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Author SHA1 Message Date
15a2f37a3d Fix trade receipt timing 2024-07-17 22:42:14 -04:00
484c7b22f5 Improve price checks, correct typos 2024-07-17 22:18:11 -04:00
dd2deb971b Fix modular weapon parsing 2024-07-17 20:54:28 -04:00
4 changed files with 241 additions and 76 deletions

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@ -100,14 +100,15 @@ announcement = "I love cheese! I am at {location}."
# The buy_prices and sell_prices tables are required. The keys are item definition IDs and the
# values are the price in coins. You may type in-game "/give_item common.items." and press Tab to
# explore the item definition IDs. Then just leave off the "common.items." part in this file.
[buy_prices]
"food.cheese" = 50
[sell_prices]
"consumable.potion_minor" = 150
# Modular weapons listed by that components: "material|primary|secondary".
# Modular weapons are listed by their components: "material|primary|secondary". The material is
# snake_cased and you can omit the "common.items.modular.weapon.[primary|secondary]" from the
# modular components.
"iron|sword.greatsword|sword.long" = 1_000
```

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@ -7,4 +7,148 @@ orientation = 0
[sell_prices]
"consumable.potion_minor" = 150
"iron|sword.greatsword|sword.long" = 1_000
# Modular Weapons
## Axes
"orichalcum|axe.axe|axe.long" = 45_000
"orichalcum|axe.axe|axe.medium" = 45_000
"orichalcum|axe.axe|axe.short" = 45_000
"orichalcum|axe.greataxe|axe.long" = 45_000
"orichalcum|axe.poleaxe|axe.long" = 45_000
"orichalcum|axe.battleaxe|axe.long" = 45_000
"orichalcum|axe.battleaxe|axe.medium" = 45_000
"orichalcum|axe.battleaxe|axe.short" = 45_000
"orichalcum|axe.jagged|axe.long" = 45_000
"orichalcum|axe.jagged|axe.medium" = 45_000
"orichalcum|axe.jagged|axe.short" = 45_000
"orichalcum|axe.labrys|axe.long" = 45_000
"orichalcum|axe.ornate|axe.long" = 45_000
"orichalcum|axe.ornate|axe.medium" = 45_000
"orichalcum|axe.ornate|axe.short" = 45_000
## Swords
"orichalcum|sword.greatsword|sword.long" = 45_000
"orichalcum|sword.katana|sword.long" = 45_000
"orichalcum|sword.katana|sword.medium" = 45_000
"orichalcum|sword.katana|sword.short" = 45_000
"orichalcum|sword.longsword|sword.long" = 45_000
"orichalcum|sword.ornate|sword.long" = 45_000
"orichalcum|sword.ornate|sword.medium" = 45_000
"orichalcum|sword.ornate|sword.short" = 45_000
"orichalcum|sword.sabre|sword.long" = 45_000
"orichalcum|sword.sabre|sword.medium" = 45_000
"orichalcum|sword.sabre|sword.short" = 45_000
"orichalcum|sword.sawblade|sword.long" = 45_000
"orichalcum|sword.sawblade|sword.medium" = 45_000
"orichalcum|sword.sawblade|sword.short" = 45_000
"orichalcum|sword.zweihander|sword.long" = 45_000
## Hammers
"orichalcum|hammer.hammer|hammer.long" = 45_000
"orichalcum|hammer.hammer|hammer.medium" = 45_000
"orichalcum|hammer.hammer|hammer.short" = 45_000
"orichalcum|hammer.ornate|hammer.long" = 45_000
"orichalcum|hammer.ornate|hammer.medium" = 45_000
"orichalcum|hammer.ornate|hammer.short" = 45_000
"orichalcum|hammer.greathammer|hammer.long" = 45_000
"orichalcum|hammer.maul|hammer.long" = 45_000
"orichalcum|hammer.warhammer|hammer.long" = 45_000
"orichalcum|hammer.warhammer|hammer.medium" = 45_000
"orichalcum|hammer.warhammer|hammer.short" = 45_000
"orichalcum|hammer.spikedmace|hammer.long" = 45_000
"orichalcum|hammer.spikedmace|hammer.medium" = 45_000
"orichalcum|hammer.spikedmace|hammer.short" = 45_000
"orichalcum|hammer.greatmace|hammer.long" = 45_000
