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91d0f50fd4
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15a2f37a3d
@ -1,20 +0,0 @@
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name: Podman Image CI
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on:
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push:
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branches: ["main"]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- name: Install Podman
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run: |
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sudo apt-get update
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sudo apt-get install -y podman
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- name: Build the image
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run: podman build --tag git.jeffa.io/jeff/trade_bot .
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- name: Push the image
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run: podman push git.jeffa.io/jeff/trade_bot
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@ -6,7 +6,6 @@ orientation = 0
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"iron|sword.greatsword|sword.long" = 1_000
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[sell_prices]
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"food.cheese" = 1_000_000
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"consumable.potion_minor" = 150
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# Modular Weapons
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109
src/bot.rs
109
src/bot.rs
@ -33,13 +33,18 @@ use crate::config::PriceList;
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const COINS: ItemDefinitionId =
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ItemDefinitionId::Simple(Cow::Borrowed("common.items.utility.coins"));
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const CLIENT_TPS: Duration = Duration::from_millis(33);
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const TRADE_ACTION_DELAY: Duration = Duration::from_millis(300);
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const ACCOUNCEMENT_DELAY: Duration = Duration::from_mins(45);
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const OUCH_DELAY: Duration = Duration::from_secs(2);
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/// TODO: Implement Display
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#[derive(Debug)]
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pub struct Reciept {
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pub my_items: HashMap<String, u32>,
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pub their_items: HashMap<String, u32>,
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}
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/// An active connection to the Veloren server that will attempt to run every time the `tick`
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/// function is called.
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///
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/// See the [module-level documentation](index.html) for more information.
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pub struct Bot {
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username: String,
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position: Pos,
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@ -86,7 +91,7 @@ impl Bot {
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log::info!("Connecting to veloren");
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let mut client = connect_to_veloren(game_server, auth_server, &username, password)?;
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let mut clock = Clock::new(CLIENT_TPS);
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let mut clock = Clock::new(Duration::from_secs_f64(1.0 / 30.0));
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client.load_character_list();
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@ -129,7 +134,10 @@ impl Bot {
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let position = if let Some(coords) = position {
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Pos(coords.into())
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} else {
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client.position().map(Pos).ok_or("Failed to get position")?
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client
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.position()
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.map(|coords| Pos(coords))
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.ok_or("Failed to get position")?
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};
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let orientation = if let Some(orientation) = orientation {
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Ori::new(Quaternion::rotation_z(orientation.to_radians()))
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@ -184,7 +192,7 @@ impl Bot {
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self.handle_veloren_event(event)?;
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}
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if self.last_trade_action.elapsed() > TRADE_ACTION_DELAY {
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if self.last_trade_action.elapsed() > Duration::from_millis(300) {
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self.client.respawn();
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self.handle_position_and_orientation()?;
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self.handle_lantern();
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@ -224,7 +232,7 @@ impl Bot {
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}
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}
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if self.last_announcement.elapsed() > ACCOUNCEMENT_DELAY {
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if self.last_announcement.elapsed() > Duration::from_mins(45) {
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self.handle_announcement()?;
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self.last_announcement = Instant::now();
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@ -297,7 +305,7 @@ impl Bot {
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}
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"price" => {
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for item_name in split_content {
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self.send_price_info(&sender, item_name)?;
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self.send_price_info(&sender, &item_name)?;
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}
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None
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@ -364,7 +372,7 @@ impl Bot {
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..
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}) => {
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if let Some(uid) = self.client.uid() {
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if uid == target && self.last_ouch.elapsed() > OUCH_DELAY {
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if uid == target && self.last_ouch.elapsed() > Duration::from_secs(2) {
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self.client
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.send_command("say".to_string(), vec!["Ouch!".to_string()]);
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@ -380,7 +388,7 @@ impl Bot {
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if let Some(uid) = self.client.uid() {
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if uid == info.target
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&& info.amount.is_sign_negative()
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&& self.last_ouch.elapsed() > OUCH_DELAY
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&& self.last_ouch.elapsed() > Duration::from_secs(1)
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{
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self.client
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.send_command("say".to_string(), vec!["That hurt!".to_string()]);
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@ -511,8 +519,6 @@ impl Bot {
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/// 6. If the total value of my offer is greater than the total value of their offer:
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/// 1. If I am offering coins, remove them to balance.
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/// 2. If I am not offering coins, add theirs to balance.
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/// 7. If the trade is still unbalanced, tell them the value of the greater offer and the
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/// other party's total coin amount.
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///
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/// See the inline comments for more details.
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#[allow(clippy::comparison_chain)]
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@ -521,7 +527,6 @@ impl Bot {
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return Ok(());
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}
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let phase = trade.phase;
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let my_offer_index = trade
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.which_party(self.client.uid().ok_or("Failed to get uid")?)
