Fix modular weapon parsing
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@ -100,14 +100,15 @@ announcement = "I love cheese! I am at {location}."
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# The buy_prices and sell_prices tables are required. The keys are item definition IDs and the
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# values are the price in coins. You may type in-game "/give_item common.items." and press Tab to
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# explore the item definition IDs. Then just leave off the "common.items." part in this file.
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[buy_prices]
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"food.cheese" = 50
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[sell_prices]
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"consumable.potion_minor" = 150
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# Modular weapons listed by that components: "material|primary|secondary".
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# Modular weapons are listed by their components: "material|primary|secondary". The material is
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# snake_cased and you can omit the "common.items.modular.weapon.[primary|secondary]" from the
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# modular components.
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"iron|sword.greatsword|sword.long" = 1_000
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```
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@ -7,4 +7,148 @@ orientation = 0
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[sell_prices]
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"consumable.potion_minor" = 150
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"iron|sword.greatsword|sword.long" = 1_000
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# Modular Weapons
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## Axes
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"orichalcum|axe.axe|axe.long" = 45_000
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"orichalcum|axe.axe|axe.medium" = 45_000
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"orichalcum|axe.axe|axe.short" = 45_000
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"orichalcum|axe.greataxe|axe.long" = 45_000
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"orichalcum|axe.poleaxe|axe.long" = 45_000
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"orichalcum|axe.battleaxe|axe.long" = 45_000
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"orichalcum|axe.battleaxe|axe.medium" = 45_000
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"orichalcum|axe.battleaxe|axe.short" = 45_000
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"orichalcum|axe.jagged|axe.long" = 45_000
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"orichalcum|axe.jagged|axe.medium" = 45_000
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"orichalcum|axe.jagged|axe.short" = 45_000
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"orichalcum|axe.labrys|axe.long" = 45_000
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"orichalcum|axe.ornate|axe.long" = 45_000
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"orichalcum|axe.ornate|axe.medium" = 45_000
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"orichalcum|axe.ornate|axe.short" = 45_000
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## Swords
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"orichalcum|sword.greatsword|sword.long" = 45_000
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"orichalcum|sword.katana|sword.long" = 45_000
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"orichalcum|sword.katana|sword.medium" = 45_000
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"orichalcum|sword.katana|sword.short" = 45_000
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"orichalcum|sword.lonsgword|sword.long" = 45_000
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"orichalcum|sword.ornate|sword.long" = 45_000
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"orichalcum|sword.ornate|sword.medium" = 45_000
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"orichalcum|sword.ornate|sword.short" = 45_000
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"orichalcum|sword.sabre|sword.long" = 45_000
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"orichalcum|sword.sabre|sword.medium" = 45_000
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"orichalcum|sword.sabre|sword.short" = 45_000
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"orichalcum|sword.sawblade|sword.long" = 45_000
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"orichalcum|sword.sawblade|sword.medium" = 45_000
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"orichalcum|sword.sawblade|sword.short" = 45_000
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"orichalcum|sword.zweihander|sword.long" = 45_000
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## Hammers
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"orichalcum|hammer.hammer|hammer.long" = 45_000
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"orichalcum|hammer.hammer|hammer.medium" = 45_000
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"orichalcum|hammer.hammer|hammer.short" = 45_000
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"orichalcum|hammer.ornate|hammer.long" = 45_000
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"orichalcum|hammer.ornate|hammer.medium" = 45_000
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"orichalcum|hammer.ornate|hammer.short" = 45_000
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"orichalcum|hammer.greathammer|hammer.long" = 45_000
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"orichalcum|hammer.maul|hammer.long" = 45_000
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"orichalcum|hammer.warhammer|hammer.long" = 45_000
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"orichalcum|hammer.warhammer|hammer.medium" = 45_000
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"orichalcum|hammer.warhammer|hammer.short" = 45_000
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"orichalcum|hammer.spikedmace|hammer.long" = 45_000
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"orichalcum|hammer.spikedmace|hammer.medium" = 45_000
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"orichalcum|hammer.spikedmace|hammer.short" = 45_000
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"orichalcum|hammer.greatmace|hammer.long" = 45_000
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## Bows
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"eldwood|bow.bow|bow.long" = 20_000
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"eldwood|bow.composite|bow.long" = 20_000
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"eldwood|bow.greatbow|bow.long" = 20_000
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"eldwood|bow.longbow|bow.long" = 20_000
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"eldwood|bow.ornate|bow.long" = 20_000
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"eldwood|bow.shortbow|bow.long" = 20_000
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"eldwood|bow.warbow|bow.long" = 20_000
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"eldwood|bow.bow|bow.medium" = 20_000
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"eldwood|bow.composite|bow.medium" = 20_000
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"eldwood|bow.greatbow|bow.medium" = 20_000
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"eldwood|bow.longbow|bow.medium" = 20_000