## Bows
"eldwood|bow.bow|bow.long" = 20_000
"eldwood|bow.composite|bow.long" = 20_000
"eldwood|bow.greatbow|bow.long" = 20_000
"eldwood|bow.longbow|bow.long" = 20_000
"eldwood|bow.ornate|bow.long" = 20_000
"eldwood|bow.shortbow|bow.long" = 20_000
"eldwood|bow.warbow|bow.long" = 20_000
"eldwood|bow.bow|bow.medium" = 20_000
"eldwood|bow.composite|bow.medium" = 20_000
"eldwood|bow.greatbow|bow.medium" = 20_000
"eldwood|bow.longbow|bow.medium" = 20_000
"eldwood|bow.ornate|bow.medium" = 20_000
"eldwood|bow.shortbow|bow.medium" = 20_000
"eldwood|bow.warbow|bow.medium" = 20_000
"eldwood|bow.bow|bow.short" = 20_000
"eldwood|bow.composite|bow.short" = 20_000
"eldwood|bow.greatbow|bow.short" = 20_000
"eldwood|bow.longbow|bow.short" = 20_000
"eldwood|bow.ornate|bow.short" = 20_000
"eldwood|bow.shortbow|bow.short" = 20_000
"eldwood|bow.warbow|bow.short" = 20_000
## Staffs
"eldwood|staff.brand|staff.heavy" = 20_000
"eldwood|staff.grandstaff|staff.heavy" = 20_000
"eldwood|staff.longpole|staff.heavy" = 20_000
"eldwood|staff.ornate|staff.heavy" = 20_000
"eldwood|staff.pole|staff.heavy" = 20_000
"eldwood|staff.rod|staff.heavy" = 20_000
"eldwood|staff.staff|staff.heavy" = 20_000
"eldwood|staff.brand|staff.medium" = 20_000
"eldwood|staff.grandstaff|staff.medium" = 20_000
"eldwood|staff.longpole|staff.medium" = 20_000
"eldwood|staff.ornate|staff.medium" = 20_000
"eldwood|staff.pole|staff.medium" = 20_000
"eldwood|staff.rod|staff.medium" = 20_000
"eldwood|staff.staff|staff.medium" = 20_000
"eldwood|staff.brand|staff.light" = 20_000
"eldwood|staff.grandstaff|staff.light" = 20_000
"eldwood|staff.longpole|staff.light" = 20_000
"eldwood|staff.ornate|staff.light" = 20_000
"eldwood|staff.pole|staff.light" = 20_000
"eldwood|staff.rod|staff.light" = 20_000
"eldwood|staff.staff|staff.light" = 20_000
## Sceptres
"eldwood|sceptre.arbor|sceptre.heavy" = 20_000
"eldwood|sceptre.cane|sceptre.heavy" = 20_000
"eldwood|sceptre.crook|sceptre.heavy" = 20_000
"eldwood|sceptre.crozier|sceptre.heavy" = 20_000
"eldwood|sceptre.grandsceptre|sceptre.heavy" = 20_000
"eldwood|sceptre.ornate|sceptre.heavy" = 20_000
"eldwood|sceptre.sceptre|sceptre.heavy" = 20_000
"eldwood|sceptre.arbor|sceptre.medium" = 20_000
"eldwood|sceptre.cane|sceptre.medium" = 20_000
"eldwood|sceptre.crook|sceptre.medium" = 20_000
"eldwood|sceptre.crozier|sceptre.medium" = 20_000
"eldwood|sceptre.grandsceptre|sceptre.medium" = 20_000
"eldwood|sceptre.ornate|sceptre.medium" = 20_000
"eldwood|sceptre.sceptre|sceptre.medium" = 20_000
"eldwood|sceptre.arbor|sceptre.light" = 20_000
"eldwood|sceptre.cane|sceptre.light" = 20_000
"eldwood|sceptre.crook|sceptre.light" = 20_000
"eldwood|sceptre.crozier|sceptre.light" = 20_000
"eldwood|sceptre.grandsceptre|sceptre.light" = 20_000
"eldwood|sceptre.ornate|sceptre.light" = 20_000
"eldwood|sceptre.sceptre|sceptre.light" = 20_000

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@ -7,6 +7,7 @@ use std::{
time::{Duration, Instant},
};
use hashbrown::HashMap;
use tokio::runtime::Runtime;
use vek::{Quaternion, Vec3};
use veloren_client::{addr::ConnectionArgs, Client, Event as VelorenEvent, SiteInfoRich, WorldExt};
@ -33,6 +34,13 @@ use crate::config::PriceList;
const COINS: ItemDefinitionId =
ItemDefinitionId::Simple(Cow::Borrowed("common.items.utility.coins"));
/// TODO: Implement Display
#[derive(Debug)]
pub struct Reciept {
pub my_items: HashMap<String, u32>,
pub their_items: HashMap<String, u32>,
}
/// An active connection to the Veloren server that will attempt to run every time the `tick`
/// function is called.
