warhammer|hammer.medium" = 45_000
@ -80,8 +295,10 @@ orientation = 0
"orichalcum|hammer.spikedmace|hammer.short" = 45_000 "orichalcum|hammer.spikedmace|hammer.short" = 45_000
"orichalcum|hammer.greatmace|hammer.long" = 45_000 "orichalcum|hammer.greatmace|hammer.long" = 45_000
"orichalcum|hammer.greatmace|hammer.medium" = 45_000
## Bows ## Eldwood
### Bows
"eldwood|bow.bow|bow.long" = 20_000 "eldwood|bow.bow|bow.long" = 20_000
"eldwood|bow.composite|bow.long" = 20_000 "eldwood|bow.composite|bow.long" = 20_000
"eldwood|bow.greatbow|bow.long" = 20_000 "eldwood|bow.greatbow|bow.long" = 20_000
@ -106,7 +323,7 @@ orientation = 0
"eldwood|bow.shortbow|bow.short" = 20_000 "eldwood|bow.shortbow|bow.short" = 20_000
"eldwood|bow.warbow|bow.short" = 20_000 "eldwood|bow.warbow|bow.short" = 20_000
## Staffs ### Staffs
"eldwood|staff.brand|staff.heavy" = 20_000 "eldwood|staff.brand|staff.heavy" = 20_000
"eldwood|staff.grandstaff|staff.heavy" = 20_000 "eldwood|staff.grandstaff|staff.heavy" = 20_000
"eldwood|staff.longpole|staff.heavy" = 20_000 "eldwood|staff.longpole|staff.heavy" = 20_000
@ -131,7 +348,7 @@ orientation = 0
"eldwood|staff.rod|staff.light" = 20_000 "eldwood|staff.rod|staff.light" = 20_000
"eldwood|staff.staff|staff.light" = 20_000 "eldwood|staff.staff|staff.light" = 20_000
## Sceptres ### Sceptres
"eldwood|sceptre.arbor|sceptre.heavy" = 20_000 "eldwood|sceptre.arbor|sceptre.heavy" = 20_000
"eldwood|sceptre.cane|sceptre.heavy" = 20_000 "eldwood|sceptre.cane|sceptre.heavy" = 20_000
"eldwood|sceptre.crook|sceptre.heavy" = 20_000 "eldwood|sceptre.crook|sceptre.heavy" = 20_000
@ -155,3 +372,158 @@ orientation = 0
"eldwood|sceptre.grandsceptre|sceptre.light" = 20_000 "eldwood|sceptre.grandsceptre|sceptre.light" = 20_000
"eldwood|sceptre.ornate|sceptre.light" = 20_000 "eldwood|sceptre.ornate|sceptre.light" = 20_000
"eldwood|sceptre.sceptre|sceptre.light" = 20_000 "eldwood|sceptre.sceptre|sceptre.light" = 20_000
## Bloodsteel
### Axes
"bloodsteel|axe.axe|axe.long" = 15_000
"bloodsteel|axe.axe|axe.medium" = 15_000
"bloodsteel|axe.axe|axe.short" = 15_000
"bloodsteel|axe.greataxe|axe.long" = 15_000
"bloodsteel|axe.greataxe|axe.medium" = 15_000
"bloodsteel|axe.poleaxe|axe.long" = 15_000
"bloodsteel|axe.poleaxe|axe.medium" = 15_000
"bloodsteel|axe.battleaxe|axe.long" = 15_000
"bloodsteel|axe.battleaxe|axe.medium" = 15_000
"bloodsteel|axe.battleaxe|axe.short" = 15_000
"bloodsteel|axe.jagged|axe.long" = 15_000
"bloodsteel|axe.jagged|axe.medium" = 15_000
"bloodsteel|axe.jagged|axe.short" = 15_000
"bloodsteel|axe.labrys|axe.long" = 15_000
"bloodsteel|axe.labrys|axe.medium" = 15_000
"bloodsteel|axe.ornate|axe.long" = 15_000
"bloodsteel|axe.ornate|axe.medium" = 15_000
"bloodsteel|axe.ornate|axe.short" = 15_000
### Swords
"bloodsteel|sword.greatsword|sword.long" = 15_000
