Add docs and better logging
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@ -78,7 +78,7 @@ Then follow the [above](#running) steps with the tag "trade_bot" instead of "git
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The bot is able to respond to the following commands, which must be sent via "/tell".
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- `price [search term]`: Returns the buy/sell offers of any item whose item definition ID contains the search term.
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- `admin_access`: Admin-only, prompts the bot to send a trade invite, after which it will give away and accept any items until the trade ends.
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- `admin_access`: Admin-only, prompts the bot to send a trade invite to the sender, after which it will give away and accept any items until the trade ends.
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- `sort [count (optional)]`: Admin-only, sorts the inventory once or the given number of times.
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- `position [x] [y] [z]`: Admin-only, sets the bot's desired position where it will try to stand (must be close to the character)
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- `orientation [0-360]`: Admin-only, sets the bot's desired orientation (or facing direction)
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79
src/bot.rs
79
src/bot.rs
@ -1,3 +1,12 @@
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/**
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A bot that buys, sells and trades with players.
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This bot is designed to run on the official Veloren server. It will connect to the server, select
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a character, and then attempt to buy, sell, and trade with other players. The bot will also
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announce its presence and respond to chat messages.
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See [main.rs] for an example of how to run this bot.
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**/
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use std::{
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collections::HashMap,
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sync::Arc,
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@ -21,8 +30,10 @@ use veloren_common_net::sync::WorldSyncExt;
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const COINS: &str = "common.items.utility.coins";
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/// A Bot instance represents an active connection to the server and it will
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/// attempt to run every time the `tick` function is called.
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/// An active connection to the Veloren server that will attempt to run every time the `tick`
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/// function is called.
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///
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/// See the [module-level documentation](index.html) for more information.
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pub struct Bot {
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username: String,
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position: [f32; 3],
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@ -112,7 +123,10 @@ impl Bot {
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})
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}
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// Run the bot for a single tick. This should be called in a loop.
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/// Run the bot for a single tick. This should be called in a loop.
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///
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/// This function should be modified with care. In addition to being the bot's main loop, it
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/// also accepts incoming trade invites, which has a potential for error if the bot accepts an /// invite while in the wrong trade mode.
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pub fn tick(&mut self) -> Result<(), String> {
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let veloren_events = self
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.client
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@ -309,18 +323,28 @@ impl Bot {
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let their_uid = trade.parties[their_party];
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let their_name = self.find_name(&their_uid).ok_or("Failed to find name")?;
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log::info!("End of trade with {their_name}: {result:?}");
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match result {
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TradeResult::Completed => {
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log::info!(
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"Trade with {their_name}: {:?} {:?}",
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trade.offers[0],
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trade.offers[1]
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);
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if let TradeMode::AdminAccess = self.trade_mode {
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self.trade_mode = TradeMode::Trade;
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}
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if let TradeResult::Completed = result {
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self.client.send_command(
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"say".to_string(),
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vec!["Thank you for trading with me!".to_string()],
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);
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}
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TradeResult::Declined => log::info!("Trade with {their_name} declined"),
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TradeResult::NotEnoughSpace => {
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log::info!("Trade with {their_name} failed: not enough space")
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}
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}
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if let TradeMode::AdminAccess = self.trade_mode {
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self.trade_mode = TradeMode::Trade;
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}
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}
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_ => (),
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}
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@ -328,6 +352,10 @@ impl Bot {
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Ok(())
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}
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// Make the bot's trading and help accouncements
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//
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// Currently, this will make two announcements: one in /region with basic usage instructions
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// and one in /world with the [Bot::announcment] field followed by " at [location]."
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fn handle_announcement(&mut self) -> Result<(), String> {
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log::info!("Making an announcement");
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@ -362,6 +390,7 @@ impl Bot {
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Ok(())
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}
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/// Use the lantern at night and put it away during the day.
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fn handle_lantern(&mut self) {
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let day_period = self.client.state().get_day_period();
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@ -379,6 +408,23 @@ impl Bot {
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}
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}
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/// Manage an active trade.