///
@ -56,6 +64,7 @@ pub struct Bot {
trade_mode: TradeMode,
previous_trade: Option<PendingTrade>,
previous_trade_receipt: Option<Reciept>,
last_trade_action: Instant,
last_announcement: Instant,
last_ouch: Instant,
@ -152,6 +161,7 @@ impl Bot {
sell_prices,
trade_mode: TradeMode::Trade,
previous_trade: None,
previous_trade_receipt: None,
last_trade_action: now,
last_announcement: now,
last_ouch: now,
@ -400,8 +410,8 @@ impl Bot {
match result {
TradeResult::Completed => {
if let Some(trade) = &self.previous_trade {
log::info!("Trade with {their_name}: {:?}", trade.offers);
if let Some(reciept) = &self.previous_trade_receipt {
log::info!("Trade with {their_name}: {:?}", reciept);
}
self.client.send_command(
@ -528,13 +538,6 @@ impl Bot {
)
};
// If the trade hasn't changed, do nothing to avoid spamming the server.
if let Some(previous) = &self.previous_trade {
if previous == &trade {
return Ok(());
}
}
let inventories = self.client.inventories();
let me = self.client.entity();
let them = self
@ -551,6 +554,10 @@ impl Bot {
let coins_owned = COINS.to_owned();
let get_my_coins = my_inventory.get_slot_of_item_by_def_id(&coins_owned);
let get_their_coins = their_inventory.get_slot_of_item_by_def_id(&coins_owned);
let mut receipt = Reciept {
my_items: HashMap::new(),
their_items: HashMap::new(),
};
let (mut my_offered_coin_amount, mut their_offered_coin_amount) = (0, 0);
let my_offered_items_value =
@ -578,6 +585,9 @@ impl Bot {
})
};
let item_name = self.get_item_name(item_id);
receipt.my_items.insert(item_name, *quantity);
acc.saturating_add(item_value.saturating_mul(*quantity as i32))
} else {
acc
@ -608,6 +618,9 @@ impl Bot {
})
};
let item_name = self.get_item_name(item_id);
receipt.their_items.insert(item_name, *quantity);
acc.saturating_add(item_value.saturating_mul(*quantity as i32))
} else {
acc
@ -648,8 +661,15 @@ impl Bot {
let phase = trade.phase;
// Up until now there may have been an error, so we only update the previous offer now.
// The trade action is infallible from here.
// If the trade hasn't changed, do nothing to avoid spamming the server.
if let Some(previous) = &self.previous_trade {
if previous == &trade {
return Ok(());
}
}
// Up until now there may have been an error, so we only update and check the previous
// offer now. The trade action is infallible from here.
self.previous_trade = Some(trade);
// Before running any actual trade logic, remove items that are not for sale or not being
@ -684,6 +704,8 @@ impl Bot {
// If the trade is balanced
if difference == 0 {
self.previous_trade_receipt = Some(receipt);
// Accept
self.client.perform_trade_action(TradeAction::Accept(phase));
// If they are offering more
@ -745,40 +767,21 @@ impl Bot {
.find_player_alias(target)
.ok_or("Failed to find player name")?
