LeapMelee( energy_cost: 0.0, buildup_duration: 0.5, movement_duration: 0.8, swing_duration: 0.15, recover_duration: 0.2, melee_constructor: ( kind: Bash( damage: 25.0, poise: 40.0, knockback: 25.0, energy_regen: 0.0, ), range: 4.5, angle: 360.0, multi_target: Some(Normal), damage_effect: Some(Buff(( kind: Frozen, dur_secs: 2.0, strength: DamageFraction(0.1), chance: 1.0, ))), ), forward_leap_strength: 30.0, vertical_leap_strength: 15.0, specifier: Some(LeapWhoosh), )