"bloodsteel|sword.greatsword|sword.medium" = 15_000
"bloodsteel|sword.katana|sword.long" = 15_000
"bloodsteel|sword.katana|sword.medium" = 15_000
"bloodsteel|sword.katana|sword.short" = 15_000
"bloodsteel|sword.longsword|sword.long" = 15_000
"bloodsteel|sword.longsword|sword.medium" = 15_000
"bloodsteel|sword.ornate|sword.long" = 15_000
"bloodsteel|sword.ornate|sword.medium" = 15_000
"bloodsteel|sword.ornate|sword.short" = 15_000
"bloodsteel|sword.sabre|sword.long" = 15_000
"bloodsteel|sword.sabre|sword.medium" = 15_000
"bloodsteel|sword.sabre|sword.short" = 15_000
"bloodsteel|sword.sawblade|sword.long" = 15_000
"bloodsteel|sword.sawblade|sword.medium" = 15_000
"bloodsteel|sword.sawblade|sword.short" = 15_000
"bloodsteel|sword.zweihander|sword.long" = 15_000
"bloodsteel|sword.zweihander|sword.medium" = 15_000
### Hammers
"bloodsteel|hammer.hammer|hammer.long" = 15_000
"bloodsteel|hammer.hammer|hammer.medium" = 15_000
"bloodsteel|hammer.hammer|hammer.short" = 15_000
"bloodsteel|hammer.ornate|hammer.long" = 15_000
"bloodsteel|hammer.ornate|hammer.medium" = 15_000
"bloodsteel|hammer.ornate|hammer.short" = 15_000
"bloodsteel|hammer.greathammer|hammer.long" = 15_000
"bloodsteel|hammer.greathammer|hammer.medium" = 15_000
"bloodsteel|hammer.maul|hammer.long" = 15_000
"bloodsteel|hammer.maul|hammer.medium" = 15_000
"bloodsteel|hammer.warhammer|hammer.long" = 15_000
"bloodsteel|hammer.warhammer|hammer.medium" = 15_000
"bloodsteel|hammer.warhammer|hammer.short" = 15_000
"bloodsteel|hammer.spikedmace|hammer.long" = 15_000
"bloodsteel|hammer.spikedmace|hammer.medium" = 15_000
"bloodsteel|hammer.spikedmace|hammer.short" = 15_000
"bloodsteel|hammer.greatmace|hammer.long" = 15_000
"bloodsteel|hammer.greatmace|hammer.medium" = 15_000
## Frostwood
### Bows
"frostwood|bow.bow|bow.long" = 10_000
"frostwood|bow.composite|bow.long" = 10_000
"frostwood|bow.greatbow|bow.long" = 10_000
"frostwood|bow.longbow|bow.long" = 10_000
"frostwood|bow.ornate|bow.long" = 10_000
"frostwood|bow.shortbow|bow.long" = 10_000
"frostwood|bow.warbow|bow.long" = 10_000
"frostwood|bow.bow|bow.medium" = 10_000
"frostwood|bow.composite|bow.medium" = 10_000
"frostwood|bow.greatbow|bow.medium" = 10_000
"frostwood|bow.longbow|bow.medium" = 10_000
"frostwood|bow.ornate|bow.medium" = 10_000
"frostwood|bow.shortbow|bow.medium" = 10_000
"frostwood|bow.warbow|bow.medium" = 10_000
"frostwood|bow.bow|bow.short" = 10_000
"frostwood|bow.composite|bow.short" = 10_000
"frostwood|bow.greatbow|bow.short" = 10_000
"frostwood|bow.longbow|bow.short" = 10_000
"frostwood|bow.ornate|bow.short" = 10_000
"frostwood|bow.shortbow|bow.short" = 10_000
"frostwood|bow.warbow|bow.short" = 10_000
### Staffs
"frostwood|staff.brand|staff.heavy" = 10_000
"frostwood|staff.grandstaff|staff.heavy" = 10_000