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"eldwood|bow.ornate|bow.medium" = 20_000
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"eldwood|bow.shortbow|bow.medium" = 20_000
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"eldwood|bow.warbow|bow.medium" = 20_000
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"eldwood|bow.bow|bow.short" = 20_000
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"eldwood|bow.composite|bow.short" = 20_000
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"eldwood|bow.greatbow|bow.short" = 20_000
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"eldwood|bow.longbow|bow.short" = 20_000
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"eldwood|bow.ornate|bow.short" = 20_000
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"eldwood|bow.shortbow|bow.short" = 20_000
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"eldwood|bow.warbow|bow.short" = 20_000
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## Staffs
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"eldwood|staff.brand|staff.heavy" = 20_000
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"eldwood|staff.grandstaff|staff.heavy" = 20_000
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"eldwood|staff.longpole|staff.heavy" = 20_000
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"eldwood|staff.ornate|staff.heavy" = 20_000
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"eldwood|staff.pole|staff.heavy" = 20_000
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"eldwood|staff.rod|staff.heavy" = 20_000
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"eldwood|staff.staff|staff.heavy" = 20_000
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"eldwood|staff.brand|staff.medium" = 20_000
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"eldwood|staff.grandstaff|staff.medium" = 20_000
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"eldwood|staff.longpole|staff.medium" = 20_000
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"eldwood|staff.ornate|staff.medium" = 20_000
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"eldwood|staff.pole|staff.medium" = 20_000
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"eldwood|staff.rod|staff.medium" = 20_000
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"eldwood|staff.staff|staff.medium" = 20_000
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"eldwood|staff.brand|staff.light" = 20_000
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"eldwood|staff.grandstaff|staff.light" = 20_000
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"eldwood|staff.longpole|staff.light" = 20_000
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"eldwood|staff.ornate|staff.light" = 20_000
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"eldwood|staff.pole|staff.light" = 20_000
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"eldwood|staff.rod|staff.light" = 20_000
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"eldwood|staff.staff|staff.light" = 20_000
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## Sceptres
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"eldwood|sceptre.arbor|sceptre.heavy" = 20_000
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"eldwood|sceptre.cane|sceptre.heavy" = 20_000
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"eldwood|sceptre.crook|sceptre.heavy" = 20_000
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"eldwood|sceptre.crozier|sceptre.heavy" = 20_000
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"eldwood|sceptre.grandsceptre|sceptre.heavy" = 20_000
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"eldwood|sceptre.ornate|sceptre.heavy" = 20_000
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"eldwood|sceptre.sceptre|sceptre.heavy" = 20_000
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"eldwood|sceptre.arbor|sceptre.medium" = 20_000
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"eldwood|sceptre.cane|sceptre.medium" = 20_000
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"eldwood|sceptre.crook|sceptre.medium" = 20_000
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"eldwood|sceptre.crozier|sceptre.medium" = 20_000
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"eldwood|sceptre.grandsceptre|sceptre.medium" = 20_000
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"eldwood|sceptre.ornate|sceptre.medium" = 20_000
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"eldwood|sceptre.sceptre|sceptre.medium" = 20_000
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"eldwood|sceptre.arbor|scpetre.light" = 20_000
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"eldwood|sceptre.cane|scpetre.light" = 20_000
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"eldwood|sceptre.crook|scpetre.light" = 20_000
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"eldwood|sceptre.crozier|scpetre.light" = 20_000
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"eldwood|sceptre.grandsceptre|scpetre.light" = 20_000
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"eldwood|sceptre.ornate|scpetre.light" = 20_000
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"eldwood|sceptre.sceptre|scpetre.light" = 20_000
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@ -77,24 +77,17 @@ impl<'de> Visitor<'de> for PriceListVisitor {
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primary.insert_str(0, "common.items.modular.weapon.primary.");
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secondary.insert_str(0, "common.items.modular.weapon.secondary.");
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let material = ItemDefinitionIdOwned::Simple(
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material
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.asset_identifier()
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.ok_or_else(|| {
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de::Error::custom(format!(
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"{:?} is not a valid material for modular crafted items",
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material
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))
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})?
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.to_string(),
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);
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ItemDefinitionIdOwned::Modular {
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pseudo_base: "veloren.core.pseudo_items.modular.tool".to_string(),
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components: vec![ItemDefinitionIdOwned::Compound {
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components: vec![
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ItemDefinitionIdOwned::Compound {
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simple_base: primary,
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components: vec![ItemDefinitionIdOwned::Simple(secondary), material],
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}],
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components: vec![ItemDefinitionIdOwned::Simple(
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material.asset_identifier().unwrap().to_string(),
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)],
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},
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ItemDefinitionIdOwned::Simple(secondary),
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],
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}
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}
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[simple] => {
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