Fix sorting multiple times
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parent
2ec029e262
commit
ed3d5c3f32
27
src/bot.rs
27
src/bot.rs
@ -4,16 +4,12 @@ use std::{
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time::{Duration, Instant},
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};
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use rand::{thread_rng, Rng};
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use tokio::runtime::Runtime;
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use vek::Quaternion;
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use veloren_client::{addr::ConnectionArgs, Client, Event as VelorenEvent, WorldExt};
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use veloren_common::{
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clock::Clock,
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comp::{
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invite::InviteKind, item::ItemDefinitionIdOwned, Agent, Anchor, ChatType, ControllerInputs,
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Ori, Pos,
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},
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comp::{invite::InviteKind, item::ItemDefinitionIdOwned, ChatType, ControllerInputs, Ori, Pos},
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outcome::Outcome,
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time::DayPeriod,
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trade::{PendingTrade, TradeAction, TradeResult},
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@ -22,13 +18,6 @@ use veloren_common::{
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DamageSource, ViewDistances,
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};
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use veloren_common_net::sync::WorldSyncExt;
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use veloren_world::{
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civ::WorldCivStage,
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sim::Location,
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site::{Settlement, SiteKindMeta},
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site2::Site,
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SettlementKindMeta,
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};
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const COINS: &str = "common.items.utility.coins";
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@ -50,6 +39,7 @@ pub struct Bot {
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last_action: Instant,
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last_announcement: Instant,
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last_ouch: Instant,
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sort_count: u8,
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}
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impl Bot {
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@ -114,6 +104,7 @@ impl Bot {
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last_action: now,
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last_announcement: now,
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last_ouch: now,
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sort_count: 0,
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})
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}
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@ -136,6 +127,12 @@ impl Bot {
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self.handle_position_and_orientation()?;
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self.handle_lantern();
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if self.sort_count > 0 {
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self.client.sort_inventory();
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self.sort_count -= 1;
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}
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if let Some((_, trade, _)) = self.client.pending_trade() {
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match self.trade_mode {
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TradeMode::AdminAccess => {
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@ -205,9 +202,9 @@ impl Bot {
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log::debug!("Sorting inventory {sort_count} times");
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for _ in 0..sort_count {
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self.client.sort_inventory();
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}
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self.client.sort_inventory();
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self.sort_count = sort_count.saturating_sub(1);
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} else {
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log::debug!("Sorting inventory");
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self.client.sort_inventory();
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