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///
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/// This is a rather complex function that should be modified with care. The bot uses its buy
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/// and sell prices to determine an item's value and determines total value of each side of
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/// the trade. Coins are hard-coded to have a value of 1 each.
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///
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/// The bot's trading logic is as follows:
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/// 1. If the trade is empty, do nothing.
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/// 2. If my offer includes items I am not selling, remove those items unless they are coins.
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/// 3. If their offer includes items I am not buying, remove those items unless they are coins.
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/// 4. If the trade is balanced, accept it.
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/// 5. If the total value of their offer is greater than the total value of my offer:
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/// 1. If they are offering coins, remove some to balance.
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/// 2. If they are not offering coins, add mine to balance.
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/// 6. If the total value of my offer is greater than the total value of their offer:
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/// 1. If I am offering coins, remove some to balance.
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/// 2. If I am not offering coins, add theirs to balance.
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fn handle_trade(&mut self, trade: PendingTrade) -> Result<(), String> {
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if trade.is_empty_trade() {
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return Ok(());
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@ -580,7 +626,9 @@ impl Bot {
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Ok(())
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}
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fn send_price_info(&mut self, target: &Uid, item_name: &str) -> Result<(), String> {
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/// Attempts to find an item based on a search term and sends the price info to the target
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/// player.
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fn send_price_info(&mut self, target: &Uid, search_term: &str) -> Result<(), String> {
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let player_name = self
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.find_name(target)
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.ok_or("Failed to find player name")?
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@ -588,7 +636,7 @@ impl Bot {
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let mut found = false;
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for (item_id, price) in &self.buy_prices {
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if item_id.contains(item_name) {
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if item_id.contains(search_term) {
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let short_id = item_id.splitn(3, '.').last().unwrap_or_default();
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log::debug!("Sending price info on {short_id} to {player_name}");
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@ -606,7 +654,7 @@ impl Bot {
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}
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for (item_id, price) in &self.sell_prices {
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if item_id.contains(item_name) {
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if item_id.contains(search_term) {
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let short_id = item_id.splitn(3, '.').last().unwrap_or_default();
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log::debug!("Sending price info on {short_id} to {player_name}");
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@ -624,7 +672,7 @@ impl Bot {
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}
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if !found {
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log::debug!("Found no price for \"{item_name}\" for {player_name}");
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log::debug!("Found no price for \"{search_term}\" for {player_name}");
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self.client.send_command(
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"tell".to_string(),
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@ -635,6 +683,7 @@ impl Bot {
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Ok(())
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}
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/// Determines if the Uid belonds to an admin.
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fn is_user_admin(&self, uid: &Uid) -> Result<bool, String> {
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let sender_uuid = self
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.find_uuid(uid)
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@ -645,6 +694,7 @@ impl Bot {
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Ok(self.admins.contains(sender_name) || self.admins.contains(&sender_uuid))
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}
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/// Moves the character to the configured position and orientation.
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fn handle_position_and_orientation(&mut self) -> Result<(), String> {
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if let Some(current_position) = self.client.current::<Pos>() {
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let target_position = Pos(self.position.into());
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@ -679,6 +729,7 @@ impl Bot {
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Ok(())
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}
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/// Finds the name of a player by their Uid.
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fn find_name<'a>(&'a self, uid: &Uid) -> Option<&'a String> {
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self.client.player_list().iter().find_map(|(id, info)| {
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if id == uid {
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@ -689,6 +740,7 @@ impl Bot {
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})
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}
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/// Finds the Uuid of a player by their Uid.
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fn find_uuid(&self, target: &Uid) -> Option<Uuid> {
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self.client.player_list().iter().find_map(|(uid, info)| {
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if uid == target {
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@ -699,6 +751,7 @@ impl Bot {
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})
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}
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/// Finds the Uid of a player by their name.
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fn _find_uid<'a>(&'a self, name: &str) -> Option<&'a Uid> {
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self.client.player_list().iter().find_map(|(id, info)| {
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if info.player_alias == name {
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