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.ok_or("Failed to get offer index")?;
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@ -532,11 +537,6 @@ impl Bot {
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&trade.offers[their_offer_index],
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)
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};
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let their_uid = trade.parties[their_offer_index];
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let their_name = self
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.find_player_alias(&their_uid)
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.ok_or("Failed to find player name")?
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.clone();
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let inventories = self.client.inventories();
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let me = self.client.entity();
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@ -554,16 +554,6 @@ impl Bot {
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let coins_owned = COINS.to_owned();
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let get_my_coins = my_inventory.get_slot_of_item_by_def_id(&coins_owned);
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let get_their_coins = their_inventory.get_slot_of_item_by_def_id(&coins_owned);
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let my_coin_amount = if let Some(coins) = get_my_coins {
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my_inventory.get(coins).unwrap().amount()
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} else {
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0
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};
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let their_coin_amount = if let Some(coins) = get_their_coins {
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their_inventory.get(coins).unwrap().amount()
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} else {
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0
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};
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let mut receipt = Reciept {
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my_items: HashMap::new(),
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their_items: HashMap::new(),
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@ -669,6 +659,8 @@ impl Bot {
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drop(inventories);
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let phase = trade.phase;
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// If the trade hasn't changed, do nothing to avoid spamming the server.
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if let Some(previous) = &self.previous_trade {
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if previous == &trade {
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@ -680,8 +672,6 @@ impl Bot {
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// offer now. The trade action is infallible from here.
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self.previous_trade = Some(trade);
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log::info!("Performing trade action with {their_name}");
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// Before running any actual trade logic, remove items that are not for sale or not being
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// purchased. End this trade action if an item was removed.
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@ -709,7 +699,8 @@ impl Bot {
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// The if/else statements below implement the bot's main feature: buying, selling and
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// trading items according to the values set in the configuration file. Coins are used to
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// balance the value of the trade.
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// balance the value of the trade. In the case that we try to add more coins than are
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// available, the server will correct it by adding all of the available coins.
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// If the trade is balanced
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if difference == 0 {
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@ -717,94 +708,50 @@ impl Bot {
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// Accept
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self.client.perform_trade_action(TradeAction::Accept(phase));
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return Ok(());
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}
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// If they are offering more
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if difference > 0 {
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} else if difference > 0 {
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// If they are offering coins
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if their_offered_coin_amount > 0 {
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if let Some(their_coins) = get_their_coins {
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if their_coin_amount >= difference as u32 {
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// Remove their coins to balance
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self.client.perform_trade_action(TradeAction::RemoveItem {
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item: their_coins,
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quantity: difference as u32,
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ours: false,
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});
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return Ok(());
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}
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}
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// If they are not offering coins
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} else if let Some(my_coins) = get_my_coins {
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if my_coin_amount >= difference as u32 {
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// Add my coins to balanace
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self.client.perform_trade_action(TradeAction::AddItem {
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item: my_coins,
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quantity: difference as u32,
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ours: true,
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});
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return Ok(());
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}
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}
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self.client.send_command(
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"tell".to_string(),
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vec![
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their_name,
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format!(
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"The value of your offer is {their_offered_items_value} coins. I only have {my_coin_amount} coins.",
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),
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],
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);
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}
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// If I am offering more
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if difference < 0 {
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} else if difference < 0 {
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// If I am offering coins
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if my_offered_coin_amount > 0 {
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if let Some(my_coins) = get_my_coins {
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if my_coin_amount >= difference.unsigned_abs() {
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// Remove my coins to balance
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self.client.perform_trade_action(TradeAction::RemoveItem {
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item: my_coins,
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quantity: difference.unsigned_abs(),
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ours: true,
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});
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return Ok(());
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}
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}
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// If I am not offering coins
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} else if let Some(their_coins) = get_their_coins {
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if their_coin_amount >= difference.unsigned_abs() {
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// Add their coins to balance
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self.client.perform_trade_action(TradeAction::AddItem {
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item: their_coins,
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quantity: difference.unsigned_abs(),
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ours: false,
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});
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return Ok(());
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}
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}
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let their_name = self.find_player_alias(&their_uid).unwrap().clone();
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self.client.send_command(
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"tell".to_string(),
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vec![
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their_name,
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format!(
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"The value of my offer is {my_offered_items_value} coins. You only have {their_coin_amount} coins.",
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),
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],
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);
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}
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Ok(())
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}
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@ -1003,12 +950,6 @@ impl Bot {
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}
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}
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#[derive(Debug)]
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pub struct Reciept {
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pub my_items: HashMap<String, u32>,
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pub their_items: HashMap<String, u32>,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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enum TradeMode {
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AdminAccess,
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