.to_string();
let mut found = false;
let mut buying = Vec::new();
let mut selling = Vec::new();
for (item_id, price) in &self.buy_prices.0 {
let item_name = self.get_item_name(item_id.as_ref());
if item_name.to_lowercase().contains(&search_term) {
log::info!("Sending price info on {item_name} to {player_name}");
self.client.send_command(
"tell".to_string(),
vec![
player_name.clone(),
format!("Buying {item_name} for {price} coins."),
],
);
found = true;
buying.push((item_name, price));
continue;
}
if let Some(item_id_string) = item_id.as_ref().itemdef_id() {
if item_id_string.to_lowercase().contains(&search_term) {
log::info!("Sending price info on {item_id_string} to {player_name}");
self.client.send_command(
"tell".to_string(),
vec![
player_name.clone(),
format!("Buying {item_id_string} for {price} coins."),
],
);
found = true;
buying.push((item_name, price));
}
}
}
@ -787,39 +790,21 @@ impl Bot {
let item_name = self.get_item_name(item_id.as_ref());
if item_name.to_lowercase().contains(&search_term) {
log::info!("Sending price info on {item_name} to {player_name}");
self.client.send_command(
"tell".to_string(),
vec![
player_name.clone(),
format!("Selling {item_name} for {price} coins."),
],
);
found = true;
selling.push((item_name, price));
continue;
}
if let Some(item_id_string) = item_id.as_ref().itemdef_id() {
if item_id_string.to_lowercase().contains(&search_term) {
log::info!("Sending price info on {item_id_string} to {player_name}");
self.client.send_command(
"tell".to_string(),
vec![
player_name.clone(),
format!("Selling {item_id_string} for {price} coins."),
],
);
found = true;
selling.push((item_name, price));
}
}
}
if !found {
let total_found = buying.len() + selling.len();
if total_found == 0 {
log::info!("Found no price for \"{original_search_term}\" for {player_name}");
self.client.send_command(
@ -829,6 +814,48 @@ impl Bot {
format!("I don't have a price for {original_search_term}."),
],
);
return Ok(());
}
if total_found > 10 {
log::info!(
"Found {total_found} prices for \"{original_search_term}\" for {player_name}, not sending."
);
self.client.send_command(
"tell".to_string(),
vec![
player_name,
format!(
"I found {total_found} prices for {original_search_term}. Please be more specific."
),
],
);
return Ok(());
}
log::info!("Found {total_found} prices for \"{original_search_term}\" for {player_name}, sending prices.");
for (item_name, price) in buying {
self.client.send_command(
"tell".to_string(),
vec![
player_name.clone(),
format!("Buying {item_name} for {price} coins."),
],
);
}
for (item_name, price) in selling {
self.client.send_command(
"tell".to_string(),
vec![
player_name.clone(),
format!("Selling {item_name} for {price} coins."),
],
);
}
Ok(())

View File

@ -77,24 +77,17 @@ impl<'de> Visitor<'de> for PriceListVisitor {
primary.insert_str(0, "common.items.modular.weapon.primary.");
secondary.insert_str(0, "common.items.modular.weapon.secondary.");
let material = ItemDefinitionIdOwned::Simple(
material
.asset_identifier()
.ok_or_else(|| {
de::Error::custom(format!(
"{:?} is not a valid material for modular crafted items",
material
))
})?
.to_string(),
);
ItemDefinitionIdOwned::Modular {
pseudo_base: "veloren.core.pseudo_items.modular.tool".to_string(),
components: vec![ItemDefinitionIdOwned::Compound {
simple_base: primary,
components: vec![ItemDefinitionIdOwned::Simple(secondary), material],
}],
components: vec![
ItemDefinitionIdOwned::Compound {
simple_base: primary,
components: vec![ItemDefinitionIdOwned::Simple(
material.asset_identifier().unwrap().to_string(),
)],
},
ItemDefinitionIdOwned::Simple(secondary),
],
}
}
[simple] => {