"frostwood|staff.longpole|staff.heavy" = 10_000
"frostwood|staff.ornate|staff.heavy" = 10_000
"frostwood|staff.pole|staff.heavy" = 10_000
"frostwood|staff.rod|staff.heavy" = 10_000
"frostwood|staff.staff|staff.heavy" = 10_000
"frostwood|staff.brand|staff.medium" = 10_000
"frostwood|staff.grandstaff|staff.medium" = 10_000
"frostwood|staff.longpole|staff.medium" = 10_000
"frostwood|staff.ornate|staff.medium" = 10_000
"frostwood|staff.pole|staff.medium" = 10_000
"frostwood|staff.rod|staff.medium" = 10_000
"frostwood|staff.staff|staff.medium" = 10_000
"frostwood|staff.brand|staff.light" = 10_000
"frostwood|staff.grandstaff|staff.light" = 10_000
"frostwood|staff.longpole|staff.light" = 10_000
"frostwood|staff.ornate|staff.light" = 10_000
"frostwood|staff.pole|staff.light" = 10_000
"frostwood|staff.rod|staff.light" = 10_000
"frostwood|staff.staff|staff.light" = 10_000
### Sceptres
"frostwood|sceptre.arbor|sceptre.heavy" = 10_000
"frostwood|sceptre.cane|sceptre.heavy" = 10_000
"frostwood|sceptre.crook|sceptre.heavy" = 10_000
"frostwood|sceptre.crozier|sceptre.heavy" = 10_000
"frostwood|sceptre.grandsceptre|sceptre.heavy" = 10_000
"frostwood|sceptre.ornate|sceptre.heavy" = 10_000
"frostwood|sceptre.sceptre|sceptre.heavy" = 10_000
"frostwood|sceptre.arbor|sceptre.medium" = 10_000
"frostwood|sceptre.cane|sceptre.medium" = 10_000
"frostwood|sceptre.crook|sceptre.medium" = 10_000
"frostwood|sceptre.crozier|sceptre.medium" = 10_000
"frostwood|sceptre.grandsceptre|sceptre.medium" = 10_000
"frostwood|sceptre.ornate|sceptre.medium" = 10_000
"frostwood|sceptre.sceptre|sceptre.medium" = 10_000
"frostwood|sceptre.arbor|sceptre.light" = 10_000
"frostwood|sceptre.cane|sceptre.light" = 10_000
"frostwood|sceptre.crook|sceptre.light" = 10_000
"frostwood|sceptre.crozier|sceptre.light" = 10_000
"frostwood|sceptre.grandsceptre|sceptre.light" = 10_000
"frostwood|sceptre.ornate|sceptre.light" = 10_000
"frostwood|sceptre.sceptre|sceptre.light" = 10_000

View File

@ -11,7 +11,9 @@ use hashbrown::HashMap;
use log::{debug, info}; use log::{debug, info};
use tokio::runtime::Runtime; use tokio::runtime::Runtime;
use vek::{Quaternion, Vec3}; use vek::{Quaternion, Vec3};
use veloren_client::{addr::ConnectionArgs, Client, Event as VelorenEvent, SiteInfoRich, WorldExt}; use veloren_client::{
addr::ConnectionArgs, Client, ClientType, Event as VelorenEvent, SiteInfoRich, WorldExt,
};
use veloren_client_i18n::LocalizationHandle; use veloren_client_i18n::LocalizationHandle;
use veloren_common::{ use veloren_common::{
clock::Clock, clock::Clock,
@ -1036,6 +1038,7 @@ fn connect_to_veloren(
&|_| {}, &|_| {},
|_| {}, |_| {},
Default::default(), Default::default(),
ClientType::Bot { privileged: false },
)) ))
.map_err(|error| format!("{error:?}")) .map_err(|error| format!("{error:?}"))
} }